The game takes place in the zombie apocalypse

>the game takes place in the zombie apocalypse

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>the game is contemporary fantasy and not WoD

Why do people who don't have a gaming group think anyone cares about their opinions?

Then find another one?

>The sounds of you complaining about zombie apocalypse settings summons more zombies.

Tbh a zombie setting can work so long as it less "lol zombies appeared and civilization collapsed" and more like early RE games or Cockneys vs Zombies "shit is fucked up where zombies struck, but the military has contained the situation and is currently gearing up to deal with it".

Cool, you dislike a thing. Congrats on shitposting about it, I guess. Next time try /b/ Faggot.

>the sound of posting that post summons more zombies

>The game takes place in a human apocalypse, and the players are zombies trying to survive.

>Even thinking about zombies makes more of them spawn. Players gather to make meditative mind-gymnastics to avoid thinking about zombies.
>"That guy" still thinks about them

>the game takes place after a zombie apocalypse

>Cockneys vs Zombies
yeah okay i'd play a killing floor game

>It's a philosophical zombie apocalypse
>If you debate a philosophical zombie, you become a philosophical zombie

>you'll start from nothing and become gods and kings!

>We're playing a sandbox hexcrawl!
>Sure...
>With 4th Edition D&D!
>...

I wish I was joking.

makes me think

Don't get me wrong.
I like Sandbox games. And I like D&D 4E. But they don't go well together.

There is a reason I bought the soft cover of SWN for the group to use.

>You'll be playing as Tragic Heroes!
>you'll start from gods and kings and become nothing!

You're playing the Hangover: Fantasy edition

>Hangover: Fantasy edition

>Hangover: Fantasy edition

>Party wakes up in a field
>Everyone is nude
>Several people have miscellaneous items which are clues about what happened
>party approaches nearest town
>townspeople are picking up an enormous mess, buildings destroyed, vulgar graffiti everywhere
>become instantly hostile upon seeing party

sounds like a pretty fun game

>player makes a character that is not their actual gender

Not an automatic denial, as long as they're able to play the character properly rather than just play a caricature of what they think the gender is like.

I would, but you motherfuckers keep going on and on about "there are no Hind D's in DnD" and ruin it

Is this some cool new slang or do you just need a new keyboard app

>the game takes place before a zombie apocalypse

We keep telling you that when we play higher level games you can play an intelligent/animated Ornithopter, but you keep complaining about not being able to play as a Mil Mi-24!

Why isn't this a thing yet? Like a small demographic catches a heavily infectious disease that causes tissue degeneration, creating mobs of angry humans attempting to contain the disease by murdering the conscious, rotting "zombies"?

>I would, but you motherfuckers keep going on and on about "there are no Hind D's in DnD" and ruin it
I sexually identify as an attack helicopter and DnD is prejudiced against my identity.

>it turns out that humans, not zombies, are the REAL monsters

>The final plot twist at the end:
>It turns out that zombies are the real monsters
-t. M. Night Shyamalan

My head's spinning just thinking about it

That's exactly what a p-zombie would say.

Apache- and Cobrafags ruined self indentified attack helicopters by turning the whole gender into smut

Zombie Apocalypse can be interesting if done with a twist:

>Instead of a zombie apocalypse, imagine a skeleton apocalypse. A magical bloodborne curse melts all flesh on a person, while simultaneously animating their skeleton. In order to keep functioning, skeletons need to absorb the blood of their victims with their bone marrow, driving them to slaughter the human population.

>Unlike zombies, skeletons aren't mindless, though they lose nearly all of their memories and personality after turning. In contrast to the chaotic zombie hordes, skeletons are obsessed with order and attack in regimented ranks reminiscent of Napoleonic age armies, destroying everything in their path. They make use of any tools they come across, wielding a variety of improvised weapons. However, due to one of the side effects of the skeleton curse, any metal objects that they carry turn to rust with ten times the normal speed.

>They are pretty much bumbling cartoon villains, incredibly absent-minded and dense, laughably easy to trick. However, the power of an individual skeleton depends on the amount of blood absorbed by its bone marrow. After absorbing enough blood, they start sprouting thick bone armour that gives them resemblance to knights, while sharp bone blades grow out of their hands. As armour grows over them, so does their intelligence, while their personalities turn cruel and sinister. Regular skeletons are instinctively drawn to these bone knights, who use their newfound tactical skills to hunt down and slaughter the flesh bearers with brutal efficiency. They're basically stereotypical OCD Prusian generals who derive some sort of pleasure from making their skeletal regiments march up and down the square for hours on end.

Stop chassis shaming.

My autocannon, my choice.

>, imagine a skeleton apocalypse
Whoah, might need to reign it in a little. We don't want to give people heart attacks from fright now.

Because they think most bait posted on /tv/, /v/ and /a/ are successfully applied here.

It's an old meme that is parroted constantly.

>Not wanting to play as a grandmother magic user

Kek

>this setting has a tier system

>literally the plot to the original i am legend

I had an idea that was kind of like this. >Humanity has bunkered itself inside huge walled cities, and through well enforced entry/exit procedures there's no chance of outbreak
>zombies are rare, almost exterminated/starved but the offhand threat of re contamination keeps people cooped up in the cities
>Rangers and scavengers roam the best wastelands foraging for old tech and curiosities to make a living
>by and large only social outcasts, criminals dodging jail, and the anti-social are drawn to this life
>Players would NEVER see the undead, the real danger is from the other scavengers since the wastelands are lawless no man's land
>the story drama is about isolation, the wild frontier, and the threat of the most dangerous threat of them all: eachother

>the threat of the most dangerous threat of them all: nigger-kike hybrids
*shutters*

en.m.wikipedia.org/wiki/Beta_Israel
The horror is real.

>The horror is real.
>is real
>Israel
y...you are one of them aren't you!?

Is there something more to this? Because I don't see a problem.

I wouldn't worry about it.

Your choice, nigga. Personally, I think there is a lot of potential for a zombie apocalypse campaign.
>The god of death disappeared. The dead cannot rest. Thus, they rise and they shamble and they attack the living in futile attempts to move on.
>Are you a bad enough dude to force the Apocalypse to happen so that the dead can finally move on to the afterlfe?

But I could use another meal.

We do this thing in my group occassionally where
>"you wake up in a dark room"
>proceed

it usually turns out entertaining.

I dunno, I wouldn't mind a zombie apocalypse game that goes like this:
>Apocalypse starts
>Shit hits the fan hard
>World in chaos, in addition to zombies you have looters, rioters, doomsday cults, etc
>Potentially high character mortality rate as everybody tries to get out of dodge
>Once the group is out of civilization, main goals are finding supplies while avoiding zombies
>At this stage zombies are the major enemy, as everybody is tired, hungry, and inexperienced
>As the game progresses and you gather a group, zombies become more of an environmental hazard than enemies
>The real potential enemies are other survival groups
>Gangs, Preppers, Former Military/Law Enforcement, and even other ragtag bands like yours
>Sometimes you'll be able to trade or even join forces
>Other times you'll end up fighting
>Soon zombies stop being small groups and start being straight up swarms
>Hundreds, Thousands, even million strong
>Now the zombies are the enemies again

That's what I like, anyways.

I think it can be fun as a one shot, but an extended campaign would be dull. I'm mostly with OP though, the media was saturated with zombie shit for so long and I've had my fill.

But user, why would we be threatening if we reduced our IQ by marrying down?

good point lol

So basically Walking Dead

The worst thing is that pretty much every fucking writer that uses this thinks that they're being clever about it and subverting something when it has been a cliche since the bloody original Night of the Living Dead.

The Walking Dead is basically the half way point between the other user's post and the traditional overrun with zombies scenario

>are you a bad enough dude to hit your own undead mum with a hammer?

Source?

That was a good movie, but Hot Fuzz was the best out of that trilogy.

I don't know. I found everything in Shaun of the Dead more believable while still maintaining both a ton of humor and zombie movie stuff. Hot Fuzz, while still great and funny, felt like it followed being a cop movie too closely in comparison.

Maybe it's because Buddy Cop action films tend to be less grounded than the average Zombie film?
Focusing on normal people in a shit situation as opposed to badasses doing badass things, yanno
I feel like Shaun vs Fuzz is a lot like Alien vs Aliens, quite different films with several similarities and both are good enough that preferring either one is a respectable choice.

Personally I like Shaun of the Dead more mostly because it's Spaced in an alternate universe

>play a female character because i like the concept more as a female than a male
>rest of the table doesn't stop making rape, kitchen and period jokes
>this happens with more than one group

>assuming players actual gender

Best post. Everyone else go home.

Zombie settings are overdone, and the twist of "hurr regular people are the worse monsters!!!" has gotten really tiresome.

But I am at home. It's 10:32 PM here.

>"hurr regular people are the worse monsters!!!" has gotten really tiresom
deconstruction is significantly less interesting than just building something new, """"""""""nerd culture"""""""""""" has been obsessed with deconstruction for a really long time, why build something new when you can just copy stuff and when that gets old just copy stuff and invert it :^)

Well, they objectively are.

Maybe it's because you roleplay a man with a vagina and not a woman.
The biggest issue I have with males in my group playing females is that they only ever create morally-bankrupt, power-hungry lesbians who disdain children and never wear feminine clothing.
I once had a stowaway aboard their ship be a little girl who was stealing a little food from storage because she was starving, and their first reaction was to throw her overboard until I REALLY layed it on thick that it would be an utterly demonic thing to do.

Like, I get if you want to do maybe one or two of these concepts to avoid a total feminine stereotype, but this is just retarded. If you create a woman, PLAY A WOMAN.

Given how overused herp derp humans are the real monsters!!11!!!11!-twist is by this point wouldn't going "nope, humans aren't the real monsters, zombies are the real monsters" be even more subversive pseudo-cleverness that lets the writer feel like he is some kind of intellectual titan for coming up with such an epic twist?

What would playing a woman properly look like in your opinion?

>Imagine a skeleton apocalypse

Terry Bogard Voice; "Get serious!"

What even is playing a woman? are women just entirely different creatures that are so different from men? PCs are by no means indicative of normal women, so besides obviously retarded fedora tier shit like what your players apparently do, there's no "wrong" way to play a woman.

Maybe not subverting EVERY stereotype, and only subverting a few, but keeping things like a higher sense of empathy or emotion.

You're assuming a lot of things here, user.

>the party is made up mostly of snowflake races like ass-mar, thri-kreen, and warforged

If nearly every character in your group is a woman who is a total narcissistic nihilist without even a hint of emotional awareness, you'd feel the same way.

It's a locon spankbook.

I mean, do they only play women that way or do they play everyone that way? Either way it just sounds like you're playing with a shit group and should try and find new people.

>I once had a stowaway aboard their ship be a little girl who was stealing a little food from storage because she was starving, and their first reaction was to throw her overboard until I REALLY layed it on thick that it would be an utterly demonic thing to do.
>child smuggles itself onto ship
>literally steals food
>"getting rid of it is a DEMONIC THING and you guys would FEEL REALLY BAD about it if you did this!!"

>a total narcissistic nihilist without even a hint of emotional awareness
You've described 98% of DnD characters.

Sounds like your group is just shit. Mine fought a fucking vampire (in WFRP) over a dirty peasant kid they had met not 5 minutes before (and got lucky and rocked his shit). They then sent her up-river with a boatman they trusted to be presented to a nobleman who owed them the 'ol favor (they had saved his own daughter, point of fact).

>petty theft is an excuse to murder someone
No.

Might be cool with the Dungeon Delve book. Dozens of points of interest of varying difficulty, ready to pop down on a hex map for players to explore.

Granted, I don't remember 4E having much in the way of hexcrawl/wilderness rules, but I'm sure they were in there.

A hungry child no less. He's just being edgy.

Tbh throwing the stowaway overboard is a sensible thing to do.
>you've no idea where she has been and what potential diseases she could be carrying
>she may or may not end up causing legal trouble in the next port that you vist
>the little shit has been abusing your resources for her own personal gain while offering nothing in return, forcing her to work her upkeep or, should she be unwilling to do so, using her as a shark bait or selling her to the next slave trader you see is a perfectly valid punishment

>until I REALLY layed it on thick that it would be an utterly demonic thing to do
Fuck off. GM's shouldn't try to talk players out of an action unless there's some sort of miscommunication. Meta moralizing isn't your job.

>b-but you guys would feel really bad afterwards!
Not an argument.

All I did was let the NPC talk. I didn't say anything out of character. Calm down.

It was a Rogue Trader game. They had plenty of space and plenty of resources for a crew twice their size. I just used vague terminology to make it more generalized.

I mean, depending on the player's alignments, the DM should very much broadcast exactly what the consequences of the action are.

>less than a minute between posts
Which one's the real one?

I have a Veeky Forums pass, poorfag.

I'm sure that's what you meant, buddy.

What if there is an alien hivemind controlling the zombies, and the ALIENS are the real monsters?

Believe me or don't. I totally care about what an anonymous person thinks of me, who is also anonymous, don'tcha know, so I have every reason to lie.