/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>Do not buy CGL books
>And never, ever cut a deal with a dragon

Cyber edition
What do you have?
Why?

Other urls found in this thread:

en.wikipedia.org/wiki/HAL_(robot)
discord.gg/nkR7D8
twitter.com/NSFWRedditImage

>why?
why not

First item ready. I'm going to post them as I write them to get your feedback on them before I put them into a PDF with as much layout skill as I can. Flavor text suggestions very welcome.

DeWalt Softshell
Armor 0, Availability 2, Price 2000 Y
Comes with Telescopic legs rating 2 (CF 90) and a reactive Gecko-tape surface on the chest and arms of the suit which can carry up to one medium sized item or two smaller sized items per area.

Hornbach Träumer
Armor 1, Availability 4, price 3500 Y
Comes with a built-in toolkit (CF 86) and Snake Fingers (CF88)

Next up:
>Lumberjack frame with a chainsaw
>Forklift frame doubling carry/lift weights
>Predecessor Move-by-wire system originally meant to allow paraplegics to walk again. Obviously far less advanced and useful as a full bodyware system.

en.wikipedia.org/wiki/HAL_(robot)
I kept Cyberdyne as a company in my game, partly for the Terminator reference, partly because the name sounds cool.

Very nice, thank you. Names so far

>The two from
> Woodcut Woodchuck (Canadian company)
>CAT loader
>Cyberdyne HAL9000

I have to leave in 15 minutes, but at least the woodchuck should be done by then.

how would this work as encumbrance factor? Worn over regular armor? So Armor is +1, with the usual issues of armor encumbrance?

>Woodcut Woodchuck
Armor 4, Availability 11, Price 11.000 Y
Comes with nonstandard Cyberarm Gyromount (SR5457) adding +2 to ones limit when using the suit to saw through an immovable object.
Also two foot anchors (CF 84) with a modification that they only need the hardness of the soil to be 6 (instead of 12).
User is unable to use two-handed items as long as he uses this suit. An arm of the players choosing has a connector comaptible with most if not all chainsaws on the market today.

At least for these early, legal suits, yes. These things are definitely not meant to be worn over any major type of armor.
The Restricted and Forbidden versions, mostly milspec hardware, will have enough armor to make them viable for loud running, but they'll come at a hefty price.

The goal from the other thread is to offer some form of exosuit to the players without making them the go-to for every mage, adept or Samurai looking to powergame. The three I've written right now for example are all specialist items meant to support characters when trying to go silent.

me rikey

The Forbidden Version should probably be hard armour and not stack like Milspec armour, since effectively it is just Super-Heavy Milspec armour.

You should include a 'Barrens Special' version of one of these, where someone takes a suit designed for, say, hauling heavy equipment and cargo at construction/shipping locations, and welds thick, heavy steel plates all over it. The sort of thing where they put so much low-tech protection on it that it doesn't even augment your strength anymore, because all of its servos are only dedicated to supporting the super heavy armor now.

The sort of thing impossible to conceal or wear in anything even resembling polite society. Something you can't wear into even the shadiest of Stuffer Shacks in even the worst of neighborhoods.

But when you're going to full on war in the Barrens, or sombre gangers have locked down a street as a low rent checkpoint, that's when you see these makeshift monstrosities hit the field.

Suffice it to say it's the sort of thing that's Forbidden not because there's any actual legislation against it, but because it's the sort of thing so threatening that cops will call for backup on sight.

We NC now

More like this.

BEHOLD, PERFECTION

I would totally play that as a Shadowrun character.

Shitposting aside, in that universe, powered battle armor was first implemented by rebels who welded armor and shotguns to their mining rigs (not that planetside "lore" is something that anyone in anyway should take seriously).

A couple weeks ago we were having a discussion here about oversized cyber shit like that. Whatever became of that?

Eh. In Shadowrun, the best official powered armour thus far is a directly ripped from Aliens power loader.

How often do runners die? If I plan something big out, am I just gonna have to keep rewriting due to half the team rerolling?

As long as they're careful and only taking reasonable risks, outright death is rare.

But once you start taking risks against skilled opposition, risk of death skyrockets. It becomes real easy to take a stray grenade and just fucking die.

So, it depends on how your crew plays and what they're up against.

They die as often as you want them to die. Assuming your players aren't idiots and have at least some edge to burn, they can pull themselves out of some crazy scenarios. The game is full of non-lethal options and fates worse than death, so as long as there's a semblance of balance in your Encounters, you should be fine.

Although a lot of this comes down to the tone of your game. If your players are very operator they may prefer a high lethality game, and that's just the way it's going to be. But if you want to be crazy, high-flying action then the magic of edge will let your players do things like rocket kick a helicopter after jumping off the roof of a building and landing just barely.

Had people here say the opposite. :'^(

Like, don't expect a long term campaign like d&d, because players die a lot easier/more often here.

Depends on whether they fight like it's D&D.

...

Exactly this. Half of Shadowrun is either not getting noticed/caught, or trying to get in and out with your objective before Lonestar, Knight Errant, or HTR show up with the big guns.

as said it depends on how much your players prepare
Even in pink mohawk games the players should be expected to find out where the run is, how to get there and how powerful the enemy is
Because going in without looking into that last point means they have no Idea how strong the opposition is

If you are fighting gangers? Expect to deal with Zerg rushes and take AOE stuff
Attacking a corp? Better invest in armor and normal weapons
Attacking a really secured corp? Bring very good armor and Heavy weapons

If they expect every encounter to be made so that they can get through then they should be in a world of hurt. But if they put in some basic legwork it should increase their chances immensely

As a technomancer, how do I check my Sprite's OS score? GOD gets my physical location when it converges on a sprite so it's something I definitely want to keep track of. Also, does Technomancer have anything like baby monitor that lets me know my OS score without increasing it by checking it? New to the system and I don't know how quickly to expect it to go up.

Compile and register sprites beforehand if you're gonna be a Pokemancer. If you register them, they don't get overwatch.

If you're new to the system, you really should be playing a decker and not a techno.

Probably smart but I've already spent like 3 days making a technomancer and I'm basically finished.

If I register them it stops them from accumulating OS just by existing, but it goes up when they do something illegal, just like it would for me. If I have a couple of crack sprites with me on a run they're going to get OS. Would I have to have them check their own OS as a task or can I check it for them?

They can check their own OS with Check Overwatch Score, but I can't think of a single way for a Technomancer to check the OS of their Sprites for them without houserules. The hackers at my table (a Technomancer this time) estimate their OS by checking their hits to net hits and playing it safe.

You're not really gonna accumulate enough OS to bring down GOD as long as you use more than one sprite and remember to reboot/dismiss them.

I mean, you could take Cleaner, but it's just not that useful considering how easy it is to dismiss and resummon.

>Probably smart but I've already spent like 3 days making a technomancer and I'm basically finished.
I'd scrap it anyway, personally.

Which book has the info about the post-Brackhaven resignation special election?

Well question is, does 5e have bulk modification for cyberlimbs like they had in 4e? Because that's how you get overzied cyber shit like that.

>does 5e have bulk modification for cyberlimbs
Yup. It's in the first cyber book.

The Seattle Box for 5e. Ruling the Queen City, specifically.

Thoughts on Redliner in 5e vs Redlining in 4e?
Making a cybermod a quality feels sort of strange.
Very strange

The loss of wound boxes make Redliner very questionably worth it in 5e. Unless you're going for the full four cyberlimb combo - in order to maximize the bonus it provides you, while shaving some expense off of some of your augmentations - it's not worth a buy.

Combines well with the Singular Seeker quality's Willpower bonus, at least.

I don't know what it was in 4e.

Basically slapping yourself for extra power.

Wow, that optional rule is hot trash. I see why they tried to go another direction.

If the Strength and Agility is also added to the ratings of your cyberlimbs and doesn't count as a modifier I'd say it is worth it. Even if only for the 15 STR memes.
Though I do like the concept of actively overclocking from a flavor perspective. It's just poorly implemented in 4E

Yeah I agree. It's a shame they just kinda took the turd and flipped it over.

I would prefer them being an optional tweak done to the cyberlimb rather than a quality, it feels strange to me being a quality too. It's handy for certain cyberlimb builds though.

I houserule Cyberlimbs to be Enhanced to 4 at my table though, so it sees little play.

Can a decker who has a control rig and a commlink also have a robot bodyguard, like the Ares Duelist? If so, how many could they feasibly have?

Y'know

Just asking for a friend

A control rig is just for jumping in, it does nothing for giving commands to a drone. Anyone can have a single drone and give it single commands from their commlink. If you want to have a bunch of drones and give them group commands, you need an RCC. rtfb

A Control Rig is worthless for someone who wants a robot bodyguard. The Control Rig is the implant that lets you drop into VR in order to assume direct control of a robot as if it was your own body. Don't waste your time or your money on that.

You can just buy the Duelist outright.

Or, if you want a whole pack of Duelists, you can get a Rigger Command Console (oversized remote control) loaded up with piloting software that you can stream to all of them simultaneously.

Either way, literally anyone can invest in some drones. You don't need to take a Control Rig or an RCC to pick up some robots. Most people just have domestic drones doing things like cleaning and cooking as part of their Lifestyle, but it wouldn't be unreasonable or surprising for a samurai to have an armorer and a medic bot at home for downtime, or for a mage to have a personal assistant and nurse for when they're on deep astral journeys or spending several days straight summoning and binding spirits, or whatever else.

If you want your decker to have some robots, just grab some robots. The only real cost is the opportunity cost of having spent your limited supply of money on something other than Decking.

You can command multiple devices at once, provided you give them the same command

I have a suspicion the right one is his faphand.

Thanks for the info. I was hazy with the difference between the two.

I was also curious since the description doesn't specify, but can they use firearms?

>I was also curious since the description doesn't specify, but can they use firearms?
I'm 80% sure that Ares Duelists don't have hands. If you mount a firearm, though, they can use it with the appropriate Autosoft.

All the Art I've seen of them from 5e has them with blade hands. But you can still mount another weapon on them.

I'm back. Time for one or two more. Again, if anyone wants to write a description for any of these or comment on it with his runner, Jackpoint style, be my guest. I'll make sure to include it in the PDF I'll make once we've banged out any Kinks I may overlook.
Sounds good. Maybe on the second pass I'll add some modifiability to them. The hard thing to do here will be to keep all of these at the sweet spot between Drones, armor and tools as far as useage goes to avoid imbalancing the game to the point where every runner needs to have on of these or where noone even looks at them a second time.

Ares duelists don't have hands, so you have to either mount a gun on them or give them a modification that gives them hands. (I seem to recall there being one that does that, but I might be wrong.)

I feel like these suits would work well as a general category. With a format of something like

"Armor Rating: +R Capacity: R Availability: R*2 (with some mods adding Restricted or Forbidden/increasing availability) Cost: R*2000"

So I'm watching a tutorial series on Shadowrun mechanics, and the girl doing the demonstrations has dice that are marked for 5s and 6s so you know what are hits and what aren't quickly. Where would I find these dice for purchase?

They're the official Shadowrun dice from Q-Workshop. The Crit Squad podcast is giving some away right now.

Also they are ugly as fuck.

You could easily make your own, simply add a thin layer of green paint over 5/6 and a layer of red over 1.

How many people here actually played shadowrun in the last month and how many people are here just to theorycraft?

Promotional dice that were able to be purchased at certain events. Announced to be available soon(ish) again iirc

I play in a 5e game as a decker and run a different 5e game as the GM weekly.

>CAT Loader
Armor 0, Availability 6, Price 7.000 Y
The basic version of the CAT Loader line comes with magnetic systems (CF 84) in all four limbs and an enhanced Winch (R5 166) on its back, effectively allowing the user to grab items at double his natural lift rating and transport items with a weight of up to 10 tons if these are loaded onto this exosuit via the arms or other methods while moving at half speed. While the carry method allows a wide variety of items to be towed or carried, the arms obviously need the picked up item to be magnetic for them to work.

You may have something here. However, we would need to limit the capacity heavily or apply negative movement speed / physical limit effects for massively yerzed out versions.

>Be adept
>Animal-bonding ritual x 6
>empower ritual on bonded animals
>give them each a qi focus
>make it the Adept Spell power
>????
>Pokemon Trainer Adept

sadly only ran one game last month due to lack of available players

Without Pokéballs being a thing you may as well suicide before most missions and spare everyone the trouble

It's not those, they're regular dot dice with nothing else on them. I suppose I'll have to do it myself. If you wanna see what I'm talking about the video are from the girl that is the GM for the Corporate SINs series.

You have to be a 6th grade initiate to do it, so they're not going to be totally garbage.

You do get the joy of watching the adept waste 36 karma when all his doggos get their heads blown off within seconds.

Has this been posted at some point? Regional sourcebooks and all that. Might warrant a translation at some point.

>doggos
>not a group of bears that you've empowered to shoot mana balls everywhere
It's like you don't even psychotic wilderness mage

I GM for a weekly group of 5e players.

That one too. I remember a quality from this coming up recently and having to be translated.

Like this?

With SotA we have some translations
My offer to translate still stands. Just post a shot of it or post the text and I translate it

Or you just summon spirits by tossing balls at people. Much easier.

Hello fellow runners, Play-by-post Discord user here. Our first run is well on it's way, and you can watch us play on our Discord. We also have a channel now where you can hang out with fellow SR players and find groups to play via Discord, Teamspeak or whatever your flavour of chat program is.

You can find us at discord.gg/nkR7D8

Similar but with no symbols whatsoever.

>with no symbols whatsoever.
???

Hahahaha fuck. I meant like just dots. Nothing else. I think I may just buy those mini chessex d6s and mark them myself.

Anyone able to create a Satyr with Chummer? I'm on the newest nightly and it crashes while attempting to create it.

I run a game that is currently in scheduling hell

I play on one of the reddit living communities.

Some anons from here are playing a PbP game on discord right now.

If you're willing to run for strangers on the internet there's never a lack of players

So /srg/, tell me about your best runs. Either the ones you played in or GMed, the stuff that really sticks out looking back and reminds you of why you play this mess of a system.

>pieces of iron and metal

From my experience internet players are flaky as fuck and usually leave after a couple of sessions.

Then again I'm a new (shitty) gm so that could be why.

playing IRL and the problem is less that I don't know anyone, and more that the ones I know couldn't come.
With total 3 players
So either the Face is missing, or the mage is missing or the sammy is missing. The only time of those that I can manage is when the sammy is missing because the sammy is mostly there just to shoot things

>manaballs
>not levitation to create flying bears

Have had the opposite experience personally, Internet players get too exited and the DM gets scared off by pressure. Try recriotomg jere omstead od normies

>recriotomg jere omstead od
Recruiting here instead of*
Fucking gremlins.

I don't know user. I feel like my inexperience would get me bullied but I suppose it can't be as bad as roll20.

Nah, Just throw together a discord and you'll have enough players in no time, and a few of them will likely be able to help you understand things you dont understand. All you need to bring is the runs and imagination.

My only experience is GM'ing a few sessions. If you're willing to GM a game, I'd love to play.

The gaming world always needs more DMs - so long as you hand-pick and cultivate you'll be fine.

>tfw you want to play SR
>tfw your hearing is fucked so you gotta do text only
>tfw when nobody does text based Shadowrun.

I'd invite you anons but I'm still trying to get all the rules down. I have an idea for a campaign too but I haven't actually done anything besides writing some ideas for npcs and the setting.

Plus I have no idea how I'm going to do the matrix and magic rules. I was thinking of just house ruling it to be more cinematic or whatever the word is.

Couldn't hurt to have some more experienced people around to help, But no pressure. I know I lost interest in DMing entirely because I made the mistake of getting people involved before I was fully ready.

There

Not really looking to play. I'm DMing two games and playing in a third, so I am all but booked. Happy to lend a hand when it comes to research/campaign building/houserules, though.

I'm in here if you want to ask questions there.

That's PBP though user.

Also known as text. Crazy how nature do that.