Codex Protoss?

Continuation of this thread

As much as I admire your digits, you've gotta post some content if you want to continue the thread.

what has been made so far

sentry
M6'' WS4+ BS4+ S4 T4 W1(1) A1 Ld8 Sv4+

the sentry has access to its own psionic abilities

Force field: Warp charge 6
if manifested you may place a force field onto the battlefield, it is a circle 3'' in diameter and 3 inches high
it cannot be targeted, blocks line of sight for the purposes of aiming weapons, and it impedes the movement of all units that cannot FLY
the force field is instantly destroyed if a TITANIC unit is within 1'' of it
the force field is removed at the start of your next turn

Guardian Shield: Warp Charge 7
if manifested all units within 6'' of the sentry add +1 to their save against all attacks

Hallucination: Warp Charge 6
If manifested target a friendly unit within 12". Shooting attacks against that unit suffer -2 to hit

Disruption beam
Assault 2 18'', S4 AP0 D1, this weapon automatically hits its target

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.


upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

Immortal
M8'' WS3+ BS3+ S4 T6 W3(2) A2 Ld8 Sv4+

immortal phase disruptors
heavy 1 , 24'', S8 AP-3 D1+d3

hardened shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.
attacks against this units shield that would remove more than one wound instead remove just one wound

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

an immortal may replace its hardened shield for a barrier
barrier
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.
once per turn, you may increase the total number wounds on its shield by two for a single phase

dragoon
M8'' WS3+ BS3+ S4 T5 W3(2) A2 Ld8 Sv4+

phase disruptors
assault 2 ,30'', S7 AP-2 Dd3, add 1 to hit against targets that can fly

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

dragoons and stalkers arent supposed to be like battlecannons, they are more like autocannons with more AP

Stalker
M8'' WS3+ BS3+ S4 T5 W2(2) A2 Ld8 Sv4+

particle disruptors
assault 2 ,24'', S6 AP-2 D1, add 1 to hit against targets that can fly

shields
This unit has shields, represented by a second wound score. These wounds are lost before base wounds, ignored by Mortal Wounds and the model regains a single wound of shields at the start of each turn.

upgrades:
armor upgrade:
unit gains a 3+ save

shield upgrade
unit gains a 6+ invulnerable save

blink
at the start of your movement phase, you may remove this unit from the battlefield and place it anywhere within 24'' of its original position and more than 1'' from any enemy models
this unit counts as having moved and advanced for the purposes of the rules

I take no credit fr these


Khala: I dunno maybe something like a unit within 12" of a character can use its LD for moral checks?

Plasma Shields: Maybe something like: Units with Plasma shields add 1 to their Toughness until they lose their first wound. Or maybe something along the lines of Void Shields where they have starting wounds that can come back.


Zealot: M 8" BS 4+ WS 3+ S 4 T 4 W 2 1 A 2 LD 8 SV 4+
Psi blade: S User AP -2 D 1 Each time the bearer fights it can make one additional attack with this weapon(If you want to get crazy you could say you get two attacks for every attack with this weapon instead)

Khala: see above

Plasma Shields: see above

Cybernetic Leg Enhancements: You may re-roll one die for failed charge rolls.

How about this
High Templar is an HQ choice and knows the Protoss Psionics Psychic discipline.

Psi-Storm: Warp Charge 8
If manifested target an enemy unit within 18" of the High Templar. Roll a D6 for each model in that unit. For each 4+ that unit suffers a mortal wound (might need to be a 5+ but in lore Psi Storm is supposed to be devastating).

Feedback: Warp Charge 6
If manifested target an enemy psyker within 24". That model takes 1 mortal wound and subtracts (some amount, lets start with 3) from their psychic tests until your next psychic phase.

Hallucination: Warp Charge 6
If manifested target a friendly unit within 12". Shooting attacks against that unit suffer -2 to hit (might need to be -3).

M 6" WS 2+ BS 4+ S 4 T 4 W 5 A 3 LD 9 SV 4+

Khala: see above

Plasma Shields: see above

Psi Powered Strikes: Successful wounds dealt by this model in the fight phase deal 2 damage.

Don't know how many powers to give them. Though 2 would be appropriate but that might be too strong.
Also how did I do with the Zealot?

the shield rule is fucking retarded.

the shield and armor upgrade are also retarded. You shouldn't have to autism fit in every single gameplay mechanic.

Give immortals a "this model treats the first unsaved wound against it as damage 1 each phase" and give it 2 more wounds. For any other unit, just give it the 6+ fnp roll for shields and a wound or two. Stop trying to shove multi wound tracks onto everyone.

fucking this

well I wasn't the writer, I was just porting over what had been made, I don't know shit about balance

Let this meme die