At first I was salty that Thousand Sons didn't get their own psychic tree but Death Guard did. Then I saw how objectively terrible the Tzeentch daemon powers are and I'm now very happy they get to use the good/mediocre Heretic Astartes tree instead.
Joshua Lewis
I'd like to see psychic powers that cast on lower than a 7. Given that how weak most powers are compared to easily accessible auras for most armies I feel that they should get a massive power boost for being unreliable as fuck on top of being unique per army. Like, if aura's had to be cast on 2d6 against 7 and could be denied and were unique per army and couldn't be reattempted by a different dude it'd make sense. But no, entire armies get 4++ and Guide auras for pennies while casters have to beg for spells that are half as good and don't work half the time.
Blake Kelly
Anything I'm missing here?
Brandon Bell
With the Dark Eldar Court of the Archon am I able to take multipes of one type? 4 ssylths or 4 medusae, that kind of thing
Jackson Robinson
>I'd like to see psychic powers that cast on lower than a 7. >laughingtyranids.gif
Jose Gonzalez
much better than the mediocre simpsons one
Nathaniel Taylor
No, but it has very expensive smite dispensers.
Alexander Murphy
>full codexes are coming out
then what the heck is the point of the indexes
t. new guy thinking about getting into 40k but I don't understand this. there's an index and a codex? why? which one actually has the rules for the army you want to play?
Dylan Collins
yes, but only a combined total of 4 models before they start taking up slots.
Isaac Sanchez
>2001 points how long does it take you to make these +1 point over lists?
William Jackson
Yes and no. I hope GW can add codex specific rules without breaking the game again.
Ayden Ward
psykers in 8th don't do broken shit like invisibility, but they are still very good. I wouldn't leave home without some unless you enjoying your elites being obliterated by smites.
Michael Lee
Speaking from eldar, conceal is on 6. And the runes of fate ones are cast by Farseers who can reroll any number of dice one of their powers, so getting 7s is pretty damn reliable.
and Guide lets you hit a unit 24" away, which is alot easier to do than keeping units within 6". Getting more than 2 units within 6" isn't that easy if you are actually moving your models and play a lot of terrain.
Justin Reyes
They do what GW told everyone they would do. Be a stopgap so that everyone can play day 1
>I hope GW can add codex specific rules without breaking the game again. ehehehe
Jonathan King
the indexes are a stop-gap so everyone can play right away
the codexes will have more detailed rules and stuff like relics
Noah Smith
8th ed completely redid the rules so the old codices were completely incompatible, so the indices were intended as a hold over.
Chase Allen
yeah. an actual computer to type your list on.
Lincoln Brown
Indexes are the temporary stripped down rules to catch every army up to 8th edition from launch day because 8th changed so much it is not backwards compatible with older codexes.
Codexes are the real rules and will be replacing the rules in the indexes one army at a time over the next couple years.
You use the index until your army's codex comes out, then you use the newer updated rules in the Codex, which will also change points costs as they continue to balance things.
Bentley Reed
The indexes are there because 7th edition rules are 100% incompatible with 8th edition. Without them nobody would have been able to play the new edition, because right now nothing has a codex yet. Indexes serve the purpose of stop-gap solution untill every army has its own codex once again, which will take at least a year, probably more.
Adrian Barnes
Are Wulfen really that bad now?
Xavier James
indexes have basic rules for each army, so that everybody is able to play immediately with the launch of 8th edition. Codexes have more in depth shit for your army, so once the codex for your army comes out, you won't need the index anymore. But, while the first codex is coming soon, they aren't all coming out at the same time. GW needs to finish them up, it will be at least a year, maybe more until they are all out.
Jose Wilson
Perfect, thanks user
Grayson Jackson
They're not bad, they're just not broken anymore.
Juan Hughes
Do girls play at your store?
Juan Rogers
Why does every scrub on Veeky Forums think everything must be either OP or trash in some autistic binary without any in-between???
Ryder Nguyen
>Here comes the shitstorm again ...
Benjamin Rodriguez
Not saying there aren't powers that are easy to cast, I'm just arguing that the downside of psychic powers doesn't justify most of their costs and unreliability this edition.
Back in 5th you rolled against Ld. That made powers reliable when most casters had 9/10. This edition about 2/3rds of the spells in the game fail 43%+ of the time and the effects of most spells don't account for that. Like take the classic guide. 7+ so works 57% of the time. Okay you get rerolls to hit half the time on one unit of your choice. Or you get a chapter master who gives 1+ units rerolls to hit 100% of the time or better you'd assume the CM costs like 300 points based on the cost of a farseer but instead they're dirt cheap and good at more than just buffing shit to boot.
Jose Scott
Yes, they play nids and they only come in with their husband.
Gavin Nelson
They still hit like a wrecking ball, have 3++ and can use drop pods, they become very pricey like everything else but they'll still melt everything they touch.
Charles Morris
>more I missed the first ones, post them all
Kayden Fisher
>want to buy grey knights >but they're manlets now ugh suffering
>bikespam
John Turner
A lot of powers do things that cannot be done any other way. They offer unique buff and debuff tools and are all very useful, and you choose which ones you take at the start of the battle so you'll never be stuck with a dud power, they can be tailored to your opponents list.
The 8e psychic phase is probably my favorite one so far.
Brayden Gonzalez
Because most them were tau players and since they are no longer godly powerful they are looking for the next broken that will allow to autowin without thinking too much
Ryder Walker
I'm the male only player and constantly get bullied because I play orks and they play wraith bikes eldars.
Alexander Sullivan
But that's the thing. You don't need 2+ units in range. just having 1 in range makes the effect better because it's automatic. Getting the benefit to 2+ units is just icing on the cake. Your seer is going to be on escort duty for the squad he's buffing anyways so keeping in range with an aura is easy.
Runes of fate is a special ability unique to farseers and still doesn't guarantee powers go off. It also doesn't do squat for a Herald of Nurgle or any other casters.
Henry Stewart
you keep talking about guide and farseers. Farseers reroll one die per psykic phase. You get off your powers reliably.
They are totally worth their points. Conceal is amazing even at 6+, and I've had pretty good success using enhance drain even with it at 7+. Warlocks cost 30 pts.
Elijah Ward
Yep. Chaos player. She's damn good.
Jason Lee
Is an all deathwing army viable?
As in nothing but terminators, knights, belial, a librarian and maybe a champion/ancient/apothecary
Luis Rogers
Also they are all 300lbs
Cooper Bennett
listen to all the people who are actually playing the game with psykers. Psykers are plenty strong this edition. The majority of support psykers see use, and are considered very powerful.
Joseph Morgan
I saw one girl who played at the store prior to me bringing my two girlfriends into the hobby
So I guess that brings us up to 3 now
Elijah Ortiz
A large woman, mother of four, is one of the people who run the club
She plays nids/genestealer cult and high elves
Blake Long
If all you want is the hit buff, take an autarch.
Noah Mitchell
Practically everything is viable now that everything can wound everything.
Owen Wood
That's not even remotely true.
Wound rolls are a tiny slice of what makes things viable in this game.
Josiah Miller
Killed a dreadnought with Lasguns. Just saying.
Christian White
Rawbutt Chiliman
Ryder Brown
Yep. A couple actually. Also, fuck that board and it's die-cocking gutters!
Blake Nelson
Which has nothing to do with what I was just talking about.
Zachary Diaz
Hello friends, rules question
In the core rulebook on the movement part it says when reinforcements come into the battlefield *however they come in" counts as their movement and they can not move or advance. However the Swarmlord's Hive Commander ability allows a unit to move as if it were the movement phase.
Can the Swarmlord come out of reserve (or any tyranid unit) and use hive commander to get an easier charge? I know Warptime can, and it's worded the same as Hive Commander.
Jackson Butler
What army were you playing? Because in a typical 2k GK list + Knight, I'm averaging no more than 20 models. They seem great, but so did Dreadknights in 7th, but mine rarely ever lived past turn 3 and quite literally NEVER made their points back in all but 1 of the games I played in 7th.
Christian Mitchell
Being able to do a wound or two doesn't mean lasguns are viable anti-tank weapons. There's a lot more viable now that there was, but it's not because "everything can wound everything".
Henry Evans
But everything to do with what I was saying.
Jacob White
Yes. This is a combo people have been doing and talking about from day 1.
It's a little overrated though.
Hudson Wilson
What sort of stereotypes/traits have you seen per faction? In real life of course, not forum shit.
Space Marines genuinely seem normy-est and functional adults, but draws some spastic meme shitters. Yiffs can be annoying in particular. SoBs touch their models at night I'm pretty sure Orks are cool, until they also get carried away with memes-especially when they try to hold conversations in "orkish"
Christian King
Black Templars hate GW with a zealot's passion for not giving them a codex
Oliver Cook
It's not proof of anything. Viability is much more broad a discussion than "can this unit wound everything on the game on 6's"
Asher Fisher
Yeah my friends argue whether its legal I don't really care (I actually agree with the Tyranid player, the Tau player objects though) I just get tired of genestealers being so damn points effective.
Kayden Kelly
hello warlocks for 37 points?
Lucas Green
I own the Ryan Diaz daemonettes and I do touch my models at night.
Chase Davis
yes, it can even use it on itself.
although the swarmlord does not have an innate reserve ability, so i assume you're talking about a narrative scenario with reserves
Thomas Garcia
Well duh. But the question was, "is this viable?" to which the answer is yes, technically everything is viable. Stop being autistic and spudding out over specifics.
Christian Ward
That's my problem too, I ran a melee knight and a dakka knight in my most recent game vs nidzilla. Melee knight krumped two carnifexes then just barely failed to kill the swarmlord in melee before dieing.
The Dakka knight killed 2 Mawlocs and got one shot by Old One Eye on the charge (left with 1 wound.) I feel like shelving my Imperial Knights due to this.
Had another game where turn 1 shooting I took a knight to 10 wounds with just 2 twin lascannons.
Kayden Campbell
Chaos players are the most insufferable overall IRL.
The Tau guys I've met haven't been as bad as the internet makes them out to be but I'm sure the shitters exist somewhere.
Ork and IG players really do seem to be the most bro.
Tyranids really do attract the most females.
Regardless of stereotypes every army has its assholes and its chill guys (or girls).
Dylan Rivera
If the Lieutenants and Captains give re-rolls, does it apply to themselves?
Leo Ward
nothing stops a unit from moving more than once on a turn. they just need the correct abilities (like this one) that actually allow it to do so
Adam Phillips
Everything being able to wound everything does not make everything technically viable.
Camden Russell
Came out of the tyranid drop pod. The thing that looks like a testicle.
Austin Foster
All auras apply to the model the projects them as long as they fit the criteria of the buff.
Kayden Baker
So, after looking around a bit, is it just me, or does a Cannoness do a better job of being a Inquisitor, than the actual fucking inquisitor?
Cannonesses have better WS and BS, along with Power Armor, and a Invuln save of +4, along with being cheaper at 45 pnts base compared to a Inquisitor, who is 55 pnts, has worse BS, WS and Saves?
The Inq. Has a larger variety of weaponry, that is true. He can also Deny the Witch more effectively, and has access to Psychic powers. However, the Cannoness has Acts of Faith, which allow her to out perform the Inq. in move speed, damage output, and survival.
This isn't mentioning the fact that Cannonesses also out perform Space Marine Captains as well, but what ever.
Mason Ramirez
>tau player trying to cheat against melee race now that the game is properly balanced Never stops being glorious
Asher Miller
Read the fucking rulebook, christ.
Connor Brown
Yes
Ryder Cook
bring thousands of boyz a painboy a big mek and a warboss and watch them lose to gender superiority.
Josiah King
Even as an IG player I find other IG players a mixed bag. They're either way to personally invested in their army to the point of autism or they're pretty bro.
Eli Bailey
Literally, factually untrue. Do you even know what the word viable actually means? It sounds like you don't.
Liam Price
I kind of wish it didn't for the following scenario >3 turns of rerolling 1s as the captain inspires his men to remember their training >Suddenly, the captain rolls a 1. >reroll it sir, just as you've inspired us too! >I...I don't know how
>His aura of inspiration fades and the firing line breaks as his men realize their Captain is incompetent
Samuel Torres
>green fungus monsters that asexually reproduce via spores >gender
Jacob Moore
It sounds like YOU don't.
Connor Taylor
>boyz
Wyatt Flores
Ah, i see. I dont play nids, but i have the book here beside me. Yes that works and is legal to do- just get the ranges right and it works just fine.
Tyranids are all about moving fast unexpectedly- why would someone bitch about their flavor?
Levi Gray
Viable: capable of working successfully; feasible.
Guess what. Sounds fucking feasible to me. Sounds like it worked fucking successfully to me. Sounds like it's fucking capable of working again.
Mason Scott
I was playing a chaos daemons list. Chaos daemons are admittedly lacking in good AT choices this edition without splashing into CSM.
You're probably right about knights not having a lot of synergy with GK due to low model count but I know for a fact that they'll work well with whatever you end up buying to support them.
In general since a lot of people are talking up horde armies Knights might be better placed in the meta. More Hordes means more people taking a flamer over more melta. Less melta/AT means more opportunities for superheavies to shine.
People can only tune for one extreme at a time. If they try to do both they'll usually struggle against focused lists.
Logan Cox
Tau Titan from a ... something-fish?
That's actually pretty cool
Justin Sanders
Do you? vi·a·ble ˈvīəb(ə)l/ adjective adjective: viable
capable of working successfully; feasible
Everything being able to wound anything does not make every list capable of working successfully.
Thomas Sanders
Yeah, you tend to have the mixed bags. Each factions has its own unique rotters. Guard for example, muh HFY-ers and the people weirdly attached to Nazism and similar ideologies and aren't even subtle
Jace Morris
They gotta call themselves something, and xirs is retarded.
Christopher Ramirez
95% of rules questions is retards who can't read I think.
Asher Lopez
Who said anything about it working successfully? I just said that it CAN work. Not that it will.
Carson Walker
Killing a dreadnought doesn't make a list competitively viable. You're a fucking moron.
Christopher Bell
i think it's supposed to be an anger pooch from that robot video game.
Nicholas Green
Capable of working successfully is literally the definition of the word viable.
Samuel Barnes
Again
Brody Howard
I can see his frustration, getting the swarmlord a turn 1 charge is frustrating as Tau with their poopy melee. The Tau guy is pretty cool, he just mis interpreted the rules.
Less that more of a rules misinterpretation.
Nolan Rogers
Also, I'm not even gonna touch upon how nerfed Jokaero got, now that they can only affect Ordos units, rather than any unit they are with. Meanwhile, Daemon hosts can fly 12", and than barf out Mortal wounds.