How do fantasy governments try to deal with these giant monsters/spirits/hordes/whatever when there are no adventurers to hire? Do they try to co opt them, like giving them reserved seats in a Parliament? Convince the Dragons to vote regularly?
Or do they just ignore it until it goes away? Or something else?
Daniel Robinson
Generally its assumed that the wilderness is either tamed or its not. if its tamed it basicly means that the cities and roads to cities have been made safe trough willpower and large amounts of local genocide (except its warranted mostly).
Unless a tarrasque or lich decides to stroll by, mankind is very good at stripping magic of surrounding areas to make it safe. Atleast in fantasy settings.
Ayden Lopez
I never got how human settlement somehow decreases the magic of an area.
Oliver Hughes
Its not really that they decrease it, more that they tame it and push it away. Humans have one good thing going for them when it comes to survival: adaptability. If magical shit is detrimental to it (such as it is when dealing with spirits and owlbears and other sundred things) then we'll find a way to fix it ASAP. In most fantasy settings that means taking the bullshit and pushing it away or taming the wildness and putting it under the thumb of humanity.
Parker Stewart
Literally just send the army after them. Do court mages not exist?
Jonathan Sullivan
What would happen if a society can't push the magical things away?
Tyler Green
Then it either adapts into a barbaric kill-or-be-killed society where only the strongest, swolest bastards survive, they fuck off or they just die. Generally humans have a leg up due to being there for as long as the other magic shit giving them a running start, however if it comes to conquering new regions it can be quite interesting.
Camden Thomas
Im thinking these are straight up potentially existential threats, like a powerful Lich. Or something that would cause a pyrrhic victory and thus invite neighboring realms to invade, thus weakening their position more than ignoring it.
David Sullivan
>giant monsters/spirits/hordes/whatever read the OP you faggot
Blake Green
My point is this would be a threat that sending in the army isn't likely to be all too effective in the long run given it'd potentially weaken the state too much.
Josiah Young
read my post. i never said anything about the army. i specifically said mages because they are more suited for supernatural threats. even a special forces unit would be able to handle them.
Noah Bailey
Thats what the adventurers are for thats the problem. Big dangerous threats can really only be countered by heroes that go agaisnt the grain. People made of a different material than your standart soldier or peasent. Thing is, when you include magical threats in a world, humans are fucked. The only advantage humans have is being able to learn magic but mainly, how it works. If that dosent work well, adventurers is who you call onto. they may not generaly be noble but they get the job done or die trying.
Colton Fisher
>he doesn't know what special training is It's incredibly easy. Train capable people in the military to be court mages and those that can't use magic to be specialists in the military. >People made of a different material than your standart soldier or peasent that's not how fucking reality works. training is always going to be more important than whatever """talent""" headcanon you have. >The only advantage humans have is being able to learn magic but mainly DEPENDS ON THE SETTING >adventurers is who you call onto not really, stop trying to force "muh adventurers" >they may not generaly be noble but they get the job done or die trying. fuck off, you obviously haven't read the OP or any of my posts. don't bother replying.
Daniel Carter
I'm now imagining a Dragon in the House of Lords, mostly absent in voting but when he does come out you know its serious shit.
Benjamin Cooper
Two words.
> Court > Ninjas
Kevin Ramirez
With armies.
Hunter Thomas
All you need to be a Cleric or a Mage is some study. Given a standard feudal society, many young men go into the Priesthood as a way of getting a stable life and an education, which leads to these kingdoms being protected by vast and powerful religious orders like the Catholic Church. Though not everyone involved in a monastery will have class levels, they're institutions that churn out people capable of gaining them.
Isaiah Powell
>giant monsters
20 men with crossbows and 10 with polearms will be able to kill most things that are not impervious to crossbow bolts/absurdly quick.
>spirits
Get a wizard/cleric to fix it
>hordes
Your stereotypical undisciplined humanoid monster horde would not do so well against a castle or a decent medieval army unless its many times larger. The most important thing for resisting a heavy cavalry charge is discipline and organisation.
Carson Perry
Bingo.
'It's a threat enough to kill eight men!'
Then send nine. Dumbass.
Christian Williams
But what if you dont' have 9 men?
Cameron Collins
In my setting after a continent wide war, where magic was used to devistating effect, the human city states have finally united as a single kingdom that has inhibited magic users with collars at birth. Fast forward another 100 years and the current king has outlawed the practice of adventuring, as it produces "demigods" that are beyond the control of anyone. Humans have also mastered the use of Golems
Charles Smith
>In my setting stopped reading there
Isaac Richardson
Ok?
Justin Jenkins
> Stopped reading there.
Oliver Miller
If you don't have twenty good men, you can forget about having a government.
Kayden Cox
This is literally a world building thread
Levi Young
What counts as adventuring, though? Like, how you police exp giving activities in practice?
Nolan Ross
>Do they try to co opt them, like giving them reserved seats in a Parliament?
I'm upset no one ever does this. Fantasy realm politics sounds like it'd be a pretty fun game.
Just imagine all the racial politics and dog whistling.
Jordan Hill
non-adventurers can be pretty powerful too. Mercenaries, guards, etc.