- Casual, light-hearted, magical academy game - Rules-light, easy to pick up system - Only two PCs at most - NOT Harry Potter
What system would Veeky Forums recommend?
Systems under consideration: Brightmore Academy, Eldritch High, Magic and Mischief.
Systems discounted: Fate, GURPS.
Oliver Martin
Macho Women With Guns.
Logan Cook
>Brightmore Academy, Eldritch High, Magic and Mischief I haven't heard of these systems before, mind tell us a little about them?
Gavin Campbell
GURPS but with different rules.
Dominic Brown
>Systems under consideration: Brightmore Academy, Eldritch High, Magic and Mischief. Links?
Julian Price
Unironically, GURPS with wildcard skills only and slimmed-down (dis)advantages list runs really smoothly and I would recommend it if it didn't require learning the regular full system beforehand.
Also, GURPS: Back to School has some good advice and a variety of approaches for games set in or focused on schools. Consider pirating it for the fluff/advice section alone.
Jack Lee
Fate Accelerated will give you a bit more crunch than the above, but comes with a bit more depth in fleshing out characters and dealing with challenges. With only 2 PCs, there's probably not an onus to have a great variety of player character options, so that could all be superfluous.
Marvel Heroic Roleplaying actually does the whole "magic teens" genre quite well, especially if you are going for an anime vibe, going off of the OP image. Would probably require the most legwork in character creation, though it is quite straightforward. If the characters are really low on the power scale, probably not the best system to use however.
I'd suggest a Saikoro Fiction kit game, but that requires you to speak Japanese, unfortunately. Great system as a base for this kind of thing, though, simple 2d6 resolution with distance from skill as a modifier success with enough depth and flexibility in the skill system to skin for whatever game you want. I know you were specifically NOT wanting harry potter, but it just occurred to me while thinking about it that the combat resolution setup in saikoro fiction could be tweaked to a wicked good quidditch simulator or any magical sport competition in a pinch.
Xavier Brown
While we're on the subject of lighthearted games, does anyone remember the name of that game where you play some sort of nature spirit? Golden something or other?
Nathan Gonzalez
Golden Sky Stories. I still need to find some time to study that one.
As for the Magic Academy game, I'd take Risus into consideration. Especially If game is character/story driven
Christopher Reyes
Golden Sky Stories?
Juan Perez
Aye that's the one, I was googling "Golden Wind" daft bastard that I am.
Lincoln King
You could use Maid. That's pretty simple.
Or, if you really, REALLY want to fuck with everyone, use Dread. Instead of rolling anything, you draw from a Jenga stack. Whoever topples the stack, their character dies.
There's a little more meat to the system than that. But only a little.
Noah Wood
Ayup. A game where you take roles of transforming animal spirits and that's It. The game assumes that fighting is bad and has nothing, and I fucking mean nothing for fighting. So you go around this extremely small scale adventure, talking and roleplaying around.
The game REQUIRES players who like actual roleplaying, otherwise they'll fucking die from boredom.
A very specific kind of game.
Dylan Cox
... Maid maybe?
It's lighthearted, simple, and easy enough to refluff students trying to please the headmaster, or I guess the school in the more abstract sense.
Charles Hernandez
Replace the head band with a pointy hat and you're just about good to go.
Michael Long
Hey if anyone could recommend any lighthearted systems at all I'd be pretty grateful.
Just finished up an WHFB campaign, War-hammer being War-hammer, it was pretty bleak. Figured I'd try out something a little lighter after that.