Warhammer Fantasy General

Warhammer Fantasy General

Gobsmacked Goblin Edition.

Discuss all pre-ET WFB content, T9A, homebrew, and square base conversions.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: pastebin.com/8rnyAa1S
WFRP: pastebin.com/0e6RuQux
Novels: mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
pastebin.com/CvGaNyrk
the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: store.steampowered.com/app/344240/
Return of Reckoning: returnofreckoning.com/
Snotling Fling: itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Last Thread: I Lost Link

Other urls found in this thread:

ragingheroes.com/blogs/warstages-kickstarter/kscoming
youtube.com/watch?v=I161bchiCiY
twitter.com/SFWRedditVideos

First for Ulthuan!

What interesting drawbacks can you give a magical weapon that won't make PCs freak out and throw it in a really deep hole? I'm thinking of doing something like witch marks, though I'm unsure how to implement it well.

If I used one of the Medieval Cannons from Wargames Foundry for a Bretonnian cannon - as a setpiece, perhaps a count-as trebuchet - how mad do you think people would get?

I think it's 'primitive' enough looking that most people would at least recognize it's not trying to make them Empire-like, and it might help make a castle wall or a palisade more interesting.

That's not primitive, that's a mortar.

If someone gives you shit tell them to go read Knights of the Grail. Bretonnia uses guns, it's just mostly peasants, merchants, and sailors.

So regarding magical items and weapons in Warhammer Fantasy I have a couple questions.
Firstly, the Runefangs. They all have very different names, from Brain Wounder and Orc Hewer to Legbiter and Mothers Ruin, but do they have different abilities or are they just named differently?

Secondly, how many magical weapons and items does the Emperor have in his vaults? And how many are the Emperor's and which are Reikland's? It is stated in that Karl Franz has a runefang (Reikland) and Ghal Maraz (Emperor), but then there is the Silver Seal amulet, and Karl Franz' gromril armor, are those passed to a new emperor along with Ghal Maraz upon the throne passing to a non-Reikland elector count?
Also related to this, who owns the Reiksmarshal's runefang - Reikland or the Emperor?

Early Brets had access to cannons. You can just say you're going off old fluff.

But honestly, only spergs will actually give you shit for using a proxy.

Didn't you already ask this and start your game too, no less?

Well, in the previous thread someone mentioned that Felix' sword made him foolishly brave when fighting dragons. So that might be a worthwhile drwaback: The weapon always grants x effect, but when fighting a specific type of foe, then the wielder has to pass hard will tests in order not engage them head on. I would personally prefer such a weapon to one that only had its effects against a specific type of foe.

Put it next to guy pouring water from the bucket.

New fluff states that they can use canons ,,on the water" so city merchants put pools on the walls.

Technically it's a bombard, and compared to the Empire stuff it does look primitive.

Merchants and sailors I can kind of get using guns - it'd be difficult to the point of uselessness to use catapults and bows and arrows in naval combat - but how would peasants even afford them?

they all have exact same abilities, since Dwarf who made them had zero imagination and so affixed them all with a single identical rune each

>Runefangs
I was under the impression they were all the same as they were crafted in series by the dwarfs.

but in retrospective, it sounds kinda strange for the dwarfs to produce a dozen of identical runed works.

it was a single human-phile dwarf

I did ask it at the end of the last thread, but then it archived. I'm not the person you're thinking of judging by the second question, though.

Technically merchants ARE peasants, but generally they're not gonna have guns they didn't kill for or get given by a crime lord or merchant.

>but how would peasants even afford them?

They don't own their own.

is... is that Magnus the Pious?
holy shit he's ugly
he looks like a nurgle daemon impregnated an ogre, but the foetus was carried by a dwarf. in the ass.

G O B B O S

>but in retrospective, it sounds kinda strange for the dwarfs to produce a dozen of identical runed works.

It was, this is just never done. He's called 'Alaric the Mad' for doing it for a reason.

>They all have very different names, from Brain Wounder and Orc Hewer to Legbiter and Mothers Ruin, but do they have different abilities or are they just named differently?
All Runefangs have the Master Rune of Alaric the Mad inscribed on them automatically, but I'm guessing they have a few others too with different loadouts depending on the sword.
>Secondly, how many magical weapons and items does the Emperor have in his vaults?
Never been stated, nor what they all are.
Remember, this is supposed to be the source of a lot of magic items you see in the wargame and Lords will often have different gear depending on the player.
>And how many are the Emperor's and which are Reikland's?
That's a tough one.
I think that the majority of the items Reikland uses belong to Reikland, but all symbols of office of Emperor belong to the throne. Remember, Emperor is an elected position so his power is dependent largely upon his personal influence before getting the job.
>It is stated in that Karl Franz has a runefang (Reikland) and Ghal Maraz (Emperor), but then there is the Silver Seal amulet, and Karl Franz' gromril armor, are those passed to a new emperor along with Ghal Maraz upon the throne passing to a non-Reikland elector count?
The Silver Seal is definely for the Emperor. The gromril armor might not be, especially when you consider full plate armor literally must be tailor-made to the individual.
>Also related to this, who owns the Reiksmarshal's runefang - Reikland or the Emperor?
The Emperor, again.
Reikland is usually in charge but the system at least needs to pretend that anyone from any province could be elected.

It was an insane Runesmith who forged them, and the rules of Runesmithing are that no two identical magic Rune items can be forged by the same smith.

balance-driven rules never apply to NPCs though
gameplay and story segregation

...

I can't answer all of your questions, but I don't think the Runefangs have different abilities, and the Reikmarshal's Runefang was the runefang of the former province of Solland, which has since been destroyed and absorbed into Wissenland. It's owned by the Emperor, like the Drakwald Runefang, only there's been a tradition if giving it to a great hero of the Empire, while the Drakwald Runefang doesn't have such a tradition. I think anything that's not specifically ascribed to Reikland that's used by the Emperor is considered the Emperor's property, and would be given to a non-Reikland Emperor if one was elected.

GONNA ____

Nah, the rules of Runesmithing were lore and crunch at the same time.

Then again it was 6e. Its probably not canon, even if it was the only time Runesmithing was elaborated on.

WRECK IT!

That's a stupidly clever idea - I just thought all the fountains and stuff you see in T:WW at Bretonnian walls were just out of piety, since the Lady of the Lake.

I always figured they'd still allow pot-de-fers because they technically shoot arrows, even if they're made of iron, but of course it's near impossible to get a mini of one of those these days.

actually, the answer is STAB

UHM SPESHUL!

Zog right off.

Alright, thanks. Now, the word 'Reik'... I am confused, because Reikland is named after the river Reik, and then you have the Reiksguard lead by the Reiksmarshal, bellowing his orders in Reikspiel... Are there any instances where Reik is not ascribed to the River, and instead to the word sounding like 'Reich' denoting the Emperor or the Entire Empire?
I agree, he does not look too good in that picture. Here is a better portrait of him.

>Are there any instances where Reik is not ascribed to the River, and instead to the word sounding like 'Reich' denoting the Emperor or the Entire Empire?
No, not really.
The folk of the Empire have German names and a government based off of German history, but everybody speaks British English with British English accents and even eats British English food most days in the fluff.
Usage of the actual German language is more or less nonexistent in the fluff.

Last thread > Archived at 400.

Our power is growing.

if you mean power of shitposting, yeah
half of those replies were two slavs trolling each other

He's called Alaric the Mad because he hung out with humans.

Wood Elves (anally) destroyed.

I wondered why they were going so fast, we usually take 2 or 3 days to hit 300+.

WH:TW did more to this setting that tabletop did in last 30 years.

GW must be feeling so fucking stupid right now.

I think it was actually one of the GW writers who outright admitted that they've never done the smart thing with their intellectual properties even once in their company history.

They seem to have crawled in their shell a little bit in regards to AoS, it probably does sell better than 8E but not by enough to justify all the money and time it took. I think they've realised throwing away 30+ years of lore was a mistake.

This will be good Mordheim stuff.
ragingheroes.com/blogs/warstages-kickstarter/kscoming

'Reik' is probably just how they spell 'Reich,' chosen to avoid unfortunate connotations.

Lots of dwarfs do that without getting called mad.

>GW must be feeling so fucking stupid right now.

Well, other companies are taking all the risks and they still get a free paycheck for something they contribute nothing to, so I doubt they're too broken up.

There even being competition is a testament to how far they've fallen.

>'Reik' is probably just how they spell 'Reich,' chosen to avoid unfortunate connotations.

I know, but it confused be that there is then a province in the Empire that is called Reikland, and it is stated that its name is derived from the river... called Reik.

>raging heroes
and it will cost a kidney and your firstborn child

It's down to you, as a physical object yes it will provide all the different levels needed to make a Mordheim game fun but it's not really stereotypical Eastern Empire architecture.

One or the other.

Citadel is what costs both.

The name of the river itself might just be that because it's a ridiculously wide, deep, and important river. It's the emperor of rivers.

I can see why GW, and especially a marketing team, would think that something new and fresh would be really good for the company - a way to branch out into unknown territory without getting tripped up by their own lore, a good way to make little nods to a former popular timeline without being restricted by it. A way to feel like they aren't resting on their own laurels and are still developing something completely of their own, not just the work of others from decades ago. Sort of like how Bethesda decided to set their Fallout games on the east coast I guess.

The problem is they didn't realize there was still plenty of potential for new income and a growing fanbase thanks to videogames and saw them as being directly competitive. They didn't realize that no one was particularly excited for a whole new universe (even if people have come to accept and even like it), and that they didn't really need it if they played their cards right. They threw out the baby with the bathwater instead of trying to make sure both sides could potentially still be tapped into. Rather sad.

Alaric lived during the era when Sigmar had only recently united humans and dwarves in friendship.

During which that deed was much fresher and the debt more poignant to them.

I do think a part of it was that the design team had grown bored of it, they aren't cut from the same stuff as the creators and when Priestley left there was nothing standing in their way, As always though you don't appreciate something until it's gone.

That would make sense, since Sigmar was from Reikland anyway. But I just can't quite let it slipt.
Since the Empire is sort of a federation, it would be a little like the governor of Mississippi being elected as the next American president, and his presidentiel body gaurds were called 'the Mississippi-Guard' and their leader was called 'the Mississippi-Marshal'... At least that is what it sounds like to me when I hear Reiksguard and Reiksmarshal. But maybe it is just a cunning trick by past Reikland Emperors or KF, as something to improve Reikland's prestige in a somewhat sublte way, since I would assume that the Reikspiel word for realm would be 'Reik', since the River Reik is the longest in the Empire, so its english real world name might be something like "The Realm River" - same with the state of Mississippi (unless I am wrong) being named after the River Mississippi.

>tfw this was the first issue of WD I ever bought

I think probably it was never wholly ironed out whether "Reik" always referred to the river or meant "Reich" or both. "Reichspiel" ("Language of the Empire" or "Empire-speak") makes sense, but "Reikspiel" as in "Reiklandish" becoming the standard variant within the Empire (like "high german" as opposed to regional dialects) due to the gradual rise to supremacy of the Reikland is also possible.

Earliest place I think I've ever seen the term "Reikspiel" is in the first Gotrek and Felix book by William King which, iirc, is a compilation of even older short stories published in WD and/or Inferno

The really annoying part is how they did shit with 90% of Warhammer setting before axing it.

It was literally all about Empire with some elves on the side.

We know more about Badlands thanks to TW than we ever did in tabletop. Lustria, Ulthuan and Southlands are next. Inevitable minor human factions DLC's will flesh them out too.

And I get wet thinking about TW3 with dark lands and ogre kingdoms.

Has anyone played the most recent version of the Warhammer Geheimnisnacht CKII mod? Wondering how buggy it is and if I should wait for them to patch it.

To the guy who wanted a size comparison between some Mantic stuff and GW; here's one with a Mantic Aberration and a GW Warrior of Chaos.

Cool helmet, where did it come from?

Blightkings

Ahh yes, I thought it would be something like that.

great, thanks, just what I needed

so a bit short, but bulky. okay.

Slav shitpost incoming in 5... 4... 3... 2...

Nah, OP says conversions are okay now.
Also iPhone games.

Using grass tuft as spider hair.
Y/N?

yes

that's goddamn creepy

...

gotta be well executed to look decent

During the 100 years wars the naval battles and ship designs were crazy - the french were using War Galleys, basically long stretched and thin hulls designed primarily around making space for added oars, but the english had a fuck ton of merchant "cogs", which were sort of flat bottomed rounded hulled things that were designed to use mainly a sail and optionally oars (basically the intermediary step from galleys towards full Sailing vessels).

So the english "militarised" their cogs by sticking "castles" at hte front and back of the cogs, literally just jury rigging the things with crenellated turrets full of archers who were used to attack enemy ships while the cogs drew in to board enemy ships.

Eh, Oxford University's close links with Cambridge University are due in large part because the faculty had to evacuate Oxford and relocate to cambridge for a few years during the rennaissance because a pub brawl between students and townies led to someone getting stabbed, then a riot broke out, and then a load of townie peasants used a bunch of cannons they'd basically kept after one of the various english civil conflicts to bombard Oxford university.

So why is it that pikes seem to be somewhat unused by the Empire? I'd assume it's to do with them being somewhat unwieldly in the forests of the Empire along with halberds being better at crushing Orc skulls.

They don't use pikes because GW couldn't make them long enough on the new plastic models. That's pretty much the only reason.

They haven't had Pikemen for a really long time though. Hell, they weren't even a thing back in 4e before GW really got its act together with plastics.

Either way, I do wish they had given more variance to "mortal" units, such as making a proper plastic War Wagon, customizable Steam Tanks, making generic light cavalry that could take cavalry crossbows or spear&pistol, etc.

8e really overdid the whole "big monsters" part of the new kits, as well as adding items that really were superfluous (Demigryph Knights anyone?). Does anyone have the old memepic of 8e monsters btw?

monsters/centrepieces would've been okay, had they balanced that by equal variety of interesting infantry and cavalry. but they decided to kill off the game instead

They were supposed to have pikes in the 6E set but in most miniatures a 18ft. pike is too long so it gets truncated a bit. The 7th edition set is the only one where they are really short, and even then if you look at them they do hold them like pikes as if they were longer than they are.

Basically I think they're supposed to be pikes and used like pikes but the practical issues have always go in the way.

...

Where's that wizard and beastmen fanfic I was promised?

youtube.com/watch?v=I161bchiCiY
So is Norsca pretty much confirmed?

Are there a sizeable amount of people who just pretend End Times didn't happen and make up their own head canon?

The Rules of Runesmithing are lore driven and mostly safety orientated - no more than three runes to an item, no more than one master rune to an item - because modern runesmiths don't have the ability/knowledge to do it safely.

Things get curious with the Rule of Jealousy, not having the same combo or the sqme master rune in your army.

D:S&S gives the impression that runeweapons seem to work by drawing in magic to itself semi-constantly, rather than having a stored reservoir - as identical loadouts and master runes simply won't work when too close to each other.

With that in mind, I don't know if the Runefangs/(fake)Ghal-Maraz would work when too close to each other or if Alaric figured a way around this.

Potentially they may just have a deeper well of power to draw on and can tolerate being close to each other for a time.

Alternatively, D:S&S may have dropped the ball and the real reason is that runesmiths, being the proud monkeys thdy are, just don't want to repeat their work.

There are multiple "canon" timelines at this point.

Storm of Chaos, Reckoning, End Times, TW Warhammer. I'm pretty sure there are more.

Bloodbowl, I'd be surprised if mordheim/warmaster/man o'war didn't each spawn one.

Any Mordheim gits around here? Posted this earlier on the Specialist Games/Necromunda thread, but I'm working on drafting revised mount rules and "build a wagon" rules for Mordheim, which could be used for campaigns or "narrative/scenario" play (Stop that Siege Tower!)

Anyone got any thoughts, point ideas or items that can be fleshed out, etc?

TW is it's own canon? So there's essentially a multiverse of canon, but the only one being updated by GW is AoS as far as tabletop goes?

Eh, dead goblin? That dosen't seem Norscan to me.

Me, for one. The whole thing was so fucking retarded and AoS is such shit that I don't feel a pang of guilt. They've killed the setting, so the very act of playing the game involves either denying the End Times or autistically creating a new headcannon about how you're actually just refighting a historical battle or some shit

>autistically creating a new headcannon about how you're actually just refighting a historical battle or some shit
You mean the way its creator intended?

No, I mean like saying to your opponent,
>Now, as you know, the Old World was destroyed in 2519 so this battle actually occurred in 2499 which, by my calculations, corresponds to about 1998 in our timeline, or the 5th Edition, roughly

Newcomer here, can someone explain Fantasy vs. Aos? This board is the only place that makes the distinction. Is this a rebellion because AoS sucks too hard?

It's not so much down to AoS being bad (even though it is) but more down to that Fantasy and AoS are so different in terms of both rules and setting that they are effectively two separate games. That GW called it AoS instead of Warhammer 9th edition shows even they believed it was a different game.

Has anyone played Fantasy on an 8 by 6 board?

Even withion the thread there's not complete agreement.
Everyone here rejects AoS for one reason or another, be it fluff, models, rules, or all of the above. You will, however, get the occasional shitstorm here when one person person rejects AoS for one reason, and someone else rejects it for another, and one or both of them feel that the other NOT rejecting the aspect they reject means they belong in the AoS general instead. The last thread was largely consumed by such a shitstorm. Veeky Forums is not the homogeneous hivemind it pretends to be

No offense user, but I'm not sure a Cog would work well against something more similar to an 18th century ship of the line.

Maybe it could work out with how Warhammer still has Elves using traditional weapons and Norscans and longships, but I don't know. I've seen some great ideas for Pegasus aircraft carriers (which I want to call carracks, Pegasus-carracks) and such, but I don't think it would be bad to have Bretonnia have the lineup of ships it had in Man o' War.

One thing we can agree on, and probably the people in the AoS thread as well, is that they are pretty much separate games. Regardless of which you prefer the difference means it's legitimate to have separate threads.

Damn, you mean we could have destroyed Oxford then and there? This has bumped that time a British solider let Hitler live in WWI down two the second most disappointing missed opportunity of history.

Oh yeah. Even if I occasionally find a model from the AoS range I feel like converting, the game itself is far too different and just doesn't appeal to me. Different threads are very much appropriate.

You go through that much difficulty?

Fuck man. We only go through effort to come up with a story for campaigns, and even then its just how two OCs meet.

The last thread was shat over by the inferiorSlav. Not everyone here rejects AoS - but I don't think anyone would believe that AoS and WFB were the same game.

So, what are people playing/working on now?

What the fuck is the 9th Age doing? What is this unintelligible shite?