Rpg Classes

Give me some classes for an rpg type game I'm gonna try to develops with my friends.

It can be comedic, serious or anything in between. Just make sure you give it a name and some stats\skills. Maybe even some backstory if you care that much. (Can be modern, fantasy, or sci-if)

Ex: Australian
+insert
+insert
-insert
Backstory

Self bump

Bump .?

You're starting from an incredibly flawed premise, and not giving us anywhere near enough information to go off, along with no reasons to contribute or care.

Dark Warblade Guardian
>Skills: Holy Invocation, Armed Melee, Dark Pact
>Harnesses the elements of light and darkness to defeat his foes
>Must worship a Heavenly Power but also take an Infernal Patron

Excuse to creatively decompress? Don't mind if I do.

>Boneheads
>magically channel bone formations over/out of their bodies
>plates, spurs, and spikes can be removed and used to build or as weapons
>shit hurts
They have ravenous apetites and are frequently outcasts. It is a skillset learned from wanderers of the deep mountains. Their manners tend to be diminished due to the isolation the training brings.

World Ender: They were given, by Shiva, the power to end the world.

At level 1, they can only end all of existence, and leave them floating in a vacuum, so they have to rely on bluffs or diplomacy to make use of this dead man switch.

As they level, they can start unmaking smaller, localized areas of the world. Maybe like the size of a continent at first, centered on themselves of course. As they level up, they can make this a finer and finer small area. At high levels they can unmake small 1-by-1 centimeter areas, but with such precision they could, say, cause a brain or heart hemmorhage.

>Bladesingers
>their voices are tuned to be able to slice or stab as well as deflect both physical and [magical] effects
>their voices are soothing when they speak and often has a calming influence
>when they scream in pain or involuntarily release sound, it can be detrimental to their surroundings
A high court of performers were lost to a strange dream world many years ago. Periodically people who are otherwise not involved wake up with the killing voice.

>Rook
>heavy armor, shields, and falconry
>if you need an unstoppable force or an immovable object, find one of these
>their training stems from a culture of peace and enlightenment, tending to lead to practitioners who hate conflict
Wanderers looking for peace and quite. Rumor has it that their "order" first rose out of a prison system far across the deserted wastelands of the inner continent.

I've always wanted a Jester class who use spells or weapons that are superficially silly but devastating in combat.
They could be like alchemists, magicians, mimes and the Joker all rolled into one.

>Sticky Finger
>an inate aptitude for slight of hand and rapid dexterity
>rigorous training leads them to have some of the most formidable physiques in the world
>for whatever reason none of them can keep from thieving, almost like it is a natural part of them
What was once a nickname for people who would compulsively steal it is now worn by them as a badge of honor. Some always try to return what they steal, while others hold to a possession is the law philosophy.

Twin-Soul Earth Mage
>(both forms) Dual Aspect
>(Dark form) Crystal Magic, Warding, Dark Pact
>(Light form) Nature Magic, Animal Companion, Healing

Sounds pretty balanced to me.

Tracker
+Some form of magical tracking (arcane, fey, divine, or infernal)
+Very adept at scanning, controlling, and using natural terrain to get all advantages out of it
-Constantly have a headache in urban enviroments and are generally uncomfortable in them

BATTER UP

Prototype
+Tireless, Ageless and Repairable
+ Echolocation
- Your only way of perceiving the world is through sound.

>A magitech automaton, one of the first of it's kind. Being one of the first times magic has been used to emulate the computing power of the human brain, Complex forms of perception were discarded in favor of the versatility of echolocation.
>New functions and information are stored as thousands of lines of rune-code that are etched inside of it's body and protected by layers of armor.

Devourer

+Greatest cooks in the land
+-You are what you eat
-Eat what you hunt or be cursed with endless hunger

>Members of a tribe "blessed" by the god of monsters
>Those who eat the food of these masterful cooks will mutate and gain the abilities of whatever beast(s) used in the dish
>It's common for these hunters of great game and grub to cut down the fiercest of monsters, only to become the beast themselves after the victory feast.

>Classes
Boo

Fluid Druid

Blood Hunter

A ruthless predator of the night that uses superior reflexes, supernatural abilities and relentless ferocity to evisterate its prey. They are strong in groups and excel at picking off single weaker targets. Their combat arsenal includes a diverse set of disables and they are surprisingly resilient during the later stages of Blood Hunger

+Cripples/Disarms/deep wounds
+Healing in combat
+Bonus to consecutive attacks against the same target
+6th sense (chance to dodge sneak attacks and extra bonus on all saves)
+Blood Scent (track owner up to 10 miles)
+Night Vision
-During the day, -1 to Con mod
-Triple damage from silver
-Instant death upon contact with garlic

Blood hunger: Up to 5 stages of blood hunger occur depending on when the Blood hunter drank live blood last

Stage 1: 3 Days, Additional mod -1 Con -1 Cha -1 Str

Stage 2: 6 Days, Additional -1 mod all stats low light vision during the day

Stage 3: 8 Days, 1.5 healing in combat, blood scent is 15 miles and -1 mod to stats during the day, +2 mod to Con and Str at night

Stage 4: 10 Days, +3 mod to Con and Str and +2 Dex during the night -2 to all stats during the day. Considered hostile by civilization, 1.5 heal in combat, blood scent 20 miles,

Stage 5: 14 Days, +4 mod to Con and Str at night, +3 Dex mod during night. -3 mod to all stats during day.
Can only communicate with other vampires. Double healing in combat. 6th sense gives a 1/6 miss chance on all attacks and spells and saves. Once upon attaining this form get one use of Blood rage: if you would be reduced to zero health in combat, set your health to one for the remainder of combat and take no damage for the rest of combat. Upon using blood rage, the blood hunter returns to stage 1 of blood hunger.