And just to get things going again, here's the post with the "Shugenja" that seemed well received in concept.
>SHUGENJA
>Role: A leader with a side of either melee striker or defender (or maybe ranged controller)
>Stats: Wisdom primary, with either Dex (Yin, defender/controller) or Strength (Yang, striker) secondaries.
>Class Features:
>Unarmored Defense: Get WIS to AC when wearing cloth armor, or something along those lines
>Flow of Yin: this class feature gives you a power that's the Shugenja's Healing Word equivalent. Minor >action, more range than HW, probably a bit weaker in exchange for being usable more frequently, and >using it gives you a Yin point. The more Yin points you have, the stronger your Yang effects.
>Surge of Yang: Gives you a power that grants an ally some kind of attack buff, I was also thinking it might >allow the target to mark an enemy or grant them temp HP or something. Gives you a Yang point. Same >as Yin, the more you have built up the stronger the opposite is.
>Harmony: When your Yin and Yang are at the same level, you gain some sort of bonus - maybe apply >your Wisdom bonus to things twice instead of once, apply both Flow of Yin and Surge of Yang at once, etc.
>Nature of Yin or Nature of Yang: Choose one, Yin is based on Dex and gives you a defender/controller >flavor, while Yang is based on Str and gives you a striker feel.
>Powers: The powers for the class would also manipulate your Yin and Yang levels. Riders would be a >major part of most powers and depend on your Nature, while their strength might be determined based on >your Yin or Yang point level.
>Basically, you have your yin and yang and raising or lowering them as you feel the need to kick ass or >help allies. You should be trying to achieve harmony most of the time without it being too easy to do so. >Your power will increase over rounds as your yin or yang build up.