>90% of campaigns are high fantasy dungeon crawls where the party meet in a tavern then get a quest
>Campaigns are planned first with characters being created once everything is already written, instead of writing the story around the characters
>Campaigns are run with such large groups that devoting any screentime to individuals is completely implausible, resulting in a lack of player agency and simplified archetypal character personas
>People are more interested in dice rolls and builds than roleplaying and character development
>People think roleplaying is when your orc murder marathon is momentarily interrupted by a moral dilemma
>Most players don't even know what 'metagaming' means
>Males playing female characters and vice versa is considered degeneracy even though creating and playing as characters who aren't like you is the entire point
>Players inhabit a cardboard cut-out of a world designed solely around a single questline, with varying degrees of railroading
>Players don't describe their characters actions, they just say 'I attack' or 'I roll to intimidate'
>In the unlikely event that players do describe their actions, GMs stare at them in confusion before asking them to clarify if they're rolling to attack or rolling to intimidate
>Kobolds
>So many fucking kobolds
>Characters have no establishing scenes and no interparty relationships, they just appeared and now they're doing shit together
>Characters splitting up to do their own thing is either grounds for a salty storytime or downright unheard of
>Characters have no motivations or goals beyond fulfilling whatever objective the GM pulled out of his ass and maybe one other token aspiration that will never be actually addressed in-game
>The deepest insight most GMs give into their world is 'the house is old' or 'the Lich has 5 HP left'
>Most NPCs consist of one trait and a quirky accent
Explain yourselves.