/awg/ - Alternative Wargames General

I can't leave you guys alone for a minute can I edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
pastebin.com/viWJ1Yvk

Other urls found in this thread:

grippingbeast.co.uk/Specials__The_Woodbine_Design_Company--category--224.html
crooked-dice.co.uk/wp/product/danger-5-human-nazi-soldiers/
crooked-dice.co.uk/wp/product/friendsies/
crooked-dice.co.uk/wp/product/savage-school-girls-1/
crooked-dice.co.uk/wp/product/savage-school-girls-2/
stalker7.com/2017/07/19/soznovy-bor-garrison-run-zp-test-game/
twitter.com/AnonBabble

Today was a bad and a good day.

A bad day in that my planned game of Full Thrust fell through because my opponent had to work late. A good day because my parcel of Full Thrust stuff from the GZG summer sale arrived, and now I have a whole fleet to paint.

The crystal growth-sporting, tattooed space truckers I can only imagine as looking like a mixture of Zelgadis from Slayers and Darth Maul will finally get ships. Incredibly dull ships loadout-wise but incredibly brightly-coloured ships - because they're truckers, they're more interested in making their ship look pretty than be any great innovation in war.

I've also been reading up on Dirtside to try and come up with a dieselpunk reskin of it, and statted out some "not-quite-WW2" vehicles in it. It feels a bit of a waste leaving out all the cool shit like lasers, railguns, gravtanks etc, but on the other hand it looks a system I can use the odd "weird" bit of tech in to show a properly experimental unit.

If you're doing a dieselpunk thing and and want to add more "weird" tech, I'd look to something like the Syrian civil war for examples, given how strange some of their improvised weapons are.

My imagi-nations are a higher tech Austro Hungary analogue with effectively mid WW2 tanks, chunky mecha and the beginnings of jet plane tech versus an early WW2 Ottoman analogue with a penchant for over the top projects like super-planes, huge railway guns, Skies of Arcadia style airships and Baneblade-esque tanks.

It's all cannons and rockets mostly but the weirdness is in scale (I wanted Crimson Skies era Ace Combat with Valkyria Chronicles tanks).

The not-Turks do have camel riders with panzerfausts.

>The not-Turks do have camel riders with panzerfausts.

Are you going with the more sensible option of being carried by the riders or are you going with the much cooler version I initially thought of of mounting the panzerfausts on the camel themselves?

Watcha building, watcha playing?

What's /awg/'s experience with orders from Black Tree Design/EOE Orbis? I've heard some horror stories about their turnaround time, but I've also heard they've gotten better recently.

There was an user some months back making a kind of shounen anime kids-fighting-it-out game for something like 5v5-sized fights.
It was relatively simple but seemed solid enough, and last I heard he was going to start working on spells.

Did that go anywhere past that? If not, does anybody just have the most up to date version?

Source on that mini?

Considering the title of the pic is greenstuff...

>Building
Nothin', still waiting on my shadow elves to come in, though I should probably get that wolf lawn ornament I've been eying.

>Watcha building
I'm in the process of moving all the crap out of my brother's old room so I can turn it into a hobby studio, so I haven't really had the time to work on any minis lately. Although I do hope to finish my AQotMF stuff soon.

>hobby studio
That sounds pretty comfy user, you should post some pics of your setup when you're done.

I doubt it would look that good, considering half the room will be taken up by all the minis I still have to get to. (Its a pretty small room)

I wouldn't know user, I found it in a thread on working with greenstuff.

It seems that the best option for small scale operations is going to be resin casting if any degree of multipartness is desired. What in your opinion are the notable differences, positive and negative, in working with pewter and working with resin?

Working as in making miniatures, or working as in working on miniatures?

In my opinion, resin is great for making detailed monopose models, but not if you want multipart ones. Compared to pewter, resin can capture a whole lot more detail, and it is easier to work on.

However, I really dislike working on resin, mostly because I don't like how I have to wear a mask if I don't want to get the hobby equivalent of coal lung. So unless the resin models come in one piece, with maybe a few small pewter bits, I generally avoid it.
(Plus I like the weight of pewter, but that is more just a matter of preferance)

They've been good to me, in the two orders I've placed. Most of the complaints I've personally heard have ended with the stuff turning up eventually, but I haven't had delays.

UK, though, and two smallish orders - no more than £30.

As suggested by Let's talk about a viable role for magic in the age of the musket (and the pike too)

No desert-dweller is stupid enough to trust a camel with aiming, they're cantankerous old gits at the best of times!

That was me, and I wrote the spell lists and then work and other commitments got so in the way I put it to one side and never got to playtest it. Here's the last version of the rules, with all core rules, skills, spells and equipment all in but no campaign system or rules for mentors/teachers (the other idea I had for the equivalent of Special Operatives in Shadow War/those named dudes in Mordheim).

If you're interested in having a go and can find a place with weeb style student minis in 28mm or so let me know, as it is I did find these:

grippingbeast.co.uk/Specials__The_Woodbine_Design_Company--category--224.html - Eton schoolboys and Edwardian schoolmasters evidently designed for Dr Who miniatures gaming based on the scarecrows that go with them

crooked-dice.co.uk/wp/product/danger-5-human-nazi-soldiers/ - Danger 5 Nazis from 7TV, have a good line in shirts and trousers with guns

crooked-dice.co.uk/wp/product/friendsies/ - Clockwork Orange gangers from 7TV, although the idea of delivering some drug-fuelled ultraviolence to the strains of Beethoven to a bunch of shounen archetypes is potentially going to end very badly.

crooked-dice.co.uk/wp/product/savage-school-girls-1/
crooked-dice.co.uk/wp/product/savage-school-girls-2/ - Crooked Dice St Trinians Schoolgirls.

>a viable role for magic in the age of the musket

How 'bout a viable role for magic in ANY age of warfare.
Seriously, magic in the gunpowder era is no different than magic in any other kind of era - it's just same shit, different day.

True enough, but the design brief was horse and musket, so...
I suppose you could do it as "if it only became available in the year 1700, what would the military minds of the time do with it?", which would be significantly different to if it was just allowed to develop in the medieval era.

Not really. Assuming magic can only be done by professional practioners, it's way more limited in a modern setting than in a medieval one. There's little point in training someone in fireballs and magic communications when you can give Private Joe the RPG or the radio.

I think modern warfare would see mages as special operatives, in deployment where you can't just take a weighty radio or a cumbersome weapon. And where having the best of the best of the best makes a difference.

In pre-radio warfare, mages would be way too valuable as logistics assets (and maybe field artillery) to risk in other ways.

Only placed one order with them (UK based), and that was during a recent sale they had.
I ordered on the 29th June and they shipped it on the 3rd of July, which isn't great but definitely acceptable. Stuff turned up the day after they shipped though, which was nice.

>How 'bout a viable role for magic in ANY age of warfare.
Disagree, on the principal that magic is equivalent to sufficiently advanced technology. It changes the supply and demand of powers. If magic can do things that can't be done any other way, its value is extremely high. If technology can effectively mimic it, then the relative value of magic goes down.

I'd say the relative value of magic stays the same: Technology simply provides a bigger starting jump-off point.

In other words, it's a difference between enchanting an arrow and a bullet with True Shot spell: they'll both hit their target, but one will fly up to 100 yards, and punch thru 1" of armor, and the other will fly up to 1000 yards and punch thru 5" armor. (for example)

Anyone got a link to the archive of the last thread? I forgot to save all those terrain tips that got posted at the start.

...

linked the wrong post

Finally found a Dark Legion: Ilian army list I like the look of, only problem now is I'm a bit hampered by the lack of models for the army range. Hopefully prodos get off their arses and bring them out this fucking year. I'm thinking of just grabbing a handful of templars off of prince august and ebay and molding them for my needs. Or even just converting existing Dark Legion models for my units. Necromutants could convert up nicely from the legs on up.

Anyway, here's the list.

Characters:
Purgatori, Nepharite of Ilian; Soulwither(-4 WP+CON), Dancing on the Voids Razored Edge(gain undying and regeneration(10) in the control phase). 100
High Templar; The Dark Masquerade(hard to hit (4)). 65
High Templar; The Dark Masquerade(hard to hit (4)). 65

Troops:
Templars; 6 templars, Icon of Ilian. 159
Templars; 6 templars, Icon of Ilian. 159
Heretics; 6 heretics, Vortex of the Multiverse. 69
Heretics; 6 heretics, Vortex of the Multiverse. 69

Support:
Triangled Templars; 3 traingled templars. 100
Malignants; 3 malignants. 63
Malignants; 3 malignants. 63

Monster/light vehicle:
Wild Huntsmen of Ilian; 1 wild huntsman.

I showed the list to a friend and he reckons it's too slow and the double High Templar's are a waste, I disagree, because DL:Ilian relies on it's portals mechanic to shift around the board. One thing I do agree with him on is the lack of fire power in the list, I'm wondering what I could or should drop from this list to fit some void cannons on the Templar squads. Might ditch one of the Malignant squads, should leave me with some points to give the Triangled Templar's their psychic flamer as well.

Battle report coming soon!

Aw hell yeah, illian and teleport shenanigans.

That shit is so great. Easily one of my favorite mechanics I've seen in a wargame.

Really looking forward to a batrep.

I know I say soon, but probably sometime in August for this Ilian army, need to convert and wait for ebay stuff(if I commit to that route) to arrive. In the meantime I have a game with a friend lined up for some time this week, so most likely you'll find a Cybertronic(love these guys lately) vs Mishima/Bauhaus/Capitol game.

That's cool.
What's your Cybertronic list like?

You go for teleport/blink shenanigans there?

they often take forever but they usually pull through within 3 weeks to Sweden

Thanks friendo

Yo, check this shit. 750 standard OOC

Vince Diamond; Dermal Mirror Shards, Artificial Intelligence Implant, +1 SP. 120
Dr. Diana Neoclone. 15
Dr. Diana Neoclone. 15

Chasseurs; 5 chasseurs, 2 blasters. 85
Chasseurs; 5 chasseurs, 2 ssw5500s. 95
Machinator Mk.9s; 10 machintors, SMGs. 130
Armoured Chasseurs; 2 LMGs. 130

Enhanced Machinators; 3 enhanced machintors, 1 HMG. 150


That's what I usually run, going to tweak it though and go up in points, now that Armoured Chasseurs don't risk burning themselves to death if they double blink I'll be loading up on them, I've enough for 3 squads of 5 with 2 LMGs each. I'll keep the blob of Mk.9s with SMGs, they're pretty durable and the extra range should help keep the enemy from moving too freely. Changing my support is a bit tricky, every choice is pretty pricey and low in numbers. I might stick with the Enhanced Machintors and run 2 squads of 2 with an HMG in each. Hell, might just pick one of the Enhanced Formations and run one of them instead.

>only 1 Armoured Cs

That isn't nowhere near enough silly teleporting.

Could go Orbital Drop as an EF, but I mean that's just if you want a bunch of ACs and neoclones....but then, who doesn't? But you'd lose half the list. Of course, with other EFs you would as well. Options, options.

Almost too many options, it's rather crippling. I do love the idea of a Rise of the Machines force, I have the models for it, too, I may give that a go and report back.

Zamburaks. Not a good idea, but people did it anyway. There were gatteling guns mounted on camels up into the mid 19th apparently.

Shit's bonkers.

>up into the mid 19th apparently.
They were invented in the second half of the 19th century.

Yo tru, I'm just bad at reading.

Well now, that changes a lot.

An order to Baccus 6mm might be in order...

...

No /gdg/ thread up, so I guess I'll ask for feedback here. How does the idea of an opposed dice pool mechanic taking influence from Malifaux's damage system sound for a skirmish game?

The idea is each player rolls 3 dice for the attack or defense (still deciding on either D8s, D10s, or D12s). The attacker gets a success for each die that rolls equal to or higher than the target's defense, and the defender cancels a success for each die that rolls equal to or higher than the attacker's attack. It would use an exploding die mechanic.

Each weapon has a tract of 3 numbers for damage. After the defense cancels any successes, the number of remaining successes determines how much damage is done. For one success, you use the first number of damage points; if two, you use the second; and 3+ successes use the last number.

So say a model is attacking with a weapon with a damage spread of 1/2/4, and gets 3 successes on his roll. If the defender cancels out 2 successes, it would take 1 point of damage; while failing to cancel any would mean 4 points.

Can anybody recommend a 28mm mini that looks as much like the merchant from Resident Evil 4 as possible?

In Pike and Shote, you could use magic to
keep the Shote matches from going out
zip artillery around the battlefield
protect generals, artillery and messengers from enemy magic and artillery
buff and shield forlorn hopes/storming parties
either firm or muddy the ground in front of the square/artillery
mass bless munitions grade armor
procure food, lodging and water

Basically anything that doesn't make army battles wizard duels with soldiers as HP is good.

Being able to say 'these aren't the droid you're looking for' would be kick ass, and so would all sorts of silent takedowns be. Magic would also be of great utility to insurgents and partisans.

Pretty much like the Black Company books.
>Intel, communications, command all rolled into one
>aerial bombardment and air-transport for special occasions
>field ops alone or with small elite units (dragoons/mounted guards infantry) when magical expertise is called for by mission parameters
>countering enemy magic use often primary role in set-piece engagements

With it being Made in America Week, what are some smaller American mini companies that you feel deserve support?

>Made in America Week

What?

Its a White House intiative.

>Its a White House intiative.
>Cue Americans struggling to find anything non porn made in America
I dunno, GHQ?

Those minis look like they were made from the characters in the movie 'Time Bandits'.

Mom! Dad! Don't touch it! It's EVIL!

I like this guy's AARs, and am looking forward to seeing the new version of their rules: stalker7.com/2017/07/19/soznovy-bor-garrison-run-zp-test-game/

Their previous game, which this is a development of, was basically a very light skirmish engine, nothing excessively crunchy, but enough that players can provide the feel. Their tables certainly do that.

They are. One of them is even carrying the map.

That could work, a lot of miniatures board games use something similar with the cancelling successes but I like the damage track idea as a twist on it.

Dreadball does something like it, come to think of it - each side rolls a pool of dice modified by their situation for tackles or blocks or passes, 6s explode and you have a table of "fail, pass, got twice as many successes as opponent" for results.

Bases for KoW.

I'm hoping I can get my army painted and then get enough people locally interested to play in the global campaign that kicks off in august.

Can you tell me a bit about bases in KoW?

The rules seem more strict than some of the mini-dioramas I've seen like pic related.

If I made MDF regiment bases to the right size, and put enough miniatures on (50%+1 isn't it, so Regiment (20) could be 11 models if you were stingy), that is acceptable?

That is acceptable.

Cool, thanks. The rules mention how a Regiment should be 5 across and 4 deep and stuff and I was like "wait, people always seem to base them loosely and use unit fillers".

All my fantasy stuff is based on 25/40mm circle bases for Song of Blades and Heroes, might have to magnetise them or something. or maybe use a circle cutter and two sheets of mdf stacked.

Yeah, that 5x4 stuff is just how the base would end up with the individual models so you can determine the final size. All that it actually cares, rules & tourny-wise, is the final size and that you have 50%+1 models for clarity.

Like a troop of infantry is 20x20mm based, and it'd be a 2 ranks of 5, so it'd be 100x40mm. This means your final "block" of troops has to be 100x40mm and have at least 50%+1 models (usually that'd be 6), and you're good.

Neat, I can work with that. Time to start losing finger ends clipping out integral bases.

I love the complacent look the Attack Camel has on its face.

Wy..wait, they cast in china now. Dream Pod 9 is all-US made according to stickers on the starter box.

That, Sir, is down right awesome!

But DP9 is a Canadian company.

What's a good Space fleet game without that much crunch? Something than wouldn't scare a normie.

Talon, if you don't mind only having SFB Federation and Klingon ships (give or take the occasional wave motion gun) as official ships.

And it's not really huge fleets.

It owns though. You could also easily learn to play in like five minutes and I think everything you need is available online if you're cheap.

BFG is probably the least crunch space game out there.

Fast reading it right now, seems interesting if limited. Complexity wise it's only a bit less complex than Full Thrust for what I see, but then fleet games tend to be pretty complex. A good option non the less, and it's easy to swap the tokens for minis.
I don't really like the 40k universe, and for what I read before it didn't seem a well balanced game.

So, from where do you guys get your space ship minis? Gzg seems cool, but I think brigade models are cooler looking, those Euro-Fed are calling me.

I don't play any spaceship games, but I recently came across this. Thought it may be interesting for people who are into BFG.

I also have seem some pretty nice Star Wars ships on shapeways. Stuff you could use in X-wing, like the Ebon Hawk.

And Ganesha Games is currently doing a Kickstarter for a Spaceship game too. They have some neat looking more generic space ship designs.

I mostly use GZG (who still have a few days left on their sale iirc) and Brigade. I'm waiting on a huge order from Ravenstar allegedly posted three weeks ago, but there was 4th July in the way and it's going overseas so I'm not losing hope just yet.

My current spacebote projects (L-R):

GZG Neu Swabian League
Brigade Models Neo-Soviet
GZG Scandinavian Federation

Firestorm Armada. Roll lots of dice, watch sixes explode, and then watch ships explode.

>GZG Neu Swabian League

Mein Neger

I painted a bile troll. First time I've ever used maskol saved me a bit of time but I don't think it would be anygood for metal minis, which is a shame.

Oh yes.

CAn one of you guys post a Mantic Plague Abomination next to a GW Carnifex? I'm working on a Necromorph-themed GSC cult. Any suggestions for proxies of Nid beasties would be loved.

I don't have a pic but it's nowhere near as big as a fex.

Thanks

Can't help you out with the sizecomparison, as I have neither miniatures.
But I think the infected from Sedition Wars do fit to the guys from mantic.
I've seen the boardgame go for as little as 20 bucks on ebay and the whole thing has about ~65 miniature iirc. May be worth checking out.

Thanks! Those look cool

Turk dont use fucking camels ,where did that even came from ffs. They generally use horses. Camels are used on arabic peninsula.

Camels are also used in the Levant, Egypt, North Africa, the Sahel, and all along what was the Silk Road. Post-ww1 Turkey likely didn't field camels, but the Ottomans did use camelry.

Yes, because they were common in arabian peninsula and not a cultural thing. In the other parts of the ottoman empire they used horses.

Horses are more representitive of turks considering their previous nomadic heritage before arriving at the anatolia.

Dropfleet has the best space ships on the market right now.

That's all true, I just disagreed with the incorrect notion that Turks didn't use camels and only Arabians did.

Damn that looks good.

>Horses are more representitive of turks considering their previous nomadic heritage before arriving at the anatolia.

That'd be well past the statute of limitations here.

Bump

Cool, Time Bandits.

That looks disgusting in a good way, you should post it in the warhammer fantasy general.

Are forge world still pushing ahead with the SBG re-brand to the middle-earth strategy battle game or what? I feel like this and some shiny new books would really help this game.

Anything with FW pricing will just die.

I am duly chastened and defer to historical accuracy.

I only thought of getting camelry because Baccus did some really nice models for it, and I was going for a kind of softer weird war vibe.

Well, this is /awg/ rather than /hwg/, usually I'd be all for historical accuracy, but the concept of PanzerfaustKamel is too good to pass up.

Games Workshop may have made a lot of mistakes, but living by the rule of cool is not one of them.

They'd just be annoyed I'm using it for Kings of War.

Nice paintjobs mate. I really like the central one.
Space boner achieved.

im inclined to believe that fw prices aren't gonna help the game, but have you seen the not-lotr miniatures being produced by Northstar?

Yep, much better. Price is good, multi-part plastic with lots of options, and you get a box of 20 for three entire monopose resin dull craps from The Hobbit line from GW or FW.