I'm going to use this to make a game set in Homer's Odyssey (though with a different ship & its crew).
Brayden Ramirez
How do you manage multiple attacks? Are there any good houserules to deal away with them in AD&D, with all the mildly confusing half-attacks and the potentially unnecessary multiple dice rolls, without making fighters any weaker?
Nicholas Morgan
Sorry to disappoint, but that's someone masquerading as me, probably to rile you up. I tend to at least post text with my links.
Sadly, I don't think the current group wants to go from "feudal plotting" to "giant mecha fights'. No worries, one day I'll find a use for this stuff. Or someone will.
10 or 6 seconds.
Levi Lewis
>Sadly, I don't think the current group wants to go from "feudal plotting" to "giant mecha fights'.
I think there's a Fate campaign setting like that...
Xavier Evans
Which brings up a curiosity of mine. Can Fate Core be considered, if in spirit than anything else, an OSR game?
See "God-Walkers" in Godbound, you can easily replicate this within said game.
Grayson Nelson
I mean, that happens all the time in Exalted.
Austin Reed
How often do you guys try to make quests and adventure tie into a characters class. Like, having everyone go looking for a spell that the Magic-User really wants to do or just have an ongoing thing where someone is really trying to be a druid or a bard if it's more AD&D?
Ian White
All the time.
Just right now finishing an adventure where the party fighter wanted a magic sword.
Bentley Torres
Mystics only got 9HD. Totally unplayable.
Ryder Gray
I can't make my fucking PCs leave this fucking castle alone. They've spent 130k gold on it so far and they keep trying to turn DCC into ACKS and won't even play ACKS. I actually reduced the entire thing to ruins with a massive giant attack and they were like "Oh man this must have something really valuable in the catacombs if a giant army wanted it." And rebuilt it. Dragons blow up towers and they have them rebuilt. They've been doing this so long they're on their third set of PCs, with around 19 level 10 pcs that just sort of wander the fuck around being walking demigods. I have this entire world built and all they want to do is hang out in this castle and "investigate the mysteries." I made the fucking mistake of having one of them, after 10 sessions of digging into the god damn ground, actually find a hidden chamber with a shitty +1 sword and now they've got armies of craftsmen in there, tunneling, holing out and making a small subterranean city. Had them bump into a dwarven thaig or whatever and get invaded, ruining all of their progress. Fuck it, we got lots of gold let's build it all again but this time with more shit. I can't fucking handle this anymore. My players. Will not. Leave. This castle.
Xavier Thomas
>third set of PCs, >around 19 level 10 pcs How big is your group?
7 people?
Julian Mitchell
dont reply to bait user
Noah Smith
Keep on the Borderlands or Horror on the Hill?
Luis Thompson
How am I doing now?
William Bailey
I'm glad this is catching on
Grayson Gomez
c
Jackson Roberts
Do the Aenied instead. It's more coherent and better.
Chase Smith
>Totally unplayable. If you only play from 1st to 14th level it's not that bad
Luis Rodriguez
I'm not.
Nathaniel Roberts
They still have the janky advancement past 9th level (i.e. when they should be getting bonus HD). And frankly, they're garbage at low levels.
I suppose they're fine around mid-level?
Josiah Torres
>this meme again This is sadder and more tired than the castlepasta or getting buttmad at Skerples.
Ethan Walker
Bring back Peter Purplestripe.
Jayden Price
I'm glad you fucking asked: 1d20 Clouds/Sky Terrain Wilderness encounters (Clouds are as firm as cotton candy But can be walked across like in Super Mario) --- 1. Bandits (some guys from below who are way out of their depth) 2. Lapitain Redoubt (a bone white tower filled by pilgrims who left into the sky, they have guns) 3. Floating Thalid (fungus hot air ballon) 4. Prismatic Owl (massive, eyes like search lights) 5. Zephyr (angry north wind man) 6. Giant Bird 7. Derelict Ornithopter (like in MTG but made of iron and wood) 8. Dark Kingdom Moon-folk (as from Sailor-moon gem based and throw curses) 9. Silver Millenium Moon-folk (as from Sailor-moon astrology based) 10. Atavist Moth 11. Winged Swallower (hybrid of a Pelican and a Whale 4 wings) 12. Oar Fish (like in the abyss only swimming through air) 13. Manowar (Portuguese) 14. Dragon 15. Nergal (as the Levant Diety mixed with an angel) 16. Raiju (fox, horse, weasel thing that can teleport via lightning) 17. Kheldonian Dirigible (Bowser's flying ships, can be entered like a dungeon) 18. Panopticon Fragment (downed Satellite with stats as Lich) 19. Dead _____ (roll again) 20. Conflict of two (roll again twice)
Xavier Ross
What happened to the trove?
Joshua Myers
...
Sebastian Reyes
>What lurks in the clouds of your setting? Read page 3 I should really finish these but I got burned out.
Daniel Parker
>What lurks in the clouds of your setting?
Floating wizard towers. When it's not floating giant mutant fortresses. Also there's a balloon in there somewhere.
Wyatt Campbell
>What lurks in the clouds of your setting? Ghosts.
Gavin Harris
>better NO U DIDN'T
Angel Anderson
>clouds BBEG, he kicked the gods out of heaven and they're now a bunch of petrified islands in the ocean. He sends out his minions (think ghost riders in the sky) across the expanse every night to spy and wreck havoc on the world
Juan Barnes
A question for medievalism-minded GMs, don't you get bothered by the rpg tendency to treat smithies as grocery stores where you go in with money and come out with plate armor? How do you deal with it in your games?
Another question: How do you feel about swords being commonplace in most settings?
Austin Allen
>according to the 1e DMG almost ALL magic swords are constantly glowing
Isn't that a drawback?
Ian Campbell
A character can get anything up to splint mail done with a reasonable amount of time, but anything more than that will take a good while and a good smith.
Swords are fine to be around: they're the most versatile of the weapons, after all.
Kayden Green
Magic can be a drawback in many ways
Thomas Cox
Here's that post about Giants. For every one else it also contains mechanics for stalking predators.
>Anyone who spends a turn gazing at them may ask one of their answers a question.
What did he mean by this?
Robert Rogers
Fuck me, should read ancestors
Elijah Nguyen
As usual ACKS has some help here - settlements are assigned a "market class" based on population which gives a rough guide to how many items of a given GP value you might find in a given settlement..
It's fairly simplistic and you could probably go more in depth than ACKS's tables if you wanted, but I find the market class tables provide a strong baseline to work with. Simple tweaks might be adjusting a settlement's market class due to extenuating circumstances (for example a market day festival at a small town might bump up it's market class). More involved tweaks would be setting the percentages and quantities yourself to represent a very abnormal market.
If you want to do a more medievalist-minded campaign, ACKS has some tools and advice to help, especially in the GM-focused chapters.
Adrian Robinson
As a Giant-centric post I rate it 6/10
As a setting/general monster post I rate it 8/10
David Carter
Swords were extremely common/cheap towards the 2nd ½ of the medieval period. Plate was always a bitch to get.
Yes, but it's also free torches.
The typographic error was better than your intent.
Isaiah Peterson
I made a mana points system. I think I made a decent amount of really simple, dungeon crawling focused spells. Any suggestions?
Nathaniel James
Which system/supplement/whatever has rules for parlay? I remember finding rules about it once but I've forgotten where.
Angel Reyes
1hp for 2 mana seems low to me, but I'm not sure how damage works in your homebrew.
How is radius determined?
Evan Green
In my setting, the 'arbitrarily evolved to live everywhere with elemental powers' isn't dragons, it's Krakens
Therefore clouds have cloud krakens. They've also got a lot of other things like wingmen and wizard castles and giants, but cloud krakens are both uncomfortably common and horrifying enough that they get a lot of attention.
Isaiah Nguyen
>what do they farm? >...us >Oh. That's bad.
I like the treasure the most. Not sure how the idea of revealing the player lost to shadow when people try to talk to them though, I think I like it, but I'll have to try it. I'm assuming they're not allowed to speak to anyone/the note should tell them to be quiet?
Connor Martin
To those in these generals who do 3d6-down-the-line ability score generation as well as roll-under ability score saves, how do you deal with the fact that this creates immensely unbalanced character?
Adam Perry
Pfft BALANCE IN AN OSR GAME?
Lol go back to Pathfinder and 3.5 and 4e and 5e you fucking kid lmao. >strokes tiny cock to Into the Odd playbook despite the original intention of 3d6 being to make ability scores matter very little in comparison to character class
top stuff putting a single Etan shadow in an empty but puzzle/obstacle-filled dungeon sounds like a good time.
Ethan Howard
>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
What did Goodman Games mean by this?
Xavier Gomez
this but unironically and my dong is very huge
Although! I do have that Jekyll-juice from whoever's blog that turns people into their opposite as well as reversing their stats into 20-Stat, so uniformly awful characters can become alchemical ubermensch if they make an effort.
Or they can realize that stats and level don't matter, 'not being a dumbass' matters
Eli Johnson
It means >are you over 50 years old and yearn for the good old OD&D games but don't want to bother with any bookkeeping whatsoever and want only the cool parts? Then play this and pretend you can have those days back.
Xavier Moore
That they missed the forest for the trees
Jack Rivera
Then why don't you play without stats and levels?
Jace Perez
Tired copypasta is tired.
Jonathan Martinez
Merge both together. B2's Keep is superior to B5's Fort. B5's adventure is far more interesting than the meat grinder that is B2.
So, basically none of DCC's mechanics are OGC, right?
Leo Diaz
I usually NEVER do that for an OSR game but I just ran a session and I'm curious how would you adjucate it. Scarlet Heroes has damage applied directly to monster's HD. But does the attack bonus get reduced together with HD, like dragon's breath in OD&D?
Connor Martinez
I would have the monster attack as though it had max HD
Christian Carter
I like all of this, the only problem really is it seems like there should be a fifth race of regular joes, since a lot of the thing implies the classes living among others -- but all of them are the outsider, so...? (MUs live in ghettos, Clerics are from Paradise, Fighters are barbarians, Thieves are shiftless and little trusted -- so who's doing all the not trusting and living in the towns, outside the ghettoes?)
Joshua White
Did just that but not sure if it's in the spirit of the heroic solo shit. We're not changing anything, but I'm just interested in opinions.
Chase Sanchez
>takes damage directly to hit dice
What does that mean?
Lincoln Hall
>But does the attack bonus get reduced together with HD, like dragon's breath in OD&D? Nah, that doesn't seem like it makes sense. And given that there's a typical way these things work in OSR generally, I'd expect anything like a decrease as the monster is injured to be stated very explicitly and clearly in the rulebook if it was meant to work that way.
Alexander Wilson
What is the best OSR system for playing heroes? not regular adventurers?
Gavin Baker
Scarlet Heroes is a system for one-on-one play. The gist of it is that you don't inflate the numbers, you change the way die result is read.
So you damage not monster's hp but its HD. So 4 HD monster has effective 4 hp. That is coupled with the damage, which is done as:
1 - 0 points of damage 2-5 - 1 point of damage 6-9 - 2 points of damage 10+ - 4 points of damage.
So I can kill 2HD monster in one hit with 1d8. At the same time, monsters count damage just like that but it applies to PC's hp. There are some other adjustments but that's the main thing.
Justin Cook
Playing as heroes is a bit outside the concept of OSR, where life tends to be shit and then you die. In order to find an OSR system where you get to play one, therefore, you need to skirt the lines of OSR.
AD&D 2e is probably closest to what you want, or maybe Dungeon Crawl Classics if you don't mind your heroes dying a lot too.
Ethan Butler
Oh, sorry, should have been more clear. The issue isn't "couldn't" as in "could not have this change occur". It's "shouldn't" as in "this change would not suit the players or campaign goals."
Purplestripe for President
Made 2 changes: 1. there's a rural and urban cost split. Some stuff can't be bought in the country and 2. made it hella expensive. >Another question: How do you feel about swords being commonplace in most settings?
Depends on the proximity to and nature of the nearest War, but yeah, if you really, really want a sword, you can get one easily enough. Getting away with it forever is less easy in orderly times but the times are disordered.
Neat! Reading it now.
Anyway, to get some shilling out of the way, here's 1d100 Horrible Peasant NPCs and 1d100 Horrible Peasant Smells
Fighters are Barbarians but many of them live in castles and forts, surrounded by villages of queer magic people or shiftless thieving peasants. Clerics live in paradise but many travel to bring the word of their Goddess to others, and must live among them. Maybe Magic Users live in tribal villages full of Fighting people, just a few hermits on the edge of town brewing love potions for lovers and magic lion-calling horns for hunters in exchange for not being lynched.
You could also just make a 5th race of average joe, or maybe mixed race people end up being the 'average joes' of the world.
>Anyone who spends a turn gazing at them may ask one of their answers a question. I've been reading way too much basicredrpg.blogspot.ca/today because that shit almost made sense.
>What lurks in the clouds of your setting? Heaven.
Connor Perry
use the 'evil twin' rule. If you roll bad on your 3d6 down the line, you can invert your scores. 3 becomes 18, 4 becomes 17 etc.
Kevin Howard
Any requests?
Andrew Russell
I just watched Dredd.
Shitty floors in a fantasy slum block.
Jason Ward
>read S&W Quick-start and Light >like them both >read S&W Core and Complete >bored to tears because they're basically AD&D-lite
huh
Jonathan Smith
Dual-classing in 2e, the human race's way to play two classes: is it OP, or not? Can you think of an example of a dual class character that is OP?
Jeremiah Morales
Yeah, pretty much. The idea there is that they would exist in a vague sense of proximity until someone asked where they were and they wouldn't make any sounds as the other players searched for them.
People clearly sneak into Hell all the time in your setting, but how many people have broken into Heaven? Unrelated: what happens to the bits of Heaven when clouds break apart or disperse?
Mason Diaz
Lilty, Clavat, Yuke, Selkie
Anthony Davis
I had some very early faps to those Selkie models desu
William Brown
So all adventurers just are greedy and see for themselves in osr? would you say that in osr characters are more like in real life?
Julian Cook
>How do you deal with it in your games?
Play on a proper time scale instead of the kill-Orcus-in-6-weeks-or-your-money-back time scale a lot of games use.
> How do you feel about swords being commonplace in most settings?
Swords were pretty commonplace so I don't see the problem.
Kayden Barnes
So, Wolfpacks's revised/improved/deluxe/2nd ed version is getting close to done. Shit that's going in it: >Denisovans, Floresiensis and other hominid races >more monsters, some classic and some weird >actual rules for morale and chases! >more in depth cave stuff >liches and hollow ones and eloi and other stuff you can turn into in play >full-page illustrations >a bunch of other shit I've probably forgotten about but that's in the pdf.
But, Imma do some market research. Have you read or played Wolfpacks? What's it missing? What does it need? What needs fixing? What would be cool? What could be less confusing? Any advice y'all have is gonna be incredibly useful in getting the second version to be as slick and well-polished as it can be.
Colton Allen
Nah. OSR characters tend to be a bit too mercenary.
Dylan Young
>in osr characters are more like in real life? nah. OSR characters do shit that no sane sensible person would do, like going into caves full of skeletons and giant insects and hoping there's treasure. That's not normal behavior.
Evan Thompson
I've bookmarked this to add to my own village post. Thanks! It's quite good.
>Villagers want it to leave so they can return to making loud sounds. Is a great line. It's not "their usual activities". It's "loud sounds." These guys just love wandering around ringing bells, kicking goats, banging pots and pans, and howling, but then this fucking /bear/ turned up...
Quite a few. Why do you think wizards have towers on mountaintops?
Figure out what a single medieval-ish person needed to survive over winter. How much meat, how much salt. Make it scalable and reasonably abstract. Maybe use arctic expedition records?
Brayden Lee
No, but I hear about it a lot. Dump or link the old version.