Called Pathfinder

>called Pathfinder
>literally zero focus on finding paths

> Dungeons & Dragons

> characters explore dungeons
> and fight dragons (sometimes)

Makes you think, huh?

>GURPS
>not a singular gurp in the entire game, and certainly not plural of them

>Fantasy Craft
>no mechanics dedicated to creating works of fiction involving magic

I never understood this one myself.

> Stars Without Number
> corebook recommends limiting sector size to 20-30 planets or so

>pathfinder
>zero Nissans ANYWHERE

>Burning Wheel
>you'll want to burn the book after reading it
Like pottery

> Mouse Guard
> you are both a mouse
> and actually guarding mice

That is literally what the system does, though.

Hey man, the weebs in /pfg/ are trying.

>Ironclaw
>There are claws
>There is iron
>There are no claws made from iron.

>Cyberpunk 2020
>It's 2017
>Not even close to being cyberpunk

>5th edition
>actually the eighth edition

>Shadowrun
>You frequently run in the shadows
10/10, just as expected.

>implying we're not already cyberpunk

>called D&D
>There's No Hind D's in D&D

It's actually pretty good at letting you play out fantasies of being a craftsman though.

>Rune Quest
>You don't quest for runes

>Warhammer 40,000
>not 40,000
>warhammers show up just a handful of times
hmm

>Star Wars: Saga Edition
>Has no rules for norse epic

That's not true. There's a whole society about discovery and uncovering mysteries called the pathfinder society.

A lot of their adventures focus on discovering and uncovering mysteries.

And their organized play focuses on working for that same society.

Actually you do

Generic universal roleplaying system

but where are the PATHS

It's your job to find them