I've been playing dnd since 3.0, played 3.5, 4, back to 3.5 and am currently playing 5, but I have never played another pen and paper rpg game. So, people on this board who always say dnd sucks, time to tell me what is better.
Some rules; I want a fantasy game, no sci-fi, western or anything else, just fantasy. Nothing "rules light" I want a lot of crunch, though avoiding "bad complexity".
In my mind, social interactions don't really require rules or a system, and mostly just good DM and player skills, but if a system is designed to make social situations better, I'm game. I think dnd really under utilizes skills and I think it would be cool to play a game where they matter more, and with better rules for "adventuring" - basically shit that isn't social interactions or combat" - exploring, surviving, sneaking around, looking for clues etc.
For combat I am looking for good tactical combat, preferably on a grid or hex system. I think combat is very boring when it devolves into you and your enemies standing next to each other, swinging swords till somebody drops. I want combat that encourages movement, and interacting with the terrain. I want cool spells, and for martials not to be boring as fuck.