/OSRG/

I guess I'll do it this time.

Here are links
>blogs
pastebin.com/ZwUBVq8L
>tools
pastebin.com/KKeE3etp
>etc
pastebin.com/QWyBuJxd

How much do you create on your own for you campaigns? How much do you randomly generate?

Other urls found in this thread:

media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf
melancholiesandmirth.blogspot.com/p/procedural-generation-of-hex-crawl-world.html
coinsandscrolls.blogspot.ca/2017/07/osr-medieval-correspondence-part-1-now.html
pastebin.com/bTiWLJ1F
udan-adan.blogspot.com/2015/07/foes-of-wicked-city-3-wise-folk-aka.html
twitter.com/AnonBabble

I shamelessly steal bits and pieces from everywhere and stitch them together. Wandering monsters and their treasure account for nearly all my randomization.

Also holy shit please stop forgetting the trove

See that third link up there? The trove is right there.

Thanks bruv

I do what does.

My setting is babylon 5 with swords.

I can't make my fucking players leave my fucking house. They've spent 130 dollars on pizza so far and they keep trying to make me play 5e and won't even play B/X. I actually cleaned out my entire basement during a massive house-cleaning and they were like "Oh man this must mean that you're going to set up a sweet gaming room down here" and set it up. My wife moves the furniture up and they move it down. They've been doing this so long they're on their third set of cheetos, with around 19 mountain dews that just sort of lie around being smelly waste. I have this entire house cleaned and all they want to do is hang out in this basement and "play D&D." I made the fucking mistake of having one of them, after 10 hours of digging into the god damn bags of chips, actually find another DM to run a game for them and now they've got armies of other player in here, snacking, rolling dice and making optimized builds. Had them talk to the property manager or whatever and get thrown out, ruining all of their progress. Fuck it, we got lots of fast food let's play it all again but this time with more snacks. I can't fucking handle this anymore. My players. Will not. Leave. My House.

desu I actually enjoy this pasta

>tfw you live in a country where 130 dollars of pizza is two pies and breadsticks

where in the holy mother-fucking hell do you live

My condolences, user.

Does anyone have any experience with running loftp modules strung together for a campaign? It seems terrible because all of the instant death/instant apocalypse. Is it meant to be just a grindhouse game where you 100% show up with a new character every other week?

It works just fine. Had a London-esque center city with a bunch of LotFP modules available to be discovered in the surrounding area. 2 of my players never died, the others died a handful of times.

Hey Skerples, just wanted to point out that no one uses the PHB Ranger on 5e. The UA Ranger is even the version allowed on Adventurer's League games. I know you said no errata or anything but still

What I create tends to be fluff.

According to an interview with Kask that dragonsfoot has he did.

There was a proper place for this response, and it's on his blog comments.

Sorry bruv I kinda forget Blogger even has comment sections

fuckin' bump

For online playing, do you use 5 or 10' grids? How do you adjust movement rates?

10. I play fast and loose with movement rates: if it's not in a fight there's little point in counting them, and if it is I'll play it by ear.

>using grids

Is there another site with supplements as good as Last Gasp Grimoir? His shit is amazing.

Against the Wicked City?

>It's another "lets shit on Grongardia" episode

Grognardia is cool. That doesn't stop Gygax from being a hack or K&KA from being a cesspit.

...

Last Gasp is some high quality weirdness. I like Dungeon of Signs, its got a lot of neat stuff but I tend to like the fallen empires/ASE stuff more than the hsm apollyon material personally.

...

oh shit that reminds me i should play some more of goblet grotto
still haven't quite wrapped my head around it

...

I still have trouble navigating Last Gasp Grimoire, so I haven't found much interesting. Would you mind posting some of the more interesting stuff they've done?

...

Best module for an open table game?

Stonehell?

Not that guy but I found the city generator to be great for making evocative urban nightmares, has a decent table for alleyway and rooftop chases and neat art. The town generator is less interesting imo, too many moving parts for the scale.

The blog's dead in the water, has been for a while, but they put together a download of all their posts in one pdf. Its barely formatted, but it works fine.

>desire to know more intensifies

What OSR system or adventure has the closest feel to Conan?

Barbarians of Lemuria is close enough.

Is astoninishing swordsmen and blah blah blah OSR or does it walk the Pathfinder trail?

So I've been thinking about primary reasons why Mages would be out adventuring with strangers and risking their necks either locally or globally. I've come up with two primary reasons: either for magic research or debt. To advance in any level higher than 4, mages have to undergo additional schooling and conduct types of field research or apprenticeship. The levels given correspond to the amount of education a mage has underwent:


>Undergraduate Dropout: 2nd - 3rd
>College Undergraduate [Bachelors in Thaumaturgic Studies]: 4th
>College Graduate [Masters]: 5th* (Field Research Required)
>Graduate Student [Years 1 & 2]: 4th
>Graduate Student [Years 3 & 4]: 5th* (Field Research & Apprenticeship Required)
>Graduate Student [Residency]: 6th - 7th (Field Research & Apprenticeship Required)
>Board Certified M.D: 8th* (Field Research Required)
>Expert: 9th - 10th
>Genius: 11th - 14th

This research entails of discovering arcane scrolls, spellbooks, artifacts, etc.; studying their formulas and means of production; and finally replicating or improving on the given sample. Apprentices would accompany higher level mages and assist them with this task. All of this takes an extraordinary amount of time and resources, not to mention the fact that just attending one of these prestigious schools sets the student back a hefty amount of money. So they go adventuring for treasure in order to finance their studies.

how would you stat a bear as a PC?

Rogue with maxed bluff.

>this improves the pasta
It's al dente, user.

AS&SH is OSR; actually it's an AD&D-based retroclone, which is pretty unusual.

>It's another "lets shit on Grognardia" episode
Where? Show me where so I can go there and drop trou.

thecatamites is extremely osr.

Fighters. Or if you want to be cool about it...

>Bear class
>HD- d12
You are a bear. You cannot put on armor on your own or use weapons, but you are very big, very strong, and very grumpy.
>Saving Throws; As Fighter
>XP Advancement; As Fighter
You have sharp claws and bite that deal d6 damage, growing to d8 when you get to 5th level. Your thick pelt counts as chain, and then as plate once you get to 6th level.

You can Maul any target physically equal or smaller to yourself, in which case you pin them under you without a chance to fight back or avoid your attacks. You deal your weapon damage to them once per round, but are vulnerable to their allies. You can maul targets a total number of rounds per day equal to your level +1.

Which UA Ranger variant? In the trove there are like 5 UAs concerning the Ranger.

What is a good skill system that fits OSR

using 1 in 6 like or d% or anything else?

Both of those work fine.

d20 roll under.

Universal skill check. Rogues get a bonus equal to half your level +2.

Easy is 10 or higher, difficult is 8-6, extremely hard is 5-3, monumental difficulty is 2-0. Anything in the negatives of difficulty is blatantly supernatural and only high level characters can do it.

Feels user. Also only use LotFP adventures as one-shots.

Revised Ranger, the others are subclasses and such
media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf

how would the advancement work? like 2 skill points each level?

thanks, user.

What's so different about the roll under system rather than the standard one?

For which system? 2 points per level is what the LotFP d6 skill system uses, I'm pretty sure.

You get +1 to Skill checks every even level.

I was going for a more specific skill system where players could choose which skills they advance, and obviously the thief having better skills at the thing they do

i will check Lotfp

LotFP does something like that, although only specialists (thieves) can choose what skills to advance. You can probably mess around with it a bit and make it your own.

Right now I'm making a hexcrawl with a random terrain and Major/Minor encounter generator. However, depending on the surroundings, plot hooks and special rolls; I end up writing up details and ideas that make them stand out more and give the world more life. So far it's turning out great, and it's much less mentally taxing trying to handcraft every little thrice damned thing. So much easier than my last few campaigns.

I hope this may be of some use to you.
melancholiesandmirth.blogspot.com/p/procedural-generation-of-hex-crawl-world.html

What's Raggi's reasoning for ditching the Cleric in potential future editions of LotFP? Too close to general Magic-User?

Anyone here have played the heroes journey fantasy rpg?

>Each race haves different attribute generation
>Armor as damage reduction
>only uses d6 for damage

What do you think about this rules?

I'm making a thing for ACKS, and I cobbled together a bunch of fantasy races and set it on the other continent. Basically the elves make up the minbari, the dwarfs are the Narns, the Aumua(shark people from pillars of eternity) are the centauri, and a few other things here and there. Humans are humans, generally, and currently dealing with the six-week long Elf-Human war(poorly named, as elves have their own splinter societies that weren't part of the main civilization and of course humans have their own hillfolk and people that aren't part of the empire) in which the elves slaughtered their armies to a man, marched on the capital and promptly surrendered.

There's a lot going on. Most of that will be for the higher levels of play, as most adventurer types tend to not let their country's/race's politics matter a ton when it comes to delving through dungeons, considering the ridiculously high mortality rate of adventurers until level 5~

Cleric doesn't do well in that kind of tough gritty adventures where wounds actually matter. Too much healing, too little stitching-up and dubious alchemy.

I suppose that's good to know?

I checked the UA ranger and it seem to have about the same level of mechanical density, so I think my points still stand. Thanks for the info though!

No worries; handy to know anyway.

Listen to
he has good stuff.

Forsake your false "retroclones" and "OSR" games, for only True AD&D™ can provide the original fantasy RPG experience. In True AD&D™ the xp and gp earned feel real, for the rules are real—the product of over 30 years of careful compilation. Whether a subset of True AD&D™ such as "raw BtB 1E" or True AD&D™ as a whole (all rules ever, concatenated into a single perfect system), one must strive for perfection in one's game as well as oneself. Only through True AD&D™ can one hope for eternal glory and eternal life. Strive to enter in.

What's Raggi's reason for ditching demihumans in potential future editions of LotFP?

Eventually it'll no longer be D&D.

...

What is the most weaboo osr?

Clerics don't fit his setting, he's more interested in magic users. He already removed armor restrictions from all classes anyway and clerics don't even have unlimited turn undead, so they aren't much of a unique class in the current version either.

>when you were one of the first hipsters to stop using clerics and now that everyone is removing clerics from their games you want to put them back in so you can be counter-counter culture

What a pain in the butt.

...

From before 1989 also since anyone growing up with 2E remembers that every single product would speak of the 1E DMG, PHB, UA, OA, FF, MM1/2, MotP, etc. as 100% necessary and also you're not allowed to own it because out of print but good luck because you need it.

Seems to me like the OSR movement is reaching a new stage. Lots of heartbreakers are being released now, and retroclones are turning into heartbreakers too.

What does heartbreaker mean in this context?

Why not just enjoy the game instead of letting imagined popularity dictate your design?

This is more general content, but I've got a new post up about medieval letters and how to write them.

coinsandscrolls.blogspot.ca/2017/07/osr-medieval-correspondence-part-1-now.html

Because this is Veeky Forums, I'll post some of the more hilarious cuckoldry (etc.) letters if people are interested. Got to type 'em out manually though.

Looking for a complete set of these official TSR-published modules for Forgotten Realms™ Raven's Bluff campaigns.

TSR AD&D™ Living City modules through 2001 (over 500 modules):

pastebin.com/bTiWLJ1F

Games that try to be something new and have some good ideas, but whose designers are too afraid to break from the D&D mindset and let the game achieve it's full potential.

>552 modules wasted on the RPGA and FR

At least Living Jungle was neat.

how often does your group meet up for TotSK?

OC

It's been done: udan-adan.blogspot.com/2015/07/foes-of-wicked-city-3-wise-folk-aka.html

Harmony Zone is a great place to scrape and suckle gonzo.
Not so much OSR though.

On the other hand, he's /exactly/ the type of human I would expect to meet in a dungeon.

The end of the previous thread.

What are some things I can say to convince my group playing 5th edition to move over to an older edition, preferably 2nd AD&D or LL? They know I wish for a more rules-lite or modular edition whose rules don't effect narrative and effect gameplay at the same time.

We /oc/ now? I'm working a spell reference for magic users. Mainly straight from Space Age Sorcery and LL but I'm revising things slightly. The final product will be free and OGC. Here's a preview:

>[24] Zhang Zhong’s Innards Serpent
>Range: 5 ft.
>Duration: 2d3 rounds
>The caster violently wretches, taking 1 point of damage, and then projectile vomits a blood-red snake. The snake has 1 HD and further specifics will be given the GM. The snake is under the total control of the caster and will obey orders to the best of its intellect. When the spell ends the snake dissolves into a puddle of blood.

Specifically, the snake can be a spitting cobra.

>[] Haste*
>Range: 240 ft.
>Duration: 3 turns
>This spell makes creatures move and act more quickly than normal. A maximum of 24 creatures within a diameter of 60 ft. may be affected. A hasted creature may make double the normal number of attacks. However, a creature may not cast a second spell. All of the hasted creatures’ modes of movement double in speed. Multiple Haste effects do not stack. While under the effect of Haste, the subjects take on a bluish tint. Slow, the reverse of haste, halves all attacks and movement, including spell casting such that only one spell may be cast every two rounds. While under the effect of Slow, the subjects take on a grayish tint.

"Let's give this a shot for a session, see how you like it"

ThisBut also figure out if they want LotR Style - Heroic Scale Action Heroes Saving the World or Dark Souls - Dying In A Tomb For Gold.

Cause you can do both with 5E, and you can do both with OSR, but one makes it easier than the other, and god help you if you go one way and your group goes the other.

Then, just run a damn fine well-prepped game.

>LotR Style - Heroic Scale Action Heroes Saving the World
Not at all related to your post but it bothers me how LotR gets brought up for this when most of the series is Hobbit torture porn capped off with them only managing to destroy the ring because of dumb luck

Just offer to run it and make some premades for them to try it out. Run some classic starter dungeon.

in response to Skerples Flame Pomerium concept I'm going to try something similar in converting an OSR game for a Mecha campaign, currently I'm thinking the system will be Microlite74(including expansions) with some stuff cribbed from ACKS(primarily Cleave rules, but possibly some other stuff) and Fantastic Heroes & Witchery(firearms and other exotic weaponry, also some other stuff including at least some of it's 666 spells)

unlike Skerples' version that tries to avoid adding any rules at all(and instead subtracting some where he feels is needed), I'll probably be adding a couple new ones, mostly to make the OSR base overall more friendly to a genre that's more combat heavy than the kind of fantasy most OSR games take influence from, although I will try to stick close to Skerples concept of keeping the Mecha side of things as close to standard play as possible

don't have a blog of my own, so if I post about this anywhere besides here or possibly RPGnet, I might just use my tumblr for archival purposes(which I won't link unless I actually post something relevant there)

Luck? Seriously. You fucking numpty.

It's a series about Capital-G-Good and Capital-E-Evil. Luck has nothing to do with it. Things happen because the lessons the author is trying to convey demand that they happen.

I know, but adding "/divine intervention"
to the end would just make the post look snooty.
And death of the author etc.

The more one innovates, the less OSR a game becomes. Yes, you COULD make an Old School D&D rip-off without hit points/classes/levels/AC/vancian magic but such a thing requires effort to make compatible with TSR D&D and OSR material.

There's a reason Apes Victorious doesn't have a lot of spin-off material.

What is the single greatest one-off OSR module of all time then? (in your humble opinion)

I'm looking forward to it. Just don't go overboard with renaming stuff and inventing new rule, especially when existing rules (adapted) will do just fine.

I'm also writing up a system-less post on ideas on how to run a game like this.

→ Signal Boost
→ tsooB langiS

It's a problem. There are many great classic dungeons. There are no great classic starter dungeons. All we have are bach conchertos; nobody wrote a book on how to play the fucking piano.

I wrote a kind of OK dungeon that some people like though, if you're interested.

>There are no great classic starter dungeons.
Fuck off, Skerp