Your party/character finds a neat puzzle box!

Your party/character finds a neat puzzle box!

What do you do with it?

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Sell it.

I fiddle with it in an attempt to figure out what the puzzle is. Even though I have 6 int.

This.

bung it in the loot wagon with all the other priceless but somewhat delicate and/or unpawnable treasure we've collected to keep as artefacts of culture or curiosities around the great house when we get home from the Grand Tour, same as our ancestors and relatives.

Unless it has an obvious use, or is clearly brand new, then we sell it or give it as a gift to the next local dignitary. We can't be having useful shit around the house.

youtube.com/watch?v=olEbwhWDYwM

The Barbarian tries to pry it open like a child breaking a toy
The Sorc Looks at it long enough to realise it's a puzzle and leaves it alone
The Cleric spends the next hour meticulously sketching the entire object and comparing it with any notes he's currently made and rolling all possible knowledge checks to determine its origins.
The Rogue opens it without consulting the others.

The party probably dies except the sorc, who is now mist and also not there.

Neat. Now I just have to find a dead kid's peg leg and a scroll of town portal and I'll finally get my revenge on the Cow King!

as unlucky as I am to find such a device..

im lucky enough that i'd lose it within five minutes..

story of my life.

The succubus always did joke about dragging the party down to hell.

"Now we can all be one big happy demon family. Don't worry, after an eternity, it still hurts as bad as the first time."

Detect evil. Smite evil.

Sure thing Gabriel Angelos

I'm sure that will work juuuust fine

I mean the box is a gate, not a prison, so in theory it'd work.

At least, IIRC. I haven't seen the movie since before most of Veeky Forums's posters were born.

What would happen if you attempt to drill a hole in to wear it as a lucky charm?

>Character is a compulsive problem solver
>Character recently pissed off Zon-Kuthon (Who is a cenobite expy)
I see that Trojan horse shit you're trying to pull son, well it isn't going to work.
Figure out how it opens its portal and how to manipulate it, solve the puzzle box while under at least 100 meters of molten lava, open portal to Leviathans realm, laugh, kick back, smoke weed, wait for the next inevitable attempt on my life.

Every puzzle has an answer!
And sometimes, that answer is violence!

I mean it's like the size of a rubicks cube so it'd be uncomfortable, but that aside-
>You can't pierce it
>You pierce it and render it inoperable
>You pierce it and open a gate to turbo-hell

I wish devils had succubutts.

Pre-3e Erinyes. Admittedly she's not going to fuck you, just try and get you to go back to 'her place'.

In Pathfinder they have Handmaiden devils which are fairly creepysexy

Us my insanely high Occult to determine just what it is.
Upon figuring it out, bury it somewhere nobody can possibly find it.
Fail to account for the one Daimah Nephilim previous PC from 6th heaven who has Shiny-sense and a knack for retrieving shinies she shouldn't fucking have.
She gets a hold of it, accidentally opens it.
Cenobites have to deal with basically pic related running around(at nearly a hundred miles an hour), poking their shiny bits, hugging the Femobite, and just generally avoiding everything they throw at her through sheer ADHD plus caffeine-level hyperactivity.

I think eventually Pinhead would just say 'fuck it' and boot her out of there, maybe putting a enchantment on the box keeping her from opening it again.
If the Empress gets sucked in, though, the Cenobites are doomed. Her bodyguard is a reality-buster when she's in danger.

Detect magic. If non-magical sell it, maybe solve it at some point when bored. If magical determine the nature of the magic. If safe or beneficial open it my self. If unsafe or indeterminable keep as a curiosity till more can be learned.

Erinyes are better companions to fighters and bloodthirsty warriors and not my neet wizard. I usually envision the pairing to look something like pic related.

Too bad I am not into tentacles

I use it to power an experimental warp drive

It's an artifact-level cube gate. Though their may well be some level of misdirection magic to lessen its initial showing.

We consult our knowledge of: Imperium, occultism, cults, legends, heresy, xenos and then either give it to Ordo Maleficus or smash it with party priest's hammer right there.

Huh. Well then time to find some way to give it to a god for safe keeping. You do not fuck around with artifact tier items that have anything to do with teleportation magic unless you are 110% sure what the fuck it is and does.

I'd probably use it for ambushes.
Cast light on th neat puzzle box and use thaumaturgy to make it sparkle and beckon anyone near.
Then I use my heavy crossbow to murder the idiot interested in the box before picking it back up.

Smash it with a hammer.

Probably a sword hilt or a pickax, actually.
Presumably we find this mid dungeon crawl?

nope nope nope

A dex roll to see if I can throw it at ppls heads because my int is so low it's never opening so it's now a ranges wepon

>Morphomancer attempts to comprehend its form, and possibly its contents
>Possibly gets an inkling of what lies within
>If curious, try to open it with magic
>probably fuck the device up internally
>pornomancer BF calls and says its time for eldritch mage sex
Hard to get messed up by magical trinkets when you're already messed up by magical trinkets

Which DM is running?

Detect magic, identify. Likely attempt to solve it, having no meta knowledge of what it is.

If it's not super easy reason will eventually overtake curiosity, he'll take it back to their base and take his time studying the symbols on it, finding out if it has any significant cultural significance or anything like that, as well as studying it under a controlled environment to see if there's any magic fluctuations or anything to be concerned about.

Is Leviathan's realm the absolute *worst* fictional "hell" you could end up in?

Or would you risk going to the further reaches of experience with the Cenobites over some other extra dimensional hell scape?


>Also why are the cenobites so damn... cool?
youtu.be/nfE74l55WDI

It doesn't matter what I want to do, if it has come into my possession it will be solved. Maybe not today, or tomorrow, but eventually it will be solved regardless of if we know its terrible truth or not.

The cenobites kind of strike me as bland, personally.

I would agree with you on every Hellraiser except the first two.

In which case you are wrong.

Clive Barker is exceptionally good at describing horrifying purgatories and hellish landscapes. If anyone ended up in Leviathan's realm or in The Box from Jericho, they would suffer in ways they never even knew existed.

I wonder if anyone's done a campaign with any of Clive Barker's settings?

Well depending on your opinion of terrible things triumphing over time, space and sanity, there's always the Far Realm. The description of which opens with "There are worse places than Hell. This is a truth that must be accepted before including the Far Realm in a campaign."

It's basically inspired by a lot of Lovecraft mythos dialed up to "reality is a thousand layers of glass pressed together, inside of which rivers of milky fluid spill into the sky before bursting into eggs that release ticks the size of horses" and that's the most reasonable thing you'll encounter there. Just figuring out how to move causes San damage, and it's easy to suddenly have a literal brain full of spiders, grow tentacles instead of eyes, or backwards speaking begin.

>What do you do with it?
Chuck that thing into a lake or some dark pit! I don't need some pervy cenobite coming out of it and ripping my ass off so it can get an erection!

Up the butt. Jam it right in there.

>find hole to underdark
>toss in
Let the drow or the abyss deal with it.

If the puzzle box ends up in your possession, you were always meant to open it. There's no escaping the Cenobites tearing your bum off and feeding it to you.

Sounds like shit storytelling senpai

No. You must seek it out. In some shape or form your "sould" must hold the desire for what the box promises. It can be in your possession and not be for you to open.