>TFW want to play a character who controls dust but can't find uses for it other than clogging up someone's lungs.
Give me dust based ideas.
>TFW want to play a character who controls dust but can't find uses for it other than clogging up someone's lungs.
Give me dust based ideas.
a.) Abrasive blasting - get enough particles under enough pressure and you have a piercing/tearing weapon
b.) Local dust storms for vision impairment
c.) Deep balled up dust for movement control
Come on, that's not too hard to think up. Git gut.
Detecting laser traps
If you think about it, a tornado is basically a large dust formation.
Explosions!
No, seriously, explosions. Look up old mill (especially flour) explosions. It is flammable in the right mixture, quite devastating when contained.
Sandstorm D&D 3.5 splatbook covers dust rather intensively.
>Getting some form of feedback from all the dust he controls, letting him identify and locate targets within his range
>Dust explosions
>Using silica dust, shredding the lungs of your victims from the inside when they breathe it in and leaving crippling, permanent respiratory damage.
Dust you say?
Dust can fuck a person up just fine.
poking someone's eyes out with it, stuffing it up some poor fuck's ears and shoving it into his brain, grinding someone down with it like sandpaper and of course building shit with it.
Depends what you include as "dust." Is it just dead skin? Is it including powders that have smaller granules than sand? Does it include sand? Is it things like hair that get caught up in dust too? How broad are we going?
If it's just dead skin, use the dead skin on people's bodies and cut/bruise them, as a sort of long range attack. If it's dead tissue, "create" more by breaking down your opponents into dust. Be like Sandman by breaking yourself down into dust then reforming elsewhere as a shapeshift/teleport. In a similar vein, turn the dead tissue in dust into healing stuff, living tissue. Compact the dust into weapons. As we don't have context for what the "dust" you control actually is, you can claim it's anything broken down small enough to classify as dust. Go to a metal workers and collect metal dust and use it to shred things. Sawdust can be formed into shapes, as can metal dust. Asbestos, if you're playing the long haul, can kill people, and if you're playing short term, asbestos is a great flame retardant. Get your metal dust to fuck up electrics.
This is just stuff I've pulled out of my arse while sitting here.
>Give me dust based ideas.
Every single person on earth has amounts of stardust in their bodies
Just rip that shit right the fuck out.
Dust Mites, user.
Also, Fell Animate + Flea Infested Horse + Necromancer feat that has all animated undead do 1d6 cold damage = Invisible zombie flea swarm death disguised as a spell through spellcraft check, Drop entire armies dead within seconds.
Take this to the next level?
Ravenloft has fleas that enduce fits of MADNESS through their bites. Apply this to a swarm or otherwise the following procedure here and you're looking at a plague of madness that can sweep entire countries in seconds and act as an even greater perceived power in your favour.
It's even worse when stacked with the Destructive retribution which causes undead to explode on death. Anyone figures it out gets obliterated just by ending the life of one zombie flea, setting off a chain reaction.
Sthrad Zombies animated with such a feat explode in negative energy per each animate independent part due to their literally Return of the living dead Zombie status, the healing just never stops this way, they're completely unbeatable. Dpn't fuck with a necro that knows it's biology.
Some dust is flammable, getting a proper fuel/air mixture should be fairly easy for anyone able to control it. Add a spark, and whammo giant ball of dustfire.
Control the dust mites to do your bidding. Large clouds of the things could focus to deal gradual tissue damage to enemies. You could also gather small swarms to hold items and perform simple actions ala Unseen Servant.
"Remember man, thou art dust, and to dust thou shalt return... Immediately."
Dust clinging to invisible targets makes them visible. Dust clinging to visible targets makes them look dirty and unkempt. Useful in combat or in social situations.
Dust in someone's nose, causing an itch/flinch/sneeze at an inopportune moment. Could save someone's life, or help to end it.
Phantasmal displays of shapes, light, and shadow by manipulating dust in the area. Great for performances, trickery, or laying out battle plans. Who wouldn't want to raise up a scale model of the enemy city from the dust at your feet?
Keep your home, yourself, and your companions clean.
Become an archaeologist's new best friend.
Reading this thread makes me want to play this character
Maintain tight counter-rotating nestled tornadoes generating heat and static charge for directional plasma blasts.
>If you can manipulate dust then you're pretty weak, right?
No, wrong. You're actually pretty damn strong in so many ways.
Let's assume that you're a raw telekinetic dust manipulator. You can manipulate the density of dust itself can fashion it up into any shape.
>You can create tiles of dense dust that you can float around in and at the very most you can create Dust telekinisis to lift stuff.
>Now, let's assume that the power is a bit more grounded, and is actually reasonable. You can manipulate dust. Good. But you know what's really nice about it?
>Seeing as how you can control dust you can also use it to find people or see unobserved locations. You could be functionally clairyvoyant, up till you hit your maximum range.
What else?
>You can blind people very, very easily by just smashing a ton of dust into their eyes. You can hurt them pretty damn badly too by stuffing all the dust in the immediate vicinity deep into their orifices.
>At the bare minimum where you lack the fine control to do any of the stronger abilities of dust manipulation you can always just suffocate fools.
Take two proposed capes: one cape has the power to manipulate carbon, the other cape has the power to create crystal spikes in his proximity. The first cape's power is a mechanic; there's no real description of the power's capabilities, only of what the cape can do. That means that the cape is basically open for a crapton of different stuff, even with limits like mass, time, or a range limitation (see worm). On the other hand, the second cape's power is focused on the effect - making spikes.
What is the point of all this? A power like dust manipulation may sound underwhelming, but if you look at it, it's definitely OP. The truly underwhelming powers are the ones who are focused on a single effect or have no control over the mechanics of what they're doing whereas the really broken powers are "control" x.
>TL;DR: Vague powers are easy to abuse.
Dude,
>Sandblast: Control dust. Can be powerful enough to painfully sheer skin but more importantly ruin blades, block arrows, ruin chainmail, possibly permanently blind, disable with coughing fits, or deafen. Bread and butter move right here. Usually uses all the dust in a regularly sized room.
>Tracing: You can control dust based evidence. Not only does this give you supernatural detective skills in dusty places, it let's you fabricate or delete evidence of your own.
>Dustsense: you can hear and feel all the dust around you. This gives you automatic advantages in dusty places, but gives you a sort of dark sense. You are aware of movement, sound, and shapes, but you couldn't make out faces or read a page. This sense extends perfectly for 100 feet, but you can sense the general layout of dusty rooms for 200 feet.
>Become Dust: This makes you into dust that can move at the speed of a Sandblast, so probably about 100 mph. You can only use your Dustsense and only though fractions of your dusty self no smaller than a third. You can reform using only half your dust and all the dust in the room that half is in (much like Sandblast), but you will be mentally combined with the spirit of the room in that case. So you must eventually get all your dust back together. Pass through grates, ducts, and cracks with ease. Be in two places at once. WATER WILL DESTROY YOU IN THIS FORM. You can speak while in dust form, but the timbre is strange.
>Dry: You can delete a limited amount of wetness. In a very damp room, this will create enough dust to use Sandblast. You can dry the equivalent of a full sized blanket worth of cloth.
>Dishevel: A room you are in will become quite dusty within an hour, if it is dry. You can also enchant a room to become dusty within two hours.
Like these?
And it's way too autistic. You don't need to be that specific, is about the spirit of it.
>Explosions
These guys know what dust is for.
Shape the dust into printed circuits and make computers.
Look up Dust...
Extremely comfy beds that you can clean up after.
This guy but with finer particulates.
>You can hurt them pretty damn badly too by stuffing all the dust in the immediate vicinity deep into their orifices.
Oh yes, yes you can.
Become a Japanese Goburin.