Interesting Ideas for new Hive fleets

What are some good concepts for hive fleets that are unique but not too lore breaking? I feel like all the current fleets are too similar, with only gorgon and jormungandr seeming distinct. There doesn't seem to be too much variance between Kraken, behemoth and leviathan.

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projectrho.com/public_html/rocket/mining.php#id--Harvesting_Gas_Giants
projectrho.com/public_html/rocket/mining.php#id--Element_Bottlenecks
projectrho.com/public_html/rocket/aliens.php#id--Alien_Lebensraum--Gas_Giant_Dweller
bbc.com/news/science-environment-24477667
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Hive fleet ouroboros.

Tyranids that fell into the warp and adapted to it.
They show up in real space and slaughter stuff before dissipating.

Wait... can they? Do Tyranids have souls?

they have *A* soul more likely then not.

There are nid psykers after all, that implies a soul

Good point. Scary to think about though.

Nids twisted by the warp even more so.

Had an idea for Nids that actually invest heavily in their weapons Beast rather than treat them like fodder. We're talking warriors being fielded in large numbers space marine legion style, backed up by heavier gaunts. On one hand a fleet like this would have a harder time replacing its losses, but on the other they would be better suited for taking out enemies the Nids dot consider prey, like daemons and Necrons

>There are nid psykers after all, that implies a soul
nids dont use psychic powers that same way other races do. they get their spell juice from the hive mind. not the warp.
in some editions, it was explicitly stated that they are immune to perils of the warp because of this.

their psychic powers DO NOT imply a soul

They never fully explain it but the way I always thought it works is that they do use warp energy, it just filtered through the hive mind. Kinda like how clerics and warrior priest typically draw directly from their god instead of the general magic, tyranids draw only from the hivemind.

Well Hydra is currently eating Leviathan, so that may come to something

The Hivemind is seen as a large soul stretching impossible across the Warp. Gods of the Warp and Warp things have interacted with the Hivemind. For example, in Valedor, Slaanesh pushed aside the Hivemind to devour the Eldar souls on the dying maiden world.

I thought Ouroboros was the one that got shunted back into the distant past.
Thus might be the cause of various tyranid-like organisms and genestealers being a thing prior to the fleets arriving.
Though I wonder - would it have happened just because lolChaos, or due to intentionally making use of a predestination paradox? The fleets are moving in because a fleet called to it from the galaxy, and the fleet was sent back in time to call to the others in the past.

>hive fleet scouts the border of the great rift developing specialised narval ships with the purpose of sending gravitational signals into the warp
>it's an experiment to enter in contact with a tyranid hive mind of another universe attempting the same thing and merge the shadows in the warp

>humans dont drink water the same way other species do. they get their body juice from the aqueduct. not the river.
>drinking liquids DOES NOT imply water

Despite all its wacky places, 40K seems to ignore the possibilities of gas giants. They can potentially support life of the "aerial pankton", "hydrogen baloon" and "organic jet" varieties. Considering Jupiter, it might have natural antennas and eletromagnetic emitters. Considering Saturn, it might incorporate the naturally-ocurring diamond onto its anatomy. The available volume for life is orders of magnitude greater than any Earth-like planet, the gases include many chemical compounds useful for life, the helium3 fuels a lot of bioplasma.

The year-long and continent-sized superstorms on the background, plus the equally upscaled lightning, are more Metal than most of the 80s.

Flyer-based army that looks like a F-117 and a manta ray had sex, sporting bladed wings. Self-guided, arrowhead-like ramjet missiles with diamond beaks. Units modeled on atmospheric beast cryptozoology. Swarms of blood-leeching aerial jellyfishes randomly moved by the wind. Spore mines bursting into showers of diamonoid shards. Pressure resistant diamond carapace upgrades. Mile-long airship bio-titans with translucent skin, whose skeleton is a adamantine lattice, ready to exhale their microwave breaths from ventral organs which mix fractal phased arrays with tentacles, vaguely resembling ID 1's motherships.

Bibliography:
projectrho.com/public_html/rocket/mining.php#id--Harvesting_Gas_Giants
projectrho.com/public_html/rocket/mining.php#id--Element_Bottlenecks
projectrho.com/public_html/rocket/aliens.php#id--Alien_Lebensraum--Gas_Giant_Dweller
bbc.com/news/science-environment-24477667

C'tan don't use the Warp either and they have their own brand of magic.

Why can't the tyranids be the same way?

One that specializes in naval combat more than other fleets. Have specialized Warrior strains fit for boarding along with Genestealers.

They eat ships as much as they do worlds.

Terror from the Deep Hive Fleet that specializes in water lifeforms.
This guy on here has the best blue and bone/yellow scheme for it too.

>Why can't the tyranids be the same way?
because c'tan magic isn't psychic in nature while the tyranids' is

Leviathan, the most threatening fleet yet, "from below the galactic plane to everywhere"
Got dropped in a paragraph when it went all in on Baal of all places and failed miserably.

GW really likes have big fleets that get broken over one planet, nids stay jobbing

>humans don't drink straight out of the river, they get theirs from the filtered aqueduct
>as a result they aren't at risk of getting dysentery like everyone else
>being able to drink from the aqueduct does not imply all humans have immune systems capable of handling dysentery

Hive Fleet Nidhoggr
The corpse chewer, this hive fleet is a scavenger, rarely allowing itself to get drawn into straight combat, but instead showing up just after wars to feast on the weakened sides.

Uses a lot of Rippers.

>most threatening fleet yet
>only the vanguard
>Leviathan still had to be taken out by retcons and a warp storm because no one could defeat them conventionally
>other hive fleet already showing up

Stay mad chaosfags, do you seriously think Leviathan=the entire tyranid race? You think nidfags care about leviathan specifically?

that's almost what happened to the gas giant attacked during the attack to Baal's shieldworlds

What ? Why ? How ?

Hydra is eating all the remnants of other fleets to gain all that rich genetic material. They're late to the party and trying to catch up. Anyone who takes this as a loss for tyranids is a fucking retard, the resulting hybrid will only be more powerful than the original strains. . This was the fate the whole valedor war was fought to prevent.

How would a tyranid fleet adapted to fighting Necrons be like? What tactics and weapons do the tyranids have that can actually destroy something like a monolith or even put an immortal down for more than a few seconds?

>Anyone who takes this as a loss for tyranids is a fucking retard, the resulting hybrid will only be more powerful than the original strains.
And yet, when Hydra becomes the signature fleet, the nid codex will nerf them harder than they already have been.

I love how you made this claim with absolutely no evidence, thanks for talking out of your ass.

Hive fleet Grendl
Arriving at the edge of the Dark Imperium in force, it swiftly razes a subsector ... but then does not advance further. Scouting missions into the sector indicate that the worlds have not been stripped are but are full of organic structures breeding and testing new organisms for war. Initial military expeditions are started from surrounding worlds but fail horribly, survivors report infiltration of the missions command by human-tyranid hybrids. More and more ships near the area, now dubbed "the Gulf of Monsters", begin to disappear, while the means to devour the galaxy evolve within.

rather than one gigantic hivemind, each fleet is an individual organism. so as more arrive they'll begin vying for supremacy.

dunno if that lore breaking or if we dont know enough about the hivemind to call it though.

Hive Fleet Kobold
Their mutated strain makes all of the nids in the hive fleet extremely adorable.

They only become hostile when you take candle

Hive fleet Typhon

A hive fleet that uses the strategies and tactics of the enemies it fights against them. For instance, against Tau they would use tons of shooting troops and shrikes, while against space marines you would see hem using tons of warriors. It's the hive minds way of learning more about how the enemy thinks, and what they do to counter not just the tyranids, but the other races. Has a knack for intervening into wars that are already in progress

I remember that Veeky Forums long ago made a Hive Fleet Nidhoggr, though rather than a Ripper focused scavenger, it was a lava and Nidzilla focused devourer of worlds, burrowing in to the mantle and tearing the planet apart from within, leaving not even a lifeless rock behind.

A hive fleet specializing in fighting daemons and on daemon worlds. Their ships have massive psychic shields that protect them from most of the dangers of warp rifts and also magnify the effect of the shadow in the warp. Their planetside troops make heavy use of ranged biomorphs, artillery beasts, and psychic monstrosities like hive tyrants, zoanthropes, neurothropes Maleceptors, the neurothrope version of the maleceptor as their unique biomorph. When not attacking daemon worlds, they tend to avoid obvious targets and instead attack poorly defended backwater worlds. Strangely among tyranid fleets, their invasions aren't to get her biomass but to eliminate the threat of daemons, that the hive mind recognizes as rival predators

Is there any lore reason why tyranids can't just send in swarms of all warriors or carnifexes or zoanthropes, etc? If it only takes them a few days to make a biotitan if they have the resources, why are they so limited? What's stopping the Nids from going full nidzilla?

It's not just about bringing as much power to the table as possible, but about bringing a diverse array of threats that the enemy cannot hyper-specialize to beat.

If you pretty much only made swarms of warriors, for example, your enemy can specialize purely in destroying the Warrior strain and quite possibly defeat you. However, by throwing Rippers, Gaunts, Warriors, Carnifexes, Zoanthropes, and Bio-Titans at the foe, the enemy cannot specialize his forces and must devote resources to attempt to combat each type of threat you are throwing at him simultaneously.

The latter scenario presents a much greater chance at victory.

There was a thread about that and the consensus was that the real life physics of gas giants were to hardcore for nids to survive proximity.

Could you tell me more?

Since when 40K cares about real life physics?

Tyranids-as-is already screw it when they somehow consume much more biomass than their fleets could transport.

Besides, that could be used as an argument for the adaptation of lifeforms suited for such environment.

Even so, it isn't hard to counter. Hive ships go suck atmosphere, all local xenos go along with it, it incorporates their genetics and specializes into gas giants. Or maybe all fleets had these bioforms but reserved them for suitable environments.

Hive fleet Fenrir.
The fleet is broken up into several large tendrils which work together break up and distract fleets while isolated pockets of worlds are feasted upon by other tendrils.

Hive fleet Echidna
Goes full biotitan and regenerating nidzilla with accompanying swarms of rippers rather than investing in tons of gaunts and stealers. Their primary targets are Tau and Necrons, since their biomorphs can actually overcome the immense firepower these xenos factions have.

There's almost literally no way that real life physics is too hardcore for nids

Hive Fleet Ziz - nothing sets foot on the ground until everything on the planet is dead. Extreme overabundance of gargoyles leads to groundbound defenders not being able to see shit.
Hive Fleet Yaoguai - a strange, smaller fleet that whose influence on the warp is like that of a much larger fleet. Zoanthropes and Maleceptors are far more common than they have any right to be, and are frequently backed up by highly toxic variants of common Tyranid bioforms.

>Could you tell me more?
The shieldworld system had a gas giant with floating atmospheric stations

the nids invaded it with all manner of flying beasts and spores


I'm not really sure GW understands gas giants because I seem to recall the guard also had bases on the "ground" of the giant, but I may be wrong here; the point is: tyranids unleashed a swarm of wings and spores on a gas giant.

for shit like zoans and guards I'd say the limiting factor is that the hive mind has to focus its will and psychic might to make them work, since that's how psychic nids function.
for the biotitans I say it's just more efficient to send in smaller organisms than giant organisms when it comes to genociding a planet's life, both biotitans and carnifices look more suited to break armies and fortifications, not specifically kill thousands, I also assume it's faster to spawn gaunts.

linked to the wrong post here> #

We know that Vespid's homeworld is a gas giant with giants floting rocks in the upper atmosphere.

I'm building my fleet up from a genestealer cult, taking a more literal innsmouth route. Green-blueish color scheme and in my lore the cultists turn more genestealery over time akin to the slow transformation into deep ones of the innsmouth folk.
Once I'm done with my cult I'm gonna start with my hive fleet proper, who is lying dormant at the bottom of the ocean, because it (somehow) ran out of energy and crash-landed on the planet a long time ago. When humans arrived it dispatched one genestealer who then took over a small mining/fishing town by the sea. The cultists now bring offerings to the fleet under sea, until it's fully recharged and ready to strike.

Hive fleet basilisk

The entire hive fleet goes for hypertoxic mode. Tons of venomthropes and toxicrenes backed mainly by ravagers, trygons and warriors

Just make the fleet one of the early scout fleets from eons ago.
It just hybernated. That way you even have a "strange eons" theme.
Such fleets are implied to be the source of most regular monsters in the galaxy.

That's my fetish

Hive Fleet Ziz sounds pretty fun.

I mean, you've got Flyrants to lead it, backed up with Harpies and Crones, leading Shrikes, who then command Gargoyles and Sky-Slashers.

Would be nasty.

They would absolutely buttfuck daemons and Khorne marines, who are pretty limited in the anti-aircraft department and rely on getting up close with the enemy. Tau would probably have a hard time with them too since they get around their mobility pretty easily

Hive fleet Biggie Smalls.

Only big stuff and small stuff.
No medium stuff. Not one.

Sounds like the perfect army to include a couple of Tyranid Harridans from FW, big monster with lots of little dudes inside of it

Hive fleet kinder surprise.

I think it'd be cooler/scarier if the Hive Mind is capable of doing that shit on purpose.

Might use that idea for my Deathwatch game; might give me an excuse to use the otherwise derpy Ordo Chronos.

This just gives me hope of seeing tentacle monsters and /d/ as fuck shit.

>Slaaneshi tyranids

by the emperor

Just imagine your average genestealer cult, only with more kinky shit thrown in.

Hive Fleet Cherudiim:

All the Tyranids have wings. Bug wings, bat wings, bird wings, all the different living creatures have wings and a lighter bone structure.

Do they also have an extreme amount of diversity in cranial structure and warp blasts that take the form of blades of flame?

Hive fleet melta

Every organism has bioplasma, from gaunts all the way up to biotitans