Why isn't Red allowed to destroy lands anymore?

Why isn't Red allowed to destroy lands anymore?

No fun allowed

Badwrongfun.

They are going to try out lands don't untap on next upkeep now.

Efficient land destruction is reserved for formats where there are lands that are game wining or format warping.

Destroying lands slows the game down, rather than advancing it towards an ending. In a game where everything is based on a gradual accumulation of resources, removing those resources is a mechanic that should not be in the game.

Or you can go with the Veeky Forums explanation of "lol cucks of the coast is shit that's why"

Ban Fetches.

The real question is why Magic isn't allowed to be affordable to children anymore.

The only people playing this game are people with established income or people who make the shit decision to play this game with addiction problems while struggling to pay rent.

Never before has the game been in such a shit condition. The game, Wizards crap decisions regarding organized play, the costs to play, the event reporter being exceptionally broken as well as MTGO, everything.

Everything is at its worst state in the history of the game.

Yeah, in fact the graveyard shouldn't even be a zone. Cards never get destroyed once in play and instants and sorceries just go straight back to your hand. Wouldn't want you to have to spend those precious resources now would we?

Fucking pillock.

Because land destruction falls into 'Watching my opponent not play magic'. It just makes a boring and miserable game.

Except that in older editions if you destroyed all of your opponents lands YOU FUCKING WIN THE GAME, WHO'S TOM FONTAINE ANYWAY?

I want a citation. Not necessarily because I disbelieve, but because it would be really interesting if it's true.

Not even close to true.

Maybe for you. I'm having tons of fun stopping your little Timmy decks.

Red is allowed to destroy lands, but efficient land destruction tend to "lead to uninteractive games" (read: discourage big creature decks).

Interaction is unfun.

It is if you arent playing a format made for new/young players

I'd love to just hate on nonbasics like in the old days. Price of Progress would revolutionize Modern and Standard.

While I hate new world order I can understand not liking land destruction you can't really play around it, you're either a deck that can kill before all your lands are blown up or you aren't

First of all, Black has always been better than red at killing Lands, second, we got Crumble to Dust printed not so long ago which is a great sideboard land hate card.

Also, if you want to destroy lands, play older formats.

Armageddon in Alpha says fuck your bullshit lie.

>Black has always been better than red at killing Lands
what
they might have the best targeted land destruction spell (Sinkhole), but that's it. Red has always been the land destruction color.

>First of all, Black has always been better than red at killing Lands,
>search destroy land
>34 results for black
>99 results for red
uhhh...

Destroying creatures slows the game down, rather than advancing it towards an ending. In a game where everything is based on a gradual accumulation of resources, removing those resources is a mechanic that should not be in the game.

Roiling Spoil is p good too.

But sinkhole alone makes it the best LandKill color. Also, Desolation, Pox, Smallpox, Deathcloud, Braid, Rain of Tears...

Of course, Red is historically the LD color but the fact is that Black is better at it. Or artefacts, if you take Stax into account.

The difference between lands and creatures is that you need lands to play the game where as you have can still interact with your opponent if they kill your creatures

Anything that pushes the match away from tit-for-tat and towards solitaire shouldn't exist.

What if you attached land destruction to creatures making it easier to interact with

Green or RG land destruction mechanic that makes a land creature token. Uproot?

0 drop rocks and manaless dredge is a thing. i actually have a modern deck that only really needs one or two lands to work. ive taken a opening hand with no lands and was coming out on top until i got surgical extracted twice.

>Wizards weakens noncreature spells and buffs creatures
>standard and modern are the slowest matches they've ever been
sure thing buddy

Maybe a banisher priest for lands?

Wizards also doesn't like agro and burn

I'm more surprised this doesn't get more threads rather than the why did wizards stop doing X in mtg. I personally think the increase in speculation for card prices has had an impact

That's not every deck or even the majority of decks though, some decks don't get to play magic against land destruction

i have a edh wort land ramp/hate featuring tokens. its mean 1v1.

and some decks dont get to play magic against super fast aggro. this is why sideboarding is a thing.

They are, it just costs between 4 and 6 mana. You find a lot of uncommon rarity 4 mana sorcery speed red land destruction. Occasionally they do something else, like deal 2 damage or have an alternate mode of destroying an artifact instead.

The last efficient land destruction I think was in Theros, there was one that bolted them and destroyed a land at once, for only 3 mana, which is pretty crazy, but I think it ONLY targeted mountains. So pretty niche but with all the people running r/x dual lands in modern (jeskai, jund, etc) maybe someone can make use of it.

I play dnt in modern and maverick in legacy so I'm all about land disruption, but actual spells that you cast that destroy lands are less common. That said, check out ponza. Their shtick is destroying lands with spells.

Make sure your friendos are ok with that style first though!

So what ? Cruel control has the right to be a thing. WR Prison, Lantern Control, Death and Taxes, Ponza, WB Smallpox, 8 Racks : they all relly on making the opponent not able to cast shit. But then, how is it different to play against draw-go ? hearing you, the game should just be creatures and sorcery speed removal.

The reason why nobody wants to talk about it is because they got theirs. They got the cards and they don't care about others who can't get them or the sustainability of the game. When the game ultimately dies or organized play dies because stores shut down en masse due to the online market, those people will blame factors not having to do with their apathy.

I play Modern and in the threads and in real life I just sit there thinking that the only way we could have a conversation is if we flagrantly ignore the fact that the format is not sustainable and the release of Masters product does dick-all for the format.

The people who buy porn magazines don't give a fuck if porn mags are going to be entirely gone in a decade; they're just going to keep masturbating while the going is good.

>I play dnt in modern and maverick in legacy so I'm all about land disruption
>Maverick

Try Stax. That's what I call Land Disruption

They've painted themselves in a corner.
The lore is a mess because they try to take in a bad direction and instantly have to backpedal because the community rises an uproar.
The mechanics are a mess because they try to take in a bad direction and instantly have to backpedal because the community rises an uproar.
They can't make half of the formats more accessible because the way the game and its community are today, their hands are tied. The formats that are accessible either have a small playerbase or aren't that interesting.

I know everyone I talk to likes commander, legacy, modern or standard best and they realise they can't or don't want to pay for those formats in order to play the deck they want.

I never said that wizards were good at handling magic just that I can understand why they don't want land destruction

Increasing Life slows the game down, rather than advancing it towards an ending. In a game where everything is based on a gradual reduction of player life, increasing that resource is a mechanic that should not be in the game.

Or you can go with the Veeky Forums explanation of "lol cucks of the coast is shit that's why"

I tought most people liked the recent mtg stories?

Even the primary demographic has gotten tired of the gatewatch being in everything.

If by "most people" you mean "the people with no taste" then sure, I'm willing to embrace the fact that the majority are shit and don't know what they're talking about.

Red isnt allowed to have nice things

If you include single cards, colorless is the best land destruction in the game via Strip Mine.

The big focus on the gatewatch got a lot of flak (For the record, I do think they're really boring characters to be protagonists).

Then what did they do in HoD? Just made them get wrecked because most of the community was mad at them getting too much focus.

I'm not saying I didn't find that funny and enjoyed it, but WotC doesn't have the balls to go through with anything now, so we'll keep heading nowhere forever.

The people who like Magic stories are people who read Harry Potter and Lord of the Rings and nothing else and consider themselves "readers".

Interacting with your opponent and destroying there things hurts their feelings

Thankfully nu-MTG creates a safe space where it's just better to play your curve of mythic creatures/planeswalkers and your opponent does the same and whoever plays more wins.

Yay!

I don't know why WotC/Hasbro makes so many absurd absolute statements when they don't even need to

>NO MORE CORESETS EVER
>oops sorry guys

Could just say things like "we are moving away from Core Sets at the moment but we could end up bringing them back if we notice it affects the game negatively". Instead they just have a fucking king's announcement day where they list off all the proclamations of how MTG is changing forever. Then in a week they say "oops we changed our minds ha sorry guys"

They've been backpedaling all this year on all the stupid shit they said last year

>Then what did they do in HoD? Just made them get wrecked because most of the community was mad at them getting too much focus.
Pretty sure the general arc of "gatewatch mostly succeed until bolas" was planned from the beginning because that makes sense from a narrative perspective (though it really fuckin sucks eldrazi were the thing they take down first, god damn eldritch entities as fodder to set up the story). The part they probably did in response to too much gatewatch was having them totally broken up afterwards.

>mfw Ulamog and Kozilek just get burned to death

Did WotC get in a bet where they had to kill them in the most anti-climatic way possible? I'm surprised Ulamog didn't slip on a banana peel and break his neck.

I'd agree with you, but the Bolas victory over them wasn't a small one. They printed cards detailing how badly he wrecked each individual member and how big their power level difference was.
Compare those cards to something like Urza's guilt and you see the focus of the set was WotC trying to apologise as hard as they could for the gatewatch.

Makes the game into a terrible boring slog that only faggot retards like enjoy. They're the same people who miss building decks of 20 islands, 20 counterspells, 16 draw spells and 4 morphling, and the kind of people who give you the broken controller in mario kart/any fighting game.

Sorry, you'll just have to actually interact with your opponent and figure out their deck instead of preventing them from playing the game.

But why can't I interact with his land cards?

Removing Core sets was probably the biggest fucking mistake ever made in the history of the game and you just *know* it's because some one only looked at the sales numbers, saw core-sets sold less than block-sets and thought they could make more money by only making block sets.

Core sets are critical to magic for three reasons: accessibility for new players, core-design assumptions for a "season" of design, and for reprinting staples in modern and standard, lowering the barrier of entry into those formats.

everyone knows there is only ONE true way to destroy emberkool for good. too bad she is locked on the wrong plane.

>interacting is good except when it involves land destruction, counterspells or anything I don't approve of

Epic

I dont exactly understand your point. They made cards of Bolas shitting on the gatewatch members because wizards knows people fucking love Bolas being an asshole. Its why gets whole sets about just him. Gatewatch being built up just to fall to Bolas was projected pretty clearly as soon as we knew of his involvement from Ajani.
To be quite honest, the way they kill them kinda works for me just because really it was a huge thing that would have never worked any other way. It just annoys me apparently Bolas is harder to deal with than 2-3 Cthulhus.

>WHO WOULD WIN?
>3 eldrazi titans OR
>nicol bolas

>Sorry, you'll just have to actually interact with your opponent and figure out their deck instead of preventing them from playing the game.
Being able to destroy lands is exactly what interaction is you fucking dimwit.
>Lets remove a way of interaction, that'll make the game more interactive
Currently, Wizards is removing or nerfing almost every single avenue of interaction possible. Removal's the worst it's been in a decade. Same with counterspells. Maybe if people actually thought before playing their eight drop into two open mana, they'd be less salty.

The issue isn't just with land destruction either. Wizards has been nerfing red steadily for the last couple of years. This is just another way they've been doing it.

I mean, you're wrong, but ok.

The magic stories have been pretty shit. I only read them to get an idea of what's going on. It's pretty exciting right now though because Bolas is back and about to destroy the Jacetace League.

The volume of 1 trillion lions is roughly 2.4*10^9 km^3 (it's actually considerably less than that).
The volume of the sun is 1.41*10^18 km^3.
That isn't even close to a fair fight, why would anyone make that image?

How many lions would it take to kill the sun, user?

But 1 trillion lions can split up and occupy 1 trillion different spaces. Sun only occupy one place. Clear strategic victory to lion.

I wish theyd bring back the phyrexians

They will. Theyre Mark's favorite villains. They arent going anywhere.

If we give the lions some advantages, say they start on the surface of the sun and their deaths only occur once per second:

7.2x10^12 lions can occupy the surface of the sun.
Killing and running at the max speed of ~90km/h they can reach the center of the sun in 7730 hours, all of them dying once per second and getting replaced by another wave of lions.
Upon reaching the center of the sun, about 2x10^22 lions have fought bravely for victory.

Of course, the available space for lions would shrink as their rampage continued, but they'd also be dying much more quickly in an actual scenario.

Do you think itll be another plane revisit or one where they invade? Arent they making a set called Dominaria next year too? Could this be the return of Phyrexians?

Except they're all crushed under their own gravity almost immedietly.

That's why they were given some advantages and are allowed to attack in waves.

I don't understand how that solves the problem.

Right, so you sideboard your lands out against a deck that focuses on destroying them?

They die once per second and their numbers are replenished immediately. Sorry you don't understand how to read.

Is this a constant line of lions that stretches out or are they surrounding the sun and attacking from all directions at once?

But what about the cool phyrexians?

Mentioning how many can fit on the surface implied all directions

Then how are they not crushed under their own gravity?

didnt there used to be a meme "no land destruction" as an unofficial rule when playing online?

if thats true, then it means that people finally got their wish

First wave begins attack
Attack for 1 second
All of them die for various reasons, including crushed under gravity
Another wave immediately takes their place
Continue

Yes new phyrexians are specifically what will be back

But Yawgmoth isn't back

Easy, they Voltron up

So they just appear magically? Where do they go before they start their attack?

We gotta see new phyrexia again just so we can see how they grt to other planes, whether its the planar bridge or they get venser's plans for the ambulator somehow. But theyll probably make that a 2 set arc and have the second on a different plane, almost certainly a return since I think the fun in phyrexians is seeing them change things we know.

They're released from the Plane of Infinite Lions

Elesh norn is the new mother of machines then. All will be one with the mother of machines.

Stop being stupid. user was nice enough to math how many lions would be needed to kill the sun, we should respect that.

Oh, great math user, how many spiders can you fit in the circulatory system of the human body?

About 98,000,000 of pic related, going by average blood volume of 5L. Since blood vessels can stretch, the real number would be a bit more than that.

The lions win if they attack at night.

no lol, i just hold on to one mountain in hand and hope i get a simian spirit guide or infernal plunge.

And Counterspells are what again?

>can be played around by baiting counters with other spells because they can't counter all of your shit
>if your spell gets countered, you at least got an answer out of their hand. You can still build your landbase each turn without worry of them getting countered as they aren't spells

Land destruction doesn't just attack their field advantage, but also their ability to actually play spells.

Woah, trolls are just straight up lying now?

Best answer.

Fug, that sounds really fun in modern.
How would it affect the format in practice though? Would it be good or would everything fall to shit?

if only he was a 2 drop, claim//fame would be great with him