/5eg/ - Fifth Edition General

>Unearthed Arcana: Greyhawk Initiative:
media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
dnd.rem.uz/5e D&D Books/

>Resources Pastebin:
pastebin.com/X1TFNxck

>Previously, on /5eg/:
What's your favorite magic weapon/item that your character has owned? How did you acquire it?

Other urls found in this thread:

giantitp.com/forums/showthread.php?477658-Illusionist-Tricks
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Wu Jen are Chinese and quasi-Taoists. The Taoist elemental scheme features sacks Wind/Air in exchange for Wood and Metal. Animate Weapon and Warp Armor are there to demonstrate your mastery over metal.

>but why do they have a wind discipline if it's not one of their elements
Because D&D is dumb and you can't NOT have lightning on your wizards.

Hey /5eg/, how do you handle / curb skill roll spam (i.e.: Everyone just suddenly throws a dice at every single possible skill check - most notably in the case of things like knowledge skills)?

pick someone/highest skill party member always rolls for all of team.

Wind and Lightning/Thunder are part of Wood, as far as the Tao Wu Xing goes.

Treat is as a help action (as the characters trying to pool out their knowledge) and only the guy with highest mod get to roll with advantage.

Blackrazor.

>we should go find Wave and Whelm
>don't you hate them?
>they're tedious and boring
>so you don't want to find them?
>no, I do

Such a tsundere.

A 6th Level Necromancy Wizard can cast Animate Dead 3 times, so he/she can animate 6 undead or maintain control of 12 undead.

A Wu Jen Necromancer can cast animate dead 6 times. That means he/she can animate 6 undead as well, but he can maintain control of 24 undead.

If you want to build up your skeleton/zombie snowball, Mystics are much more efficient with it at mid-levels.

That seems odd, but I don't really know that much about it to begin with.

Yeah, but if you're a Wu Jen necromancer, all of your undead have to hop as their primary means of movement.

For lores I would just listen for the highest number and just do the whole "Those of you that got an X or higher" bit. For the ones where it's possible I'd just say use the help action of the person most qualified

A few of my players have a few of my homebrewed items and they really like them.

Personally, my favorite item that I have owned was a Rapier of Wounding attained by purchasing it for a one off... Sneak attack damage that can't be healed feels pretty good.

This is true, but If you take mantle of command/strategic mind, it only takes a bonus action for them to all hop at incredible hihg speed.
>24 zombies hopping at you at 40ft/rd with a d4 bonus to attack rolls

If a hag made a deal with a PC for some of his innocence, how could that work mechanically? Or what consequences could this have later on? Some kind of flaw?

For those of you that use grids and minis: Is there a miniature that you use for a cleric's spiritual weapon?

>If a hag made a deal with a PC for some of his innocence
Hags rarely deal in something so vaguely metaphorical, unless by innocence you mean he had to fade to black with her for a night.

If it's purely metaphorical, the hag might at certain times try to compel the PC to do something clearly outside of his moral code with a wisdom save or something, or incentivize it by offering a significant bonus to rolls to attempt whatever the hag suggests.

I would slowly change the PCs alignment and force him (with a wisdom save) to do evil shit/not to do good deeds.

Yeah, I'd work on making it take the form of something more tangible like losing all memories of childhood or fucking the hag or something.

>Hags rarely deal in something so vaguely metaphorical
So what they could trade instead? The PC here is a very young elf druid, and the hags will give him info on the location of a legendary druid staff.

You could actually have the elf bone the hag.
But it's hard for us to tell you since we don't know the hag's goals, interests and grudges.
A promise to do something at a certain time relevant to the Hag's interests (usually backed by a geas) or their services in a personal quest of hers are generally the most common favors requested.

We use a candelabra for lack of anything else appropriate.

I mean they obviously aren't all night hags, but trading your soul or a future favor that you can't refuse is always a classic. Generally if it isn't an extremely sketchy deal it isn't much of a hag

make him plantgrow some invasive as fuck plant species for her spell materials or something

One of the most interesting ones I've come across is one in a current campaign I'm part of: it's essentially an identity disc from TRON, but only in terms of its throwability. It functions like a boomerang in combat (1d8 bludgeoning w/ max range of 100(I think)ft. and automatically returns to the user) and can be used to lift a maximum of (50*lvl) lbs. That last part is the interesting one; the user can move however they like in all three dimensions, so that opens up a lot of possibilities for using it as, essentially, a hoverboard (once I can figure out some rigging for it).

obviously if he bones the hag something bad will come of this.

A child that resembles the PC the hag can hold hostage magically grown in short order; a homunculus who follows the Hag's orders (unbeknownst or otherwise to the PCs); a clone that the Hag uses to frame the PCs, the possibilities are pretty open if you press the Elf into the bone zone.

I remember reading a few threads ago that someone suggested the service for a hag be something seemingly incredibly innocuous, like opening a window in a certain house at X time. This then results in a child being kidnapped. You could go with a concept like that, the simpler and more innocent it sounds the better because your players will go bugnuts insane trying to figure out what the downside even IS let alone if it's worth it.

>A promise to do something at a certain time relevant to the Hag's interests (usually backed by a geas)
I think I might do this.
They green hags, and yeah I'm having trouble figuring out a sufficiently sketchy deal.
Oh damn these are some great ideas. I mean I doubt I'll be able to convince to go through with this, but this really has a lot of potential. Maybe they could instead ask him to bone this other beautiful female (human? fey? whatever) who's actually one of the hags in disguise. Or to do it with a prisoner of the coven, who's obviously unwilling.

>Everyone randomly picks a class
>Roll a wizard illusionist

Oh no, I have the on-the-spot imagination of a piece of toast

Giant dicks catch everything off guard and solve most problems.

Rolling a Tempest Domain Cleric in an upcoming game. Is this breed of cleric only a support, or can I be an offhand blaster/tank by rocking a shield and prepping some damage spells?

>is X cleric only a suport?
The answer is always no.

it gets a class feature that lets it maximize lightning damage rolls.What do you think?

>Tempest Cleric
>can deal reaction damage to enemies who attack you
>Channel Divinity is max damage on a spell
>is it only support?
Gee user.

You're basically just a mortal version of Thor you fuckin dingus, of course it's not only support. Hell, not even a life cleric is pure support.

It's fine
giantitp.com/forums/showthread.php?477658-Illusionist-Tricks

Passive *everything.* Never roll anything unless it's a dramatic enough moment to justify pausing the game.

Did you even read the class?

over half of the 5eg discorders have tasted semen
what about your player characters
are fighters more likely to self indulge than wizards

What are the most amount of summons or followers you can have at once?

What's the most Halloweeny pc I can make? I've been thinking about it for a while and hobgoblin necromancer and fiendish/undying warlock all seem like strong contenders.

There is no written upper limit for followers, but there is a practical point at which your DM will get pissed at you for either making him roleplay your squad of followers or for you micromanaging them every round of combat.

What about a doppelganger wizard illusionist? Have them be in a bogey man form most of the time and have illusory versions of them self just walk near them at all time.

Necromancy Wizard, Death Cleric, or Wu-Jen Mystic for making a Necromancer?

Lore Bard with Aura of Vitality and Animate Dead

Any advice on a spell list for dragons? I'm trying to figure out the ancient blue dragon that's guarding a long dead wizard's tower- mostly from other dragons. I want him to act more as a deterrent than a primary enemy, he's been around so long he really doesn't give a shit so long as another dragons doesnt come into his territory (very important because the party befriended an adult bronze). Spells must be 8th level or lower, and he can only get 5 of them

>aura of vitality
>animate dead
Positive energy hurts undead you dumb fuck.

The best way to do this would for it to have no obvious effect.

However, they find later that they know a bit too much about certain things they really wouldn't want to. Demonic stuff. Likely have them more likely to get in trouble with unholy things.

People may put more responsibility on them than they can handle, especially if they're not quite an adult.

Most importantly, some NPC at some point such as a priest will, upon examining the character, give them a very sour look, mentioning how an important part of their humanity is missing and saying they'd rather not deal with them.


Go for very subtle, omnious things. Nothing stupid like 'I'm gonna make you chaotic evil!'

In the off chance that this isn't bait, let me explain. There is no positive energy in 5e. There's radiant and necrotic damage, but that's irrelevant. Most healing spells specifically say that they can't be used to heal undead creatures, but not Aura of Vitality. That's why it's a good grab for a necromancer bard.

>obligatory readniggaread.jpeg

>Most healing spells specifically say that they can't be used to heal undead creatures
Well no shit. Positive energy damages undead. If you use a cure spell on undead, it damages them. Please tell me they didn't remove that too? Fucking cucks, I hate the D&D 5e devs.

Why the fuck are you in /5eg/?

Yo what are the best tool proficiencies for fabricate? Rules are very light on it so I'm basing this on my own logic
>Alchemist supplies
alchemist fire/acid maybe? limited
>brewers supplies
turn that field of wheat/grapes into alcohol, just be sure to have bottles
>calligrapher's supplies
copy a book if you have enough ink?
>carpenter's tools
easy furniture
>cartographer's tools
possibly the least useful
>cobbler's tools
easy shoes? also really specific
>cook's utensils
that cow is now delicious steaks
>glassblower's tools
turn sand into whatever glass you need
>Jeweler's tools
arguably the best for profit but day-to-day adventure stuff it's limited in scope
>leatherworker's tools
armor, pouches, etc. limited
>Mason's tools
make a very small shack if you have rocks but couldn't you do this normally? You can make a bridge.
>painter's supplies
mass-produce portraits of a rich noble
>potter's tools
you need clay so this is prohibitive
>smith's
if you have downtime and/or iron this is probably very good
>Tinker's tools
vaguer than the alchemist supplies. what does it do? Iunno
>Weaver's tools
always have a new outfit if you can get the silk, versatile but with limited function
>woodcarver's tools
you can get that statue of yourself carved in an instant
thought?

looks good; toss some herbalist's tools in there and I think you've got things covered.

Necromancy wizard as you get arcane recovery for more spell slots (The more the better) and you can gather skeletons faster (though your skeleton limit is the same) and they get buffs.

Reason for many incarnations (clones of sorts, different ages) of an evil wizard in red robes to be causing all sorts of trouble in the land?

He's a wizard with a lot of magical power and no oversight. That's all the reason he needs.

No sense of right or wrong.

Wizard is looking for PlotDeviceMagicItem! so that he can make more clones using it's power and NOTHING is going to stop him!

Tinker's options are basically under Rock Gnome entry, and then expanded in UA Feats for Races.

>Tinker's options

Toolkits have tools. They do not have options.

Girl turned him down 2k years ago and fucked Chad.

Rolling a 3rd lvl Monk for an upcoming game. DM says we can start with an Uncommon Magical item each.

Any recommendations?

Cloak of Protection would be my go-to in a combat oriented game, but here's some fun options:

Helm of Telepathy
Immovable Rod
Deck of Illusions
Cloak of Elvenkind
Lantern of Revealing
Pipes of Haunting
Ring of Water Walking
Luckstone
Wind Fan
Winged Boots

Thanks. Having a bit of an issue in my game where its devolved heavily into rollplaying versus anything else, and the more skill/lore/whatever focused characters are feeling a bit redundant due to the sheer amount of dice that get tossed at anything they 'should know'. Its ended up being that the well learned casters don't know shit, while the murderhobo 8 INT monk who literally just walked out of the woods (I don't think he has a backstory outside of 'Outlander') has had a ton of obscure ancient lore knowledge, apparently.

Been trying to work with the DM and want to present some more options to him / the group. So far he's been resistant to curb it because 'that would limit the amount of information the DM can give about the world' if checks weren't more or less guaranteed to be succeeded by every damned player rolling, and he's so far been fixed on having flat static DC's. For some reason blanked on the Help option. Obviously I'm fucking daft.

Gauntlets of Ogre Power.

What's the difference between Druids and Nature Clerics? Wouldn't it have made more sense for there to be no Nature Clerics and instead only Druids?

Also can someone give me a fun idea for a Nature Cleric because I love them mechanically.

I would be tempted to make it so they have to deal with disturbed dreams, nightmares, 'seen too much' kind of stuff. This sounds like it should be treated more as a roleplay thing ("your character now has PTSD, basically"), but either fuck with their resting to some extent (ex: they cannot take other actions while doing a short/long rest), or some sort of general weariness.

Or as said and find that they lose their memories of good and happy (and simple) times. Hell, depending on what the deal is, maybe that's part of what fuels it - like if any sort of active boon from her, relying on it or making use of it means he further loses the recollection of who he was.

Bugbear are VERY Halloween themed. The idea of this giant monster that can appear out of nowhere and sneak around is generally a classic spook.

I'd probably make a Bugbear Assassin. Maybe even multiclass Shadow Monk 6 levels for the Teleporting.

If punch Monk, from Hoard of the Dragon Queen

I n s i g n i a o f C l a w s

Wondrous item, uncommon

The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

Let highest skill / most likely to succeed (closest to hidden door gets perception check, but so does 20 wis observant perception expertise memerogue does too or he'll explode) anyone else can take the help action to give adv

Bugbearmont

Stupid question inbound: How would one go about creating a monster/foe that could mirror its counterpart ala Shadow Link in Oot? Would it copy its counterpart's statistics and then have one Reaction based action that, "Mimics," exactly what they do as long as they can see them through a mirrored/reflective surface?

I feel like I should scrap the idea, but I feel the party would really enjoy an encounter similar to that.

Take glassblowers and brewers tools
Fabricate a bunch of sand and some wheat/grapes/etc into bottled wine.

Are there more mechanics or materials favoring extensive wand use or thrown weapons?

Secondly, is the Spear master feat any good?

Chaika, the coffin princess reason? So, to gather some old wizards remains.

bugbear multiclass rogue/shadow monk.

Maybe druids are more shamanistic? Them drawing upon a nebulous "spirit world" for power over nature seems like a reasonable difference from standard D&D theism.

Nature Cleric is the greenpeace protestor that wants you to sign his petition, Druid is the PETA terrorist that blows up a farm.

I think there's a magic mirror that does that. Could look it up.

Nature Clerics come from civilized peoples.
Druids come from barbaric peoples.

Mirror of Opposition. There's also the Aleax

So far the highest ac I can make without magical items is 29.
>Plate - 18
>Shield - 2
>Defense - 1
>Warforged - 1
>Haste/Shield of Faith - 2
>Shield Spell - 5
Anyone able to do better?

Thank you, anons. I will do research on all of that tomorrow. You have a good night.

The GM calls for rolls, not the players. It is perfectly acceptable to point at the player whose PC has the highest mod (or the only one with proficiency, or whatever) and say "you're the expert, if you don't know it, nobody else does either. If anyone else wants to help, you'll give him advantage".

Use barbarian's unarmoured defence instead for 20, get the mariner fighting style from UA instead of defense.

Haste and shield of faith can stack if you have a teammate to help for +4.

Can't remember but forge cleric might be able to give +1 armour at level 1 to the shield. Otherwise, they give another +1 AC at level 6.

Someone can cast warding bond on you for +1 AC.

Defensive duellist can give up to +6 AC.

Anons I played SJW D&D last week.
I have a coworker who looks a lot like the blue haired one on the right. Turned out we both played Dungeons and Dragons so I went to one of their meetups and walked into pretty much this picture exactly, except half of them were skinny numales. The heaviest guy seemed to weigh less than the lightest girl.

They asked if I had any triggers or hard boundaries when it comes to roleplay. I wasn't there to be an asshole so I just said no. They went on to give me a few forbidden topics; no rape/sexual assault, no sexism or racism (even against fictional races), no fat/slut shaming. One of the girls had an "abandonment trigger" so we weren't allowed to leave her character alone.

We gave character descriptions and every one who was straight IRL, their character was gay or bi. Some of them showed artwork of their gay looking characters wearing rainbow clothes, and one of them had their artwork commissioned by what appeared to be a furry porn artist. I gave my character description and they asked what his pronouns were.

So we get to the actual story and it's something about a local lord who has been cruel to his subjects, taking all their money and giving nothing in return. DM walks us from house to house listening to sob stories about single mothers and gay dwarf-elf couples who can't afford to feed their children or see doctors. The players seemed genuinely upset and one of the girls got watery eyes listening to a story.

We went to the lord and argued the merits of socialism and single payer healthcare. For the lord, the DM gave us a straw man caricature of a greedy dictator, so the group just killed him and installed a transexual halfling in a wheelchair as the new leader of the town (she was a seamstress before). I asked one of the players afterward and he confirmed literally every session is either freeing slaves or killing greedy politicians. All in all it was pretty boring; it seemed more like a group therapy session than an RPG.

>the bandit is about to attack you and you don't have a weapon, what you do?
>I roll investigation to see if I find a weapon in the room
>you can't, only I can say when you roll for stuff, the bandit roll for an attack

Jesus Christ, how horrifying

>Unarmored Defense with Wis/Con and Dex 20: 20
>Mariner Fighting Style: +1
>Bladesong with Int 20: +5
>Shield spell: +5
>Haste/Shield of Faith: either +2 or +4, depending if you count getting help from teammates, as they compete for concentration
>Warding Bond from a teammate: +1
>Defensive Duelist feat for up to +6. Competes with Shield for reaction, and it's only against single attack

>Warforged doesn't qualify for Bladesinger, but if you allow it, it's +1. Same with beasthide Shifter

>33 solo
>36 with help from teammates
>37 against single attack
>38 against single attack if warforged or shifters qualify for Bladesinger. Doesn't work by RAW

To pull that off, you'd have to be Monk (or Barb) 1/(bladesinger) Wizard 5/Fighter 1 with 20 Int, Dex and Wis, Defensive Duelist feat and a cleric/paladin companion who buffs you with Warding Bond and Shield of Faith

>What's your favorite magic weapon/item that your character has owned? How did you acquire it?

Don't think I've had a character acquire a magical item/weapon yet. Hope the current campaign I'm in sees that change. I want to see my barbarian get something interesting.

i mean this has to be fake, but in the off chance that it isn't, i feel sorry for you.

Sure, if you're a dick GM. More likely:

>the bandit is about to attack you and you don't have a weapon, what you do?
>I look for a weapon
>OK, you see [a weapon]/you don't see anything usable as a weapon/OK, roll Perception if you see anything.

Note that the monk is used because while barbarian unarmored defense allows shield, you can't use Bladesong with a shield, and Bladesong is a better choice.

Well, i guess everyone has different playstyle.

And i think Veeky Forums could learn from them about the communication. If player is straight up able to tell what bothers her about the game (being abandoned, for example), maybe half table-top related questions on this board wouldn't be answered by "Talk with your DM/players".

And I thought Adventurer's League was bad.

If they're organizing their own meet-ups and establishing their playstyle upfront I don't see the problem. I wouldn't play it but if they have fun I won't judge.

So I'm playing in my first campaign ever. We've had a couple of sessions and I've come to realise the character I made is sorta shitty. It's a lizardman barbarian (the campaign is scaled types only, so the options are lizardman, kobold, yuan-ti pureblood, dragon born or tiefling with scales). While everyone else has pretty synergistic race and class choices and are pretty kickass in combat my dude is pretty useless.

Now that i understand the mechanics a bit better I wouldn't have tried to take advantage of their bite attack being unarmed somehow, or wouldn't have chosen a class that overlapped with their unarmoured defense. Or I woulda chosen dragon born or tiefling. Their feeding frenzy is rubbish compared to other once per short rest moves and the rest of their abilities aren't much to write home about.

But I'm stuck with him, so I really need some help to build him a bit better as I level. We're about to reach 4th level, my stats are
Lizard Folk Tribal Path Barb
Str16
Dex13
Con16
Int9
Wis14
Cha12

he's currently using a great axe.

So my options are ability score increase or feat. I think great weapon master, fell handed or maybe just lucky or sentinel would be best. Any help? Also just help playing in general. I always feel really useless in game.

>I gave my character description and they asked what his pronouns were.
lel. But the real question is how shitty was your description that you didn't use any pronouns?

what an unnerving nightmare of a game.

Why did you join in the first place? Benefit of the doubt? No red flags?

Your character doesn't seem that bad by the numbers alone, but as you, supposedly, rolled for stats, if some other players have +5 in their primary attributes, they will still shadow you, right?

What subclass have you picked?

Barbarian in general is surprisingly defensive option, so that might contribute to your frustrations.

As for solution: Is there something you like about the character? In none or little, maybe ask your DM to let you came with another one. That seems easiest.

Sorry for long, but not really helpful post, i am in similar situation with my cleric, so i just wanted to show some empathy.

Probably spoke about his character in first person