/WFG/ Warhammer Fantasy General

Ratty bastards edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: pastebin.com/8rnyAa1S
WFRP: pastebin.com/0e6RuQux
Novels: mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
pastebin.com/CvGaNyrk
the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: store.steampowered.com/app/344240/
Return of Reckoning: returnofreckoning.com/
Snotling Fling: itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Previous thread:

Other urls found in this thread:

youtube.com/watch?v=klPZIGQcrHA
en.wikipedia.org/wiki/Fire_lance
en.m.wikipedia.org/wiki/Louis_XIV_of_France
boardgamegeek.com/wiki/page/MOW_Fleets_Bretonnian
1d4chan.org/wiki/Man_O'_War
youtube.com/watch?v=OKGPLaoikfk
twitter.com/AnonBabble

Well lads, we've passed the 3 year anniversary.

Would anyone like to say a few words?

youtube.com/watch?v=klPZIGQcrHA

Fuck age of sigmar.

WFB, gone from the shelves but never gone in our hearts. May you one day return to us.

/x/ keeps telling me skaven are real

I'll wait until I find empirical evidence

Thanks so much, senpai.

Alright - question time:

What is your favourite piece of Canonictly Questionable Lore?

For me it's a tie between:
>Friendly, non-chaos influenced mutants ala Vargr Breughel.
>Drachenfels being older than the arrival of the Old Ones and the Chaos Gods being afraid to tangle with him.
>Humans having their own runesmiths and runic magic.
>Dwarf/Halfling Wizards

Dwarf wizards exist but only for chaos.

>Gazul and Dwarven Witchhunters
>Bretonnian navy and some of their other old lore, like the Sun King

Also kind of curious how magic items and weapons are supposed to work for races that don't use rune magic.

Then let me clarify:

>Non-chaos affiliated Dwarf Wizards.

Personally I preferred it when the lack of Dwarf Wizards was a cultural thing and you'd only find them in expatriate communities in the Empire, and the Sons of Darkness turning to stone was a result of their deal with Hashut.

But to be fair, I also prefer to theory that Hashut isn't specifically a Chaos God but just some ancient being that's been stalking the planet for aeons.

It's in a 1ed Splat book, but it implied that Runic Magic is basically just a permanent manifestation of the working that went into any given spell - so rather than casting it out into the world, it bound it in an enchanting rune.

Dwarfs simply do it better from years of experience, but the human runesmiths had access to the some truly powerful shit (like lesser and greater runes of death) at the cost of being likely to die in the creation of it.

Plus dwarfs hunt down anyone they catch practicing runic magic as a matter of course.

No problem, mang. If it helps, the tool kit comes from the Liber Fanatica collection of fan supplements.

>like the Sun King

What's that?

And if anyone here has read the Nathan Long Trollslayer books, what the fuck was the Mantis thing?

The idea of ghouls is a neat one which I think can be given some extra character by turning them into a unit of failed shapeshifter who have succumbed to their animal nature like the half-shapeshifters some user mentioned previously.

>Oh, and as for fire lances:
>en.wikipedia.org/wiki/Fire_lance

Wow that shit is really cool, can't believe I've never heard of it before. Seems really fitting for a Cathay army though. Although an old world knightly order adopting fire lances as a result of having worked as sellswords in the east would have been really lovely.

Honestly, I've only seen him mentioned in odd places. If it wasn't for the fact that he was brought up one time in a Gotrek and Felix story, I would've assumed it was fanon. But I guess he was a ruler that in older lore was in charge of Bretonnia before Leoun came to the throne and started making things more traditionally Bretonnian.

I'll go with friendly mutants, since they are still, kinda, possible

I need things to exclaim IC. Suggestions? I looked through some books and so far have:

>By the luck of Ranald!
>Taal's teeth!
>For Shallya's sake!

...

Ulric's taint, retreat!

Rhya's generous bosom!
Sigmar's pickle!
Verena's gaping cunt!

Sexual curses are best curses

What do we know about Estalia? What does it's army specialise in? Does it have any noteworthy people?

They have a colony called Santa Magritta in Lustria, and as a people hold Myrmidia above most other gods. The northern kingdoms are Bilbali aren't all that different from Bretonnia - at least, enough that the Bretonnians consider them true knights - but the southern kingdoms are 'full of peasants.' They do a lot of maritime trade and have a pretty powerful navy to protect it, at least around their own coasts. Pretty sure they're the origin of Pizzaro from Pizzaro's Lost Legion. I think they tend to prefer fighting with rapiers and parrying daggers, with fairly light armor.

Otherwise, all we really know about them is that it's a great place to get some sexy babes. Oh, and fish. They trade a lot of salted fish, and probably get first dibs on stuff from Araby.

>Pizzaro
Goombas and spics are not same

Estalia is basically Spain.
We don't have any real informations about them military wise, except that they have diestros, who are basically professional swashbucklers and fencers, but are more duelists rather than soldiers.
They also have a great culture concerning art and y in everything they do, fighting included (hence the diestro, who must be as skilled with a rapier as he is stylish)

Being spanish, i figure they'll have an equivalent of conquistadors, and their armies are the very epitome of pike&shot

Pizzarro is Tilean iirc

Art and beauty*

>like the Sun King

>What's that?

en.m.wikipedia.org/wiki/Louis_XIV_of_France

>Pizzaro Lost Legion
>Pizzaro L L
>Pizza Roll

I JUST GOT THIS

So the Brets went backwards from King Louie?

I'm not experienced enough with older fluff to know - it might have been a way they explained the shift from 'not!17th century france' to 'king arthur and his knights of the surprisingly french table.' Sun King was not chivalrous, and Louen was and wanted to return to tradition.

skaven doesn't rael

>Sigmar's Ball!
>Karl Franz Chicken!

since its just like real Spain, but without football, obviously no.

>trusting /x/
There's your problem citizen, now find out who are the people who told you that these...skaven are real and inform your nearest templar of sigmar about it

Makes me wish there was a Bretonnian version. There's sayings in the Knights of the Grail book, but some of them are real world sayings, but with confusingly different meanings.

>Battling with Bohemond - something unlikely, or likely to end in failure. A reference to Bohemond Beastslayer and his refusal to fight unworthy opponents.
>Lady luck - a common expression when something fortunate happens or someone is fortunate with no reasonable explanation beyond divine intervention, referring to the Lady of the Lake i.e. 'He's got a bit of Lady luck about him' - variations include Lady's luck, etc
>Gisoreux shower - doing something that only benefits others
>Tinsmith - slang for knights, referencing their metal armor
>Lances at dawn - a phrase used to describe anything done eagerly or early, i.e. 'I told him we're not ready to plant the fields, but it's lances at dawn with him!'
>Repanse's daughter - a way to refer to a particularly bullheaded woman
>Grailer - jailer, rhyming slang. Also a reference to Grail Knights that guard chapels
>Prince Roderick, I presume - something you're supposed to say to a human you met in Lustria or the Southlands
>Mousilion fruitcake - any food made with scant or rotten ingredients, a reference to the corrupted duchy and it's widely-assumed lack of fruit

>Humans having their own runesmiths and runic magic.
This is possible.

I mean good luck ever prying the information out of the dwarves and it would take an assload of research and experimentation, but there's nothing technically preventing humans from runecrafting?

The Bretonnian navy exists though, and is one of the strongest navies in the world.

The knights of the sea use cannons all day erry day and get around it by saying the laws against 'Crossbows' only apply on land, and they get away with it because the navy is so vital.

Also Dwarves being part of a witchhunter band seems not too odd, there ARE dwarves living in the Empire afterall.
Just like how you get groups of Elves living in major human port towns,

Technicly no, but it's more dangerous for them, since runesmithing can be kinda dangerous, Dawi have a natural resistance to magic who help them, and thousand of years of experience, on top of runesmithing being teached at the base by their ancestor gods ( who probably learned it from the Old Ones).

Human have none of that, their progress would be...considerably slower and more dangerous.

What if the human was a half-dwarf

Maybe the average human lifespan?
>it's more dangerous for them, since runesmithing can be kinda dangerous.
I don't know what other canon says about dwarven runecraft, but in realms of sorcery for WFRP2 it is stated that runecraft is way safer than the type of magic that wizards use, and humans can obviously be wizards - although the nature of Empire wizards seems to magic in safe-mode for dummies, since Teclis knew that humans did not have the skill or lifespan to master high magic.

Le-lewd!

Don't know if it's possible tough; or on how the dwarf would react (probably not in a good way).

Ho yes, it's safe to use, but you can see with the Anvil of Doom that you must be trully skilled to craft powerfull rune, or it can backfire.

>The Bretonnian navy exists though, and is one of the strongest navies in the world.

I have never liked this idea that Bretonnia somehow has the strongest navy in the Old World. It just seems wrong with the rest of the Bretonnian ethos and how their society is.

But is the anvil of doom not the exception rather than the rule?

what did you expect from something called "something OF DOOM"?

I agree

The fact that they willingly circumvent the "no guns" rule on a technicality doesn't match up either

We don't really know how, but priests of Vaul can permanently imbue magic into an item when forging it. Magic can also be infused by human wizards or simply by corcumstance, gaining a legend or a pattern of doing something special.

Obviously Chaos can do it too, usually by trapping a daemon in the item.

I alway imagined that it would be cool for Brettonia to have kind of huge ship, acting like aircraftcarrier but with pegasus knight, and more small ship manned by peasant; would kinda like how they fight on land.

But I'm not bothered by them being a very powerfull navy, after all the Empire is first a continental power and onlu Nordland and Ostland have coast, while Brettonia have a LOT of coast.

There's absolutly nothing wrong with it, do you see how many port cities for profitable trade they have? And all those knights on quests need to be transported somehow.

And it is the nature of man to be able to double-think and work around restrictions.
The lords of the sea obviously aren't liked by the horsefuckers but they have to respect their vital role for the country.
And the sea captains have another god they hold higher than the lady, so its obvious they aren't getting the anti-missile blessings.

If anything you are just trying to force a faction into being a boring one-note stereotype instead of something richer.

>And the sea captains have another god they hold higher than the lady, so its obvious they aren't getting the anti-missile blessings.

Alberic de Bordelaux is very pious to both gods tough.

being named after a city named after a brothel its obvious he has to go both ways

it takes like 5 days to ride from one end of France to the other. Even if Bretonnia is twice the size, I'm gonna bet they won't have an issue with riding around in the wild for a couple of months or even years.

This is technily false, but the pun is funny, so be it.

>considerably slower and more dangerous.
More dangerous, but I'd argue they would be faster - if only because they'd willingly take stupid risks.

Curious - the shorter your natura lifespan, the more suicidal you tend to be.

Gotrek seems to think it's possible. Not that any of the elder race would stoop to such a mixed marriage, of course.

Humans figured out how to make lesser and greater runes of death - runes which do not, to my knowledge, exist in the dwarfen runeset.

So, here is what probably is the biggest battle report I ever did.

6k vs 6k, We against DoC. Pic related was the map (including 2 WE forest, one from the base rule the other from Acorn of the Ages.

Roosters were:

Doc:

Demon Prince of slaneesh with 1 fifty point gift, flying, 4th level of slaneesh

Demon Prince of nurgle with 1 fifty point gift, flying, 4th level of death

Great Unlean one with 2 fifty point gifts, 4th level of nurgle

1 Herald of Khorne with 2 25 point gifts on juggernaut

1 Herald of Khorne BSB on juggernaut and frenzy locus

1 Herald of Nurgle with 50 point gift

1 Herald of Nurgle with palanquin with a 50 point gift, and poisonous loci on a 5+


30 plaguebearers with command

30 plaguebearers with command

30 pink horrors with command

30 pink horrors with command

3 plague drones

3 beasts of nurgle

6 beasts of nurgle

1 soulgrinder

2 skull cannons

4 juggernauts full command


WE rooster:

4th level mage (light) with +1 casting book and 5++

4th level mage (light) with acorn

4th level mage (fire) with moonstone dispel scroll and MR2

Glade Lord on great stag, with armor of destiny and daith reaper

Glade lord with silvered steel armor, great weapon, dawnstone and the other trickster shard

Glade captain on great eagle with dragonhelm, hail of doom, shield and asrai spear

Glade captain BSB with armor of destiny

Shadowdancer with potion of strenght

Waystalker


20 dryads

35 Eternal guard with shields full command and +1 LD

17 glade guards with poisonous arrow musician

17 glade guards with -3 armor save arrows musician

17 glade guards with trueflight arrows and musician

10 deepwood scouts with poisonous arrows

8 treeking with champion

5 warhawk riders

5 wild riders with full command shield and +1M

34 wildwood rangers with full command and razor banner

4 Treeman with strangleroot

If I conquer Mannlet as Vlad before he gets a chance to hire Ghorst or Kemmler, will I be able to hire them? Or they are gone along with Mannlet?

Development is hell on earth as we rolled a shitload of scenery plus acorn.

Elves are on bottom, the treemen are evenly distributed in the map, treekin get inside the castle, trueflight and arcane bodkins archer share the forest on the middle low (all the mages are in the trueflight unit), in front of them we have the wildwood rangers (with bsb, shadowdancer and on foot lord), hagbane archer get the hill.

In fron the wildwood rangers we have the riders (with the stag riding lord), on the hill the hawks and the eagle riding captain.


On the other side, the soulflayer and the demon prince of slaneesh are on the top right, the great unclean (with rolled the 2+ armor gift) and the demon prince of nurgle are hiding behind the house.
both units of pink horror are in front of the mage tower.
Plaguebearers are in the middle, with the juggernauts between them.

the little unit of beasts is in front of the house, the big one is near the river.
Plague drones are on the hill with one of the cannons, the other cannon is near the soulgrinder.

Check out the religion splat for WFRP 2e, it has a big table of these. I think Core has a fews, and I know Sigmar's Heirs does, too.

Okay /WFG/ while I was bored a thought came across my mind, if the leaders of warhammer factions(Franz, Grimgor, Thorgrim. etc) would compete in a bake-off, who would win?

Knights often quest OUTSIDE of Britannia

it seems like taking a taxi is defeating the point. They're traveling wherever the lady takes them.

Problem is that the Dward loosed many greater rune and ancient knowledge; that's why they seek to find ancient weapon and artifact, because they could bring it to their runelord to learn forgotten rune.

But by "slower" I would mean they would be considerably less efficient. It's implied that much like High Magic, Runesmithing take a lot of time to learn, and thus human trying to learn it at a Dawi level would end up being very old even if they are quick learner. And since half of them would blow themselve up...

>Franz makes a nice, if a bit boring, cake
>Thorgrim makes stone-hard cake, carved with runes. Its impossible to chew, but will last forever.
>Grimgor's cake looks kinda like picrelated, 'coz he just krumpled the water, eggs, flour (still in bag), and rolling pin together, stuffed it all into oven and then krumpled the oven into a ball too.
>Finubar would make a beautiful and delicious elven cake, that would be awesome all-round, but nobody would notice it, 'cos they'd be looking at Tyrion's and Teclis's inedible, but garishly bright cake... Which is on fire.
>Lord Mazdamundi would convene with other Slann for a few centuries before producing an incredibly ornate cake long after every participant has long died.
>Archaon would just burn the bakery down because muh emo angst.
>Skarnsnik would make a cake filled with knives and tiny piranha-like squigs.
>Belegar would make a cheap copy of Thorgrim's cake.
>Queek would kill Belegar, steal his cake and present it as his own.
>Ungrim would make same cake as Belegar, but it would be on fire.

wait, so Dwarfs are Mechnicus?

Kinda yes.

I think they are even mention of "Golem" during their golden age powered by steam and rune

I want that, a female dwarf ex-adventurer who has a human lover and a bunch of dwarf/human little ones.

Obviously somewhere out of the way where other dwarfs don't travel.

Honestly just any actual appearances of more Dwarf females in Warhammer, they don't even appear in art for most of its history.

You can't ride your horse over the waves to another island/continent.

>omens the Lady sends her knight take him to the edge of the sea
>sees no way to move forward, makes camp
>in the night, full moon rises, makes a path of light on the water
>knight sees a vision or something beckoning him onward
>knight steps onto the moonlight path, it holds him like a road
>rides night through, reaches another shore just as moon sets and the path disappears
>finds himself in Lustria

OR

>omens the Lady sends her knight take him to the edge of the sea
>omens/visions call him onward
>decides to make a leap of faith of sorts, rides into waves
>his horse can now ride on water by the grace of the Lady

both would work in medieval legends, so would fit Bretonnians

I think my main problem with Bretonnia having the 'best' navy is that we are told that they have it, rather than shown that they do. Because WF-battle is/was confinded to landwarfare then the naval aspects of the factions takes the back seat in terms of the wargame's ability to showcase the navies for the audience. I know that there was the Dread Fleet game, but I know next to nothing about it.

As Bretonnia draws its influence from Britain and France, mainly in the form of the King Arthur mythology, then when I hear 'best' navy, my mind goes to the British Fleet during the seven years war and the napoleonic wars, which for me is too stark a contrast to the mythological aspects of the knights of the round table that permiates througth the rest of Bretonnia.

>And all those knights on quests need to be transported somehow.
Sure, but that does not necessarily mean their navy is best in terms of fighting power?
>If anything you are just trying to force a faction into being a boring one-note stereotype instead of something richer.
Believe me, I would really like Bretonnia to be more that the one-trick-pony that it is, but I think that Bretonnia is pushed so far into a corner fluff-wise that to do anything more with them other than expanding on the "no guns + mounted knights" theme they got going, will break with the believability of them, at least that is how I view it.

And this is your reason for such strong feelings that the notFrench shouldn't have a navy despite being a major coastal faction?

oh, I'm a different user, just butting in on your conversation

The problem is there isn't a Britain in Warhammer, Albion is a primitive nation of giants and druids.

You know who the Britis competed with?

The cheese-eaters, who now are #1.

Also Naval Warfare did indeed get entire specialist games dedicated to it, your ignorance on the matter and your 'feelings' are meaningless.

Is it just me, or Vlad in TW:WH is just an unstoppable mincing machine that just obliterates anything that even comes close?

I used to support him with blood knights or vargheists, but now I just send him against a whole flank or something and he just chops it up

Considering it takes dwarfs roughly 100 or more year to learn the easiest rune (the rube of stone) i figure the only way runesmithing would be available for humans is a much simpler and faster version of dwarf runesmithing. The result would be generally weaker runes, or highly volatile ones that work just fine until they explode

I'm a bit ignorant on history, but wasn't Spain the naval power of the time before the English took over?

>"The Bretonnians are arguably the best human sailors in the world. With their great sails billowing in the wind their ships are majestic sights on the high seas. Relying on sail for speed and manoeuverability they try to outgun their enemies with mighty broadsides."

>(Man O War Rulebook pg 38).

That describes human usage of magic in general for fiction. Like that amusing screencap of human mages versus elf mages in D&D.

Live fast, die young, leave a burning corpse.

no one is saying that the lore doesn't say that, just saying they don' think it meshes with Bretonnia

>Dwarf spends ten years making a rune weapon
>Humans shit them out every few month, but occasionally explode in the process

IIRC, it stems all the way back to Man o' War. Bretonnia had a classically designed navy that operated great on the tabletop. Every other navy had gimmicks and short-comings, but the Brets were just a perfect middle ground. Like Orcs in Bloodbowl.

Vampires are sues that have the favor of the development team.

Is the navy run by the nobility or the peseantry? Do they use missile-weapons at sea? If so, guns and cannons - if it is run by the nobility, then how do they get around to do that without being disgraced by the lady? If the peasantry runs the navy, do they do it with the conscent of the king or they somehow independent from him?

Humans can make rune weapons that literally kill with a touch.

Skaven have their own "scratchmarks", which are basically runes, and they don't take long to learn, since Skaven just don't live that long

so
a) runes need not take long to learn, its just regular dwarf idiocy
b) runes need not be dwarfish, humans can even develop their own runic alphabet

The law against cannons doesn't apply on the ocean, just like the real life ban against crossbows only applied to using them against other Christians. And the reason the navy gets away with it is they are simply far too vital to the security and wealth of the nation to do without and without cannons they wouldn't be able to fight everyone else.
boardgamegeek.com/wiki/page/MOW_Fleets_Bretonnian

Or Dwarwen are simply plain better in efficacity and safety while human and skaven are less efficient, prown to malfunction at the worse possible moment and in general shittier since they don't have the time to learn how to make them proper.

Runes must reflect something about the nature of magic in the warhammer setting - a way for regular angular geometry to capture the winds of magic for specific purposes.

This ties in to the idea of the winds being naturally drawn to specific places - runes must mimic parts of that draw to capture and hold specific strands to create predictably results.

Is this a new game from Games Workshop? i have not seen anything on their webpage.

Wood Elves are about the only major faction you will never see on the ocean, since they can't surf on treemen they are out of luck.

1d4chan.org/wiki/Man_O'_War

Unrelataded to the navy thing, but I like those. I also really like the Tarasque thing of the last thread.

On the legend subject, one might wonder why they are no NotDurendal in brettonia given it's one of the most famous legendary sword of medieval legends.

wow WHFB blown the fuck out

shan't be playing this game anymore

Vlad is a bit of a killing machine on the table too, although not quite like he is in the game.

Nothing in the lore implies skaven or human runes are any less powerful or reliable as dwarfen runes.

The best we can interpret is that crafting runes is an inherently dangerous practice because it is literally drawing the winds of magic down to you. It is safer than being a wizard, but still dangerous. Dwarfs just focus on safety.

The real hiccup is The Rule of Jealousy from Dwarfs :Stone and Steel, and the implications that has for (at least dwarfen) rune mechanics.

>>Prince Roderick, I presume - something you're supposed to say to a human you met in Lustria or the Southlands

Kek

They use living grown siege engines, i see no problem for them sailing through rivers with vessels.

Mate, Dwarf have rune that create earthquake or shit that level. For fuck sake they created Gal Marhaz.

They are also the great rune on the gate of Karaz-a-Karak with is beyond OP.

Human simply don't have rune on this level, they simply don't live long enough to learn them, similar to how they can't into high magic. Even the Elves where impress by the Runes (and ironicly, some very powerfull rune where a co-work of Elves using High-magic with Dwarf runesmith to create thing; but nowday Dwarf change subject when you talk about it).

>You must be at least 18 to post on this board.

>Undead leviathans ressurected to serve as assault vessels.

I fucking love that concept. Miss me some Man o'War though. Dreadfleet just isn't the same.

How do you stop a mammoth?
youtube.com/watch?v=OKGPLaoikfk

Greater Rune of Death. Kills with a touch. Dwarfs can't even make that level anymore, but humans can.

All the greater runes you mention the dwarfs can't even make anymore, outside of maybe Kragg the Grimm - but that fucker is how many thousand years old now?

Dwarfs at their peak make the best runes, but dwarfs haven't been at their peak for a long while have they?

What's the joke?

Make sure you packed your Mammoth Handgun

>Gotrek seems to think it's possible. Not that any of the elder race would stoop to such a mixed marriage, of course.

Fertile trysts do happen, though. A lecherous slayer in G&F is quick to defend his honor by pointing out that contrary to reputation, that one three-way only included ONE elf, and she was a half-elf.

I didn't realise things I saw on the internet could still make me angry. Gg.

But yeah, mass ranks of spears or big fuck-off lumps of metal sent at insane velocities.

And I hoped you got banned.