Infinity General - Classic Butts Appreciation edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where it pays to wear skin-tight suits and short skirts/shorts on the battlefield.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread:

>I'd buy the Neoterra starter, the Beyond box directs you towards that sectorial anyway.

Thanks man. I was thinking about buying 3 starters, just to have options and different models for vanila. Later maybe go deeper in to sectorials. At worse I could always proxy models. I also fell in love with two models , the croc man with sniper rifle and the tech bee. I am going to buy them no matter what, but are they also used to play ?

>Souce?
My store does tournaments ever month. last 7 months pan ocenia won 3 of them.

>Epic bait, dude. Well done.
wut?

You're not really going to be winning games because of what faction you picked. Infinity's internal balance is actually pretty decent. You'd be much better off picking a faction based on theme and play style rather than "This one wins". I bet PanOceania wins at your store because it has good players.

Yeah, Powerlevel's pretty much dead even in Infinity between factions. Some just get more or less options in different areas. Your choices matter so much more. A very skilled player can beat a newer one with 2/3rds as many points by positioning, smart planning/list choices and maneuver.

Yes, List choice is a factor. You can't take random stuff and be as capable--- but it's by far not the deciding factor.

Must have been some newbie tournaments (or good PanO players), because PanO can be strong, but has pretty obvious and glaring weaknesses and is geared toward one tactic: outshooting the other guy.
If they can close the distance, 9 times out of 10 they're fucked. The 1 time is when you're playing nothing but knights.

As for Croc Man and Tech-Bee: Croc is one of the staples, though personally I usually go for either a Hacker or an FO, sometimes Boarding Shotgun, and leave a Nisse to sniping duties. Hexa Sniper is also a good alternative, as Croc has to pay extra for Infiltration, which lets him get close (not really useful for a sniper). But it doesn't mean Sniper Croc is bad.
As for Tech-Bee, she's a must have in a TAG list and she works well with Joan, but otherwise she's simply a super cheap Specialist (you need those to grab objectives). It's a fun piece.

>wut?
We had the same asshole coming here asking about which army was the best win-ratio-wise, and how he would only play the faction that was more or less guaranteed to win.
And then he might go on about playing for money.
Suffice to say, people are sick of that by now.

>Thanks man
Whoa there, that was a joke, I thought you were baiting. Neoterra starter is shit, mediocre at best. If you want actual not-trolly advice:
- PanO in general: Fusiliers box, Auxilia, drones (basic sensor + reaction and the ones with ODD), Black Friar MR (but you've got a Nisse so low priority). There's lots more decent options, those are just the most obvios one that jumped to me (disclaimer, not PanO player).
- vanilla: Crocman combi (or convert a sniper).
- for Neoterra: Auxilia, Hexa sniper to cut down the barrel and make a hacker or Locust, Auxilia HMG (expensive with Swiss tho). Grab the CSU from Beond Red Veil (swap for ABH with a Yu Jing player if needed)

Oh, and if someone offers you a cheap Limited Edition Joan (cheap = less than 200% of a normal blister's price), grab her. It's hands down the best sculpt and it's not available normally.

Also, Neoterra has access to Aleph Devas which are fun, especially with their bots. Because the one thing that sectorial needs is more G: Synchro.

The first list I think all of your main group orders are going to go into the Intruders or the Tomcat so I would switch the HMG alguacil to another missile launcher. I also don't like the lone wildcat engineer so I would switch that out for Lupe and upgrade the Tomcat to an Engineer.

I don't like the 2nd list too much. What is your 5man link going to do? They only have combi range except for a panzerfaust.

TAK is coming.

Tunguska should be great can't wait to see their Tag.

here you go

Is Tunguska's theme gameplay wise already known? Were there any briefings, or maybe hints from the lore?

So fucking sexy.

Focus on more expensive elite units with the best tech. Heavy hacking. The Holomen unit has people expecting something with holoprojector.

As someone who's super into this setting from the looks and aesthetic so far, how bad/good is either the Ariadna starter 6 pack or the USARiadna starter pack to begin with?

They're fine if you like ariadna.

It's getting redone, I meant the redone version.

Makes sens, I guess. Although I struggle to imagine how someone could play a table top game for money.


thanks for all other people advice.

If you like how the models look then it's fine.

Gameplay wise they are golden.

As an Aleph player, this kind of disappoints me. I was really looking forward to Tunguska.

Why is Shock Marksman Rifle Ayyar worth more points than Rifle Ayyar? Is the Shock Marksman Rifle worth that much more than a DEP and EMitter?

Rifles are dirt cheap when they don't come with light shotguns. A 1 point DEP and 2 point E/Mitter is only enough to bring the price up to equal a standard combi rifle or rifle+LSG.

Is that more or less how AELPH plays? Id find it neat if the anti-AELPH sectoral plays like aelph

That 8-24 range is super worth it. You rarely use the DEP or EMitter, while having the same range band as a Spitfire is awesome.

Hm, sounds like I've been overall trying to get my Ayyar much too close.

God I love those Viral Pistols.

The best thing about Shock Marksman Ayyar is that he costs the same as 3 Naffatun or FO Ghulams.
And who would suspect a group of cheerleaders to be anything but?

I've been wanting to get into the game for awhile now. So I see Tunguska is getting a sectorial so what models should I buy that will work for them? Thanks, my dudes.

Probably Aguacils.

Almost definitely Grenzer.

Grenzer, Interventors, any/all of the remotes, Spektr, Kriza Borac being released in the new Beyond Icestorm pack.

But you can't deploy imitate other models in holoecho lvl 2. Like you can't deploy 3 Ayyar Holoechos as 3 Naffatun

Pretty sure you can. You just have to put a Holoecho marker next to one of them.

Well, all Ayyar have that ability.

You can since HSN3. It's a very niche ability that's poorly explained and complicated as fuck though, so I don't use it and encourage others not to use it as well.

You can 100% pretend to be three other things, but it's only useful before you take your first turn as you have to mark the group as having holos at the start of your first turn.

Don't listen to . It's not that complicated if you already know how holo1 and holo2 work. It is of limited use though.

Definitely grab some remotes(vertigo/reaktion/transductor/stempler box especially), they're going to be golden with interventor support, and they support the interventors as repeaters. Even when facing something like ariadna with nothing hackable you can light up enemy models with spotlight from behind a wall and have the vertigo zond send off smart missiles...that shouldn't be a primary goal, it's just a nice tool to have with all the other cool stuff you can do(like an interventor giving a remote marksmanship lvl 2).

Really? What's the rush, painting it new style makes it look perfectly inline with how the new stuff looks.

Aguacils, that's kinda sad... I'd hope they don't do that, I also hope they don't give them cheap light infantry.

Their new units are mysteriously named and probably will be very different. I really hope Tactical Puppets will be lower-end G:Jumper units.

You can, you'll reveal those on your first turn though. Still good if you start second or for deployment trolling.

Have to fill the points somehow and securitate will almost certainly be on the expensive side.

yeah, asked about the winns more and it looks like it is 2-3 guys who win with different armies. Still I decided to get get in to PanO. Got my Acimento starter, the non sectorial one and the NewTerran one. And because of a promo we have at the store I got the bullter box for 50% price. Also ordered the beyond box, I will be spliting it with the store owner.

Sadly no tech bee at the store :(

Bulleteer box? Top fuckin shit m8. Bulleteers are mean as fuck. Park one in supressive fire after going on a rampage for maximum fuck.

>not running the superior shotgun option

Is WIP 12 sure sign of low intelligence? Like Ajax has it? Does that mean Fraacta are dumb?

>tfw no crossfaction rules
>you will never see a lost yu-jing samurai teaming up with an aradinan highlander to push back a time-displaced EI

Ajax is confirmed a dumb fuck. Fraacta are rebellious teenage girls who take pride in being as idiotic and reckless as possible.

Cross-faction rules bring cancer, look what happened to Warhammer

I think it could work fine if they did them as full sectorials. Like a Paradisio rapid response medical sectorial with the Aradian rescue troops and the ALEPH doctors, working together to get civilians and injured out. Or a Nomad Perfidy team that can use PanO remotes and TAGs because they've compromised the security of them. Or an illegal street race zooming through an operation with access to most of the Motorcycle troops from factions.

We already have a few sectorials with very limited access. The main thing is about preventing unrestricted grabbing like Warhammer did and keeping them with a theme.

OMFG, you've got Mercenary rules for that. Just ask your opponent to be able to use Saito Togan in CHA and then you can even do it in Army Builder.

Plus secotorials have cross faction unit rules like Alguaciles in QK/FRRM, Dakini in ISS or DEVAS in NCA.

There were merc armies in previous editions.
Nobody played them and they weren't particularly balanced.

So, just like USAdriana.

Shotguns are for Peacemakers. Bulleteers need to hose bullets.

Yeah, up close! Then you dominate the hackerspace with one fusilier and it's repeater.

New player here, I just got the mercenary annaconda and I noticed she's not Availible in the army builder, is there a reason for that?

She's only available for MRRF, and CHA (For now). Mercenaries are only available for specific factions but not necessarily all: for example, Major Lunah is available in Vanilla Yu Jing and ISS, but not JSA

They just need to add McMurrough to Aristeia.

Isn't Strikezone Wotan supposed to be over by now? Are we still able to post Batreps?

Makes sense, thanks!

I think they closed it during Monday.

McMurrough never was big for showmanship. I don't think Dogfaces excel in official Aristeia! circles, not enough control and injuries and deaths are bad for business unless compensated by something.

I dunno, one of the quotes given for Lunah was from McMurrough. It was a bunch of growling, but still.

Actually, is there any indication that Dog Warriors cannot talk? I know the manga authors wanted Domovoi to talk in Dog form, but were shot down, but there's nothing in the RPG saying that Dog Warriors lose the ability to talk after transforming, just that they get a penalty to Personality tests (aside from Intimidation).
Considering that McMurrough is now permanently Dog Warrior, not being able to talk would come across as a rather big difficulty for his merc life. But then again humans somehow hire out Krakots.

I imagine he had to relearn how to speak inteligibly, what with not having people lips anymore. But if birds can mimic human speach you can teach a mog the same tricks. Probably still incomprehensible what with the accent an all.

>ot being able to talk would come across as a rather big difficulty for his merc life.
Isn't another of the most famous mercenaries in this setting mute?

Attempting to build a list that can hit other armies hard without caring too much about objectives, hoping to win by forcing the enemy to die or retreat. Still pretty new and garbage at the game so feel free to tell me how awful this is, without telling me to copy/paste online lists. I refuse to do so.

300 Points, 6 SWC

Group 1:

Keisotsu (HMG)
Keisotsu (ML)
Keisotsu (FO)
Keisotsu (FO)
Kempeitai (CoC, Boarding Shotgun)
O-Yoroi
Oniwaban
Raiden (HRL, Mines)

Group 2:

Aragoto (CR + LS)
Asuka (LT)
Yojimbo
Keisotsu (Paramedic)

How bad of an idea is this?

Le Muet is only "mute" to his own people, because he can't communicate via pheromones. But he can still talk.

You have plenty of hammer...
Basically that looks like you wanted to make both TAG list and bike list. I have yet to see the latter done well, but I can give some advice. Basically the second group is starved. Almost every model need orders to be effective, which mean you would underutilize the rest while zooming with singular bike.

TAGs need support. Repeat after me. TAGs need support. Some kind of hacker and engineer are good to have (though the latter is less effective with manned TAGs), when things go south.

And I'm not sure Asuka is that good lt choice, even with CoC.

Basically I'd say choose some element you want to focus to, scrap some pieces and focus on supporting those you chose.

Well I really like the TAG, so I can focus on that. Like I said I am still new to the game, so I can understand some points like an engineer being useful for repairing the TAG, but why exactly is a JSA hacker good support for the TAG? Counter-hacking? I'm honestly not sure and I don't know nearly enough about hacking to know.

As a revision, I was thinking of dropping Asuka, Paramedic and Aragoto for Oyama (LT) and 2 Tokusetsus (One doctor and one engineer, both with a Yaozao). I still run into the problem with groups though. I'm at 12 orders, and don't know what to do to avoid having 2 orders in a second group. Should the groups be split evenly with 6 in each, or should I try to add more expensive models to keep a single group of 10?

hackers are among the more dangerous things that can take down a TAG. They can immobilize it, isolate it, and even possess it if they try. You definitely want hacker support to counter enemy hackers.

One reason Nomad players love the Iguana so much is because it carries its own repeater... any hackers that go after that thing have to deal with Nomad hackers attacking through the Iguana's repeater.


Keisotsu's can be cheap and make good order filler. I wouldn't repeat the same specialist in a fireteam (for example, your two FOs in your first list) and any you take as filler should be using the base profile to be as cheap as possible.


Always maximize at least one combat group. Any "leftover" pieces in your second group should be support pieces that aren't going to soak up your orders.

It's better to have one main group and one reactive/trash group. Like Raiden probably doesn't need that many orders per turn to be at least somewhat effective, so he and some rando can sit aside.

Hacking is good to have because TAGs are so vulnerable to it. Even KHD is okay if you can kill or push back enemy hackers with it. If your TAG is possessed, you have to either use command token to get it back (at the beginning of next active turn) or excorcize with regular hacking device. As last measure even Assault hacking devices can possess it back (but yiu have a possessed TAG with all the negative stuff that come with it).

And if you plan to play ITS, hackers are strongly recommended, because so many classifieds can be done with them.

And I wanna add one more thing to what I've already said.

The O-Yoroi has martial arts, which grants stealth. Its the only TAG with both of these and that's a huge deal! Stealth means you can walk into a hacker's ZoC and avoid generating an ARO as long as you don't declare an attack action or are within LoF. This is really good during your active turn!

You can still use it as a proxy, which is a primary purpose for that model imo.

It's fine if it goes the 40K way - there for fluff and fuckabouts, banned from serious play.

Those are pretty cool, though I'd probably toss in Daktari and Knights Hospitalliers.

EI with converted (forcibly or otherwise) units as cannon fodder, Tau-style convertees to Tohaa.

I'd actually enjoy a Paradiso "sectorial" that amounts to "every faction ever".

That's why it's better on Peacemaker, because it's already upfield and has an Auxbot.

I thought injuries were part and parcel with Aristeia! circles? I mean, I know it's expected in the ones Sports Crime infiltrate, but Nomads were always less strict on violence, or at least, it feels like that.

Dog Soldiers or Antipodes (or whatever the term for the werewolves are)?

*laughing ODD*

Hey, would it make sense to take USAradinan sectorials and refluff them to be Earth American forces, given how technologically fucked and hardscrabble the country became? I imagine them reverting to 20th/early-21st century tech both out of fear of the tech that lead them into the disaster in the first place and out of necessity.

Heck, I could see USAriadna covertly funding Earth-US forces after realizing they have nothing to do with the realpolitik that made Ariadna all angry militia.

I guess they prefer the kind of injuries that look nasty, but aren't crippling. Like how you need to be good player to play an instrument enjoyably badly, you'd need to be really good fighter to take down your opponent in a way that looks nasty but doesn't harm your opponent.

Then you'd have street level and underground Aristeia! circles, where everything goes and you can have literal death matches.

Not much. The America proper in the fluff doesn't have standing army and the USAdriana is kind o its own thing. And they don't have the resources to do some interstellar military campaign, the only reason you see Ariadnans in the rest of the Sphere is because O-12 likes to have them around as cannon fodder.

Heck, Haqqislam would make more sense for that.

Replace one Keisotsu FO with Yuriko Oda (not sure where should you take off the points. Her minelayer ability works well with the Raiden, since mines are camo markers.

I see, and I took a quick glance at the Hacking programs as well and it makes quite a bit of sense why I should have at least one. Thanks for the tips. I made another quick list here to see if I'm getting the picture.

299 Points, 6 SWC

Group 1:

Keisotsu (HMG)
Keisotsu (ML)
Keisotsu (Paramedic)
Keisotsu (FO)
Kempeitai (CoC, Boarding Shotgun)
O-Yoroi
Oniwaban
Oyama (LT)
Ninja (Killer Hacking Device)
Yojimbo

Group 2:
Raiden (HRL, Mines)
WARCOR

This should be more aggressive while also being able to neutralize threats to the TAG with the ninja. Like mentioned, I like to use Raiden as an ARO piece so I have him in group 2 with a warcor that can ARO with Flash Pulse. Yojimbo can use the orders to advance with smokes to help Oyama and the TAG begin their assault while the fireteam gets into position to rain some damage. I assume that the HMG is good for those 5 shots on attack and the ML for the 2 shots on ARO.

I find it difficult to fit in more support like engineers or doctors, but I feel that it can be somewhat covered by the fireteam paramedic and the Ninja backing the TAG up. This is meant to be more of an all-in list anyways.

I really want to use Oda, because of that potential BS 18 Panzerfaust and Mines but I can't figure out where to put the point for it. I figure maybe I could make a second, more control-oriented list that involves Oda? Should I sack a special weapon Keisotsu and the chain of command for her?

On some level, yeah. I can see the more fundie/neocon/ultraorthodox factions of Haqqislam supply Iran and Saudi Arabia with funding, troops, training, etc. (especially if the Saudi families managed to stay politically relevant up to the evacuation and colonization and through it), but I get the feeling there's also big chunks of Haqq that despite Saudi Arabia.

(If we're talking about the Americans and NASA who helped form Haqq, I doubt they'd be fond of funding what amount to ultranationalist militia yahoos)

It could work for 90s-style Militiamen, in the same vein that a lot of militia have some kind of ex-military or ex-cops with them.

The way I see it this would be some private operator, a bored billionaire that wants to fund burger proper because he's 1/32 american and feels like a proper patriot. So you could justify almost any human faction, Ariadnans just lack the assets.

In top-tier Aristeia circles fighters have entire banks of cloned organs, and possibly even back-up lhosts, to come back from "fatal" injuries. Fluff even has Wild Bill being hospitalised being no huge drama (beyond that of "is he past his prime?").

Don't rely on the Keisotsu paramedic to actually revive your troopers... its a PH - 3 roll on the trooper taking the medkit. A doctor is always better.
Don't discount the paramedic as a specialist, but don't rely on it as a "paramedic" per se.


My only recommendation for this list is to move the Ninja to group 2 IF you deploy the ninja in hidden deployment AND if you plan to use the Ninja for late game stuff. You'd have to spend a command token to move it over but you get to start with 10 orders in group one, and your opponent won't notice that you're an order short in your big combat group...

Resurrections are still regulated and "can hit good" isn't necessarily good enough reason for ALEPH to authorize the process.

>he doesn't heal troops at max range on regular basis
Fusilier paramedic has won me many games.

>the more fundie/neocon/ultraorthodox factions
The entire point of Haqq was to ditch those niggers on Earth.

Why do one of you /pol/tards always appear when we're talking about Haqqislam?

you killed my vibe, user! you killed my vibe!

He's right, though. Haqqislam went to space because conservatives were a hassle and they decided to move instead.

>Khawarij
>Zhayedan
>Tuaregs
>Fasid
>Maghariba
Are they all supposed to be for Ramah Taskforce? I need to know what color scheme to paint them.

I hate to sound /pol/. but even the most liberal of ideologies can have some kind of deal that's the opposite - for example, yurops are pretty big on socialized healthcare and supporting the poor, but bring in immigrants and everyone gets super fucking racist. Even before Stalin, Lenin and a few of the other revolutionaries held grudges against minorities and tried to wipe them out.

Don't forget the fact that someone, somewhere IS going to hold a grudge against Western anti-islam ideologies, or even continuing the grudge against Israel and any states that supported them. There ARE ultra-left who wholeheartedly support Palestinian nationalism and Hamas/Hezbollah/fundie groups opposing Israel, just as there are ultra-left who support Trump because "he pisses mainstream liberals/leftists off" and shit on the White Helmets and Peacekeeping factions in Syria.

There's also always the possibility of sleeper cells and some idiot fanning tensions over by bringing in neo-Qutbism/Wahabism.

I discussed a while back about the fact Haqq is separate from Islam-majority governments on Earth, and the possibility of representing Earth jihadis/neo-Saudi/neo-Malaysia/neo-Moro groups - I still imagine PanO having issues with Filipino commies AND Southern islamists/separatists.

(barring the fact the saudi family could undergo a huge liberal change at some point in the future - I mean, the Malaysian royal family's son mocks fundies who bitch at him for "not greeting women properly" and iirc he went after people who demand niqabs/hijabs me mandatory)

Read the Quran.

You'll find "Haqqislam" ("true Islam") is just modern Islam. It is a religion for a strong culture of conquerors, not humanism or egalitarianism, or any other wet-dream projection you may have.

A nice idea for a faction, but more unrealistic than Tech-Bees.

>religions never adapt and change to the times

It's like you think the modern world was made last week.

Then again you are a troll. Feel free to make another post to back-up your point, you might catch another (You).

Dude, don't feed the /pol/.

I'd love more of (Me). Less Islam, and less apologetics of it from the dhimmi, would also be a lovely garnish.

Yawn, take your bs back to pol.
Your kind aren't wanted here.