>They don't need to go into the system, just pop in as close as possible, fire then immediately leave.
It takes days for anything to cross a system. The Tau will spot it. Their systems if full of listening posts.
>Oh no, millions of Skittles, whatever shall we do about that? Rebuild them in a few weeks
The Tau melted them by causing the planet's lava to burst up. There is nothing to rebuilt.
>Still, you didn't actually ask why we can't just teleport into the planets at a pass. Even if we have to lose a ship to do it, we have others and there are considerably less Sept worlds in the Tau empire than escort ships in the average Forge fleet.
Dude, the Tau will detect the teleport energy and hone on it before they can arm the bomb.
>For that matter, they could just pull a Calth on the Tau. Remove the warp drive safety and suicide-jump the ship into the planet at the speed of light like the Word Bearers did with the Campanile against the Ultramarine fleet and Calth orbital stations. Boom, planet's gone, or at least there's a big convenient hole in the orbital defences to fire torpedoes into.
Dude, the Orks during the War of Dakka did that. Farsight eventually managed to fight them off.
>All it says about the battle is that the Navy couldn't respond to the Tau fleets. It takes weeks to get anywhere even with NORMAL warp travel, that's not rare and leaves plenty of time to launch an invasion of a world comprehensive enough to cripple it. In all likelihood no ship combat actually took place, as soon as the Navy showed up the Tau could just leave.
The Tau took the planets and fortified them them doe.
>not that it is impossible to jump in and out in reasonable time.
Reasonable dangerous. I swear to go I got a quote stashed somewhere but I cannot find it ARGH!