Looking for help deciding what the main strike force of my army will be. 1500pts on the nose for both. Base is the same for both lists.
-Elite-
>Contemptor Dread, Dread CCW, Kheres AC
-Troop-
>Scout Squad(5), Sniper Rifle(2), H Bolter, Camo Cloaks
>Scout Squad(5), Sniper Rifle(2), H Bolter, Camo Cloaks
-Heavy Support-
>Dev Squad(5), 2 ML/2 LC, Cherub
>Razorback, LC/Twin Plasma, S Bolter
>Dev Squad(5), 2 ML/2 LC, Cherub
>Razorback, LC/Twin Plasma, S Bolter
First is running my HQ and Elites as Jump Pack troops. This one gives me an additional Troop Squad and 6CP, but the Vanguard Vets can't shield the HQ units and are open to being shot at the turn I drop.
-HQ-
>Captain w/Jump Pack, Burning Blade, SS
>Chaplain w/Jump Pack, Plasma Pistol
-Elite-
>Vanguard Vet Squad w/Jump Packs(5), SS(2), P Sword(3), P Axe(2), Plasma Pistol
>Vanguard Vet Squad w/Jump Packs(5), SS(2), P Sword(3), P Axe(2), Plasma Pistol
-Troop-
>Scout Squad(5), Sniper Rifle(2), H Bolter, Camo Cloaks
Second option is using Company Vets and driving them in AC Razorbacks. I lose a Scout Squad, so only 4CP, but the Vets can take shots for the HQ units and the RBs shield the squad for a turn.
-HQ-
>Captain, Burning Blade, SS
>Chaplain
-Elite-
>Company Vet Squad(5), SS(2), P Sword(3), P Axe(2), Plasma Pistol
>Razorback, Twin AC, S Bolter
>Company Vet Squad(5), SS(2), P Sword(3), P Axe(2), Plasma Pistol
>Razorback, Twin AC, S Bolter
Aside from the Jump Packs I have the models for both builds, but I want to focus on finishing a list to play at my shop where they're starting up 40K. Any help and direction would be appreciated.