Board Game General /bgg/ - Lost in translation edition

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Got any foreign language (to you) games /bgg/? Something amazing that just isn't out in your country yet? Imports that you could get in your own language but you'd rather have a different edition for art/components?

Other urls found in this thread:

boardgamegeekstore.com/products/rattlebones-prototyping-dice
youtube.com/watch?v=jvMClDipuzA
twitter.com/SFWRedditGifs

Apparently, blank dice exist to mark them with custom faces. How does that work?

Do people use pens or stickers?

Isn't it easy to set off the weighting, biasing the dice?

Anyone here excited for Joan of Arc? I know many people shit on "muh minis" games but I think it sounds great.

Usually wet/dry erase markers that I've seen, and if a die is made from a single plastic (which in the case of blank white it is) then it's a lot more evenly weighted than stuff like the Chessex Gemini series. You have salt tested your Gemini dice and written a spreadsheet so you know which are the most accurate and which to pull out when you want all high results right?

A little ink is going to do very little to off balance a die.

sharpie or paint pen (silver) is what we used to use

you could use an engraving tool and or stencils to avoid that hand drawn look

if you're making several look into dye ink stamp pads and stamps, I made a 5 suited deck of cards a few years ago and they've held up just fine (test obviously, the blanks are cheap as shit)

I'd stay away from stickers or transfers even though it's hard to imbalance dice (despite what hurr durr gamesciencefags believe) because they won't last. sure it's fine for prototyping, but I wouldn't expect to game with them long.

all you had to do was use the monopoly image
>that's all you had to do

user, BGG actually sells pic related. So if you did want / need some dice that you could customize (and reuse for something different later), then these might be worth looking at.

boardgamegeekstore.com/products/rattlebones-prototyping-dice

I was going to, really I was, but the linguistics arguments made me change tack this time. Next thread I promise

Rattlebones dice are a pain in the ass to pop sides off of, especially during play. Those things are best for building/testing your own game prototype, not playing with.

So we're creating starter images now?

>Rattlebones dice are a pain in the ass to pop sides off of, especially during play. Those things are best for building/testing your own game prototype, not playing with.

I can well imagine. But I was taking a wild guess that the other user was possibly talking about 'blank dice' from a need to test something. And that little plastic 'arrow' tool does look about useless. I'd get a small flat-head screw-driver to use for popping the colored face-plates out.

I've also seen 'stickered' dice like the old 'Groo' board game. But that seems horrible from both the stand point of misaligned stickers throwing off the balance, and the fact that the stickers will wear out far sooner than standard dice would.

Sexy AF. How is it?

We are indeed. But the issue with thread starter images that comes up a lot is 'ease of recognition' when Anons are browsing the catalog. While I don't care one way or the other about 'Anime' images in relation to /bgg/ - I can see the issue with using them since other generals - like the Pathfinder General - seem to use them all the time. It can get a bit difficult to tell one from another at a glance. The other is the ability to read 'Board Game General' in the image file at a glance. So, I don't know if your image would be super handy 'as is'.

I like it. If you can find an old copy floating around, it starts out with simple scenarios that introduce the basics of movement and combat. Later scenarios ramp up the complexity and include underground hive maps used by the bug player as well as Human 'psychics' and weapons like 'Heavy Nerve Gas' (to flood the tunnels with) and tactical nukes.

Better?

Or maybe this one?

>Something amazing that just isn't out in your country yet?

Pic related. It's a solid offering from Wallace via a smaller publisher in Germany. I saw one place in the U.S. that had stupid high markups on this. Instead I ordered directly from the publisher and still saved $20 off of what I would have paid via the U.S. reseller.

>playing Pandemic app
>Quarantine Specialist, Researcher, Scientist and Medic
>Still can't get more than three diseases cured
What am I doing wrong?

That one is much easier to read even without expanding the image. :)

>'ease of recognition'
use a watermark? like FoW general

>there are people in this thread who don't have the catalog filtered so /bgg/ is at the top
Gross

Saved, it'll make it into the rotation for sure

Definitely not trolling, I'm that bad. Thanks user, I'll check out /wip/

I'm getting my ass kicked too

You're not that bad, it's definitely table quality; the question is whether you aspire (or in some cases wrongly assume you already have) competition winning quality paint jobs.

And here's another one for you guys

Not sure, but I've played a lot of Pandemic so I'll share the most important things I've learned.

1) Let isolated cities that hit 4 cubes stay at 4 cubes. They can't get any worse and clearing them is usually a waste of time. Focus on the cities that are at risk instead.

2) You're more likely to die from running out of time than you are from too many outbreaks. Manage your time wisely. Plan at least one move ahead for every character, if not two moves, but be prepared to change your plans in case of an Epidemic.

3) Your Scientist isn't going to cure all 4 diseases. When other people hit 3 of a colour, try to get them to cure it instead. They may draw the colours needed, if not they can meet up with someone and trade cards.

4) Remember which cities have been hit when you get an Epidemic card, and decide whether you can clear them in time or if you're going to give up on them. Remember, time is your enemy. Some cities are going to get hit and you can't save them.

5) Don't be afraid to play cards from your hand to move across the board. If one of your characters is handling the Red disease, play Red cards from your other characters to get to critical places.

6) Building research stations is incredibly helpful, and I recommend you build one on the border between the Black and Red zones early on. You can think of them as a down-payment, spending an action and a card now to save several cards down the line.

7) Don't bother eradicating a disease unless (a) it's down to 3-5 cubes on the board and (b) it makes up at least 40% of the cards on top of the deck.

8) Don't hoard your cards too much. Cards you have to discard are cards that you've wasted. At the same time, don't discard a card you'll need later to cure a disease.

I hope that helps.

I just saw this and I really want your guys opinion.

It literally has all the things that you guy's hate.
- It's a Kickstarter
- Miniatures
- Winning/losing the game is based on a dice roll
- Circle jerking fanboys in the comments
- "Hip & Cool" designers

I'm probably missing something.

I personally just put 'Board Games General' in big letters along the top or bottom of my images. But a water-mark would be cool. Now we just have to design one. I'm sure it will be easy to come up with a group consensus...

>What am I doing wrong?

Not playing Xenoshyft (the board game or the app)? That's how 'real men' (tm) get their nuts curb-stomped repeatedly. I have yet to win even once at that game. (It's hella-random.)

Alright! Now we're getting some variety in the artwork.

You'd be surprised, every time I work on a new chart I basically take what I like, plus what people have shilled lately in thread, and once it's done people ask for 3-5 edits. /bgg/ might not always agree on everything, but we definitely agree on being lazy if someone else is willing to do the work

...

Hell, not that long ago user there was a discussion about how it would be nice to see a 'good' game designed to use 'The Thing (Carpenter Movie) / Who Goes There (original book by Campbell) intellectual property. Whether or not this is going to be a good game remains to be seen, but they give out plenty of info in the form of videos on the KS site.

> It'll make $$$ - it's got Tentacles in the art...

>It'll make $$$ - it's got Tentacles in the art...
Even when KS cancels projects because they're "too rapey" they make $$$ with tentacles

>The game I want the most, but can't bring myself to get
I'm just normie enough to not attempt to convince my friends to try it.

The gameplay isn't decent at all, the game's only value is it's cringe and art (and maybe supporting the SDE/Ninja Division guys before they got big enough to start buying up games as a distribution house)

>The gameplay isn't decent at all
I've heard it's solid, if a little basic.

But I guess I should clarify a little. Of the games I want but won't get, Tentacle Bento is the one I most want, but definitely won't get.

>I've heard it's solid, if a little basic.
I found it very meh, but it's got Munchkin/Bang! issues where it goes too damn long. The old KS guy from BGB did a decent, albeit brutal, review on it back when it came out.
>youtube.com/watch?v=jvMClDipuzA

>the question is whether you aspire (or in some cases wrongly assume you already have) competition winning quality paint jobs
Oh no, no way. I only wanted to put some paint on them to make them a little nicer to look at during game play. I have no interest, time, or money to try and do competition winning paint jobs.

That's not how you spell Space Hulk Death Angel ;)

Own that one too - one for each testicle!

STOMP! STOMP! STOMP!!!

Not bad, I like it at least

Just played Terraforming Mars solo. Honestly the game looks like it would be really fun with people, but solo wasn't so good. Even with the generation time limit, without any competition you accelerate beyond control around generation 5. Too bad it seems too heavy for my group.

...

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Which one to get, which one to get...

Haven't played any (but Pendragon is P500'd). Based on the themes I would go for Falling Sky.

Can I bitch a bit?
I'm trying to find the Daybreak Expansion to Battlestar Galactica GB that doesn't cost an arm and a leg. An ISBN-centered search engine suggested Spanish Amazon, where I could get it for about £40. I checked the site, the language was supposed to be Ingles, so of course I ordered it. It came in yesterday, turns out it's in Spanish.
So I keep looking. There's one on French Amazon (for about £50), and of course, the site says the language is Anglais, but I'm wise to their shit by now, so I decided to send a question to the seller asking about it. And of course it's in French, because why should the item description describe the item correctly.
Now there's one n some Swedish site, for about £60, so nearly twice the retail price, and I'm getting miffed.'

Why hasn't Fantasy Flight ever re-released this one, anyhow?

>I've heard it's solid, if a little basic
From what I've heard that's true by the revised release but the first edition had crippling problems with card draw amount. Which is kind of unforgivable in a game that basic.

>first time playing Troyes
>absolutely destroy my buddy by almost completely disregarding whie dice and using The Miller to get mad cash and pay to use everyone else's dice to auto complete entire event cards with Chivalry

And they say money can't buy happiness...

learn Swedish obviously

So will this be a better Flash Point?

>press your luck dice rolling
I'm gonna go with no, though Fireside does make nice family games; even if 9/10 of them are Castle Panic remixes

Does anyone happen to have the pdf of Caverns of Thracia? I've done several searches and have found nothing. I saw a few years ago it was posted on the board, would someone be willing to share it?

Games like that live off of the weight of the decision-making. Flash Point is too simple imo. Meh I move two spaces over there and extinguish that fire. It feels too shallow for my taste. I see that this includes wind direction and wind speed to spread fire rather than complete randomness so that's already pretty neat. We'll see.

I'm looking to buy a family/introductory game, and I'm wondering if there's any reason to get Survive Atlantis instead of Survive Space Attack besides the theme? Space Attack seems to offer more between the fighter ships, cannons, and two-sided board.

Also, does anyone have experience with Black Fleet and would you recommend it over either Survive as a family game?

>just watched the SUSD video where they discuss nautical games
Starting with Black Fleet vs Survive; it's not a better game, but it is a lot less cruel and that might work better for some families. On turn one of Survive you have to sink a part of the island someone else is on, and that might immediately put a shark in the space, killing someone's 6pt meeple; it's not for everyone.

Is there any reason to get Space Attack or Atlantis besides theme? That's a trickier question. The art design is just a hair better on Atlantis (imo) especially sea creature design vs aliens; I've also found it easier for younger kids to recognize them, but with Space Attack you can just differentiate for them by size. Fighters/cannons are a nice addition, but it's not an earth changing addition. The tiles are a lot less intuitive, which will go away as you've played a few times but the first couple games you are tied tight to that rulebook cheat sheet. To me that defeats the purpose of a light family game, but it's short term. It does probably raise the age I'd teach it to a kid. Atlantis I've disregarded that 8+ and gotten 6yr olds started on it, though it's better to let them attack the adults while the adults attack each other to keep tempers cool.

As for expansions, Atlantis wins hands down; the dive dice are so much nicer than a single die, and basically accomplish a lot like what cannons/fighters do, in that you're moving a monster to another part of the board to clear yourself, squids are also just plain evil and turn the game even more murdery. The Space Attack crew cards seemed like they were just adding more crap to manage than keeping the game flowing. Again you're dealing with a very light game (mechanically obviously, because you are murdering people every turn); why do you want to cock that up with a bunch of card text and extra things for a new gamer to manage?

What games do kids even like? 11, 12, 13 years old, and I don't know them at all. My Aunt asked me for recommendations for her niece and nephews on the other side of her family, and I'm just drawing a blank

cute

Honestly I'd make sure you get in a play of each first and then just buy Fire in the Lake like you were going to anyway

Well that answers my questions. I think I'll go with Atlantis. Thanks!

Younger kids (3-8ish) will like damn near anything, so it's more about getting a game the adults will enjoy playing with the kids. Starting around 10ish and you can just look for "family games" and make sure they're not too young/simple. Really need to finish editing/expand this chart but it's a decent starting point. Also this is a good place to trust BGG age ranking over box ranking (mostly; don't necessarily believe those who tell you it's ok to start a 5yr old on TS). Sometimes simple really works the best though, when it released 5? years back Haywire Group was trying to sell people on Chupacabra at twice what SJG sells it for now, by giving everyone a single set of dice, letting you basically test it out if you had 3-4 tickets to Gencon. My niece/nephew were early teens, and they spent the entirety of dinner rolling dice one handed while snarfing pizza with the other.
>boardgamegeek.com/familygames/browse/boardgame?sort=rank&sortdir=asc

Hope it turns out to be as much fun murdering your family as it is for me user

>comic sans

>changing the font off default in paint was like 3 whole extra clicks of the mouse

Clearly go with a Lacerda of your choice.
Alternatively, look for a low downtime 2-3 max weight rating game with a fun theme. Fantasy, pirates, those should work. At least for the nephews.

>Does anyone happen to have the pdf of Caverns of Thracia?

You'll actually want to check the archives in this PDF share thread. If you can't find it by searching for D&D troves in the archive, then ask for some help in the main thread. ---->

Fookin' KEK! (Both the comment and the pic!)

soon

>using lazy anzu for worker placement
Love it, is that Village? Also needs a devilish Nico for something backstabby

Pandemic is a game about trading cards, not curing disease. 90% of what you should be planning is who trades which card with who and where.

Depends on the kid, you dingus.

(My 8 year old likes Agricola and Robinson Crusoe.)

Looking forward to the new ones. :)

Finally got the copy of SW: Rebellion my brother gave me for christmas played. Moved faster than I expected, even thoroughly combing the rulebook didn't push us over 3 hours. Pretty good fun, great theming. Combat is as mediocre as everyone says, and I suspect the game overall is a little swingy. Hopefully it'll stand up to however many plays I get out of it over the years, but I suspect there's a finite number I'll get out of it before it becomes a little tiresome.

Would love to see FFG to implement a proper 4p gamemode for it, ideally with the additional players running a tangential game of Bounty Hunters vs Smugglers with it's own win/lose axis independent of, but interacting with, the Rebellion - Empire conflict.

Seeing 4 player on the box and then finding out it's the saddest 4 player mode ever created was what made me start researching harder into games before I get them. Still a great game, but that's the biggest issue for me. I hear the expansion redoes combat so while I don't think it's less swingy, it's said to be significantly less fiddly and faster.

I... Am just diamonds right now. Someone on eBay or Amazon needs to take my God damn money

I'm pretty anal about language and I only buy Polish (native) versions of games that were made by Polish designers (Neuroshima, Imperial Settlers), or are language independent (e.g Kemet).

That said my English copies are:
BattleCon (unavailable in Polish)
CitOW
Dominant Species (unavailable)
Flick'em Up
Fury of Dracula (unavailable I think)
Ghost Stories
Last Night on Earth (unavailable)
Lord of Xidit (unavailable)
Nightfall (unavailable)
Pandemic
Sheriff of Nottingham
Terra Mystica
Welcome to the Dungeon
War of the Ring

Love Letter and Through the Ages are the only games that I have in Polish where English was available, Love Letter because it was cheap and Through the Ages was a present.

If you find a cure dont bother cleaning the disease. Make sure you dont get outbreaks (especially chain outbreaks) and as soon as you get a bunch of color cards on a character make the cure. When I win usually every city is on the brink of dying from disease

Thank God gus. I thought I'm the only one that likes being stomped by a card game.

Fellow Pole here.
Isn't sherriff of nothingham language independent?

Additionally how much reading there is in citow?

I'm in the shittiest position when my closest gamer doesn't speak polish but the rest of my friends that could join us for more-player count games suck at english...

So, I got to play both Kemet+Ta-Seti and Blood Rage+some expansion for the first time tonight.
Kemet was a nail biter up to the last round, 3 players might have snagged the victory on the same turn.
Blood Rage was a 50-point lead curbstomp where the owner of the game kept destroying his ships to score megapoints, which was clever but felt cheap.

Kemet was more interesting and a lot less random than Blood Rage. I felt the drafting aspect of BR takes too long without really adding anything to it; it's distracting, and you can't really plan ahead since strategy depends on making the most out of whatever crap comes your way. I expected more, given all the buzz it got.

Kemet on the other hand, is now on my must buy list. Fantastic game.

> Sheriff
There's a very small amount of text on contraband (counts as 2 chickens) some of promo cards have text on it too.
> CitOW
A lot of reading, each player has a set of spells with a wall of text on it in addition to event cards.

You can search boardgamegeek for "language independent" games, Kemet is a good example - you only need to print language specific player aids.

>Kemet is a good example - you only need to print language specific player aids.
It's a good idea to print those aids anyway so you don't have to keep passing around the one it comes with.

Kemet is pretty much a perfect wargame with so many opportunities to customize your warmachine with the tiles you can buy.

I've been thinking about kemet for a long time but 90% of time I have only 1 gaming partner.
I know it is possible to play with 2, but is it still fun?

Yep that's what I did. That and organizing the tiles sped up the game immensely.
I've played it once at two and wouldn't recommend it unless it's for teaching purposes. OTOH now that I think of it playing with two cities (ie "2v2" but for 2p) might work.

It is better with more players but possible with 2. The main concern about 2-player Kemet is that both players end up using their cards at the same time and the defensive tiles are underpowered.

Too bad. I postpone buying it because of the fact it will mostly lie on the shelf and I already have few games playable with 3+ that already have this fate.

On the other hand, I'm worried that one day it will be gone and I'll no longer see it in stores when I need it.

Blood Rage is the inferior CitOW.

Yeah, everyone in the game took a different approach. Two guys bought mercs and beasts right off the bat and went on the warpath, I built a fast upgrade economy which got me pyramid VPs, last guy built a slow army upgrade path that made him unstoppable late game. All strategies were viable, no one seemed to be gimped at any point in the game. I'm really looking forward to explore it some more.

I don't know why but I love getting my ass kicked by a game. I'm prolly a masochist.

So i have this group gathering coming (6-9 people) and was wondering what kind of boardgames to get for the weekend, my group really likes Coup and rummy types of cardgames and i was wondering if theyd like

>resistance/avalon
>citadels
>deception
>6 nimmt
>no thanks!
>telestrations

Code Names could also work.

Also a fan of Citadels, Telstrations, and Deception. You might also look at the card game "Funemployed"

I heard that Ticket to Ride was actually just a rummy game.

I think No Thanks! is only up to five, so half will have to play something else. Still a fun game, mind. Also, I highly recommend Citadels, though it won't work if you get all nine. Telestrations is fun but not really a game, and Avalon is a game but not really fun.

Have you considered Spyfall?

we have played Spyfall but the lack of sheets for the locations really sucks, so we just use the website version from smartphones

Once you get more knowledge of the cards in BR drafting is pretty quick. There are a couple of first picks and a couple of niche cards that will only work if the card distribution is right. So you first pick the mustpicks, then see if the distribution is right for niche cards, then either build that card set or just pick the middle tier cards. It feels drafting was included more to prevent stomp games where someone gets really good hands rather than being really complicated about denying people cards and building a hand that combos well.

Using loki ships can get you a lot of extra VPs, but there are a couple of other big score cards.

Blood rage is a pretty terrible game to play for the first time since you need exact card knowledge to even know what you are doing and what your odds are (thinking your +3 attack card is hot shit when +6 can be in the game, or just having a +6 card when the heimdall card exists). Hell, the fire giant alone can make someone quit when it destroys their army.

Clearly you heard wrong, it's worker placement; besides why would you ever bother with anything but the king of rummy games?

>the lack of sheets for the locations

we passed the sheet to whoever was being asked. still it's fucking ass they don't include multiples so every player can study during play.

I fucking hate telestrations.

Good Cop Bad Cop maybe? Haven't played myself.

>we passed the sheet to whoever was being asked. still it's fucking ass they don't include multiples so every player can study during play.

Could you scan and print multiple copies? (Or are there any player-aids on BGG already?) Yeah I can relate to not liking it when there aren't enough game essentials to go around. And I'm very glad I invested in a basic laminating machine. It comes in handy for making DIY playing aids and protecting them or for protecting game items - kind of like card sleeves for whole pages.

It's official: I need to stop watching Dice Tower videos. I keep finding new shiz I want or expansions I didn't know were out. It's not like I really need to eat, or pay bills...

...

no, totally if I owned it I'd make color prints but I don't like it enough to own it and I'm not going to make prints for someone else's game.