From the stream:
Objective secured for Chaos.
Renegade Chapter Tactics: Advance and Charge.
Alpha Legion: Not sure what this was, stratagem, warlord trait or legion tactics. When your warlord dies, swap him with one of your characters. This doesn't count to Slay Warlord.
Demon Shells: Shoot any bolter weapon, 1 command point. If you hit, you do D3 mortal wounds. If you miss, you take d3 mortal wounds.
1 command point to give a unit a mark of chaos.
1 command point to ignore heavy on vehicles.
Chaos Boon: Roll between 2 and 12 and get stuff after you kill vehicle, character or monster. One a roll of 7 you get to pick what you want. Other examples: +3" movement. +1 to your armour/invuln saves. You don't need to set aside points for spawn/daemon princes in matched play.
Veterans of the long war: add +1 to wound. Limited to Infantry or bikers. Doesn't work on renegade chapters.
A stratagem to reposition cultists so they're 6" to a board edge.
Line Breaker for your vindicators.
Demon forge stratagem: demon vehicle can reroll hit and wound.
Kill shot for your predators.
Familiar stratagem: change powers in psychich phase.
Hellbrute stratagem: Shoot twice if it didn't move.
Alpha Legion stratagem: Deploy 1 unit in shadows , like Raven Guard.
Tzeentch power, 1 CP: get to use one more power at end of psychic phase
New Dark Hereticus: Death Hex, 8 to cast cast. Enemy unit within 12" can't take invulnerable. (Fuck you stormshields)