OC Donut Steel Edition

OC Donut Steel Edition

Previous Thread: A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page
>modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>mediafire.com/folder/36m6c22co6y5m/Modiphius Star Trek Adventures
Reverse Engineered Character Creation.
>docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing
Core Rulebook
>IN NEED OF NEW LINKS

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

GF9games Star Trek: Ascendancy Board Game
-Official Page
>startrek.gf9games.com/

Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

Other urls found in this thread:

ex-astris-scientia.org/articles/cheyenne.htm
youtube.com/watch?v=w4JUxQe4P4g
ststcsolda.space/
twitter.com/SFWRedditGifs

>Those nacelles within nacelles

But why?

First for Dukat did nothing wrong.

I lack star trek reaction images adequate for this.

Hey, with all the stuff folded and stowed, it ALMOST doesn't look horrible!

>the Q-Borg alliance

...

He got an awful lot of Cardassians killed just so Kira and Sisko would think he's a pretty cool dude.

I've been pondering a DS9 era successor to the Cheyenne, given we didn't get a quad-nacelle design out of First Contact. I'm wondering, do you guys think that layout would work better (visually) with the more shoe-horn kind of shape the Norway/Intrepid has or keep it wider than long with something a bit more like the Sabre? I don't think the oblong dish Sovereign style would work, as that kinda needs a counterbalance secondary hull to the design.

That'd essentially be the Prometheus class minus the wierd gimmick, no? There's also a couple of designs in STO that might be what you're looking for. Specifically the Stargazer and Dakota classes.

This thing as a starship. Thoughts?

This image pretty much sums up everything I have about science fiction fandoms. In that regard, it is a useful image.

I have no idea what that's supposed to be. It looks like a flying aircraft carrier, so it'd just be a massive carrier.

It's function or general shape? Because the latter would probably look like the generic triangle-model we see in TNG and DS9 (the packleds, Bajoran freighters, etc.).

Whereas functionally, none of the races operate dedicated carriers. Plenty of ships have the capacity for small fleets of shuttles/fighters but often as an ancillary to their primary combat focus.

I was thinking the wing mounted engine pods looked like TOS warp nacelles.

Prometheus without the gimmick isn't really anything. I have no knowledge of STO other than most stuff I've seen of it's designs are really ugly.

Basically I'm thinking something built tough, not necessarily over-armed for its size, but chunkier than the Cheyenne in terms of offence and defence (and just general build). With an actual deflector dish on it somewhere and a couple of shuttle bays. Still very much a light, fast cruiser built for long patrols and able to cruise at a high warp factor for days on end. Maybe about 8 decks tall, most stuff being in the middle 4.

>fast, ugly looking motherfucker with a flight deck right down the spine of the boat
Akira.

Why not a Nova with four nacelles and a Defiant-class's warp core?

That's just too small.

Take an Akira class, make the saucer thicker, and replace the upper module with an extra pair of nacelles.

Remember the Constallation-class was supposed to have a fuck-ton of hangers circling the edge of the middle of the saucer. An update should retain this.

Variable Geometry Warp Field. Conventional warp field geometries are adequate for most interstellar travel, but maintaining the speeds necessary for transgalactic voyages requires the geometry of the ship's warp field by actively adapted to the local space time conditions while the ship is in motion.

Not updating the Constellation though, and Akira already has a huge hangar plus is a big ship, am thinking smaller, about 2/3rds the size at most since Akira is a heavy cruiser.

The Cheyenne is just a kitbashed variant of the Constellation though.

Except..no? Completely different type of ship. Something like 50 years later in design style, Different size, different engine placement. I mean it's a quad engine design with no significant secondary hull but that's about it.

Seriously where'd you even get that idea?

The original Cheyenne model was just a kitbashed Constellation with a Galaxy hull.

But it isn't. Not even slightly.
It's Enterprise D kits, some marker pens, and a bit of custom stuff.

ex-astris-scientia.org/articles/cheyenne.htm

I like this.
I keep looking at it and keep thinking that if they just took a Galaxy class, flattened it like the Sovereign class, and put a second set of nacelles dropping down from the first set, and sweep them forward a bit, we'd have something special lads.

>OC Donut Steel Edition

Well if that's the thread theme.

The Saronic War Barge, a primitive warp capable starship barely able to reach speeds beyond Warp 2. Due to poor materials sciences the Saronic Empire has not yet mastered the creation of high output warp coils, nor have they developed the Nadion tech necessary for phasers. Because of this the War barge is armed with a multitude of laser and missile weaponry.

The core of their starships are built around a large fusion drive and Bussard collector. If necessary they are capable of interstellar flight at sublight speeds to return to their homeworlds. Given the sometimes unreliable nature of their warp drives this can be as a welcome fallback option.
To improve the odds of difficult to manufacture warp nacelles surviving battle they are retracted behind a set of armored doors in combat.

The most powerful weapons on the ship are 4 large laser cannons, which on some later models are replaced with particle beams. Though mounted in turrets their traverse speed is so slow most captains keep them locked on a forward bearing, bringing the bow of their ship to bear on enemies. Their ability to elevate is also quite restricted.

The USS Cygnus was able to make peaceful first contact with the Saronic Empire. Unfortunately the crew of a scout ship with their expedition later violated the prime directive causing the empire to declare war on the Federation. As a result the Cygnus was forced to fight its way out of Saronic space.

This ugly bugger could fit the bill.

...

Why is Lasers and Feelings of all things still better than any official Trek game?

What's the mission profile of the Cheyenne?

Fooling around with chopping up an Adamant-class and making it...uh, shootier? Dunno. Turrets from the Soyuz-class.

Not loving the squared off saucer, but otherwise alright.

Because it focuses on Theme, guiding the players in tell a certain kind of story, rather than Simulation.

Just a guess here, but by being free of the Trek brand, the devs could focus on making a fun game, rather than making something that conforms to canon and includes all the mandatory Trek elements.

So the same thing happening between the Orville and Discovery.

>fast
>flight decks
>shit ton of missiles

>Orville
Seems to be done in more of Star Trek spirit just with comedy trickled into

>STD
Just from the trailers feels like the people behind this one don't get Star Trek at all and try to make a generic Science Fiction show. Will probably fail harder than Entrerise did.

Star Trek Online calls it a Heavy Cruiser. It is the direct step up from the Cruiser which is the Constitution-class refit.

So the nacelles are retractable?

Also, that's a good, interesting ship that isn't stupid or overpowered in any way. Kudos user, kudos.

What are those eight circles on the struts supposed to be? Vertical launch bays?

Dunno, possibly the point defense photon torpedo mounts.

Just engine related bits like the Defiant has. A few other STO ships have them too.

That is quite a bit what i was thinking of but more ugly. I think I'll go with the less snout-y saucer.

From size and style on the show, it's a light cruiser, possibly exploratory or possibly just for long patrols. It's not got a huge armament, it's pretty small in terms of bulk despite its overall dimensions due to the narrow saucer section.

I remembered this.
youtube.com/watch?v=w4JUxQe4P4g

Lasers aren't really considered a threat and it shows just how technologically advanced the federation is compared to most minor powers. That doesn't mean someone wont try the Imperial Guard solution to weak weaponry, but it will take a lot.

In their very limited defence, at least they're making a big point of staying away from Paramount's shooty shit.

user, that's like saying a vore fetish isn't as bad as scat.

Alright, seeing as we're having an OC Donut Steel thread, tell me about your original Aliens

The Paelan are a race that inhabit the Paelan system in the Alpha Quadrant and primarily live on the planet known as Rodama, the fourth planet of seven in the system. They stand on average between four and one half foot to five and one half foot but are rather stocky. Their body is covered in scales that range in coloration from light tan to a deep earthy brown and have four eyes and no noses. The species has very little sexual dimorphism, the woman being only slightly taller on average than the males. They tend to have young via eggs, laying three eggs on average per mating cycle.

Their society is matriarchal, the woman being the main leaders and head the over 900 clans. Males tend to be workers and soldiers primarily but there is some crossover on occasion in professions in the last hundred years or so, though males never make it to leading their clans.

The species is barely warp capable, their fastest ship being capable of Warp 1.5 and they have only one colony off of their main world and it is on the larger of their two moons. Contact was made with Starfleet in 2401 but they proved highly insular and do not appear to want contact with those outside their system save on rare occasion when one of their research vessels are found in one of the neighboring star systems of theirs. On those rare occasions they simply declare they are in the system and not to bother them.

>Lasers aren't really considered a threat and it shows just how technologically advanced the federation is compared to most minor powers.
The Federation had only recently phased out laser technology it its entirety as of TOS, so they'd not be that obsolete if they're operating within that time frame. If you're operating in TNG then they'd have to deal with all the ridiculous TNG tech, and nobody wants to be on the recieving end of that.

The Yohzeni are a nomadic race. Or, rather, they are now. Just over a millennia ago, the Yohzeni inhabited a small empire on the border between the Alpha and gamma quadrants. they maintained their home system, Yoz Ur, as well as roughly a dozen colonies. The real strength of their empire was their trade network. At the height of their power, most local races, Yohzeni included, could only operate low level warp technology. This significantly restricted the practical size of empires, as well as trade between various races. However the Yohzeni had taken to long-term space travel well over a century before the invention of their first warp drive. They constructed 15 massive city-ships to ply the void between their local stars.

These vessels became colonies themselves, home to millions of Yozheni. During the golden age, they became mobile trade posts. The Yohzeni outfitted them with primitive warp drives and they traveled from empire to empire trading for valuable minerals and fuels.

When a plague broke out in the Yohzeni empire, their borders were shut. The city ships were unable to return home, for fear of infection. For a time, they formed a fleet, wishing to avoid potential capture by opportunists. Eventually the various ships chose to split off and go their separate ways. Most would travel beyond their local cluster, entirely isolated.

The Yohzeni City Ship Kyaz first made contact with the UFP in 2384, passing into federation space from a coreward direction. Since then, the Yohzeni have been slowly making their way across federation space, trading freely with any who wish to. This has created an awkward situation for starfleet, as Kyaz is a den of black market activity. The Yohzeni don't seem to mind, however.

The Yozheni of old looked much different, but the Kyaz Yohzeni stand at roughly 2 meters tall. They are lithe and extremely pale They are bipedal, but in the low gravity enviroments of their home, they move about more like loping arachnids.

Photon Torpedo PD system
Metric shit-ton of photon torps launched at all available targets, shit's glorious

Ym'tarr. An irregular humanoid, noted for their specialisation in medical sciences. They're greatly valued in their home sector as doctors (where many of the factions present lack the facilities to maintain a large number of skilled medical personnel, injuries and diseases are widespread from the lack of care available), and whilst capable of defending themselves they typically don't need to. Combined with a willingness to experiment, genetic engineering and bio-mechanical prosthetics are key areas of their industries.

Physical appearance:
Inhuman face with four eyes arranged laterally (two front two towards the sides), no prominent nose. The head is elongated out forwards from the body, slightly hunched posture. Their skin is as if all blood vessels were very bulgy, slightly dull grey-purple colouration with tinges of green with elongated fingers.

Societally they're mercantile, though not ultra-capitalist in the way of the Ferengi, organised around various large corporations that dominate political interests. However their technology is such as to render much of the population without work. They're very prideful of their accomplishments as a species and as such tend to treat their own quite well. Test subject is a well regarded career, perhaps more-so than the doctors and engineers behind whatever is being tested.

Operating in an early 24th century level of ship technology, they operate numerous small-medium starships that more often than not are corporate trade vessels offering services rather than hauling bulk cargo.

...

What the fuck is Troi even supposed to be looking at there?

You really don't like noses, do you?

Not all the same person.

Maybe monitoring the away team?
It's from arsenal of freedom right?

Hey has anyone tried adapting Ferengi talents for PCs? I've got a player wanting to play one. It's a good concept ("Wanna be union leader who had to get the hell out of dodge when he was betrayed/caught pocketing dues, where better than Starfleet?") so I want to make it work.

for things like Star Trek (or even Star Wars)? Or just in general.

Because if I'm working within an already made sci-fi verse, I'd rather not add more alien races, if only because there's plenty as is.

I'd sooner just add OC, donut steel cultures within the races to reduce the weird monoculturalisms that tend to go on with them.

The Patchmen (certainly not their real name) are a strange race(?) with no clear origin or overarching purpose. They are spread very thinly but evenly across what appears to be the entire galaxy and so even locating which quadrant they originated in impossible, they themselves claim not to remember

They are seen by old spacefarers as lucky to have around, though somewhat unnerving to have too close. Their ships tend to be slow, never having been witnessed to exceed warp 2.5 and mostly they seem content to coast at speeds between warp 1.2 and 1.8. The main reason for this is that their ships are amalgamations of derelicts and scrap lashed together and resurrected into some measure of functionality. On the rare occasions that they allow visitors the interiors of their ships have been described as death traps of inadequate radiation shielding, inconsistent and thin atmosphere composition and trip hazards among other things

The Patchmen themselves are much like their ships. Sad looking chimeras of organ grafts stitched and spliced together into some hideous mockery of life. If there was an "original" creature or species in there once there is no remnant of it now. How they reproduce is unknown though the favorite explanation is that they stitch a new person together from discarded corpse parts

The one thing they excel at is medical matters. All medical matters for seemingly all types of life. The can perform the most intricate surgeries or cure the most virulent plague, with equipment seemingly several centuries outdated at least and almost certainly salvaged from junk heaps. For this they are tolerated. Their only price is some day they will arrive, and they will want bodies as payment. They are vegetarian at least and they do take the corpses to their ships with considerable solemn reverence

On the whole they have nothing anyone would want but their services that they give out so cheap as to be all but free. They also seem to be almost totally pacifists

So basically a combination of the Viidians and Kobali.

Imagine dying, then waking up and suddenly you're an unrecognizable patchwork zombie.

I was thinking more of Discworld Igors IN SPAAAACE!. And they wouldn't wake up a dead person, the dead deserve their rest. They do not approve of the Kobali and what they do, not at all.

The Patchmen just need the body parts, they can grow a new brain. Truth be told they could grow a new body but this is the traditional way and they are all about tradition.

It's speculated, but never proven, that the brain is the only thing of the original patchmen left. It is also possible that they can undergo some sort of fucking weird mitosis of the brain, though it does necessitate having the brain be in a jar for it to work. The result is 2 patchman brains with a complete set of memories. If this is true it is possible that there is effectively just one patchman that has been duplicated many, many times.

Also Viidians were sick. Patchmen are notoriously hard to make ill and even then they recover very quickly. They would have offered their help to the Viidians but the insufferable shits kept disassembling them for replacement parts and it's not like they could fight back.

...

>Paramount threatened to fire Sirtis and replace Troi with Seven for Nemesis if she didn't take a pay cut
>they went so far as to offer Ryan the role, but she turned them down

The chief race of the Coraline Alliance, the Talkari are a race of bipedal humanoids who are often cited as an example of Hodgkin's Law of Parallel Development, as their dominant culture was once fairly similar to that of the Golden Age of Islam, a philosophical and scientifically curious people. The Talkari are also notable for their crimson red skin and having feathery down on the heads instead of hair.

Other cultures existed on the planet, but the S.S. Coraline landed in 2217 and used their advanced technology to accelerate the Talkari to their own point of development. The sudden presence of such advanced technology, with the crew of twenty two humans and four Andorians providing all the assistance needed to understand the technology, the Talkari quickly conquered their home planet, irrevocably corrupting every other culture present, and set out, eventually establishing the eight system Coraline Alliance, ruled by the Talkari. In 2241, the crew of the USS Excalibur(my players) make contact with the Coraline Alliance. Their decisions should be interesting.

So when are they going to develop photon torpedo pods or MIRV-style photon torps? Though since no one really does point defense against Star Trek torps, it'd just be for the awesome display of a couple hundred torpedos headed downrange.

Is there a new Link to playtest materials? The Biff Tannen stuff got ripped down by Mediafire.

The Saare are a race of Vulcanoids, centered in the Ros system. Like most Vulcanoids races, they have common ancestry with Vulcans and left their homeworld during the great sundering. Unlike the followers of the raptor's wings and the rigellians, the Saare never settled on an M Class world. Instead they were forced down on Ros 4, a frigid O-class world with little vegetation and dangerous sea life.

Many of the Vulcans died in the early years of their settlement. Eventually a colony was successfully established on one of the world's few islands in the equatorial region. After a time, the colonists encountered a local virus, the Saa. It significantly shortened the lifespan of its host, but effectively re-networked the Vulcan brain. The infected were brilliant, vibrant people. They innovated and lead in the short time available to them. It is likely that without them, and by extension the virus, the Saare would have died out.

Modern Saare culture gives a religious, almost superstitious reverence to the Virus. A portion of the Saare population are willingly infected with the disease and help to improve their new homeworld.

This has led to an awkward situation. The Saare are protectorates of the Federation. But, the Vulcans and Saare are immensely hostile to one another. In fact, all Vulcanoids races hold some animosity towards the Saare and vice versa. The Vulcans consider the Virus an intolerable risk to Vulcan-kind and have worked towards eliminating the virus or immunising themselves to it. The Saare see it as their holy duty to infect other Vulcanoids and have done so in limited numbers.

Those that are infected are essentially quarantined to the Ros system. But the Saare are nothing if not ingenious. The breach their quarantine regularly and attemp to spread the light of the Saa to all Vulcanoids.

This is kinda neat.

That too, even though they're clearly just a plot problem.

...

I'm hoping to run a game of the new Star Trek Adventures on Roll20 for a few friends and I was wondering if anyone knew where to find a decent amount of top down pictures of ships? I doubt I'll be able to find maps of the interiors that would work but, at the very least, giving the players the image of their ship in space will help set the mood.

If you can be bothered to cut out a lot of your own pics, you can probably get a lot of use out of orthographics and stuff like this chart. Not sure where you'd find that kinda thing though.

Hot damn Nebula is such a sexy class.

Agreed. In STO the "upgrade" (the Sutherland class) looks just as good too.

...

ststcsolda.space/

It's mainly stuff from old FASA books, but they've got most of the notable TNG era ships.

>bite the bullet and start voyager
>opens with a star wars text scroll and the star destroyer versus rebel runner sequence from another camera angle
Lord help me.

why didn't they just use melee weapons to fight off the borg?

Because Borg drones are usually stronger, and all they need is a split second to shove nanotubes into you and then you're a Borg too. You'd need some kind of personal armor or shielding capable of withstanding penetration by the assimilation tubes, and even then the Borg would just adapt and start building more melee-focused drones.

if range is an issue, they could use polearms

lel not even Ryan's hot borg ass could have saved that film.

Then Borg adapt and work out tube launchers attached by cord or hose to launch at the spearman's chest.

The problem of the Borg isn't coming up with a strategy to beat a drone. Just about any trained soldier can beat the first Borg drone and as a GM I'd allow just about anything to work once.

The problem is the NEXT drone knows what happened and has worked out a way around it. You have to come up with a new idea for every wave of attackers.

It's actually not that fast. Atleast in the show in most fights they where able to take 2-3 drones with one phaser but after that the Borg had adapted and then you had to come up with new plan. Someone like Worf could and did take out several Borg Drones in close combat but most of the others doing that wheren't so lucky or skillful at melee

What are some good ancient civilisations in Trek that aren't the Iconians?

There are the Tkon and the Progenitors

The Preservers. They preserve stuff.

I wish we got more of the Promellians. Not a huge amount more, I don't want a mysterious return for the dead, but they had a neat thing going.

And there's the Tkon Empire. That's ripe for more exploration and detailing given they were supposedly huge and far more capable than even the Borg.

The Gorn.

They're Gorn but not forgotton.

Are the Gorn ancient? I thought they were still around.

Both. They're still around, but the Gorn Hegemony is a shadow of what it once was.

Three strikes and you're Gorn

Goddammit Carlos.

Depends on whose fluff you follow.

Gorn Butt, not forgotten.

you do not want to know how long I unsuccessfully spent trying to find an image of Gorn butt for that stupid pun. This is the best I could get before calling off the search.

Who else would eat TOS coloured food cubes if it meant less time prepping food?

They were actually just ice cream.

Were they?
I thought it was playdough.

Freeze-dried ice cream?

i can't stand this shit. the texture just kills me

I was thinking in universe, but I suppose the freeze dried works.