Why are normies so bad at tabletop?
Some friends of mine wanted me to run a game, and it was ridiculously bad.
The first session, their character ideas are:
>Duelist gifted blades by the god of war
>Dwarf that hates subtlety in a campaign about thieves
>Plantfolk that owns a potion store (the player nearly cried when I told her she couldn't have it)
>a cat-lady prostitute.
Now, it may have been salvageable with a good group dynamic, but these guys barely interacted with each other, and needed to be leaded around by the nose. I remember telling them multiple times 'when you arrive at the tavern, obtain a sheaf of documents from the man in the fancy green cloak' and when they arrived, they looked at each other and asked 'what are we here for again?' After a fight at the table lead to the dwarf player getting choked in real life, I called it quits, and cancelled the campaign.
Seriously, why are normies so bad at tabletop?