Nustartes

Why are they so useless?

too expensive in the new meta

OP.
Why he can't stop sucking cocks?

>he's never fought Hellblasters
No. Fuck that noise. Those guys are fucking hardcore. The plasma pistol deep strikers are going to be good as well.

Hellblasters and these guys might be the only decent unit.

My guess is that most players haven't gotten used to their tactical capabilities. We're all used to the roles that Tacs, Devs, Assaults, Scouts, ect. from before. We got really comfortable with them. Then the Chads show up. Oh, Intercessors are tacticals, Hellblasters are devs, ect,ect...

But they're not. These new units are not replacements. They need to be used in new ways that we haven't figured out yet. Intercessors can be close to tacs, but you wouldnt run a squad of devastators in behind a squad of termies, but Hellblasters with assault incinerators behind a screen of Aggressors could be absolutely devastating in the midfield.

Not useless, not replacements. Consider them an entirely new army of new unit types. We just need to learn to use them.

In the grim darkness of the far future there is only helmets inside helmets

What's the best hellblaster gun

Depends on your situation. Wanna get IN THERE against light to heavy infantry? Assault. Wanna sit back and blow up the big shit? Bust out the heavies, mang

Intercessors are actually what tacs are supposed to be, adaptable jacks of all trades equally suited to melee and ranged combat

What makes intercessors so good at melee.

>useless
>literally blew out an Iron Warriors fortress in the novel
>literally blew out a Black Legion fortress in the codex lore
>literally so perfect that Fabius Bile is going to spend the next couple of centuries trying to make his own

And they just got cheaper flying land raiders.

Not particularly great at removing large units of chaff or at dealing with single tough targets. Regular marines already had that issue before getting into the specialists, and now you're paying extra for the privilege.

also as far as I've seen on the tabletop, they die real hard when someone has any number of autocannons

Hellblasters talk a big game but suck the dick of anything they're meant for.

Primaris marines are the new termies, all promise, specific builds may deliver.

>Not particularly great at removing large units of chaff
>laughing missile aggressors

2 attacks a pop plus bolt pistol.

>adaptable jacks of all trades equally suited to melee and ranged combat
>adaptable
>melee
>ranged

Of the three things you listed, two of them are flat wrong. Tactical squads are adaptable because they have options for special and heavy weapons, and their sarge can be kitted out for melee. Intercessors get bolters or slightly more different bolters. That's it.

They are kitted out to kill lightly armored infantry at mid range and nothing else.

Are you actually asking something with your question, or are you just trying to make the easiest thread to make on Veeky Forums right now?

Wow. A maxed out squad is dishing out 21 attacks at AP-. They're a real powerhouse. At that rate they'll kill ~5 guardsmen in a round of melee. Truly a force to be feared.

Lets be honest, user. You don't expect a tac squad to take on termies and survive. Intercessors can survive. With the right chapter tactics, they can even fuck up said termies.

As someone who was trying to kit crusade squads out for melee the loss of 2 CCW attacks, and +1 attack on the charge has crippled normal marines in melee.

>With the right chapter tactics, they can even fuck up said termies.
HOW? A squad with ap-1 bolters and ap- close combat is going to just bounce off of a terminator squad. Especially with the wound buff that Termies got.

He is retarded, Intercessors are basically just discounted two-in-one tactical marines. There's nothing they can do that a 10 man tactical squad couldn't do better, except be cheaper in points.

>They are kitted out to kill lightly armored infantry at mid range and nothing else.

Pretty much this^
Only they are still worse point for point than regular marines because lightly armored infantry will have more wounds in a unit than they can reasonably shoot away and morale is a joke.

>Intercessors can survive
some of them might, but if a terminator squad charges an intercessor squad, most of those intercessors will be dead before they get to swing

They're better than normal Marines actually, but you have to utilize their melee.

Equal points of Intercessors to Tac Marines vs enemy Troops, Intercessors are more efficient. Get into rapid fire range, double tap, then charge, then swing with your extra attacks.

Would they be better in kill team once those rules start dropping again?

Seems like a nice way to get more wounds and the same save at a loss of higher firepower.

>Get into rapid fire range, double tap, then charge, then swing with your extra attacks.

In what magical world do they not get shot off the table or crushed in said combat?

Only real option for primaris is objective sitting because of the 30" guns.

kill team/skirmish style games tend to favour more bodies over fatter bodies

Primaris marines will be krak grenade bait if an 8e version of kill teams ever becomes a thing.

>Only real option for primaris is objective sitting

They don't even do that well because a 2 wound model isn't as durable as 2 1 wound models, because of how multiwounds work.

>contrived numarines are useless
imagine my shock

The point is they can still contribute. An average tactical squad would be totally dead. An Ultramarines Intercessor squad can still fall back and shoot.

It's helmets all the way down.

>An average tactical squad would be totally dead.
An average tactical squad will take roughly as many casualties as an average intercessor squad. Like, that's kind of what happens when 2W infantry gets donkey punched by things that can do multiple wounds

Intercessors are better against shit that only does 1 wound each attack.

Oh look, it's the man who lost all those baneblades, and then lost the campaign to fucking Orks.

>Intercessors are better against shit that only does 1 wound each attack.

In the event they get into melee, in the event that melee unit doesn't already tear them a new asshole anyway because "S4 AP-", in the event they have only lost an exactly an odd number of wounds beforehand, in the event your opponent didn't just remove models from the front from the shooting...

Nope, not even when the stars align.

These models look like down syndrome incarnate.

A lot of GW's plastic marine shit has looked like that, ever since the Dreadknight.

What are you talking about, they look badass, as if they just popped out of Starship Troopers.

in addition to being shit mechanically they're also shitty models, not aesthetically, but parts-wise, everything is cut extremely poorly on the sprue, you will build them how gw wants or you won't build them at all.

Standard. Heavy serves no role you can't do much better with other units, assault sacrifices strength, and thus ability to overcharge and hurt heavy vehicles or wound on a 2+ against standard infantry, in order to average out your max range and max number of shots, lowering overall flexibility.

It's kinda a complete no brainer honestly.

>New model Wank
>New model Wank
>New model Wank

C'mon now

What about Intercessors and Reivers? I don't plan on fielding many Primaris, but I'd like them to be efficient when I do.

>Intercessors

No matter what, Tacs aren't really the best troops and Intercessors are less efficient Tacs who don't benefit from the changes to combi-weapons and heavy weapons that make Tacs a bit better this edition. Sorry, you just aren't going to impress anyone.

>Reivers

Whatever is good, really. Their alt-deployment makes them a moderately decent harassment unit, and their small bonuses from masks and grenades help with that. The preference seems to be pistol and knife for most people, but I can also see benefit to the bolters because you'll mostly be placing moderately efficient S4 spam in enemy lines either way. What you get from them will be how well you place them then apply target priority more than them having much native devastating firepower or punch.

Thank you for the advice. I play Excoriators, so a warrior is judged by his scars and the damage to his armor. The Primaris are pretty much going to be the "Go over there and see how serious the threat is" detachment. I don't really care if I win games, I just want my veterans to do well and my Primaris to die.

>What manlet cucks actually believe.

OP. what are you on about? while intercessors are only marginally useful hellblasters and interceptors are monstrous. stick a lieutenant and a captain next to a hellblaster squad or two and watch them eat up units left and right. interceptors? 6 deepstriking, fast attack heavy bolters. nuff said.

user. fuck yeah those deepstriking plasmis are going to be so good. while no SLLLLY MAAAAARBOOOOO! they would definitely make him proud.

holding hope the graveyard tank and dread are as awesome as their stat rumors are making then out to be.

Graveyard tank and dread?

>Being a metafaggot

That guy has a blade of nurgle in his gut and he's still fighting.

Hardcore.

>Why so useless?

This opens the question "useless regarding what exactly?"

I know you are referring to the game mechanics, but see, GW don't give a shit. They want you to buy models YOU think looks cool. They want you to create models with paint and conversions that YOU can feel good about. The rules are no where near as important to GW as one could hope.

Thus, in the greater scale of answering your question Im not sure Id like to sign on to this. Personally Id field a full army of these guys rather than "regular marines", because I like the look better. If I like the look better, Id spend more fun time painting and converting them. And who cares if I don't win every game? I still know I had a blast putting together an army I could feel proud about when fielding them on the battlefield.

I like you.