We had awesome creepy tales of space when space get a little bit inhabited.
Let's do the same about underwater villages. It's nearly the same as space: if you live under 40 meters you >need cable internet as water blocks electromagnetic communication >If something breaks you die. > need to be careful with food and oxygen supply. >isolation
So what kind of spooky stories arise?
Parker Richardson
>having to do maintenance at night
Camden Phillips
In such villages you never close the moon pool. You don't want your fellow aquanaut to suffocate cause you were too slow to open the door.
Stories about mermaids entering at night and stealing food are common.
Also you can't go to the surface whenever you want. You have dissolved gasses in your bloodstream you need to let out slowly. I do not know the exact time but I bet hour of slow pressure changes.
And the most effecicent way for energy is to have a single nuclear fusion station at the center of the village that gives energy to everyone.
Sebastian Perez
>be aquanaut, stationed near Florida Keys >far enough away from shipping lanes to not have to worry too much, only troubles are curious barracuda >one night, buddy and I are chilling >day and night are easy enough to tell, only 30 meters down >all of a sudden the lights go out, pitch black >emergency generator comes online, everything is shrouded in deep red >buddy goes out to check the cable >suits up into the mech-style walker, because while he doesn't admit it, he's spooked too >hear the bulkhead seal, and then the airlock hiss >that was three hours ago >the suits we have only last an hour at best >generator won't last much longer What do?
Juan Brown
picrelated is said to be found IRL in underwater caves.
>At first aquanauts made small shrines of Cthulhu as a little joke. But as years passed those jokes got out of hand. >In some villages reports of sacrificical computer elements elft at those sites started to appear. And then all contact with those villages stopped. >when explored no trace of human inside homes remained. As if they all migrated.
David Hernandez
What about Cowboy aquanauts?
Jayden Fisher
Just play Subnautica.
Julian James
>Subnautica watching the gameplays now. I'm loving some fo the ideas.
Dominic Hall
They will be farming seas shells like crazy. And probably eat stuff raw or microwave it as smoke generated by traditional cooking sucks.
Christopher Parker
Loving those subnautica creatures.
Anyway as building Biorock si the way to go. Just make a mock-up out of metal wires of what you want to build. Attach a battery. Wait a month. Done.
Parker Reyes
>those signs were put up >not to save divers from drowning >but to save them from something else
Parker Gomez
They just want to keep the treasure for themselves
Matthew Smith
>Humans thought they would be save from the robots underwater. >Robots would rust. >They were wrong
Joseph Cox
In the realm of salt and pressure the metal is still stronger then the flesh.
Jack Brown
...
Aiden Cruz
How hard would it to build an underwater hut and live there?
Levi Wilson
Depends on how far underwater, I suppose.
Daniel Russell
8 meters. Just under a shore So I can enter without scuba gear.
Oliver Kelly
Sounds comfy as heck. In practice, probably less so.
But to build it? Either build it on land and the submerge it, or build it underwater and pump the water out after it's sealed. Moon pool design would be cool.
Daniel Edwards
Which aquatic races would we be interacting with? Deep ones and mermaids?
Jonathan Kelly
>There's nothing in this cave worth dying for!
Sounds like something someone would say if there was something in the cave worth dying for, and they didn't want anyone else to know.
Anthony Jenkins
Underwater settings are this mixture of comfy and terrifying to me. As for creepy stuff >When people are outside they'll sometimes see flashing lights way off in the darkness, something is trying to communicate using bio luminescence
Luis Flores
Not him but. How deep can a building be without needing special gases to be in there?
Im building an underwater resting place (a place to relax and chill out not a graveyard) 2 miles far from land in a DnD setting the place was build by sea elves for a king of old and can be accessed through a tunnel from the castle
Aaron Smith
Play it you nonce. alone, in the middle of the night, with headphones.
Owen Fisher
Coustou lived for a couple of weeks at 100m in Conshelf III