Your character just ended up in silent hill

Your character just ended up in silent hill

What goes down?

>Any character with any semblance of combat experience
>Having any goddamn problem with Silent Hill in the slightest

>Either the /k/omando Wizard, the biowared out Orc or the occult PI Vampire
>See pic related

silent hill would probobly up it's monster toughtnes for such a encounter. Plus wernt there games where there were people with combat expertise going there and getting their shit kicked in?

He leaves immediately

I think one game has a giy who just got back from being in the army, but I don't think it gives him much edge aside from maybe some slightly better guns showing up.

It's still a survival horror game though, so simply trying to mow through everything with a gun won't work.

And of course, half the point is that it's psychological. The monsters are all reflections of the darker aspects of one's psyche, thus they wouldn't be the same for every person. They would also logically have to scale themselves up to match those person's fears. Your high level Fighter might be able to take put a pyramid head-tier enemy in a one on one sword fight, but if you defeat it as easily as the normal silent hill characters beat nomral enemies, then that's just going to become the standard level of trauma and fear.

At a certain point it would certainly break down if you're a literal demigod, but that's just because at that point beating up the weird demon/god cursing the place is a feasible option from square 1.

who /END OF LOCATION/ here?

only patricians allowed

wait i think that at one point a saw a analisis stating that one of the problems with "beating" silent hill is that you cant get out of there if you dont face the reason you were put there in the first place. Meaning that even if you can take out everything there, you are still stuck in nightmare land. But would that work on a psyker who can just will himself to ahve allredy faced the problem or a cleric who has direct support from his god? What if we have a evil cleric/blackguard who's god aproves of all the shit he dose? Would his silent hill fromce him to face all the nice things he did in life?

>Walks the fuck out of that creep show

>Paladin
He purifies the place and leaves it a nice, sunny town to live in.

no takers, eh? tough crowd

>Plus wernt there games where there were people with combat expertise going there and getting their shit kicked in?

You mean like Homecoming, where you literally bashed the monsters brains in with a lead pipe?

Being back from the army was only the coping mechanism of MainGuy to make himself feel better about his involvement in the death of his little brother. So much for the justification of 'action-oriented' combat.

What level and how much baggage does he have?

>What if we have a evil cleric/blackguard who's god aproves of all the shit he dose? Would his silent hill fromce him to face all the nice things he did in life?

>"Remember that time you selflessly gave to that man without expecting anything in return?"
>"Or that orphan you saved from that burning building?"
>Blackguard is curled up in a fetal position, crying for it to stop.

I kinda want this now actually.

>instead of piramidhead or any other thing representing your guilt you have that one nice older guy you once helped to cross the streat got got his grocerys a few times
>He dosent try to murdere you, he invites you over to his place to drink some time, and you just know you will at some point or the other fix something for him because he is too old and week to do it anymore himself

Just because the shitty developers that took over Silent Hill decided to run with the "H-Hey everyone, remember Silent Hill 2? It's YOUR protagonist's trauma that's making the game! Guys! Silent Hill 2? Remember? Please like our abomination of a sequel!" meme doesn't mean that's what Silent Hill has always been about. Harry Mason's just a normal ass average joe and nothing about him influences how the town works. Theoretically any combat capable character without extreme emotional trauma and a tragic past would probably be fine.

Silent Hill basically boils down to a Call of Cthulu style scenario, except with the goal of forcing you to confront your past deeds.

I think this is done partly as a way to drive you insane faster, but you do have to confront all of these issues to escape. You cant just walk out, and you probably won't find the way forward if you're resisting too strongly.

Someone with enough magic could break themselves out of it, sure. But another thibg to consider is that for most people Silent Hill is a relatively normal town. It has a weird history and a secret cult, but most people who don't have some great and troubled past won't notice anything amiss.

It's possible Silent Hill only accepts those that would be susceptible in the first place, or that someone with a normal enouh life may overcome all their struggles in a single night and assume it was a bad dream.

11th level. He has survivor's guilt considering he's the only one to survive from the original party that was formed at level 3, though he tries focus on celebrating the fact that he knew them and that they died good deaths to save many. He also has a small amount of resentment buried deep down towards the blow to the head he received early on in his adventuring career I used to justify his 7 INT and 10 WIS. His mind used to be a lot clearer and sharper before that.

He goes looking for Mary, his wife. However, he realises he killed his wife after his confrontations with D12-head and his idealised paladin similacrum of his wife. He then kills himself, but the paladin simulacrum of his wife pledges her existance to a god of salvation. That god empowers her to exist outside of Silent Hill, smite the evil and save the innocent.
Now I have a new character!

>Sidereal Chosen of Battles, mastering the Infernal Monster Style

Level 0 dungeon.

sooooo, if i have a shit will save im fucekd but if i have high will/roll good im fine? God barbarians would be fucked in SH

The Final Boss is Mr.Rogers

SH2 is literally the best one in the franchise though, don't see your point. And while Harry was fighting Alessa's nightmares, Heather was essentially fighting her own.

He walks out with no issues because he's not an emotional wreck with twenty different dark secrets that he magically forgot about.

How fucked do you have to be emotionally for silent hill to work on you?

do any of your regrets/ guilts/ whatever keep you up at night sometimes? Have you ever been diagnosed with any kind of personality disorder or mental disorder? Those are probably red flags.

In other words unless you're a complete total normie you're fucked

Not that much. in 1 you were just a guy who did nothing wrong, in 3 you were a girl whos bigest crime was shoplifting and in 4 you were a guy who just happened to be living in the wrong place at the wrong tiem from what i remember

SH is obviously not about the things you did right or wrong though, it's about what your traumas are, Heather may be a precious cinnamon roll that's too pure for the world but that doesn't change the fact that she's an emotional and mental dumpster fire.

user all tenage girls are a emotional and mental dumpster fire, that's part of being a tenage girl. Have you ever went to highschool?

>t. literally doesn't know anything about Cheryl/Alessa/Heather
Emotionally fucked is not even the right order of magnitude. Harry is a man going through his daughter's hell to save her from her real mother, the most paladin Konami character bar none and it still fucked him up pretty bad.

>Came from Barovia
Her situation improves.

Have you fucking played Silent Hill? Why are you in this thread?

>He'll die peacefully and quietly in his sleep having lived a long and fulfilling life, and there is nothing the murdercrazy Blackguard can do about it.

>when this happens you are compalled to clouse his eyes and say a short prayer for his soul to move on to the after life
>Also you find his will leaving his sizeble amount of money to the local orphanage
>you fell a force making you give the will to someone who will carry it out instead of taking it all for yourself