Medieval America General #2.2

Last Thread: (Inspired by the After The End mod for CK2)

Post-Apocalyptic settings are all the rage, but that shit's gay as fuck and is mostly just "yo I'm a survivalist eating beans out of cans."

ITT we talk about a truly apocalyptic setting where people have to literally rebuild their civilization -- worse than the collapse of the Roman Empire. It's been a few hundred years, some remnants of the Old World survived (like Mt. Rushmore) but they're seen as the remnants of Gods who came before. Myths of Old America have been passed down and warped over time. Castles, fortresses, and knightly battle cover eastern sea-board while competing hordes of "cowboys" and plainspeople roam the West.

In the old capitol, a cult has arisen, offering worship to a pantheon of Founders: Washington, Jefferson, Hamilton...

A lot of people have already contributed ideas and one poster had a great idea for getting more of the states covered -- pick your state. Ctrl+F it to see previous mentions of it. See if you dig those ideas and want to add to them, or would rather come up with your own idea. Big not! Kingdoms, Duchies, etc. don't need to follow state borders unless the borders denote a specific culture (like Texas). Medieval territories would be more likely to follow topographical features.

I'll include a list of some well-liked ideas from the last thread in the next post.

Other urls found in this thread:

en.wikipedia.org/wiki/Behavioral_sink
twitter.com/NSFWRedditGif

Good ideas from last thread:

>Minnesota Vikings become real vikings. Norwegians turn their roots and Neo-Norse begin raiding and conquering in the Great Lakes region. Influenced by football paraphernalia, these vikings actually have horned helmets.
>A Cult to the Founding Fathers and subsequent presidents forming on the eastern seaboard.
>Amish are the setting's elves. Having been able to ride out the apocalypse and continuing their simple, isolationist existence for hundreds of years, the Amish of rural Pennsylvania and upstate New York are seen as marvelously advanced compared to the standards of most of medieval America.
>A Rust Cult based on the worship of the old, hollowed shells of factories in the Rust Belt which sees Henry Ford as a Prophet/God figure.
>Duke Walton V of Disney, ruling Orlando and the Magic Kingdom with an ironfist and a knightly order descended from old Disney Mercs/Security.
>The Hoosier King of Indiana maintaining power through great agricultural resources and a few forts staffed by knights who can deploy quickly on the bones of old highways
>A myth that "out west" there's still people from the Before Times or Old America, but to get there you have to pass the Mountains at the End of the World. (Trick is there's nothing there, of course)
>Cheyenne Mountain Facility as a sort of Holy Grail.


There's more, but a lot of it is taken straight from ATE, like the Rust Cult and the Founders Cult. Also a Plains Indian revival with Indians serving the role of Mongol Hordes in the midwest. A Mormon Kingdom of Deseret.

One of the best ideas from the last thread that didn't get much discussion was the idea of Biker Gangs basically becoming the new Condotierri, which I think is very cool.

That was right at the end and I think people were sleepy and worn out from dealing with pissed off indians.

I think it's a solid idea. I just don't know enough about biker clubs/gangs, their HQs, their territories, etc. to say much else other than "it'd be cool if biker gangs were mercenaries."

In After the End, a lot of mercenaries are football teams: The Buckeyes of Ohio. The Atlanta Bravemen. To me, this makes less sense as they're tied to a geographical location. Not something neutral like "The White Company."

Also nobody really got into the Southwest or Northwest other than the joke about white nationalist cascadia.

More Ideas

>Missile Silos in Montana have been dug down, and form massive shafts, with small pueblo-style apartments on the sides of the silo wall. Climb down via ladders or ropes, weird albino missile-cults live in the micro-apartments and watch you as you descend into long-dead mineshafts.
>The most lucrative freelance jobs in the thalassocratic states on the Gulf is to go on expeditions to abandon Oil Rigs, and scavenge them for tools and resources, as many still remain relatively untouched. Radiation-touched things lurk in the water.
>NASA's crawler-transporter has a city on top of it, and is found somewhere in the Midwest, where it moved before running out of fuel, and is now just rusting away

Yeah depending on which you intend to include in your game, there's plenty of info to expand on their internal culture or what's left of it. I imagine there might be a dozen that roam about, and are really able to turn the tide of battle, elevating them to some small amount of folkloredom, with kids saying they want to join up with so and so's company when they grow up.

I like the Montana Missile-Silo cavepeople a lot.

>Some silos remain connected to the vast underground logistical networks needed to tend to the ICBM forces of old
>Graffiti coats the walls of the tunnels, telling stories of times long past
>The Silo People are generally peaceful, but in the most cramped conditions, things can go wrong
>en.wikipedia.org/wiki/Behavioral_sink
>Those trapped in a cramped silo behavioral sink quickly turn towards psychosis and cannibalism, wandering in unlit silo caverns, where there eyes have atrophied, but their other senses grown in capability
>Kingdoms generally designate any silo clusters as forbidden territory precisely for this reason
>All well and good until the daughter of a Deseret nobleman travelling on a pilgrimage to Northern Mormon Compound-Duchies is stolen away into the depths of one of the most notorious silo-complexes

PCs could negotiate their way through abandoned missile silos, meeting shy silo-people, aggressive ones, and those that seem utterly inhuman, all with medieval equipment, as if it was a straight-up dungeoncrawl

I would extend the mormon kingdom a bit north but otherwise great map.

Really good ideas.

It does not make any sense that the Mississippi River would be chopped up by different states like this. Domination of the river IS domination of the interior. Either areas along the river would untie to control trade or the "heaviest weight" of these other powers would put real effort into controlling it all the way to Louisiana. At best everywhere along the river should be disputed territory. A hellish landscape of unending war similar to France during the Hundred Years War.