Are there any settings that are good for a sort of spacefaring sci-fi setting (think cowboy bebop or space sims like elite/star citizen)? Is GURPS the only real option?
Are there any settings that are good for a sort of spacefaring sci-fi setting (think cowboy bebop or space sims like...
Traveler is the end/all be all.
Gods of chaos and order, I fucking hope not.
Traveller?
Maybe that finessed to fit with the planned setting.
GURPS, Traveler, lots of people swear by WEG's D6 star wars games, and of course there's a Firefly RPG, but it's not very good.
For a totally different feel, there's also Rogue Trader, but that's not sci-fi.
the firefly RPG is a goddamn mess.
Canon fact from the actual published material: terraforming of those moons and planets involved mass and density adjustments to the planet so that gravity would always be exactly 9.8 m/s/s. Which is possibly the stupidest throwaway detail I've ever seen in any setting.
Savage Worlds with the sci-fi companion nigga
I once managed to hack together a Cowboy Bebop/nWoD crossover game, still the best campaign I've ever done
Why not try Starfinder?
It came out recently.
Ban envoys and solarians though, they're way overpowered.
Have the book, have not played yet. Might be a bit too high tech for the feel you want though.
WEG SWD6 and its successor D6 Space are fantastic.
I would suggest either D6 Space or Mongoose Traveller 2E if you watch out for power creep in the splats.
Because it's literally Pathfinder in space and Pathfinder is cancer with dice
>Why not try Starfinder?
Now that Pathfinder has space rules, are people going to start treating it like a generic system and recommend it for everything? Because that sounds like a hell world.
They already did that, it was d20 Modern and it was also shit.
Isn't there a game set in the Firefly/Serenity setting?
>Now that Pathfinder has space rules, are people going to start treating it like a generic system and recommend it for everything? Because that sounds like a hell world.
>Isn't there a game set in the Firefly/Serenity setting?
It's not very good. Ask Veeky Forums about why we don't like the Cortex system or the people who own the company.
Yeah, this is probably too high tech. I was thinking more along the lines of "wild west in space", so little transhumanism stuff. Might check it out anyway though.
I can't wait for the erotic version, Assfinder
I've never heard of Traveler
>characters can die during chargen
...what?
Mindjammer is the most horrifying sci-fi setting I've ever played in.
Okay, why don't we like Cortex or Margaret Weis Productions?
Traveller is made for this.
GURPS is ideal for it, too. GURPS Spaceships is a reaction against the spergingly excessive equations of 3rd ed Vehicles. It's simple, as realistic as you want it to be, and playable.
So naturally the obvious is to suggest GURPS Traveller.
BattleTech's setting fits this concept as well. Yeah normally it's great house politics or merc companies. But it can just as easily be traders, rogues, or explorers. Especially out in the Periphery. A shit RPG system but a very detailed setting.
Transhuman Space is a very different take on space adventuring. Try the supplement Deep Beyond.
For licensed properties, you have Firefly and star wars, but also try Babylon 5. And among video game settings don't forget the upcoming game Star Citizen.
>So naturally the obvious is to suggest GURPS Traveller.
Stars Without Number is OK if you want an OSR sandbox. It's better for its worldgen tables than its actual rules though.
>>characters can die during chargen
>...what?
Only if you're running Ironman chargen or playing old-school Traveller. Neither of which is recommended for anyone but grognards and masochists who hate paper.
>Margaret Weis
>Weis
Oh no, not more shit about ((them)). I just found out Cortex got sold to some guy and his company I've never heard of anyway, so I don't much give a shit.
Like in a good way or a bad way?
It's like if Brave New World, 1984, and that kid in highschool who wouldn't shut up about trans-humanism had a child. The game is fine, it's a FATE game, but the setting is like a terrifying nightmare that doesn't end and I'm not sure if they're doing it intentionally or not.
>it's a FATE game
There's also a version for Mongoose Traveller 2e, FWIW.
I don't mean to sound like a dick, but I still am not sure if you mean it's good or bad.
stars without number
Could I use the rules of Traveller with a custom setting, and if so which set of rules would be best for that? Or if I'm gonna do that, should I just go with GURPS or some shit?
Diaspora is a good setting-generator, and uses FATE IIRC.
Traveller is designed as a generic sci-fi system: although it's got its own setting it's pretty easy to chuck it and use your own.
I'd recommend Savage Worlds or Fate over it still, but Mongoose's 2nd edition is probably worth a look.
Stars Without Number. It's basically Traveller updated for modern computers, transhumanism, etc. Earth discovered FTL and AI, became a dystopian-Star-Trek interstellar empire, then an accident blew up the stargates. Now new polities are rebuilding and there are a lot of hand-me-down FTL ships floating around for PCs.
It uses a d6 system for skills and d20 for combat.
Character creation used sort of a life path system, where your starting skills and abilities were influenced by what sort of life you led, and dice were rolled to determine the outcome. Dying in chargen required taking a bunch of very high-risk/high-reward options and then flubbing the roll. In practice, this meant that most players who had characters die in chargen where minmaxers that didn't know when to quit. If you wanted to start out as a super-rich space commando, you could devote many many years to military service and risky Rogue Trader-tier merchanting, but you were liable to end up dead from an op gone wrong or a deal gone very wrong or a victim of piracy or whatever.
For smaller moons and planets you'd need to collapse them down to Little Prince levels of tinyness to get that to work.
"I'm going to walk down to the south pole. Be back in a few minutes"
No offense, but I'd like to throw in an anti-recommendation towards D6 space. Absolute snoozefest of a system, and thi is coming from someone who likes simple systems.
Firefly is noted as being a TV show about someone's Traveler campaign.
I've never actually seen Firefly
Starfinder is 3.75 trash, this ruleset needs to be abandoned already.
Just because it's "New" doesn't mean anythings changed. Avoid.
Play gurps traveler.
It will be worth it
Or just have gurps space and gurps spaceships
This guy reminds me of that dedicated shitposter who didn't like Godbound. Not that Godbound is an especially good game, but it's the same sort of deal; very specific trollposting designed to irritate people who've read the game into spitting out long angry paragraphs in its defense for the sake of people who haven't.
It's better than that. It's an invitation to play the game, which annoys people who don't like it, while misrepresenting the game, which annoys people who do like it. Trolling for maximum area of effect.
Both are valid and very easy to do. Just start with one and change the setting.
The gurps books are out of print
there's a fuck ton of supplements and they are all pdf linked in gurps general
It went 12 episodes before being cancelled. You could finish watching all of them before the thread archives.