Take expertise in religion, the most useful skill.
Colton Jones
>Rogues Stealth and Thieves' Tools, then two from Investigation, Perception, and Sleight of Hand depending on which ones have been more common in the campaign
>Bards Persuasion, History, Insight, and Deception, in no particular order
Parker Hall
cute merfolk bard
Nathaniel Torres
Posted this a couple threads ago, and got some good feedback on it from a couple people, thanks for that!
Pride - one of the PCs (gets asked to join the bad guys) Wrath - Warchief of some raiding army Sloth - Religious figure? Subverts things to get people worshipping him. Gluttony - Gambler/lord/all around decadence Lust - Madame or slave trader? Deals in pleasures of the flesh Envy - Half-Elf lordling/prince obsessed with being better than everyone out of spite rather than personal development. Greed - hoarder of all things, in particular knowledge.
Now we're working on fighting styles and such. So each of these people has a demon bound to them - all willingly except the PC. Thinking for the boss fights they should take on aspects of the demons, as they obviously don't want to be killed. For the Marilith it's easy, she grows snake like features - tail, fangs, then gets the four extra arms to make six. Given her theme is Lust we thought a fighting style of grappling, squeezing, kissing/biting with poison etc.
>First rogue Acrobatics, Stealth, Thieves' Tools and Nature
>Second rogue Sleight of Hand and Deception
>Bard Persuasion and Insight
Andrew Brown
Screw the kind of munchkins that make optimization guides for a fucking role playing game
Jacob Powell
Oy is the some kind of Anti-Paladin class in any official capacity. I know I can play a Paladin of any Alignment but Lay on Hands hardly matches the feel of a dick-ass knight.