Huh. This is actually kinda a cool power. Depending on how powerful i am i could see myself always being perfectly comfortable regardless of the temperature by simply transmuting any air that touches me into either cool or warm air. Going super villain would be easy when you can just transmute a hole in the wall of a safe and take every out easy peasy. Meanwhile going hero would be pretty awesome also considering i can do stuff like transmuting rubble into air to get survivors free, or being able to survive underwater for as long as needed because.. well.. can't run out of air. Also having incredible defences due to everything that could harm me just turning into stilled air when it connects. The only downside to my powers is that i can't really use them offensively without taking large chunks out of people or just one shoting them.
guess it depends on my team if Mr. Breeze turns into a lovable rogue or a champion of Justice.
Daniel White
A REALLY good healer guy. I just go into hospitals, and sick people get cured. Maybe I only appear for people with really bad and incurable illnesses.
Are they really illusions if they're alive sapient?
Oh god, if I dispel an illusion does that mean I kill the person? FUCK!!!
I don't know if I can really properly handle the responsibility of being a demiurge.
Using the power for super heroing really seems abhorrent because it basically means I'm creating life just to use as soldiers. So honestly, I wouldn't want to be a hero or villain. I think I'd just want to find somewhere peaceful where I could take care of my creations.
NO! You were the chosen one! You were supposed to destroy the SJWs, not join them!
Julian Baker
Are teams formed by post order or do we form them ourselves?
If the later, then I'm looking for three comrades in the never ending crusade for justice.
Jason Butler
So I guess we're team 2? (Attack mode here, call me Dirk Hardpec).
Now, team 1 looks really tough (just look at their rolls). So we'll need to optimize. Super Magic, you give Atmosphere Eater more elements to absorb until they're at peak power. Then warp reality however you want.
Imaginary Friend, I get that being a god to illusions is kind of heavy. But have you considered creating zombie illusions that don't have a will? Or like, berserkers that are cool with dying in battle? I can't be the only frontliner here.
Because the OP details that you can choose if you wanna be a hero or villain or not, I think that means Imaginary Friend can drop out and you can get the edgelord on your team instead.
Isaac Jenkins
Rolled 72 (1d100)
>Defense break The ability to bypass any kind of defenses.
Sebastian Ramirez
Also it's a hero power, makes sense I think. But it can be both too, but I am going with hero
This power likely works best in a group where somebody else can take advantage of the weakness i create.
For a name I guess I'd go with the name Equalizer.
Xavier Russell
I see... Safe Space makes for a good meatwall, until they realize there's no use hitting them. They and I will be charged with holding the line until the Magic/Element duo are ramped up I guess.
hot damn I bet I could beat a squadron of f-22s in a mig-21
Xavier Nguyen
Nice quads Dirk.
I can't affect reality outside of a sphere of influence that is around me, but I can create anything regarding elements and environments, existing or not.
Since your attack form is probably going to be lacking in defense, I will buff you very heavily.
If life illusion guy feels too bad about his power sending others to die, I can just magic them into immortals or something. We can work out a compromise.
I have an edging towards heroism, but it is up to you guys.
Jackson Baker
I should probably mention that the sphere is pretty big, about one hundred miles around me.
Shroedinger's cat is ALWAYS dead, because I forced it lock in a final answer, and told it which one. Weak to the literally impossible though.
This could either be nearly deity or completely inconsequential. Whadaya got for me, d100?
Jeremiah Ortiz
this is a pretty shit team aside from me (vehicular combat) since we don't have any real combat ability if we're disarmed unless ghost mode wants to telefrag himself in a suicide move which is pretty shitty. I say we form a mercenary team based around me driving a getaway car for people who needs to escape from others via car/plane/chopper
Kevin Brown
Good luck disarming a ghost
That said, this is very clearly an infiltration team. An Intangible invisible specter. Someone who travels via sound, so even so much as a phone line is a way in. Gary, possessed with the strength of two really strong guys. And Bob! He drives the van!
Team 1 Pamnesia Layered Durability Earth Energy Manipulation Art Attacks
Brayden Bailey
I'm sorry. I'm too busy at the moment creating a group of all knowing super scientists to help solve all the world's problems with almighty technology incomprehensible to normal minds. You costumed dorks have fun beating each other up. The adults have work to do creating fully automated gay space communism
Not any old items, not even just weapons in general; *only* pole-arms.
Just pole-arms.
Super.
Well, I have absolutely no knowledge of how to use a pole-arm, and, in fact, no combat capabilities whatsoever so this is as much use as the proverbial tits on a duck regardless of power-level, but I might as well roll and see anyway.
Logan Wood
Oh good, they're not even very powerful shadow-pole-arms. I am literally kite-man tier.
So now my power is that everyone around me starts acting like a dick. Wonderful.
Let's see what calibre of hooting dick-holes I'm going to be surrounded by for the rest of my life.
Austin Morgan
Rolled 92 (1d100)
powerlisting.wikia.com/wiki/Adaptive_Regeneration Well, at low power I'm pretty lame since I'd have to be very careful about what I get hit with while still squishy and human. At high power I'm basically SCP 682 or Alex Mercer.
Either way, I would like to help the Culture team . Hit me up with that PL 96 knowledge buff and I suspect I'll adapt to be able to handle it, rather than going messily insane as I suspect would happen to most normals.
Owen Adams
Welcome aboard. At 92 I'm damn pretty sure you can handle it.
You can potentially be one of the richest men if you use your power right. Think of all the cosplayers, larpers and d&d players who would pay lots of cash to explore a real dungeon.
Fitting as i am a learned historian. Probably will use it sparringly either to prevent disaster, massacre but won't use it too far back.
No clue if dice work on mobile desu.
Ayden Garcia
Rolled 37 (1d100)
>powerlisting.wikia.com/wiki/Ethereal_Manipulation I almost always seem to generate an OP ability when I roll. At least it's not Complete Arsenal, I've got that twice somehow, and it's probably the most broken ability there is. Even if you roll a 1, the sheer variety of power you have would still make you practically unbeatable.
Luis Ward
With that low a roll I probably have very low reserves, using the higher applications of the power would drain me pretty quickly, and the highest level stuff would probably kill me. Even moderate stuff probably could be sustained for long. Really, when you generate an ability like that, it's harder to think how to balance a low roll than it is a high one, scaling down is harder than scaling up.
Hudson Morris
>probably could be sustained for long. Couldn't be, rather. Damn typos.
Haaaaaaa, the good old "The Gamer" power list. Might be broken with some min-max bullshit
Samuel Cook
> 27
Meh
Matthew Cruz
Any of you dudes well-versed enough in Mutants and Masterminds to answer a quick question?
I've got a player trying to table a character who's immune to Fortitude and Toughness effects. I've tried to shoot it down for being no fun, but hypothetically what can I effectively throw at a character like that?
Well with something like that, it might be more anti-fun for the player more than anything...if you try to approach every problem as combat. Even though he might have immunity to those two saves, there's three other saves you can target that are just as viable in taking him out of the picture (such as a Banish targeting Will or Dodge, anything mental, etc.). With 30 points, he won't have much room for many other powers
However, if you can apply it to something that would require more than withstanding something, such as getting into an extremely dangerous environment, getting a hold of some super radioactive/volatile item or distracting a big bad that would pretty much kill anyone else on the team very likely so that rescues can be made, I think you could make things interesting. The biggest mistake people make in running any system with so many powers like in supers is to treat it like DnD where combats are the main focus and skills are a brief detour (I make this mistake too).
That's not a superpower. That's just fucking depression.
Dominic King
*Walks out from behind cover* Feeling a little dried-out are we? I'm afraid you'll find no thirst-quenching beverages in this mini-mall! You see; I took the liberty of renting all the vendor spots, and have filled them with nothing but over-salted pretzels!
If you want sweet relief you'll have to drink tap-water from a public rest-room!
AH HA, AH HA, AH HAHAHAHAHAHAHA!!!
Angel Campbell
You should enter a team-up with
and To be the most useless super-villains ever.
Depresso, Dark-poker and thier terrifying leader the Thirstinator!
Carson Young
Godammit! I referenced the wrong post! I meant not Augh!
I'm just gonna work for Trump and build the wall. Even if I get a 1/100th of the expected cost, I'm still gonna be a multimillionaire.
Enjoy being superheroes everyone
Jordan Butler
Rolled 25 (1d100)
K powerlisting.wikia.com/wiki/Reality_Interface Anybody asked for a nonspecific reality warper? Given the possible range of this powerset I could be anywhere from a lowly white mage to the main season antagonist in a generic animu.