/5eg/ - Fifth Edition General

>Unearthed Arcana: Three-Pillar Experience
media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

>5etools:
astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
dnd.rem.uz/5e D&D Books/

>Resources Pastebin:
pastebin.com/X1TFNxck

>Previous thread:
What was your character's most heroic/defining/badass moment?

What was your character's most humiliating/pathetic/evil moment?

Other urls found in this thread:

burrowowl.net/2014/08/the-5e-muscle-rogue/
media.wizards.com/2016/downloads/DND/PH-Errata-V1.pdf
dnd.rem.uz/
isup.me/
miyako.pro/files/Games/D&D 4th Edition/D&D 4th Edition - Death's Reach E1.pdf)
twitter.com/SFWRedditGifs

I've got 16 17 16 18 14 16 (with racial enhancers: human) in stats and my GM told me to optimize my character as much as I could - what's the most broken build I can do with these stats?

We've only played on session so far, but I did start a bar fight, beat up the innkeeper and many patrons, and then jumped though a window with a keg of ale when the guard showed up.

Beast master Ranger.

>pathetic/evil moment?
Rejecting a demons offer while with the party to do something evil for a reward, then trying to and succeeding to commune with it while everyone was asleep, and doing the thing by myself during the night

Gotta say I'm pretty sick of racial stat bonuses screwing with non-standard character builds.

Restating the question out of interest.

Would anyone allow a player to take 8 Short Rest instead of taking a Long Rest if they wanted to? With the Constitution check to see if they suffer exhaustion of course. For 99% of the classes and multiclass in the game this is a stupid question to ask as most would just take the long rest and move on, but for a Sorlock, it seems beneficial.

A warlock gets Pact Magic Slots back on a short rest, they use those spell slots to create Sorcerery Points which they then turn into 1st-3rd level spell slots depending on the Pact Magic Slot levels. These new spell slots last until a long rest is completed, therefore a Sorcerer/Warlock will want to take multiple short rests to loop this feature.

Sleep and Long Rests are different things.

>What was your character's most heroic/defining/badass moment?
Blackmailing people trying to kill her with her magical AIDS. There were twelve of them, and she was not going to walk out of that room alive, unless she thought of something. And she did.

5e doesn't really have broken (overpowered) builds. But some things are better than others, and a stat roll like that helps with MAD.

A straight Paladin would be pretty strong - high AC and makes all your already good saves even better.

You've also got the array to maximize the spellcasting of Paladin+Sorcerer; take either 2 or 6 levels of Paladin and the rest go into Sorc for more smite slots and spellcasting. Here you take advantage of Quickened metamagic to use your bonus action to cast the SCAG melee cantrips (Green-Flame Blade, Booming Blade), giving you a very strong on-demand additional attack.

A Paladin with 3 levels of Warlock is very good as well - you get short rest spell slots for smiting, a reliable ranged option through Eldritch Blast+Agonizing Blast, and various cantrips if you go Tome, which is a good idea as that gives you access to Shillelagh. Quarterstaff+Shield is already an excellent build path for a Paladin, so making the attack key off Charisma is awesome and means you'd only need to spend one ASI on that 18 to be set; the rest would go onto feats that make you better like PAM, Warcaster, etc.

>screwing
Only class it screws with is a Monk. Everyone else is fine with a 14/15 in their main stat

8 hours of rest is a long rest. Your character doesn't sit down and think, "okay, I'm going to take a Long Rest now," they think, "all right, we'll stop here for the night and keep going tomorrow."
What kind of character thinks, "okay, I'm going to sit down and rest for an hour now," *8 times in a row*, without getting up to do anything else in between?

Completely aside from this being utter cheesing nonsense, it doesn't even begin to make sense in-character.

How would you plan a revolution?
My players want to help the opressed humans against the nazi elves

move human religions in under the guise of peaceful coexistance, offer free schooling, orphanages, and work for anyone who needs it. Slowly culturally cleanse the elfen ways from their entire society by the next generation.

>be DM
>running a sandbox with a core story developed by small fragments of side quests
>core story will cause the entire island to slide into the planes of hell
>super hyped for the planes of hell
>start planning it out
>really enthusiastic about world-building
>realise that it might be months before the party even get into the endgame of the island, let alone the planes of hell

kill me

>Spread propaganda as far and wide as possible - but printing press is necessary for that.
>Seek foreign aid - many people will likely want to see elves fall, and they might provide you with funding and other boons.
>Corrupt the academia with your ideas. Seek sympathizers within the army. Break their society in two.
>Move into the place the opressed have it the worst and wait for the spark. Provide oil to the flame.

It was a retarded question then and it's retarded now.

A common problem. Thinking big killed a lot of games, including some of my own. Resist the urge to think too far ahead as much as you can, user.

>DM sets up a huge sandbox for us
>Two months
>Haven't even left the first town yet

Here to play devil's advocate.
How so? Does the book differentiate between the two?

You are technically using these spells slots for something, and it is following RAW. Also, they are suffering the downsides of not taking a Long Rest such as not gaining hit dice, their higher level spell slots that they may have used for the day, and any other long rest ability's gained from their class. Also, they have to make the constitution check to see if they don't suffer exhaustion. So there are give and takes for doing this. (I understand where you are coming from this is probably what I would rule in my game.)

"DM I spend the next 8 hours reading, trying to contact my patron, wandering the city and exchanging my Warlock Spell slots to my sorcery points, then changing those points into spell slots. I then rest for 1 hour and get up to do this again until I feel completely exhausted."

(To that effect I agree is a strange question.) What about when it has a mechanical benefit and the Sorlock wants to take advantage of it?

If you pick a non-standard race for your class you're not just missing out on your main stat, you're gaining to something you probably don't need.

A half-orc barbarian looks like this:
> 16 / 14 / 16 / 8 / 10 / 10

A half-orc rogue looks like this:
> 10 / 15 / 16 / 8 / 8 / 15

Which means you're going to be an ABI behind the barbarian for the entire game. He can get a feat and still be on-par with you, which is a pretty big deal.
I'm not claiming non-standard races ruin builds, I'm just tired of there being obviously better options, and having to look at crappy ability scores if I want to play something weird.

Are there any TSR era module conversions floating around?

divination wizard 20

Barring that, any good short modules fit for 5e that are not AL.

> A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

> A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting Spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

Converting spell slots is also a bonus action, which means you'd have to do it outside the short rests, but that's honestly the last thing I'd be thinking about if I were running a game and someone pitched this to me.
The first thing would be "can you stop cheesing please" and the second would be "did you build this character just to try this, because you're going to be pretty disappointed."

Rogues can work very well with Strength instead of Dex.

burrowowl.net/2014/08/the-5e-muscle-rogue/

>"can you stop cheesing please"
Agreed its cheesey and would probably not be allowed at most tables such as my own. I have one question to this though are you forcing a PC to take a Long Rest with this? What if the PC does not desire sleep but instead wants to try this? Would you allow them to take just 1 short rest and no more?

I say this because this is effectively someone choosing to stay up all day and not resting at any point in order to accomplish a goal.

That's cool, though not really the point. For Half-Orc you can exchange Rogue with any of the caster classes and have the same effect.
Sometimes I just want to be a smart Half-Orc and I'm sad the system doesn't like it.

The system basically punishes INT in all its forms but wizard. Orcs aren't special in that regard.

It's not like its hard to let the players remove a stat from the +2 and put it anywhere if they can't already. Isn't going to make any of the classes better than a V.Human anyway

>He can get a feat and still be on-par with you, which is a pretty big deal.
D&D isn't a competition. Who cares that one character is slightly more optimised. I've played with people that have used non-optimal races and they have never complained about being less effective than optimal races.

The problem with all of this is the only way to make it work is by cheesing the hard game mechanics and ignoring how a character would actually behave.

If you take a long rest, you can't take another long rest for 24 hours. That means you could take a long rest, then take your eight short rests with gaps in between them for sorclock shenanigans, then actually go to sleep at the end of the day, and have at least a whole day with access to your boosted spell slots.

But what kind of person would actually do that? That's eight hours of inactivity, followed by eight more hours of very specific inactivity, followed by eight(ish) hours of sleep, so that you can be stronger for a day before you have to do it all again.

I guess at this point the only reason I wouldn't allow it is because it's cheese, and *very slow* cheese at that. It certainly seems theoretically possible within the rules.

>How so? Does the book differentiate between the two?
Yes, extensively.
Long rest is the thing you do to get your shit back
Sleep is the thing you do not to gain exhaustion

Elves don't need to sleep. They can instead Trance for four hours and not gain exhaustion. However they still need to rest for another four to get spell slots and shit back.

But in theory you could gain the benefits of a long rest by chilling in the Tavern with your friends playing pinnacle for eight hours

Still early days for my character, but I just had a great session tonight.

>heroic/defining/badass moment
Roasting the fuck out of an obnoxious street thug (early-game antagonist) before being called into a meeting with this guy's employer. In this meeting, I make a clutch persuasion roll (saved by inspiration) and convince the boss that i'd make a better right-hand man. We hatch a plan to set this other guy up to be busted by the cops, after which I leave, slapping a hunter's mark on the guy so I can find him later. Easily the most fun i've had roleplaying my character so far.

>humiliating/pathetic/evil moment
Tried to say hi to a barmaid, rolled abysmally low and she turned around to see a guy with tons of weapons sneaking behind the counter to talk to her. I don't know what I looked like from her perspective, I like to imagine it was something like pic related, I rolled so fucking badly. Poor girl almost had a heartattack, and the store owner wasn't impressed to say the least.

Not sure if badass or moronic.

>Playing a game with minitures. It started off with the LMoP campaign.
>We didn't kill Kost because someone didn't want to murder a member of the red mages or something.
>We come across him in or current campaign.
>I come back from the washroom and we are taking a short rest.
>I was never good with letting a necromancer live, so I sent the DM a text saying what I wanted to do but to keep it quiet from the party.
>Turns out, bad idea to just walk over and kill him. What I missed on whilst taking a piss was that the two Lego zombies were actually 10 zombies, he just didn't want to pull all of them out.
>I hit him for 13d6+14 in the opening two rounds so even though he levelled up from earlier, he still dropped.
>Made an acrobatics check to wall run up to grab a second story window ledge, an athletics to jump from one ledge to another an a Dex saving throw to not land in a heap after jumping from a window.
>Got back to the party, told them that the zombies are getting aggressive and we need to leave.
>They still don't know that Kost is dead.

source?

Working well in Sweden!

I mind that I could have had a feat if I hadn't wanted to do something non-standard. It's not about someone else being better than me, it's about having to make mechanical sacrifices if you want to play something offbeat.

I do agree. If I were running a game I'd let people move the stat bonuses around, but I'm a player and the DM is pretty keen on staying AL legal.

Monhan no ero hon volume 9

Man, now I want to make a Bullfango-man character. Are there any classes that extensively use mundane items in combat and scale well with Strength and Intelligence? Probably not I guess.

Wizards use intelligence. Nothing else.

closest would be eldritch knight and thief rogue. eldritch knight works best for a STR/INT character. thief rogue is best at using mundane items in combat due to fast hands, but doesn't really benefit from INT.

Have you ever had a character take a nonstandard or utility language?

Do equivalents of sign language or Morse Code exist in your setting?

All I've ever heard was Druidic and Thieves Cant both of which are pretty super secret.

Drow sign language, I give it to anyone with Undercommon and Elven.

Played a 1st level melee warlock in a game today, went really well and could tank a bit with dark one's blessing. With my high str and high cha, I had both ranged and melee options. The cantrips were on point, but there was limited spellcasting beyond cantrip level as expected.

My warlock synergized with the other characters in the party.

my nigga

Think Mystic can go str+int

if you're not eldritch blasting as every single action, you're playing it wrong and badly and dragging down your team

and i mean EVERY single action. every six seconds your character should be firing off lasers. even in puzzle rooms or social encounters

Our party got ambushed by a mercenary dwarf who wanted our mission and my human sorcerer got a crossbow bolt in the arm that nearly killed me. Our nonbinary firbolg druid got everyone to calm down and then i asked the merc if he could help get the bolt out of me . I had a +7 persuasion modifier so i thought it would go easy but i crit failed and he called me a right royal prick and re initiated combat. I got a shiv in my gut and i died cause we had no one who could res me.

Topkek.

Death House Spoilers:


I have made the tweak that the Shambling Mound at the bottom of the cellar is in fact some the stillborn monstrosity of what was once Walter Durst

The party has been battered, bruised and emotionally torn down even lost a few members during their journey, but throughout it all the Paladin character took it upon himself to be the leader, and through courage and responsabilidade, saved everyone more than once.

However as I plop that monster down, reveal his identity and everyone's heart sinks into díspar and start begging to flee, the Paladin guy ignores them all, bears down with his great sword and just tells the monster
"I will release you. This I swear to you child"

And so they did. They put aside their panic, pulled out all the stops and defeated the Shambling Mound in combat.

Shivers.

Hi 5eg! A question that came up at our table tonight - should you allow Warlocks to take Invocations based off their total character level or should you stick with the class level? Does this break the game if you still adhere to Invocation slots and spell level slots?

And, if you do that do you have to do it for other classes - though the only one we could think of was 4 Elements Monk.

Keep it to class level.

It's class level, or there's no reason to stay in warlock class at all.

So if they multiclass they essentially gain like 1.5 character levels?

it's explicitly warlock level in the errata.
media.wizards.com/2016/downloads/DND/PH-Errata-V1.pdf

I don't think it breaks the game, because at best you have what, one time per day casting at best level 5 spells? Invos dont get anything crazy like wish and such. Warlock 3/Rogue 17 gets 2 level 1 spell slots and 2 invos that could be like invis or water breating? Versus a wizard 20 who gets 25 spells a day with a whole lot at level 7 plus.

I'd be OK with it as long as the players didn't use it to build some ungodly thing. That said I don't know all the invos off hand but if you kept it to spell slots and invocation restriction it'd work alright alongside the other shit you get as you level.

How taxing is prepping on the DM in 5e? Specifically the adventure modules? (not the shitty Rise of Tiamat ones though).

Not really at all. I'd say that Storm King's Thunder is a notable exception, though, since it has like two hundred pages describing the map alone.

Is dnd.rem.uz/ down for anyone else?

Depends on the Module. Curse of Strahd for example requires a good deal of experience and nuance from the DM, and reading the whole module once or twice before hand, to get a handle on the 12 factions and sandboxy foreshadowing and influences, but all that you really need to know about those things is that they're there. Like this ones got werewolves, so for nights in the woods they'll come into the plot, and that ones got witches, so for dark deals of magical power, you got them

Is the Trove down for anyone else?

It is, yeah.
In the future you can also use isup.me/ to check it.

not very

>read book
>remember characters and places
>decide if you need maps for certain areas/fights
>make a cheat sheet if you need it

Yeah, seems to have been down for around 8 hours now, was looking to download something too

>doesn't break the game
yes, yes it does.

it gives anything with 1-3 levels of warlock extra attack, +cha to damage, super darkvision, a bunch of at wills, pseudo smites, the best cantrip in the game, extra skills, etc.

Stradh requires preparation

Any tips on running encounters with flying enemies?

yes it is. I'm trying to find the Out of the Abyss pdf. Does anyone here have a working download link for it?

WotC suck at UI in general, but they seem to be improving somewhat.

Besides numerous organization gripes though, I have to note that having an entire weird circus troupe in the beginning of Out of the Abyss is really an overkill.

is the book repository trove not working for anyone else?

it's dead for me as well.

Considering making a barbarian in an upcoming campaign. Any advice?

well, the book says during the escape some of them are expected to die.
In my campaign, only the kuo-toa survived the first session.

Can anyone who knows 4e tell me what sort of CR this would be if it were translated to 5e? I don't need any of the stats, just the difficulty level.

Go Goliath Barbearian and lift small cars

Depends on if you change the thing to fit 5e's bounded accuracy. If you kept 35 ac and +26 to hit it'd be like CR 30

Against the cult of the reptile god could work. It's easy to convert as well.

All by myself?

People who have run/played Lost Mine of Phandelver: how did your group deal with that whole "young green dragon encounter at level" thing, and did you make it out alive?

I mean, in the adventure it comes from (miyako.pro/files/Games/D&D 4th Edition/D&D 4th Edition - Death's Reach E1.pdf) there's this guy and like 4 others in one encounter.

Did 4e not have a cap on how powerful players could be? Because I mean CR 30 is as high as 5e goes.

dice+2d10

Rolled 7, 1 = 8 (2d10)

I am retarded.

Pff- between 20 str, Powerful Build, the Brawny fear, and Barb class features, my character can lift 4800 pounds.

I don't understand why the designers made spear and shield worse than sword and shield unless you use feats. I don't understand why people in general don't like spears and polearms. They're way more effective than swords which were traditionally a sidearm like a pistol.

I didn't mention Brawny since it's UA and there's been some controversy over whether the "one size larger" effect is intended to stack with Powerful Build. If it is, then yeah, you can lift SUVs and pick-up trucks.

You're a big guy

What would be the most sure way to kill Agatha in LMoP?

because they are literally a peasants weapon

they dont look cool either

So, I got myself a build. What's the next step in my master plan?

Play a game with other people.

Everything was inflated in 4e, including level. Levels went up to 30 instead of 20, so a level 21 guy in 4e is really only level 14.

So like a toned down death knight would be a viable parallel? Cheers.

Let the games begin!

That's not a good idea in general considering what she can do

Do you know how?

It's not that hard, action economy is on your side, but if you're afraid your group will perish lead them towards side-quests so that they can beef up before the fight with the dragon.

Maybe? The real question is what would work for your players. How accurate it is to an old 4e module nobody read is irrelevant.

True, but I'm going to be moving my players off a completely homebrew island into a place from established lore.

I know it's completely up to me, but I have this sense that I have to keep roughly to extant lore where it's available.

Because I'm neurotic.

Rather not be "that guy" playing some weird race.

What level? What party resources?