Fuuuck

fuuuck
d6 pool system
playable xenos and SMs alongside 'mortals' from one core book(?)
kinda hyped

ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/

ulisses-us.com/wrath-glory-faq/

Other urls found in this thread:

ulisses-us.com/wrath-glory-faq/
bill-bridges.com/?p=711#.WY3j6imxVPa
twitter.com/NSFWRedditVideo

Cautiously hyped.

>ulisses-us.com/wrath-glory-faq/

It says even classic xenos are playable as PCs. What do they mean classic xenos?

Orks and Eldar

are these the dark eye guys?

Expect autism. Expect pure distilled teuton grade autism

>dice pool system
>playable xenos at last
This might not be so ba-
>Dark Imperium
Oh for fuck's sake

Well, I would presume that means the most iconic Xenos, so typically, that means we are guranteed to get:

Orkz
Craftworld Eldar

Which makes sense, since they are the ones that have most contact with the Imperium. If we're lucky, we'll get Dark/Ynnari/Harlequinn Eldar and Tau, but asking for Necrons might be pushing it.

id like playable kroot, they alongside tau make for the quite humanoid characters

>are these the dark eye guys?
>Expect autism. Expect pure distilled teuton grade autism

well the publisher is one thing, the main designer is another:

>Ross Watson has been tapped to develop this new product line for Ulisses North America. Watson is best known for his role as lead developer for Rogue Trader and Deathwatch, as well as his numerous contributions to other Warhammer 40,000 Roleplay products. He is very experienced with the world and the game in all its incarnations.

heh, not sure if this is better or worse though, we'll see

Yep. Exactly what I've expected. Everything as I've expected. Even hype. Fuck it.

I'm surprisingly okay with this. I expected a WFRP style thing with a box full of cards and shit, but this is neat. I haven't kept up with any new lore, though, is it bad?

WFRP 4e, Age of Sigmar RP, Wrath & Glory all on the market at the same time, all their own thing with separate rules and concepts, can you imagine it? Weird. Hopefully in a cool way.

Ulisses also plans to do the new edition of Fading Suns, more on that at Gen Con:
>bill-bridges.com/?p=711#.WY3j6imxVPa

that goddamn hype, man..

What is a d6 pool system?

I liked dark heresy and only war. I don't know anything about these guys. Are they any good?

The Dark Imperium is a good place to set it's "core area" because it allows them to bend the rules a lot. Because the planets there have been cut off from the imperium and have not necessarily stuck to all its rules players can be things like psykers that arent from the black ships, xenos etc all in one party and its much easier to find source material for playing in the imperium so adapting it wouldn't be hard whilst adapting it to dark imperium games without new source material would suck ass.

They say the goal is to have new playable campaigns with each campaign focusing on a different aspect of 40k, so an eventual necron book designed for all necron play is possible, but i think definitely genestealer cults will get a supplement.

>what is a d6 pool system
It's a system, right, where you use a pool of d6s to roll for things instead of Dark Heresy's d100

If Sigmarines are a playable option then fuck it, I'm gonna hassle them to make the older books print-on-demand instead.

Do you mean primaris? They will almost certainly be included, though we don't know how the power levels will work on things like playable space marines so who knows how primaris would work.
Anyway its much easier for players who don't want primaris to not include them than players who do want them to make them from scratch is what i am trying to say.

Probably the part of this i am most excited about is not seperating every fucking aspect of the setting into its own game line. It always seemed like a bit of a cash grab and it made it annoying to mix and match anything from across lines even though imperial characters should be able to work together.

Well Ulisses is the biggest RPG publisher in Germany. They fullfill their crowdfundings, are very attentive towards their customers and support their RPG lines. Game could be in much worse hands.

>They say
source please

>When you take your license from a company with a decent history, line-up and reputation and give it to a literally who

It's a lot like all those garbage shovelware Warhammer games on steam and on mobile stores. Whatever, maybe it'll be good.

If it's like Shadowrun you'll add your skill+attribute+modifiers and count whatever scores above a certain threshold

What else is on the horizon for Wrath & Glory?

Future releases in the Wrath & Glory line feature campaigns that revolve around distinct elements of the Warhammer 40,000 universe, each campaign focusing on a different experience.
This is from
ulisses-us.com/wrath-glory-faq/
down the bottom

Filing this under "mite b cool". I wonder if the dice pools will float closer to shadowrun piles or WoD piles.

It's interesting to note that the German mother company, Ulisses Spiele (without the "US") was also the German distributor (and translator?) of the FFG 40k games. Probably got a taste for the warham from that.

Playable Kroot or no buy

>What do they mean classic xenos?

IT'S ZOAT O'CLOCK MOTHERFUCKER!

Lead Developer on Deathwatch makes me think we may get more "create a faction dice tables" and I feel the Warp overtaking me.

Pls add lots of subfactions and background xenos units that eventually become popular to be introduced to the 40k tabletop proper.

I need all the scifi/fantasy alien concepts stolen and statted.

I feel the Warp overtaking me. I appreciate this pleasant feeling.

Yes please.

Better than a FFG Special Dice+Card abortion.
Consider me hyped.

WFRP cards style have gone the way of the dinosaur at FFG. its just licensed dice now days so not nearly as obnoxious.

Everything since their Star Wars release has thrown out the card idea.

Underrated post.

>Expect autism
Veeky Forums wouldn't recognize actual autism in the first place.

Rogue Trader has those.

>I haven't kept up with any new lore, though, is it bad?
Opinions vary. Abaddon destroyed Cadia and subsequently the Eye of Terror has spread across the galaxy. So Chaos is ascendant. On the other hand Roboute Gulliman, Primarch of the Ultramarines has been revived from stasis and is doing Mary Sue things. It's still fundamentally 40k though.

Squats

user, be honest you were gonna pirate it from /40krpg/

>is it bad?
Not really. Except for the whole Baal fluff fiasco, it's certainly a step up from 2010 or so to 2016 when "new lore" translated as "Retconned into shit lore".

On the contrary. Tight focus allowed players to explore the chosen aspect to its fullest, as opposed to making general rules for all aspects from get go. A game that tries to do everything achieves nothing.

I'm itching to hear the respected RPG company who would meet the qualifications of being 'famous enough'.
WotC?
Paizo?
White Wolf?

>Ulisses Spiele
>literally who
Outing your ignorance

Time to post total pipe dreams for the new game, mine would probably be a unification wars sourcebook.

Pls give us more Rogue Traders. They were the best part of the ffg line

That character could easily just be an Escher ganger.

I guarantee there'll be an Imperial Knight supplement.

Color me cautiously optimistic. I wish they would say more about the actual dice mechanics and system. Maybe give an indication of some of the skills etc. But mostly how task resolution is going to be handled. And how crunchy it is going to be. because those are the dealbreakers for me.

We battletech now.

SM alongside normal humans? Odd choice..

Watchfotress Erioch supplement that has the DW retreating from the Jericho Reach and fighting their way across Tau/Xenos space to get back to the main fotress that watches over the area only to find that they can't and are blocked off and shit is about to go down.

Make it happen.

I like that we got those laser-focused, hyperdetailed game lines about specific aspects of the setting, but generally I much prefer an open toolbox approach like WFRP's career system where you can easily play a boatman, a rat catcher, a questing knight, a crime lord, a witch hunter, a giant slayer and an archmage right out of a single core book. that kind of consumer-friendly comprehensiveness warms my coal gamer heart. it's time a 40k rpg opened up its options instead of remaining very detailed but overly restricted in its offering.

it worked great in Black Crusade. granted, BC's 'mortal' PC archetypes were pretty powerful XP-wise at the start, i think at least Rogue Trader levels of power, but still. and not every PC option needs absolute math balance, just look at Ars Magica where the idea of 'class disparity' is built in the concept of the game and nobody complains since there is an understanding about the nature of these things, like there is/should be an understanding about SM vs. normie humie capabilities and about the fact that it's a feature not a bug

Yes, opinions very between 'yes it's fucking terrible, I've heard more compelling plot descriptions from a 5 year old describing a dream they had soy their favorite marvel superhero' and 'hurr, I'm fucking retarded. Hurr, The seeing needed to advance. Hurr, Gilliman is so badass.'.

No, it's still fucking awful. The seeing didn't need advancing, if they were worried about stagnation they should have fixed the rules, focused on some other game systems or introduced another faction. Not turned it into Gulliman saves the imperium.

>Probably the part of this i am most excited about is not seperating every fucking aspect of the setting into its own game line.
I liked that. It gives the different aspects of the Imperium of those segments of the Imperium a greater focus than if they shared one rulebook.

>It always seemed like a bit of a cash grab and it made it annoying to mix and match anything from across lines even though imperial characters should be able to work together.
It really wasn't that difficult at all, and the core rulebooks told you how to, say, transfer a Dark Heresy character to Rogue Trader.

the hell does a d6 pool system even mean?

Apparently, the plan is for more detailed campaigns over time. So, they give a system that can handle the setting, and then come up with various directions to take it in.
Can see them fucking it up, but want to be cautiously optimistic about it.
>Never actually played the FFG stuff, but read and liked RT, even though the fluff kinda seemed to contradict the game's premise

You roll d6 die in pool.

These

>d6 pool system
Meh, not especially enthusiastic about this, but not a problem either

>playable xenos
Absolutely heretic

Pass along my (you) to both of the other bait replies, would you?

who dives in to get the dice once they're rolled?

I do question if they are going to try for balance between the various groups.

As long as I can play as an ork mek, I'll be happy.

That Guy (with plentiful help)

Pure shit with achillus crusade and dark imperium in the background. Won't play.

Yeah, SMs will work great in fight but be retarded elsewhere, opposite for humans.
It doesnt work great and most of the community agreed about it.

Game will be pure, clusterfuck shit.

>it worked great in Black Crusade. granted, BC's 'mortal' PC archetypes were pretty powerful XP-wise at the start,

Not really. The mortal classes more or less lost hard whenever they had to compete with a marine in a similar area (Combat marine vs combat human, human psyker vs marine sorcerer etc)

>Yeah, SMs will work great in fight but be retarded elsewhere, opposite for humans.

How would that even work with say, Guard and SOB who are mostly defined by 'Fight'?

Guard and SOB will be borderline retarded in fight compared to CSM owning it.
Like he said.

>Guard and SOB will be borderline retarded in fight compared to CSM owning it.

That sounds like an incredibly shit system. Considering those two are likely better at combat than they are at any other area.

Yeah.

For example in BC:

>You had human renegade specialising, lets say in using heavy weapons like heavy stubber, rocket launcher
>You had chaos space marine apostate, which is mediocre compared to other CSM archetypes.

Who is better? All round apostate or specialised renegade?

Ofcourse, the CSM.

Yeah. If they plan to try and put humans and marines in the same system, they are going to need to work hard to try and make humans worth playing.

Don't forget 'Marines are also better than non-marines at non-combat too'. Marines had a flat +5 to every stat over a human. So they were more perceptive, they were sneakier, they were better scholars and speakers.

There was literally no area a human could beat a marine at if they were both trying for it. On top of marines being passively better in combat due to stat bonus + unnatural stats making even the puniest nerd of a marine a combat monster.

Well the saviour for humans was that they had special abilites that compensated it, but still CSMs were sometimes still better than humans, especially the OP Tzeentch Sorcerer, for example.

I GM'd black crusade a couple of times, and I learned it's either:

>All human heretics party
>All CSM party
>Human heretics with 1 CSM party IF there is enough players, i.e. 5 and more. Four players - 3 heretics and one CSM aint working.

Too many eggs in one basked, d6 is not a good universal dice for rpgs. We will see how it turns out.

Interesting, but not excited yet. At least the old system's going back up on Drivethru RPG so even if this one sucks everyone can still buy and play the old one.

>Veeky Forums users
>buying anything

Yes, I know. But still, it's a good move.

>I GM'd black crusade a couple of times
Me too, with a 3-4 CSM + 3-4 mortals party (changed over time due to PC deaths - the first one was a Khorne Berzerker - and players dropping out) and in my experience, while the CSMs clearly were the frontmen, the boss killers, the horde breakers, the vector choosers etc., it was the mortal characters who were able and willing to build contacts, specialize in subtler but multifaceted skill sets instead of the bombastic, and basically function as the brains and the faces of the operation with more nuanced modus operandi, whilst the CSMs' focus remained on dealing with the immediate threats, in part because in every fight they were the ones all the enemies attacked on first sight so the combat part was actually more dangerous for them than the mortals. In my experienxe it was sorta , it's like you'd say a wizard is obviously the more dangerous magic user compared to a cleric or bard or something when it comes to raw power, and that a fighter will always outclass an assassin in direct combat (hopefully anyways), but this doesn't mean a bard's magic power is useless for him to have or that an assassin is therefore couldn't be considered a combat-focused character. Different niches, different approaches needed etc. Again, in Ars Magica if one player has a mage and the two others are his bodyguard and the blacksmith from the covenant, the 'adventure' doesn't suddenly get ruined by the discrepancy nor do the players become frustrated because there is an understanding of the various char concepts' role and capabilities and niche. Power gamers are a different story thoug ofc

Well, whatever. Maybe I just had good BC players. Maybe this new rpg will be shit either way. Maybe not, we'll see.

>it was the mortal characters who were able and willing to build contacts, specialize in subtler but multifaceted skill sets instead of the bombastic, and basically function as the brains and the faces of the operation with more nuanced modus operandi

Except marines were better at being both faces AND brains because it wasn't just combat they got advantages in. They were literally better in every single stat.

So get better players.

Maybe they'll have some sort of "power level" system to let people build characters to a given power level.

Like, you might have 100 points to spend, and being a Space Marine might cost 50 and give you a certain package of personal abilities, while being a Rogue Trader might cost 30 and give you some social and combat skills along with a spaceship, and being an Inquisitor might cost 70 and give you a bunch of investigation-related abilities and nigh-unlimited power over the resources of the Imperium.

Anything where you can play as a Marine or an ork is going to pretty much revolve around combat anyway. Investigating is for nerds.

It's possible that you might play a Space Marine who's working for an Inquisitor or a Rogue Trader. They've been known to work with both types of person before, usually because of debts that their Chapters owe to them.

For instance, if a Rogue Trader rescues an Imperial Fist from a Dark Eldar city, they might be able to convince the Imperial Fists to agree to give their House the honor of having a small squad of Space Marines as their honor guards for a certain length of time.

The Marines Errant station a whole chapter with an RT Dynasty as part of some weird blood debt thing.

>Not playing as Sherlork Homesmasha

Pariah necron PC race when

I had the idea to try a RP with the PCs being Knight Pilots that have to defend their home from all kinds of monsters and rival knight houses.

So that could be pretty cool.

I think the default for Knights will likely be as Freeblades wandering around. Gives you far more freedom to move around and stomp on the enemies of mankind. If they do go with Knights, I'm sure they'll add in more options to play House Knights later on.

Fund it, looking forward to eldar/ork shenanigans for my first party

On the island-dominated world of Orkipelago.

I've wanted that so bad since the first Knight codex cake out.