Bretty gud. Impulse draw is awesome, and I love it, but the costing for it is really difficult because it favors decks loaded with cheap spells, since any card you can't cast/play is sort of wasted. This alleviates that issue nicely. I'm not 100% sure about the costing though, since the base spell, Act on Impulse, is 2R, and this one will usually get three cards in RW, at least, if you don't rush casting it. And you get the benefit of using those creatures to ensure you get to cast at least something. I think 1RW is too expensive though. Maybe it's okay.
Caleb Flores
I could see this being absolutely abused and busted in a naya tokens deck. Really neat idea. Probably would be a lot more fair as 2RW
Josiah Watson
Feel like the wording on the last ability is weird. Get rid of "this turn".
Okay, I don't like posting cards without feedback, but there's only two cards in the thread, and one of them is mine, and I've talked about the other one already. So sorry about that.
So I've been wondering for a long time: what color(s) care about nonbasic lands in a positive way? Red hates them, and green tends to dislike them too (but it also loves lands in general, so...). Blue used to hate them, but red inherited that I think. White also has a little bit of hate, as does black (back when black got more LD). So... what colors? I was thinking GU. G loves all lands, and U likes "progress" which one could view as nonbasic lands. I figured it might make for interesting discussion. Looking at all the cards that mention nonbasic lands (47 of them) the overwhelming majority are red, and all of them are hate cards. So I figured red wouldn't like you having nonbasics, though it'd like your opponents having them so it can fuck with them. Black too. So am I off base here? What do you think would be the color(s) that would like nonbasic lands and interact with them in a positive way?
Juan Rogers
you don't see a lot of nonbasics-matters because it is difficult to get working in limited. The closest we got was the deserts theme in HOU, and that only required you to have a single desert to turn everything on. It's also going to be difficult to develop - either standard does not have enough quality nonbasics so the mechanic is extra swingy, or it does and it's on 100%.
Evan Hill
Not really what I asked, but it's interesting anyway. I think you would have to avoid making it a theme or a set-wide thing, and instead focus om making a few cards that take advantage of the nonbasic-heavier environment and just have a bit of fun with it as a 2 or 3 card thing. Still curious what colors would care; I guess if you were doing a lot of nonbasics, then every color could theoretically, since they all have access to Landfall.