/40krpg/ 40k Roleplay General

Reanimation Protocols Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It' set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/d28i243u2k7di3z

Previous Thread: What's the single most corruption-inducing thing you've ever witnessed in a session?

first for people who use homebrew are fags

Alright, this is hopefully the final draft of the resurrection ritual. Comments, suggestions, and criticism welcome.

>What's the single most corruption-inducing thing you've ever witnessed in a session?
Well, one of my players firebombed a school once.

So, I'm relatively new to TTRPGs(I've played roughly 10 sessions of Pathfinder) and played my first Deathwatch game on Saturday. I have a few questions:

>Tips for playing a Space Wolf runepriest?
>Are knowledge skills worth it? I picked up Warp and Psyker.
>And this one is more specific to roll20 than to DW itself. If I upgrade a characteristic (Weapon Skill) to simple, which is +5, do I add that 5 to my characteristic or do I just select simple from the drop down? I can't tell if that +5 was actually added for when I make rolls.

>roll20 question
You should BOTH select and add. Selection is for reminding whether you still can advance that, addition makes the characteristic work.

>Tips for playing a Space Wolf runepriest?
Similar to a druid, or the seer from Vikings. Rune Priests have a close relationship with the spirit of their home planet, and their powers primarily concern natural phenomena.

>Are knowledge skills worth it? I picked up Warp and Psyker.
Not always in DW, but those two are pretty useful. If you're picking up lores, always try to stick to ones that will help with learning more about potential enemies.

>You should BOTH select and add.
Ok, that does make sense. I was thinking about it earlier today.

>Similar to a druid
Awesome, ok, I played a druid in Pathfinder. And I do know a fair amount of 40k lore.
>If you're picking up lores, always try to stick to ones that will help with learning more about potential enemies.
That's what I was thinking. I was thinking about grabbing Traitor Legions at some point too.

This might be a bit meta, but you could also ask your GM what sorts of enemies you'll be facing this campaign. Not asking for anything too specific like Emperor's Children or T'au, but just general stuff like Chaos or Xenos to help ensure you don't pick up lores that end up being useless.