Kamigakari Thread

New thread, new times.

Last one ended a bit quickly, so lets hope this one lasts a little longer.

So here's a question. You are making a character for a battle with a god. The gods powers and abilities are completely unknown. Assume a team of 3 people will cover whatever bases you don't, albeit not as effectively. What kind of character do you make? What race, style, talents, even weapons? Assume everything you know about mononoke is wrong.

Baseline stuff
mediafire.com/file/183vmgy8b3w1uj3/Kamigakari.rar

Expansions and errata
pastebin.com/u/RoyalTeaRed

Google Docs Character sheet (for if you play online)
docs.google.com/spreadsheets/d/1xY5uiJleOpnlh93SGLq2_iKteOFZnlMH1X-MtEDsWsw/edit#gid=0

Mononoke homebrew Guide, FAQ, And quick rules cheatsheet
pastebin.com/u/HomebrewAnon

In my case, i prefer tankier characters that can mitigate damage, so i'd likely go Dragon carrier B. My sub style would probably be Legacy user A or another defensive class. Perhaps Elder mage B to heal some of the damage i take.

I'd probably use arm guards since they reduce a bit of damage and can dish out a fair amount. And i'd probably poor most of my talents into install, crystal guard tree, and the crystal divider/evolution combo. After that i'd try to mitigate costs on things.

As for how i would fight it, i would get up in its grill, attempting to hold it in one place so my party can nuke it. If it fires something at an ally of mine, i'd use dash guard to prevent them from taking damage. My goal is to make sure they stay alive well enough to nuke this thing down.

Now i know what some of you are gonna say. "But tanking sucks ass in this game".

And to that i say you aren't trying hard enough. With the right combinations of talents and items, you can mitigate large amounts of damage your team would otherwise tank to the face. If it allows your damage dealer to nuke for one more round, or allows your support to heal or buff someone, or anything else, you have done your job right.

Moving on to something else, i'ma put those god eater mononoke up here within the next couple of days. I meant to last week but ended up not having as much time as i thought i was going to.

>Name: Ogretail/ Class: Beast/ Lv:1
>Size:2
>Wits:Low
>Senses:Normal
>Speech:No
>Reaction:Hostile
>ID:6
>Weakness: [Fire] [Cold] [Shock]

>| ACC | EVA | CNJ | RES | CHK
>{Combat Stats} | 7 | 3 | 3 | 2 | 1
>{Fixed Values} | 14 | 10 | 10 | 9 | 8

>HP: 35
>Initiative: 8(4)
>Armor:0
>Barrier:1

>[Weapon Attack] : Physical Attack / Engaged / 1#
>- [Form:Hammer] 2d6+8 Physical damage to the target.

>«Tail Spin» Attack / Engaged/ Area
>- Deals 2d6+9 Physical damage to all engaged enemies. 1/round

>>«Bipedal Running» Unique/ User/ User
>- User's initiative increases by 3. 1/round

Decided to start off at the most basic level, with the simple ogretail enemy. The most basic bitch enemy in all of God Eater.

Hi! Sorry I've been scarce, my job took me over for a little while.

Bad News: 2.0 is not done yet.

Good News: I'm still working on it.

Player Section is the only thing left that I'm going to rewrite, and by that I mean "I just need to rewrite items, now". Then I'm going to go over the data with a fine-toothed comb to make sure I FINALLY have all the stupid errors out (a player of mine has Annelidist and I noticed it was missing its 1/round limitation!). Then I'll lay it all out and we'll be gravy. Probably.

I actually translated all the FAQ questions related to racial talents today. Nothing really earth shattering, alas. However I did notice this thing...

Q: [Human]'s «Hidden Talent» and «Hidden Proficiency» both say that they allow you to acquire one Talent from a [Style] you already possess, however, does that mean you may ignore the [Type] of the [Style]? For example, if I was Elder Mage B / Digital Sorcerer B, could I acquire an Elder Mage A Talent through «Hidden Talent»?

A: No. "A [Style] you already possess" includes its [Type]. Therefore, you cannot acquire Style Talents from unacquired [Styles].

Some weeks ago I put forth the interpretation that the Talents you can take from your Main Style included both Types of that Style. So like, if you were Arc Slayer A / Arc Slayer B, you could take the Main Talents from both.

That FAQ answer seems to prove me wrong! (Which everyone else already knew, but I'm saying it anyway!)

Thats fine, i haven't exactly been here either. Got busy with real world shit and couldn't keep thread up properly.

Cool that you are getting near the end of the rework of the PDF. Hopefully it fixes a lot of confusion. Things like missing limits and improper grammar and wording can really mess with things when RAW is all you have to go on.

So far as the style thing goes, i figured that was the case. It'd have been cool if it was your way, but at the same time it didn't make sense mechanically to have them separated like that and still be able to take talents from either.

See, to me, it felt like you had the Style, and that Style had two types. Not that Arc Slayer A and Arc Slayer B were essentially two different classes. But Main Talents are pretty powerful, so it does make balance sense to not let them combine like that, alas.