Infinity General: Inevitable Victory Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where humanity will become a part of something greater than it self, whether it wants to or not.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:

Other urls found in this thread:

lead-rising.com/2017/08/gutiers-q-at-interplanetary-2017.html?m=1
twitter.com/SFWRedditGifs

fuck you, buddy

It was an AD TAG with a Multi HMG? What sort of armor and BS?

Full sized in every way. ARM8, BS15 as used to be standard for CA TAGs.
It also made a template when it landed that damaged everything around it. It was the fucking best.

The game was a lot looser and less balanced back in those days, but nothing else was as cool as Caskuda.

Frenzy doesn't activate immediately, but at the start of the next active turn.

He's a 28pts Missile Launcher with BS13 and ARM3, and an MSV1 cherry on top. That is the one profile that makes Grenzer different from Intruders or Nisses: they can go TAG hunting or stand as an ML platform without breaking the bank.

I wouldn't take any Riot Grrls in vanilla and since we're talking Grenzer we're talking vanilla. Nomads rarely get BS more than 13, Brigada is a bit costly (though if I had the points in a list I would upgrade a Grenzer to MB) and Riot Grrl will get significantly more fragile as soon as she hits something.

TL;DR ML is one of the best Grenzer profiles, IMO significantly more useful than MSR. It's kinda like Taskmaster only having HMG model for now or ABH Sniper not being a general release.

this game has to eeeend!!!

All your bases are belong to us

The standout profiles for Grenzers seem to be the ML and FO. Probably my go to for a haris with the uselesss profile that gets stuck with the haris skill.

8th for the saviors of Human Sphere

Great work. Love the camo.

There's a chance they get a profile wide Haris or Duo, like Custodiers or Taskmasters.
They went with the sniper to counter the Nisse, but frankly the ones you mentioned are probably most interesting things. Although FO Grenzer seems a bit slow for a specialist, but with Transductors, Meteors and Stemplers he might deliver good anti-camo.

lead-rising.com/2017/08/gutiers-q-at-interplanetary-2017.html?m=1

Some nice fluff info that really should be in a book somewhere.
Particularly some of Uhahu's backstory is explained

The FO/sensor combo is awesome, not only is it area anti-camo but triangulated fire makes the combi stupid good at silly ranges.

Unit wide haris or duo would be pretty sweet.

>the Black Labs create extremely slow-aging clones for rich donors so that they can eventually be personality-scrubbed and used as shells for their buyers

Nomads really do require maximum removal.

...

Did this really happen or is it just propaganda?

what the hell are you saying, this is legal lolis that could stay loli sized for ages. Its like heaven on earth.

So which faction is the best to learn the ropes for a new player?

Any faction except maybe Tohaa (and smaller maybe to Aleph) as they're a HSN3 rules heavy faction. Fireteams in general shouldn't be in the first game unless you're rather familiar with the rules and TT Wargaming in general. Best suggested start Generic/Vanilla and then get into sectorial play

PanO, although PanO has some hard limits, and Yu Jing. But you can learn the game with any faction.

>cubeless savages
Gross.

I feel like the main point there wasn't the slow aging thing, rather that they make artificial people specifically to murder them later and inhabit their corpses.
I mean, doing that to your subordinates in combat for the good of the mission is one thing, but creating a fully sapient and intelligent person simply so you can turn them into a meat puppet later is a bit fucked, not to mention wasteful.

Why ALEPH?

I always found them pretty forgiving as a starter army.

I for one think more numerous armies are more forgiving. ALEPH can lose hard if you pick your fights badly.

G:Jumper rule for Posthumans (which I consider a core unit), tempting traps for buying into guys that can do a lot of roles, and CB has stated they wouldn't put Aleph in a two player starter (because it was released with HSN3 and gets considered "advanced" rules). But bear in mind that the extent to which I'm dissuading is smaller than Tohaa, and the extent of which I'm dissuading against Tohaa is small to begin with as well.

The game has a steep learning curve with any faction. I've played for over a year and still learn new things occasionally and will run into an issue I need to clarify every other game or so. Pick the one you like the look of best.

Wich figure has the best trenchcoat

I want to say Zhayedan but I'm conceding it to the Aquila Guard.

>John_Woo_Intensifies.jpg

Hardmode: no HI

Potentially stupid question from beginner; how many times times during a single round does a model get to declare ARO (assuming it is eligible)? Is there a maximum?

There is no max. If your opponent keeps activating in LoS (or whatever other way your ARO is triggering) you get to keep doing it.

That is what I thought, but I asked since I couldnt see that specifically stated in the rule-book in the section for ARO I wasnt certain.
The friend I am starting playing with (the red veil missions) had understood the rules as it being only one ARO for each model per round. We played it as such for the missions we had time for but in my mind it felt strange.
Im guessing the proper interpretaition of the rulebook om AROs is that here is no limit stated so if a model is eligible, it gets ARO, no matter how many AROs it has used in this round

This is a counterbalance to the "put all orders into one model and Rambo it around" mechanic. This way for every activation you take you get more chances to fuck it up.

CSU.

The limit is a model gets one ARO per order activation, and you have to declare your ARO when you are first eligible.

>CB has stated they wouldn't put Aleph in a two player starter

Motherfuckers.

If somebody wants to go full Eclipse Phase and put themselves in a kidbody, whatever, more power to them.

The idea of raising a fully sapient human for the purpose of butchering them and putting one of your customers in their skin is pretty horrific though. Honestly, the sheer callousness of something like this makes it quite possibly grimmer than anything in 40K.

I don't know, in my country if someone said that it is possible, not even legal, but possible to grow human parts, the rich would be all over it. I mean even with that organ trade happens here, and it aint cloned stuff. Replacing a vodka damaged liver would be god send here.

Well, yeah, I'm not disputing that. Rich people with no moral centers will of course be interested. But it's still an incredibly fucked up thing to do.

I mean, this isn't just making an organ from scratch we're talking about here. It's making a clone, raising them to a certain age, then killing them and letting their buyer wear their bodies.

Well, I guess people just would rather be human than uploading themselves into a robot or something.

Sounds like a new and improved version of yourself more than just a clone. Probably a personality/conscious mind is neeeded to properly configure the brain, necessary neural connections and pathways.

I think the easy rationalization of this is its only a few degrees removed from raising livestock just to be slaughtered. Its pretty fucked up but I can see people readily doing this today if they had the option.

I'd say the most fucked up part is how corporate and soulless the whole thing is. Your body is property of the buyer, you are a separate piece of property created to cultivate that body, and when you are no longer needed you will be terminated.

I'm morbidly curious about the actual process now. I really fucking hope they just make the clone braindead immediately before the buyer is inserted, because that would at least afford them the dignity of a quick death as their own being. There are many places in the procedure where things could get a lot worse.

Here's the important question though: can you custom order a catgirl body?

I Bakunin? You might as well ask breast implants.

Of course, but you don't need to murder any clones for that. Clone murdering is for old people who want immortality without becoming a robot.

>Sounds like a new and improved version of yourself more than just a clone.

It's a clone, just one that is tampered with so that it ages slowly and has optimal mental abilities. Uhahu supposedly looks identical to her buyer, just much younger.

Ultimately it's just one more reason why ALEPH is right and Nomads need to be removed from the Human Sphere.

>it's just one more reason why ALEPH is right
>being slaves to an AI

May as well sepsitorize yourself right now then, at least the EI gives it's slave planets advanced technology.

Does this game have a space cowboy miniature of any sort?

Usariadna

On bikes or with bows? Although Ariadna stuff does not look too "space", so you may want to just add a hat on something else you like.

Afore mentioned bowman cowboy.

Several. Foxtrot, Desperadoes, and Hardcase notably.

Also one guy (Sforza) looks quite like Clint Eastwood.

These looks pretty good. I was just looking for cowboys in general so these should do the trick. I prefer the ones with guns though.

And Hassassin Ayyar has a goddamn poncho.

Aleph is just going to end up the EI's enlightenment bitch anyway, might as well join the winning side early. As long as we're useful (which we will be since we've got transcendence potential) then we'll be kept around. The only ones that would really suffer are the ones at the top making big boy decisions in their big boy clone bodies, everyone else would just get cool tech and be told to hate Tohaa instead of other humans. Oh, and Nomads would actually be dealt with instead of being kept around to commit more atrocities.

That one looks really nice. I will have to pick that one up for a RPG at least. Thanks user.

>Implying pano and yujing arent contracting tunguska for this very service.

Hypocrits the lot of you. Freedom is not always pretty but atleast we are free from the digital overlord.

To be specific, wealthy individuals in PanO and YuJing probably contract this service. It's Tunguska that gives them the opportunity, though.

That said, ALEPH has no interest in stopping this in the short term. It probably does want to diminish this kind of thing in the long run because it's programmed to value human life, but at the moment the Nomad Nation are too valuable to get rid of. Pretty much everything the Nomads do just serves as an opportunity for ALEPH to generate necessary technology through an outside source, O-12 laws stopping them.

Alright.

So interested in this game, and wanted to parse some stuff out.

I'm interested in a lot of tricky trap style deals along with a lot of outmaneuvering my opponent, and curious as to what faction can do that best. I heard Haqqism is pretty good at that, but they were unclear on the specifics.

Strange, Haqq aren't the faction I'd think of when you ask for tricks. They have sectorial (these are like sub-armies that have limited lists but a bunch of bonuses) called the Hassassin, who have a lot of Impersonator and Camouflage units that can get close to the enemy without drawing fire, I guess.

Nomads are probably the poster boy faction for the trickery & and maneuverability side of the game. Their stuff is generally less potent in terms of straight up force than what other factions have, but they have lots of very good hackers, providers of smokescreens, and mobile units that let them dictate the terms of engagement.

ALEPH can build this way too, but their stuff tends to be powerful and durable as well, so they pay more points. Ariadna has a lot of Camo dudes that make them good at ambush tactics.

Really though, anyone can build tricky. Probably the least able are PanO and YuJing, but often your list is more important than your faction in Infinity. A tricky Ariadna list and a tricky Nomad list will play very differently (Ariadna has almost no hacking, for example, but can't be hacked either) but both can do that sort of thing.

Haqq has a lot of holoprojectors which lets units disguise themselves as other units and/or if they have level 2, appear as 3 copies of the model where only one of them is real. They also have impersonation units, which can be disguised to count as a friendly model to the enemy to assassinate either the enemy Lt. or other high value unit

Not like the average PanO, Yu Jing or even Nomad citizen is that free in the first place. People are already at the mercy of their respective masters, only difference between a human overlord and an alien AI one is that the robot is less likely to fuck it up.

Haq is exactly what I think of with tricky. Nomads don't have impersonators, holo, jammers. Why Nomads have a reputation for tricky is something I don't understand. Nomads have hacking, which is sub par in N3. Otherwise Nomads seem really vanilla to me.

>only difference between a human overlord and an alien AI one is that the robot is less likely to fuck it up
And it's exactly the reason human overlords are better.

Plenty of cybermask

Its more fighting like a dirty bastard by board control. Classic msv2+smoke but also its opposite, white noise vs msv. AD and C+ all over the place. Getting pitchers on the other side of the board with a tsyklon on a 9 to hack thru/around terrain. KOALAS FOR DAYS. Discover the whole board with bots. Camo token shell game of zero/bran/prowler/bandit.

You obviously didn't play N2 if you think it's bad now. Shit like white noise is great, and assault hackers with a good repeater network can seriously fuck up hackable units. They don't always work well, but they're miles above the shitshow that was hacking in N2.

And really Nomads are the defensive faction more than the tricky one. Sin Eaters are the best ARO platforms in the game, Intruders are among the best defensive MSV in the game, crazy koalas are mounted on several units, hacker AROs can be a big nuisance, ADHLs and flamers are cheap and fucky. They also get some nice utility stuff like Tomcats, and a good selection of infiltrators. I think people call them tricky mostly because hacking is a trick and they're otherwise rather eclectic. Wouldn't call them vanilla though, that's Yu Jing.

I didn't play too much N2. I do remember N2 Nomads had the hacking based GML trick. Which they nerfed(rightfully so) and gave to everyone. I agree with your assessment that Nomads are the defensive themed faction.

A bit of a hold over from N2 when Nomads made HDP targeting models for some Guided Missile fun that you couldn't even dodge. And Pi Well gave things around him ODD.

As for now, part of it is in general, Nomads don't want a straight up fight because they don't have the raw stats for it with a few exceptions. They do have a lot of soft counters and control mechanisms so they use those to get around you.

It also helps they have an extremely healthy stable of alternate deployment models that can punk fools and/or steal objectives, making them hard to pin down.

They also have weird pieces that provide a hard counter if delivered properly such as the Uberfall.

That said, Haq is a dirty trick faction as well.

Haqq's strength is it's varied Light Infantry, it has a lot of mines and Holoprojectors (Saladin is the obvious Lt... Wait, why are there seven of him?!) and is one of the two factions with access to Impersonation.
They also have high WIP, so they're better with Technical Weapons like Flash Pulse, Jammers or Hacking Devices than most, while their BS is mediocre, so they like engaging more indirectly.

Haqq and Nomads are both tricky factions, although in a slightly different way (Nomads are more about Medium Infantry, disabling heavy units with glue or hacking and general board control, Haqq is more about trading cheap units for expensive ones and usually has more bodies).

Placing Intruder on the defensive is a costly mistake I've made a few times.
Sniper Rifle =/= defensive unit.

This. Intruder might be our king badass MI but she is still a Nomad and 1W; surprise shoot/smoke murder, hide, camo, repeat next turn. Mass suppressive fire with a SinEater on overwatch is defensive, get some intervening mines and koalas and now you have your opponent choosing between trying to outshoot sup. fire/sin eater or trying to dodge explosives.

I find one could compare the difference to wizards and rogues. Haqq is like a wizard (or other spellcaster of choice) augmenting their lower raw stats with exotic (enchanted) weaponry, holoprojector illusions, healing/regnerative ability, and general brains over brawn. Nomads are like the rogue, carrying reasonable firepower and backing it up with dirty tricks, traps, and remote-controlled toys to cover their general lack of staying-power.

I love those games where win because you focused on the objective but your opponent did not. I also love the reverse, those games never feel cheap.

This....is actually a pretty good metaphor.

My standing Caskuda is finally converted (though the pic is an old wip with one of the legs unfinished.

Pondering colour schemes now. I'm tempted by dark mottled browns and neon green.

Ah, the one exrah missing from my collection...

It's Islamic science not some heathen sorcery you infidel!

Yep, love it when I have second turn and win by the prior situation. Doesn't happen too often, but it happens.

Tau Vespid Stingwings' scheme

Google some colorful bugs and paint your heart out.

...

What are people wanting from Varuna?

Linkable cutters.

5 man cutter team or bust

The ORC paintjob. I don't play PanO but I want to take a crack at it.

Hey Veeky Forums, I was the user a few threads ago asking about what to get next to supplement the Haqqislam half of red veil. So far I picked up a hassassin Barid and my next purchases are going to be the Ghazi's and Djanbazan's.
After that I'm thinking about picking up some of the Kum bikers (mostly the chicks and the boss). Also planning on grabbing a Fiday or two at some point.
What do you guys think? Any glaring mistakes?

Not particularly. I'm not a fan of Zamira since she has no direct template to trade hits with, but the other Kum characters are solid. There's a bit of overlap with Ghazis, but the bikers have their advantages as well.

You probably won't use half the Djan box unless you proxy them as other stuff, but the half you will use is very nice and the most beginner friendly way to beat camo.

Dont grab a Fiday blister they old and busted, just get a Red Veil Beyond boc when it comes. It has a sweet Fiday sculpt, Big Dick Masuri, and a spitfire drop troop. Good minis all around.

Just look at this modern Fiday.

femFiday is beautiful, you shut your whore mouth.

I'll probably end up getting one of each.

Yeah to be honest I really just want the bikers because they look cool, and I figure throwing smoke out to help obscure the suicide bombers, I mean Ghazis, get close to jam some buggers. I played a game last Sunday where I ran into some camo, so I was very keen to find out a good way to counter it. My game plan would be to get the hmg/shock rifle Djan behind some smoke so he can fire without worrying about returning fire. I also wanted the doctor, because, why the hell not.

>Dont grab a Fiday blister they old and busted
the fiday models are all fantastic

>Trying to nosegrab a rock.
Dude can't even tell the difference between a stone and a skateboard.

So what units would be added when the Vedic sectorial finally shows up? We just got Danavas for that cheap HD+ with Maestro. Any word about who gets to link up, besides that the grunts will probably be tacbots? Also, i really hope they at least get some smoke to make use of the absolutely ridiculous amount of MSV they get.

Still like the Vedic units a lot more then the Phalanx units. Any Hindu mythologist know any cool diety/spirit names they haven't used yet?

At what point does a frenzy model lose the ability to get partial cover? Immediatly after the order it inflicts a wound? At the begining of the next players turn? At the beginning of my next turn?

Start of your next active turn.

So much better than the old fiday imo. I hope CB does a female one too

That's not a stone...

New Snipershot.

Szalamandra or Taskmaster tail. At this point without having seen a Szally render I'd go for the Taskmaster personally (although I can't actually remember the render cause I'm a PanO and Phalanx player)