>Unearthed Arcana: Three-Pillar Experience
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>Previous thread:
What does your party do in their downtime?
>Unearthed Arcana: Three-Pillar Experience
media.wizards.com
>5etools:
astranauta.github.io
>/5eg/ Trove:
dnd.rem.uz
>Resources Pastebin:
pastebin.com
>Previous thread:
What does your party do in their downtime?
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Are there any relatively short primers on forgotten realms? I want to run some of the AL modules, but I can't find any short introductions to FR. I'm thinking about just converting them to Eberron
>Are there any relatively short primers on forgotten realms?
The Sword Coast Adventurer's Guide
Drink lots of ale and wine, they drank so much that I homebrewed a prismatic ale that gives them weird little effects on a failed constitution save.
They also like looking for Fighting Clubs and Fighting Rings to get some money, which is quite tricky to find considering most of the time they are illegal in most locations.
Has anyone tried to port the blackguard to 5e? I know technically Oath of Treachery is the new blackguard, but it doesn't feel right. Oathbreaker too, just feels like a necromancer paladin.
Just make a small flowchart of what you think they might do in town. Don't be afraid to call a short break to do some more planning.
Any of the oaths could be fluffed to blackguard, theoretically.
Right, but I'm not talking fluff, I'm talking mechanically. The toad/bat familiar, the harming instead of healing, all of that. I can't refluff cure wounds as inflict wounds.
I would totally go along with replacing radiants with necrotics but healing isn't the same as positive energy damage anymore so not exactly a 1:1 kind of option. Hmm.
Anyone have any story ideas for a very high level oneshot?
Should I do the oneshot railroady, or should I let it take place in a small demiplane which is sandboxy?
Alright, I'm making a Kensei VHuman. I don't want the Mobile feat, so instead I'll be using this to take advantage of giving me 8/16/14/10/16/10 and some fun things to play with while fitting with my character. Originally I was going to take a standard human but holy SHIT they're garbage.
My options here are;
Human Determination (WIS/DEX)
Prodigy (WIS/DEX)
Perceptive (Already proficient)
Acrobat (Already proficient)
Observant (WIS, for 20 passive perception shenanigans)
Any ideas?
Party is trapped in a demiplane kinda like a museum and hunted down by extraplanar spellcasters who want to add them to their "collection". The only way out is to get to a specific portal, kill the leader, or something else.
In the archive are things from magic items to living but frozen creatures. You could find a legendary sword or the Tarraesque. Could even free the other prisoners and lead a rebellion to get out.
I want to expand on critical hits. Something more than just 'if you get a 20 double damage die rolls' For example maybe in addition to that you roll like a d6 and if you get a six something else may happen.
Does something like this exist?
Since the early 80s there have been crit hit tables as a variant in everything from Dragon magazine to splatbooks. They are usually garbage that slow the game down significantly and lead to way to many swingy as fuck battles
I want it to be rather than just a 20 though. Ive played with tables like that and they do not down the game, but I also like the idea of them. Maybe I'll do this d6 option or maybe a d8. That means they'll only get the table every 1 in 120 or 160 attacks.
So, unfortunately it seems my usual group is falling apart. I want to get in to the AL group at my local store, but have a question about my character.
So, I know for clerics and paladins, the god they worship must fit in to the FR pantheon. Do Warlock patrons have to as well?
My warlock is a patron of a Great Old One, who I have flavored after Hermaeus Mora from the Elder Scrolls.
Will I be kosher doing this in AL? Or will I need to redo his patron?
I want it to be what I was describing*
They do bog the game*
Whats the most clever thing you've done /5eg/?
Heres mine
>Big boss fight in the campeign
>fighting demilich with the soul sucking sidebar
>barbarian's soul gets sucked
>I got lucky with my moonbeam and the demilich rolled low enough to get hit
>demilich is Pissed
>get a telepathic "you're next"
>being a moon druid I spend both my wildshapes to turn an earth elemental
>burrow through the earth
>he can't suck what he can't see
>pop out once a round to hit him and use my moonbeam
>tfw I outsmarted a demilich
He could have just readied the action and waited for you among many other things.
Your DM must be as dumb as me, I always forget to play the enemies smart.
What are some interesting homebrew mechanics that you or your dm employ /5eg/?
I'm looking for inspiration.
I mean the wizard also had him held in place with Bigsby's grasping hand and the martials closed in a turn later so it didn't really have a choice but to figt the martials
We're starting a campaign at lvl 7 and my DM is allowing revised ranger to replace the regular one and the new subclasses, i want to MC deep stalker and thief, should i go 4/3 or 5/7 or all 7 ranger to start? How do you guys think i should do this? Also, any recommendations on race?
I would be tempted to say oath of conquest paladin, with magic initiate for familiar.
>Multiclassing UA
NO.
In an upcoming campaign I'm gonna give the group a chance to claim an old outpost/fortress as their own, albeit in a kind of run down state.
Has anyone actually run a game focused on a player stronghold of some sort? Any tips or advice (or storytime) that anyone can share?
Once the caster gets stoneshape its going to to be a fully repaired fort
Doing a Magic: The Gathering multi-verse campagin. Player wants to play a demi-god. He sent me the link to this dandwiki.com
>letting anyone play anything from dandwiki
user you are better than this
Is it that broken?
Is 23 ac good enough for a land druid X dragon sorcerer 1?
I'm definitely not letting him use the thing wholesale, but I want to work with him to make something reasonably balanced for a bastard son of Mogis. A 1/day Rage in place of a bonus Feat doesn't seem broken.
I too am curious about this. A different player is asking me about multi-classing from Artificer into UA Ranger.
I'm pretty sure UA Ranger is perfectly fine for multiclassing- It's not one of the new subclasses, but rather a "fix" for the original. Not to mention it's the only addition allowed in Adventurer's League, which means it's more than approved.
So my current character (a LN Ranger from fantasy!USSR) has come into conflict with one of the members of the party (NG Warlock) over various things.
So due to a lack of reason to continue travelling with the party, and frustration at the Warlock attempting to read his mind, the Ranger beat the Warlock into unconsciousness and left the party to follow his own goals (to come back later in the story).
So I'm currently down a character and wondering what other classes are fun to play. The party is a Hexblade Warlock, and a Totem Barbarian who is ridiculously broken and shits out DPS and is impossible to kill. There's also a rogue who doesn't show up half the time.
I don't wanna step on anyone else's toes, but I wanna play something fun.
Wondering what some fun classes are that won't clash with the rest of the party.
I'm DMing the campaign that comes with the starter set (Lost Mine of Phandelver). My group is going to go to Phandalin in their next session.
Any tips for a new DM for running towns, or specifically about this campaign? Any help would be appreciated.
Have 3 session long shopping montages whenever you can
UA ranger gets too much at level 1. Getting a dip in it isnt balanced.
It is somewhat frontloaded, but it's totally legal.
All the UAs are super frontloaded, "legal" varies. Multlciassing is still a variant ruleset.
A question.
When positive and negative energy are brought together, an explosion occurs, right? Can one harvest or focus the energy released by the explosion in a single direction?
I have an idea for a setting, but I need an answer to see if I have to rework it.
At what point does an AC become too high
20+
Do you think that the hide of a dragon in the (Young) bracket, completely and properly skinned, would be enough to make a set of Dragon Scale Mail?
i.e. level 1
...Okay? Well, yes?
that's an odd question. if you're the DM, why don't you choose the answer that makes your setting work? AFAIK there's nothing in the rules about any of that so you're clear to go.
(let me guess, spaceships?)
Wyrmling young? They have to harden up a bit before they can make effective armor
On a serious note, what are some good ways to make shopping interesting? I get really stumped in shops.
Let them haggle a little but if they want, little things like that
Young Adult young. Venomfang-tier.
Make every shopkeeper an incredibly racist caricature of Jews or Indians.
I still say older adult or ancient, its very rare its not going to be difficult to get
This
I fucked that up real bad, you people know what i mean
Shopkeeps are characters you have to roleplay too. Get a little table of character traits and roll for a few and go from there.
It might be some decent leather/scale for like a potential +1 even without going full dragonsuit.
In my setting some monsters are more susceptible to various materials. For example, monstrosities can only be killed by silver weapons.
What is a good material to use against Fey?
haggling is good, you could also add random encounters to stores, they might run into a guard captain in an odd store or a noble buying some interesting items, you could have an NPC come looking to buy the same thing as the players and there only being one of such items left in stock
gold
Cold Iron
Lead
Playing off the fact Fey are related to fairies, lead is poisonous and Poison is super effective against Fiary in pokemon
Also make it deal 50% of extra damage to elves, because of their fey ancestry
I always flesh out my shopkeepers/shops but I think thats more cause I tend to run smalltown games. Naming the shop is the hardest part, actually filling an inventory that isn't a straight table copied from a book is another interesting way to go.
>Sober Dan's Sundries
Might have general supplies, maybe they've acquired some special shit over the years maybe he's actually a con man or any number of possible sidequest hooks.
His grandfather's sword that hangs over the counter? Maybe it's some good shit but he wouldn't ever sell it unless he was massively in debt to criminals and you helped to settle it
A little economics. Adventurers go places that have stuff adventurers want, and the thing adventurers want most reliably is potions of healing. Potions of healing are hard to make, apparently grown from very rare and temperamental herbs that can't just be grown en masse in fields like wheat. Decide where these things grow wild, who makes them, and scale prices based on how far the ingredients have to travel to get to the end-user. A greenhouse where these herbs are grown would be a centerpiece of an adventuring community, and breaking one fragile pane of glass to let the chill in would be stirring up a hornet's nest of murderhobos.
aren't fey all about the "cold" iron though?
>doesn't know about traditional fairy vulnerability to cold iron in mythology, but does know about Pokemon
People like you are why vampires sparkle now.
I was just trying to give something different that the obvious choice.
What's the best multiclass option for a paladin? He's currently level 5. Oath of Treachery/GWM. And how many levels of other class should I take?
what defines the "coldness" of iron is always open though. Maybe it's some special alloy or a lack of enchantment to make it extra mundane. Can totally stay in the theme without adding contradictory stuff.
>Lead/Iron alloys or gold/iron alloys have more density than iron
>somehow natural background magic enchantment affects them less making them MORE mundane
>Fey being made of magic are super weak to mundanity
"Cold" iron
Iron, for sure.
Can't believe I've never heard of Cold Iron.
Okay next question: farming community has been keeping a Fey creature captive and using it to grow more bountiful harvests.
What kind of Fey is it?
Dryad?
>Dryad?
Probably
A captured dryad would be pretty sweet.
Make her into a leshen once she's freed, so the party has to deal with doing the right thing.
Easy to bind a dryad since they get stuck to trees and shit. Higher level stuff maybe a unicorn?
Titty-cow elf with magical fertilizer milk.
If your DM rules that Rage won't interfere with Channel Divinity/Smit, then Barbarian is always handy for martial types.
Those are celestials tho
really? thats some bullshit. They're fey as fuck.
But what about AC?
Dryads are fairly easy to bully around because each dryad is bound to a specific tree, and it dies if the tree dies. Find the right tree and you get unlimited extortion.
What do I replace gnomes with?
>Lupin
>Aranea
Rat-folk.
Rage would absolutely affect divine smite and channel divinity
>Downtime
People don't sleep and forage in dungeons and just keep going forever?
>Right, but I'm not talking fluff, I'm talking mechanically.
>The toad/bat familiar,
magic initiate find familiar.
>the harming instead of healing, all of that. I can't refluff cure wounds as inflict wounds.
Smite.
it's all there, user.
Sounds hobotastic.
i'd love to have downtime between dungeons so we could explore aspects of our characters that aren't just "i attack" but whenever downtime starts the whole party clams up
They exist but I haven't found one I enjoyed. Personally, I like doing one of the following
- Critical hits instantly kill goons, bonus instead if target is a named npc
- Critical hits are the same as a normal hit but the DM gives you something extra
- Critical tables only affect PC's or named NPC's
- There are no critical hits
My DM keeps making enemies ignore my Battlemaster because of his 21 AC. How do I force enemies to pay attention to me rather than ignoring me and attacking the squishies?
I had two players run very effective Warlock/Paladins. Can't remember what the level distribution was.
Goading attack, user, it's in your archetype
you also have tripping attack, shove:prone action, and grapple action
Better positioning is probably all you can hope for. I try to make a distinction between smart and dumb combatants and the smart ones would never engage something they couldn't hit if they have a softer option. Not to mention, 'kill the caster first' is usually sound strategy.
Tunnel Fighter. May require a tunnel.
Would there be any major issues with letting paladins/rangers ritual cast the rituals already on their spell lists? (They would still need to learn/prepare them ofc)
Paladins/clerics only need to prepare the spells, because they know every spell from their book already.
It's hard to measure what a 'goon' is outside its hit die which is basically what your damage is doing already.
You're a BM, you have maneuevers to make them not attack your friends. Thats your shit. You can use PAM w/ reach and Sentinel to double down on that if you're desperate.
This isn't 4e, which means that enemies have free will rather than an irrational compulsion to attack whoever has the most "aggro." All you can do is place yourself well to make it harder for them to go around you. Even if you close distance with them, and even is you use Sentinel/Tunnel Fighter/Goading Attack/etc., they'll still ignore you and go for the casters whenever they can because it's smarter than doing exactly what you want them to do. Even if they're beasts or zombies or something like that, your armor probably muffles your scent to a degree, so the DM could justify some of them shambling past you to get to the softer targets.
Oath of conquest in the UA fits very well
New homebrew content.
Get it while it's hot.
Play a wizard. If it comes to it you can probably kill the whole party with ease, provided you're prepared for it.
I'm going to pre-post my hatred of this before reading it.
Anyone got the Mike Schley Lost Mine of Phandelver maps uploaded somewhere? I really don't want to pay $10 for some digital maps.
Sorcerer is a really good multi, as is bard.