Let's Make A Setting: Spooky and Surreal Style

>The game takes place in a gray, barren purgatory.
>Focuses on the souls exploring this land.

>The barren waste is ruled over by an utterly unfathomable horror known only as "MOTHER"

MOTHER has many children. Some malicious, some friendly, but all of them with forms and minds alien and bizarre to the souls that find their way to this world.

>Many of MOTHER's children lord over vast portions of the twisted land. Most of their "kingdoms" being utterly hellish for each of their respective inhabitants.

>The lands of this hellish waste adhere to the whims of MOTHER and its spawn. They change and shift suddenly depending on the inscrutable wills of these terrible beings.

>The form a soul takes depends mainly on what the soul believes itself to be.
>Most obviously take the form of what they looked like when they were alive.
>Yet memories fade over time, and some find themselves completely forgetting their previous life, simply turning into shapeless spirits.
>The preservation of memories is of great importance to many souls, if only to remain themselves and not become something else.

>The Worms were one of the original inhabits of the world, and the playthings of MOTHER and her children.
>Once human souls began to appear and proved themselves to be more interesting than the Worms, these small pitiful spirits were ignored.
>They travel the wastelands, trading secrets and knowledge to human souls in exchange for delicious memories.

>It is well known that MOTHER and her spawn devour souls when given the chance, erasing them entirely.
>In fact, the whole purpose of the various "kingdoms" throughout the waste is to tithe suffering souls up to MOTHER and her children.

While MOTHER's children can be powerful and ruthless, they can be defeated. Weaker children or newborns especially can be overcome with enough souls working together. Anyone who is able to slay of these beings will see as their body evaporates and combines with the soul that defeated them. This strengthens the soul, but also leads to it becoming less of a human and more like the creature.

>I can't stop thinking about 40k for long enough to come up with an original thought

If you don't like someone's contributions, post your own contributions that better fit with what you want the setting to be.

That's what calling out the shit suggestion was.

>Whilst it *is* possible to slay the younger spawn, MOTHER herself as well as her Eldest children are known for being so powerful, that any soul attempting to face them directly is considered to be a deluded fool.

I did not draw any inspiration from 40k whatsoever you retarded self-important mong. I don't even play the damn game, nor do I give a flying fuck about anything it promotes. It isn't even the first to do the whole "Reality is mutable and bends to the whims of the powers that rule it" thing. Now fuck off.

>Due to the harshness of this reality, a goal many souls pursue is trying to find their way out, or any form of escape from MOTHER.
>This is no easy task. No one knows how far the ever changing wasteland stretches on, and the farther one moves away from MOTHER and the lands her children control, the more unknown dangers that they will come to face.

>the most powerful souls, typically the ones of great vitality in life and great age in unlife, have established communities in these changeable lands, they are hard to get to and the secret to find them is not given lightly as some of MOTHER's spawn can disguise themselves as souls

>There are some souls who have sworn their lot in with the dark powers of MOTHER and her spawn, and now hunt their own in terrible "Hunts" in order to prove their loyalty.

>Communities of gathering souls trying to avoid MOTHER eventually learn that there is power in numbers, both literally and figuratively.
>The more souls there are gathered together, the more influence over the landscape they have.
>It starts out small at first. 15-25 souls may be able to lift up walls of stone around their settlement if they focus hard enough, but the more that gather, the more control over the land they will get.
>This is a blessing and a curse. For the more control over the land the community has, the better they can defend themselves. But the more souls there are together, the easier it is for a demonic entity to find them.

>Infernal screeching terrors darken the skies, seeking out any souls that attempt to hide from the dark powers.

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Actually, we haven't had never of these in approximately 2 days. Unlike the average 40k thread which we have nearly every hour.

>Rumor has it, that if a soul goes through enough pain and suffering, and survives long enough while retaining their own identity, something called "FATHER" will free them.

>n-nu uh its every TWO days
But why does there need to be a thread about such a specific genre of setting every 2 days?

>But why does there need to be a thread about such a specific genre of setting every 2 days?
I dunno, why does there need to be a 40k thread every half-hour? Especially when they are just rehashed versions of the same tripe?

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You're not answering my question, I haven't said anything about 40k and that seems to be the only way you can justify having this thread on a bi-weekly basis

In truth FATHER is a being similar to mother but unable to produce spawn of its own. It seems to be competing with MOTHER for territory and to do so it needs its own 'children'.
So it selects the strongest souls it can find to alter into something more like itself.
Whether or not this is a good thing is somewhat subjective as being 'adopted' by FATHER means the soul will become far stronger than it could otherwise they are altered on a fundamental level.

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A setting that takes place in a world much like our own, where you are an average citizen in a large and uncaring city, where your only goal is to make money to survive, do the small things you enjoy, and try hopelessly to find a mate because it's what is expected of you. At the end of the campaign you die and everyone except those very close to you don't even know you existed. The campaign accomplishes nothing.

>A great sea of fetid starlight flows through the barren waste, eternally shrieking.