Warhammer 40,000 General /40kg/

Follow your leader Edition

Old thread
>Death Guard preview
warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Will Chaos finally get one?
konor.warhammer40000.com/

>GW FAQ (1.1):
warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/
>FW FAQ (1.1):
warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/
>Codex: Space Marines FAQ
warhammer-community.com/2017/08/10/codex-space-marines-errata-now-available/
>Codex: Chaos Space Marine supplement for Daemons, Thousand Sons and Death Guard players
warhammer-community.com/2017/08/13/daemons-and-thousand-sons-in-codex-chaos-space-marines-aug-13gw-homepage-post-2/
>Codex: Chaos Space Marine and Codex Grey Knights FAQ
warhammer-community.com/2017/08/20/chaos-space-marines-and-grey-knights-updates-now-availablegw-homepage-post-4/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-user doing the Emperor's work)
docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

When do thousand sons get their codex

8th edition is pretty bland so far. Maybe the DG and 1kSons codexes will spice things up, if they don't, I may be focusing on other hobbies for the next few years.

Dunno

Excellent blog my friend. How do I subscribe?

>8th is bland
>maybe if we add more bland it would make it better
Marinefags are so retarded.

...

Why should Tyranids use any other HQs?

...

Have the Lamenters made an appearance post-Baal or are they all dead?

user, I'm not a marinefag. However, DG and 1kSons are unique in the confirmed codexes so far. Every other codex confirmed for release this year (currently only Ad Mech I think) has a large index component to it. Since GW seems to only be copying and pasting the indexes, changing a few details, and adding about 7 uninteresting faction bonuses, I'm not optimistic about anything that I know has a large index intry.

DG and 1KSons don't though. They have a few special units in the index, and that's about it. They already are a subfaction, so GW's established pattern of laziness isn't going to work in releasing a full codex.

If DG and 1KSons work out, it will give me hope for future detailed subfaction codexes, like a potential Ynnari codex, a farsight Enclaves codex, a Dark Mechanicus codex, and on and on.

I've pretty much resolved not to play the official 8th edition until the Orks codex shows up. Losing so many fluffy and fun pieces along with the points cost increases really has made Orks so one-dimensional it's actually not fun. "hur hur dur dur I throw over a hundred dice at you when I charge with my slugga boyz herpderpderp" over and OVER again is fucking BORING.

Because I need a flyrant to have an all flying army

No major loss, if you're not enjoying it then play something else, noone's stopping you pal

Probably won't know for sure till blood angels codex

Anyone else buying up the cheap Riptides hoping they'd be good again? Fuck, I'd buy anything GW at half the price.

You probably won't gain anything back, going by how GW has just copied the indexes so far.

upvoted :^)

Flying warrior prime when?

Malanthropes and Swarmlord exist

Because we have this guy

Are you complaining that the three new codexes released this MONTH aren't brand new armies?

the backlash against 8th ed begins just as i vow to get back into 40K

They shouldn't.
Broodlords are way to versatile and cost efficient.

>Fast
>Hits like a MC
>Durable with an inbuilt invun save
>Psyker

The only decent alternative HQ is the Swarmlord with Tyrant guard in really large games. But anything under 1850 he's too expensive.

>Be autist
>Go to local gw store, play games
>Everyone is either retarded or asshole
Interacting with humans was a mistake.

No user. I'm complaining that the three new codexes release this month didn't live up to the promise of what codexes were supposed to be.

Indexes were meant to be a stop-gap measure, to get all factions to a playable state, and then codexes would make them interesting.

So far the codexes are just the indexes, with some minor rules additions. I'm holding out hope for any faction that doesn't have a significant index entry, but I've given up hope on any faction that does, because of this.

How is this list for a complete beginner? 500 pt

++ Vanguard Detachment +1CP (Imperium - Space Marines) [26 PL, 499pts] ++

+ HQ +

Captain [6 PL, 101pts]: Jump Pack, Master-crafted boltgun, Power axe, The Crusader's Helm

+ Troops +

Crusader Squad [5 PL, 118pts]
. 2x Initiate
. Initiate w/Heavy Weapon: Lascannon
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma

+ Elites +

Dreadnought [7 PL, 148pts]: Assault cannon
. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

Vanguard Veteran Squad [8 PL, 132pts]: Jump Pack
. Space Marine Veteran: 2x Lightning Claw
. Space Marine Veteran: Power sword, Storm shield
. Space Marine Veteran: Power sword, Storm shield
. Space Marine Veteran: 2x Chainsword
. Veteran Sergeant: 2x Lightning Claw

++ Total: [26 PL, 499pts] ++


The captain and vets stay near the others (captain provides wide buffs with the BT helm) until something is close to strike.

The dread takes care of weak big group units and punches tough guys.

The crusaders plink and take care of objectives.

Another question. How strict are people avput going over the point limit for a few points? Taking axes on the shield guys would put me at 501.

The Patriarch is marginally better than the Broodlord depending on what you want to use it for. The GSC powers are arguably better too (hypnosis)

>play games

wow you're braver than most here

What are you missing? Isn't it just like 'ard boyz and looted wagon?

You gotta find the right store man, some are great, others are cancer. Most of the time it depends on the manager as well.

Blak Templars is the chapter tactic

You give me hope, i will keep trying.

I'd sooner go to Uganda without a malaria jab and try to organise a game there than play in any GW store.

They're cancer ridden cesspools for people who can't find actual groups. Just find a cool local games club to go to I've never failed to find decent games doing that.

>be autist
>haven't played a single game
>started with stormclaw box
I-I'll get to it eventually

8th is not fun.

Just got my Orks stomped by a Ynnari player who was using his leaked codex. So many powerful stratagems... everything he had was so cheap too.

Do I have any chance or do I have to hope that the Ork codex is good enough to allow me to compete?

I need snakebite boar boyz. I was royally pissed they didn't include them in Index even tho' they claimed it has rules for all models, even very old.

>leaked codex

???

>playing with homebrew

No one will care when a beginner goes over in a 500pt game.

It's the new le ebin beito XDD for easy (use), retards.

The gif makes this bait

The 8th ed. codexes have far more varied special rules than we've seen in any codex save perhaps a few like 4th ed. Guard and 5th. ed marines. Unique Powers, warlord traits, relics, and stratagems for each one. Subfaction rules for the major factions. All the flavor stuff people said was missing from the Indexes. So what you're really complaining about it that the codexes released at this highly accelerated pace don't all have a bunch of brand new units and models. The issue is if they were to do that it means the pace of releases necessarily slows WAY down and you end up screwing players like even more. Frankly I think GW is making the right choice.

>Ynnari player who was using his leaked codex
Should have just said SM, CSM, or Grey Knights. It would be more believable.

>the three new codexes release this month didn't live up to the promise of what codexes were supposed to be
Please explain.

>minor rules additions

Nigga, what? Tons of stratagems, chapter/legion traits, unique warlord traits for each chapter/legion etc. What the hell were you expecting? A full new model range along with each codex?

>What the hell were you expecting? A full new model range along with each codex?

Of course not, only with the armies he plays.

I really hope IG get regimental tactics/orders and strategems. Something like steel legion being able to give orders to chimeras or something. I dont get the point of all these diferent IG regiments with the only difference being cadian and catachan characters.

Not really. If your subfaction is in a grouped up codex, you get a stratagem, a tactic, a warlord trait, and an artifact.

Your troops units get objective secured, and some factions get to treat some units as troops that would otherwise not be.

so exciting.

Compare this to the Traitor Legions supplement released at the end of seventh. In addition to the above (minus the stratagems obviously) It featured three different and full psyker trees. Full artifact lists for every faction. Full warlord trait tables for each faction IIRC. At least one formation for every faction, and IIRC, a mega formation for every faction, each with their own special rules that could wildly change your gameplay.

All of this was done without adding tons of models to the range, or indeed any models for most of the legions.

Now, let me preempt the inevitable retards: I'm not asking for the return of formations. I'm simply saying that in the context of 7th edition, with all its quirks, GW managed to use those rules to release a very fun and interesting traitor legions supplement. When you look at the closest thing in 8th edition to that so far, the Codex Chaos Space Marines, GW has not managed to use the rules of 8th to do anything as awesome.

Is a terminator sorcerer better than an exalted sorcerer?

>"I didn't expect much from GW"
>GW give everyone more than anyone was expecting
>"WHY DIDN'T GW GIVE US MORE"
He's just some faggot X-Wing/Warmachine shill who is trying to sow dissent. The same shit that happened with Skubmar as people advocated abandoning ship to find "other hobbies" lol

>Something like steel legion being able to give orders to chimeras

Defenetly not troop orders.

Move, move move! on chimeras would be ridicolous.

#
Eh, with the chainswords extra attack they're not to bad. You'd want them more for staying power, T5 W2 doesn't shift so easily. Go mark of khorne so you can use that extra round of attacks strategem.

On paper you could probably do well using them as the other half of a gunline/artillery list. bikers rush and disrupt enemy units and get in the way of the enemy's advance (and kill some of them st the same time). Artillery pounds whats not tied up and your enemy has to choose betwen falling back and facing your big guns or staying in the grinder with your bikers. If he does try to hide in CC, fall back with 1 bier unit and focus fire the guys now left in the open

I'm kicking some army lists, mostly of stuff I can buy for reasonably cheap and then get a lot of mileage out of what comes in the box. Heres a list I'm looking at, any advice on how it'd go or anything worth changing? It'd only be $255 Ausbucks with parts leftover.

Outrider Detachment 976 points

Chaos Lord with Jump Pack + Combi Plasma
Raptors x 5 + Plasma Gun x 2 + Plasma Pistols x 2
Raptors x 5 + Plasma Gun x 2 + Plasma Pistols x 2
Chosen x 10 with Lightning Claws and Icon of Excess
Rhino
Sorceror with Jump Pack + Force Sword
Chaos Spawn x 4

Still haven't given the Lord a melee weapon (or a gun to the Sorc), though I've got points to spare; still trying to work out what Legion Trait, Strategems, Relics etc would be good for them. MURDER SWORD is tempting though.

>Now, let me preempt the inevitable retards: I'm not asking for the return of formations. I'm simply saying that in the context of 7th edition, with all its quirks, GW managed to use those rules to release a very fun and interesting traitor legions supplement. When you look at the closest thing in 8th edition to that so far, the Codex Chaos Space Marines, GW has not managed to use the rules of 8th to do anything as awesome.
YOU'RE BITCHING THAT A CODEX HAS LESS THAN A SUPPLEMENT, WHEN IN THE SAME EDITION THE CODEX HAD TO HAVE A SUPPLEMENT TO, SHOCK HORROR, SUPPLEMENT THE EXISTING SHIT. LMFAO YOU'RE SO FUCKING RETARDED. IT'S FUCKING NOT EVEN 3 MONTHS INTO 8TH ED AND YOU'RE BITCHING ABOUT SHIT WE ONLY GOT RIGHT AT THE FUCKING END OF 7TH LOOOOOOOOOOOL

GW confirmed on facebook during the early 8e info that every one with tags was getting subfaction specific rules like chapter traits.

If they're being bothered enough to give Ad Mech traits for different Forge Worlds, no reason they wouldn't stretch to IG regiments

The Traitor Legions Supplement was basically a codex user. It includes stats for the units in it. CSM didn't actually get a 7e codex. Instead, they got the Traitor Legions """supplement""".

awesome

Seconded. I've been to some events / tourneys at GW that were alright but generally games groups are better

Yeah right

I want ome of these for my iron warriors but 30k is dead locally.

Was thinking of running them as counts as twin heavy bolter and "chain claw" hellforged contempors, their 5++/4++ seems a good fit for the shield.
Is something that would fly with most people?

Nah. The only datasheets are Kharn, the Lord of Skulls, and the stuff from Wrath of Magnus. It's mostly formations and the deecurion rules for the legions.

Probably yes

I didn't even think of that, although that would be hilarious. So what would be some decent regimental tactics, strategems or unique rules?

That is literally the point of those types of tags.

Of crouse we'd actually need to be getting a SoB codex formit to matter

Alright anons, you know that next game you opponent will field Magnus. How do you prepare?

I think it should. They're around the same size right?
I would be fine with it, but I fucking love those models as well

I'd be ok with it
Might be cool to add some chaos-ifying to make it more 40k rather than 30k

How many hours before 10th will SoB get a codex?

I find a better opponent

>They're around the same size right?
I believe so yes.

What if every faction's subfactions are mostly just small variations on the Marine ones

I begin forging a narrative as to why my forces are battling the Daemon Primarch of the Thousand Sons. What are we fighting over? Where is the battlefield? Who are the other characters involved?

Meltas. Chaosfags are retarded and bad players so you can melta spam it to death

Yes, I expect rules for the original six orders when they get around to it. They still bother to tell you which order of Sororitas are deployed in the muster list of various battles.

SoS with flamers
Insta-Hit that traitor out of the sky!

30k, look how dead that thing is.
Marines vs marine is boring. Everyone should know this by now

Admech are getting seven (SEVEN) Forgeworld specific rules and traits. It's happening, user.

Less additional bullshit is good for the game.

I'd happily play with just index armies entirely with a few minor faq tweaks as needed. They're releasing the codex's anyway and I'm glad they've gone for a minimal approach for them as the more superfluous units and bullshit rules they add the more chance we have of landing in power creep hell again. A few additions like legion traits and unique warlord traits and strategem is all they really need to do.
The game is already varied and complex enough it doesn't need more crap added to it, it just needs the stuff that exists to work well which now for the most part is thankfully the case. I've been buying them all as they come out as a result in an effort to encourage this .

I'd have no issue with you running them as Hellforged Contemptors, then again I don't hate fun.

He also works really well for a ironwarriors Daemon prince with fleshmetal exoskeleton which is a tasty unit.

Tempted to buy one myself for just that .

They probably will be, though honestly i think it's a good thing. A smaller pool of abilities that most armies can access most of is better for balance.

What units should I run to keep the IW fluff accurate?

>You need 72D6 (heavy)flamer hits to kill Magnus that has Weaver of Fates on

Oh boy, I can't wait to enjoy the following seven unique bonuses:

1. +1 leadership
2. Ignore Cover/reroll wounds against buildings
3. Fall back and Shoot at -1 in the same turn
4. 6+ FNP
5. -1 to enemy invuln saves within 6 inches of one or more units
6. -1 to hit units with this rule from 12 inches away
7. Reroll Morale tests

I have in my hand RIGHT NOW the Traitor Legions supplement. You have data sheets for Kharn, Ahriman, Magnus, Lord of Skulls, Tzaangors, Exalted Sorcerer, Scarab Occult Terminators, and Rubric Marines. That is it.

The rest are formation special rules, tactical objectives, and some legion-specific shit like relics, psyker disciplines, tactical objectives, and restrictions.

I agree that the psychic phase changes have resulted in less "options" but thew psychic phase had become a bloat mess and many psychic powers are instead now unit-specific auras or rules. Mostly auras. There really isn't much in Traitor Legions that isn't in 8th Codex Chaos Space Marines. And, of course, you're forgetting that we're not even THREE FUCKING MONTHS into 8th Edition so supplements are going to follow.

God you're a bitch.

How good are punchy Kastelan Robots? I'm considering just fielding two powerfisters to punch things to death for science. How viable are they?

Give speed freeks a rule equivalent and we can have steel legion vs speed freeks like in the old armageddon codex.

>Sisters of Battle
>two decade old model range
You have more hope than I

If I ran Iron Warriors that would be my go to Daemon Prince base.

Meltas

the thing is, the unique rules in Traitor Legions wouldn't have been hard to get into the codex. The fact that they didn't put them in boggles the mind, unless the intention is to actually make 8th edition as bland as possible.

Which again, is why I'm giving them two more chances with the DG and 1kSons codexes before i drop this.

So slight tweaks on ULTRAMARINES, RAVEN GUARD, WHITE SCARS, IMPERIAL FISTS, BLACK TEMPLARS, IRON HANDS and one more then

Probably will be with a few unique ones per faction, like the Alpha Legion Warlord trait.

This isn't a bad thing, they're generally useful and generic abilities. Giving every single faction a completely new and unique set for everything would both be difficult to do and be very hard to balance.

I'm pretty sure the manager of the local store hates me, he's super rude and passive aggressive. I don't even know why, I've never been anything but polite to him.
Well, other than one argument that is when we tried to play a game of AoS.

He talks about regulars he doesn't like behind his back, I've met some pretty cool dudes there only for him to talk shit about them after they leave.
There was this one dude who was in the same position who was talking to me over lunch one time who was thinking the same thing, saying "I think the manager hates me for some reason", keep in mind they had never argued and he was a really polite guy and the manager is like "Oh that guy is such a WAAC fag, he's so unpleasant to be around! I better warn all my customers to be careful around him".

Chaos Lord, Warpsmith, CSM, Havocs, Obliterators, Conscripts, Vindicators, Predators and Land Raiders. Helbrutes and Defilers are fine too.

IW are seige specialists and have a bit of a thing with obliterators. Going heavy on havocs, obliterators and artillery (marine and renegade) would be fitting. Other than cult units like noise marines I don't thing there's anything they don't use at least some of.

Seconding meltas
Blew up magnus AND a daemon prince on T1 with 1000 pts of sisters spamming meltas

Stuff like possessed and dark apostles are a bit out of character for IW, but the rest of the undivided stuff is fine.