What kinds of rooms / floors should a wizard's tower have?

What kinds of rooms / floors should a wizard's tower have?

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pepe storage floor
waterslide that goes through every floor to let him get from the top to the bottem quickly

Reckless nonsensical bullshit experiments that he's completely forgotten about.

A room full of pressurized sea water that, when opened, rushes out, expelling a small collection of sea life and revealing the entire room to be made of sponge.

A room that was set up in an elaborate ritual, with bells and mirrors and rotting reagents and some still-burning candles. It's all perfectly pristine, and on a table nearby are the molding scraps of someone's dinner. It's possible for the party to accidentally 'trip' the ritual by accident and activate it. It creates the same meal they found on the desk, already molded and rotten.

A room full of unblinking, unspeaking, completely nude simulacrums of famous and recognizable people, possibly the party themselves. They maintain eye contact to an unsettling degree, but never stand up from their positions or otherwise move. They make lewd noises if touched.

An entire floor dedicated to a tribe of constructs or kobolds or goblins who believe the wizard to be their supreme deity. They're a somewhat advanced farming society, preforming sacrifices to keep their population exact so they don't run out of food. They grow crops in repurposed containers, and breed common pests as livestock.

Off the top of my head:

>A large library would be the most obvious one, to house all manner of texts both arcane and mundane.

>A personal study, in which the wizard would keep things relevant to his current work.

>An alchemical laboratory or workshop, in which the wizard might create or test the properties of magical materials/artifacts, synthesize spell components, brew potions, etc.

>A large ritual chamber, suitable for summoning demons/djinn/whatever, or for performing large-scale spells.

>A store room, in which the wizard would keep spell components and alchemical reagents in bulk.

>An observatory, so that the wizard can keep track of the position of the stars.

>A dungeon, in which the wizard might keep captured magical beasts so that they might be studied, or captured people to be used in experiments.

>A solarium, which might also double as a greenhouse for certain arcane plants.

Don't forget to include more the more mundane rooms as well, such as bedchambers, dining rooms, a kitchen, larder, servants quarters, guard barracks, armory, foyer, etc.. The whole point of a wizard's tower is that they're mostly if not completely self-sufficient, and thus should have all the facilities necessary stand in their own.

I like the dissection room in the basement.
>studying corpses is illigeal/considered heretical
>capture vampire
>open it and study what's inside
even better because it's alive

>Geiger-esque Stairway Nexus.
Doesn't matter which floor a staircase starts or ends on, even if it looks like it just connects to the floor above, as soon as a charcter sets foot on a stair, they are no longer visible from their starting point, having passed into this nexus.
If you know what you're doing you can pass from the basement to the roof in just a few steps, find the secret rooms by following ritual sequences,etc.
If you don't have a clue, however...

Does anyone still have the House Seed item? I really liked the picture as well

A toilet.

People ALWAYS forget toilets.

>humiliating yourself as a wizard by showing your lack of proficiency in the art of feces deletus

>Not demonstrating a proper understanding of your own worth by wasting effort on removing your servants' and minions' by products...
While literally "making time" to deal with the problem is trivial for any chronomancer, it is a waste of energies better spent on your own interests and wastes a good source of fertiliser for that herbarium/exotic plant collection, not to mention the kitchen garden!

Vampires aren't for studying. Vampires are for furniture.

Have you learnt nothing!?

a study/library and living quarters on the ground floor
an observatory on the roof
n floors between of completely chaotic disorganised relics, books, and magical items. yes of course they could be neatly filed away in a pocket dimension, but he was just in the middle of re-sorting them, he'll get back to it in a minute

A door that opens up to a single floor of an old, but modern, apartment build, stuck in the astral plane. It reeks of old trash residue, cigarette smoke, and vent cleaner. The carpet and wallpaper are a light manila, with water and coffee stains. Some of the rooms are missing walls or their ceiling.

Water slide should loop around a fire-man's pole.

I assume you mean Paper storage, but also a cafeteria, bulk of floors would be libraries, asbesto covered summoning room, metal forge, woodshed, pool, jacuzzi, hoquarium, reading room, drawing room, dining room, one bedroom for every floor, two toilets per floor, 3 hectare wide forest with small sun and moon, upside down stairs storage facility, Penny Dreadnought, hall of mirror, hall of creepy statues, pantry, wardrobe (entire floor), habitrail, mysterious room full of floating glowing rocks whose purpose has never been ascertained but I'm sure they'll come in handy for something one day, The Spider, dark room, light room, solarium, lunarium, sanitarium, cemetery, Dead Zone, spinning room, immobile room, upside down dining room, Emergency Spider, Giant Robot, Lost & Found, locker room, Hole, Chimney, Room of Doubles, room of doublets, oval office, spherical waiting room, hallway without any doors, sandwich room, the apartments from Friends, Jerry Seinfeld, scrap yard, card sales room, post office, duck farm, pencil factory, rune warehouse, apostrophe storage area, Squid, ghost pantry, pork futures warehouse, stock exchange (non-specific), hot house, cold room, mild gazebo, milk tank, skunk location, Room of Doubles.

This guy seems to have his Wizards Hat on straight.

One thing to add, I've never been fond of wizards having traps, it seems hilariously out of place. Here you have a wizard, a master of the arcane and yet he has mechanical traps all over? Much more thematic to have him create Guardians and wardens.

Also a portal room, a means of egress to other lands, planes and places. I would love to join a Campaign in which this happened.

I don't get it

37cx^5g4

>what are magical traps
>what are constructs
>what are traps that dispel magic won't counter
>what are traps undetectable by detect magic abilities
Mechanical traps serve a purpose.

Honestly, what wizard wouldn't also be proficient in mechanics, as well? Why not show off with mechanical traps?

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>A room that produces fresh baked bread on demand

>A door leading to the Planar Flea Market, where anything can be bought or sold

>An enchanted bathroom that takes care of all the users needs while in use to a disturbing degree.

>A room full of tiefling children who are sweatshopping Wizard robes of the latest fashion

>A guest room, that is terrifyingly mundane with wallpaper that secretes existential dread at how normal it is

>A room with various musical instruments, normal to highly enchanted, because the wizard had a childhood dream of being a bard like his father but turned out to be musically inept to the point that even magic couldn't help him carry a tune. Just like mother.

>The Library, which only has a handful of books because books are expensive and rare as fuck and it's either buy more books, or buy more reagents, and reagents are more important.

Wizards turn vampires into lawn chairs in World of Darkness games.

It's a tradition.

Though there was that Penny Dreadful novel where Penny Dreadful threatened Oscar Wilde (vampire) with messing with his humors so he had to eat shit instead of blood.

(which sounds like a nasty punishment until you realise it'd break almost all of the blood magic vampires use on each other, the entire curse chain from cain to thinbloods, and effectively have rendered Oscar Wilde a FIRST GENERATION poop-pire of immense power)

>A room with a small balcony overlooking a larger, open space. Floating in the middle is a huge corpse, perfectly preserved. On the balcony is a table, and on the table is a gem-studded amulet. Fiddling with the amulet shows that the corpse has also been carefully dissected and reassembled. It can be "exploded", compressed, and individual organs or structures can be brought over for study. It's unclear if this is actually a preserved corpse, some kind of simulacrum, or an enemy of the tower's owner kept alive by some horrific ritual.

>A closet whose door is marked with a shape made of three circles, one large and two small. It's full of buckets and brooms with arms. Hanging from a peg on the inside of the door is a blue, starry wizard's hat.

>A locked door with a rune of binding on it. If opened, it reveals a room with the inside lined with lead. Any outsiders in the party will be stopped from entering as if they were walking into solid stone, if stone were smooth and somehow even less yielding. In the exact center of the room, at a distance of exactly thirteen feet from each wall, is a box exactly thirteen feet on a side. It is also coated in lead. If the party approaches, they can hear occasional thumping and vocalizations from the inside. The box is surrounding by two large circles of holding, made up of runes of binding. The walls of the room and the box are similarly coated in runes of binding made up of smaller rooms of binding.

>rooms

Nah son. Room.

This isn't how WoD vampires work.

Cainites drink blood. If they're compulsed to eat other things, they don't get vitae from them. Being forced to eat other things doesn't give you vitae.

He would've been like a person suffering under the Curse of Bitter Ashes; a vampire forced to eat ashes instead of drink blood. There's roughly 1 blood point in about a square foot of ashes.

All it'd make them is a vampire forced to eat tons of shit in order to produce a single point of vitae.

Depends on the poop wrt to blood content.

Yeah but the Penny Dreadful books are set in Mage cosmology, so while it was largely a bluff, a Mage could do that because lol reality deviation gothaggots

I'll grant you they could in the mage cosmology.
but not in a proper V:tM game.

Same as Lupines are not Garou when the splats aren't combined.

No wizard actually builds his own tower. Sure, there is a tower, and at least one room in there is actually part of the tower, but the rest are... Well, sort of non-existing, but more like existing in potential, but actually existing. Wizards just... Build doors to them, and sometimes the doors build themselves. And sometimes... The towers connect.
Listen, it's all very complicated. Go to the second Lunarium (the red one, after the blue Solarium), take the third door behind the door marked "storage", follow the hallway with no doors, and take a displacement step to the right. That should get you to Bob's place, he studies this.
What do you mean you don't know how to take a displacement step? It's easy: walk forward while moving sideways. If it feels like half a teleport, you're doing it right.
Oh, and when taking the doors, make sure you turn the handles counter-clockwise if you want to access the doors behind them.

a dinner room that spawns really good food no mater who it is. Not a trap, just really good chow.

I also like an anit-magic room for training / disposal of bad magical items / just relaxing

I see your (not so hidden) magic reem.

I think you mean Escher rather than Giger. Giger is an entirely different magical realm.

you could always have a wizard with a butler who used to be a thief and realised working for someone that could destabilise the economy of a small nation without effort is way more of a cushy job than trying to steal from them.

Especially if they realised this while trying to steal from the wizard, who just assumed he must have hired a manservant because who the hell would be stupid enough to break into such a place...

>Room of Doubles
>...
>...
>Room of Doubles

Okay, i kek'd. You got me.