>Go to Veeky Forums
>Don't see GURPSGEN
GURPS general /gurpsgen/
To kick it off - how do you deal with increasing SM during a campaign? E.G a pet growing. As it's "free" in terms of character points. Do you retroactively refund ST points?
I'd refund points. Otherwise going up in SM is almost all penalties and should be avoided.
No reason to not follow the rules. What you're describing sounds more like you're having ingame difficulty justifying the change. What's the story in setting about how their Ally grew?
>No reason to not follow the rules. What you're describing sounds more like you're having ingame difficulty justifying the change. What's the story in setting about how their Ally grew?
They're a baby animal that the party Scout raised from an egg. They bought them off as an Ally.
We're timeskipping forward 2 years after a near TPK, but the Scout and Ally survived. It was a newborn, so stands to reason it's now bigger.
>Round 1 - Ready
>Round 2 - Ready
>Round 3 - Now I can shoot with the bow.
Is that correct?
I wouldn't refund points, but I would let the points count towards the next level of ST. Like, if it was ST 19 [90] and went from SM+0 to SM+1, they'd end up ST 20 [90]. In a less extreme case, if they were ST 14 [40] and went up to SM+1, they'd still be ST 14, but they'd only need to invest 5 more points to get ST 15.
That sounds perfectly reasonable.
Just remember, as the GM you make the NPC sheets. You write out the stats. However you wish to readjust the growing things points, that's your purview.
Yes unless you're using Fast-Draw (Arrow), in which case it's only one Ready. Also while you can fire that frequently, I'm gonna shill for taking Aim maneuvers.
>Round 1 - Ready to draw an arrow from quiver
>Round 2 - Ready to knock and draw the bow
>Round 3 - attack - Fire with the bow