/swg/ First Order edition

Previous Thread: Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/cJY5FK9T
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Other urls found in this thread:

fractalsponge.net/?p=2568
starwars.wikia.com/wiki/Abyssin/Legends
fantasyflightgames.com/en/news/2017/8/25/the-grand-admiral-arrives/
twitter.com/SFWRedditVideos

It's glorious, I didn't even notice the first order discount till my third viewing.

Are adjustments to the Edge of the Empire beginner box necessary to run it for three players?

I think it has its own adjustments built in.

>FO logo made up of pizza slices

It's the little things that count.

Has anyone ever done an Imperial ARC-170 conversion for X-wing?

Stat me for AoR, guys.

Anyone think they will have rules for a Star wars map campaign that combines Armada, Xwing and Legion?

Yeah it's called Rebellion

The ffg legion subforum grows stupider day by day

Unpainted/unassembled miniatures was a mistake, the grognards have awoken and brought all their legendary stubbornness and idiocy

Not like the other ffg subforums are centers of erudite discussion, but legion's is some fresh new kind of awful

Has anyone seen/read the Star Wars Front Line book? I typically borrow books like that from a library but I've been unable to find it.

Cant even find it on pdf either. Anyone seen it around?

Has FFG confirmed an official scale for Legion? 32mm?

Furthermore are there any vehicle kits in Legion's scale? Want to get started on an Imperial hangar themed board.

>Has FFG confirmed an official scale for Legion?

Yes, 35mm.

>Furthermore are there any vehicle kits in Legion's scale?

Core box looks like it comes with a salvaged AT-RT for Rebels and some speeder bikes for Imps. Developers name-dropped AT-STs specifically for future vehicle units, so expect some action on that front yes.

Would the Empire remove the Astromech slot and replace it with a second crew?

I'm thinking you could replace the title on it with the TIE/sf title.

That seems like a terrible idea for vehicles in the future.

By vehicle kits I mean, non-FFG miniatures of the same scale

Nonsense, plenty of imperial vehicles work in this scale.

Can someone explain to me the whole "can't use my IA minis with Legion" backlash?

Why the fuck would you be able to use minis from a tile-based, campaign focused dungeon crawler to play a fucking skirmish miniature wargame?

It makes much more sense to make Legion in a bigger scale since hobbist will be able to use pieces from other wargames to customize their units. I can already see a lot of fun ideas for mixing and matching shit from Bolt Action with Legion stuff.

BA is 4/5ths the scale of Legion m8

28mm to 35mm isn't that huge of a difference to be honest. You can still use a lot of bits.

Aren't the old star wars miniature battles game in scale with legion? Should I buy them up on ebay now and make hundreds selling to people too lazy to paint or assemble their own?

Weren't those only 25mm?

So, "All-Terrain Megacaliber 6".

We've confirmed the First Order is entirely made up of edgy teenagers then.

>Megacaliber
What the hell is a "megacaliber?"

-10 hp

A million hundredths of an inch?

That's silly even for Star Wars. That said some of it is just what you're used too. Let's not act like Mon Calamari isn't dumb as hell.

One of my PCs in Edge of the Empire is on the edge of getting a lightsaber. How do i make sure this doesnt turn every encounter into "use the lightsaber"? They seem insanely powerful.

>obviously, we need everything to be BIGGER
>bigger ships, louder explosions, more CGI
>but we also need it to be the same, or half the marks - I mean, fans - won't pay up
>...
>wait, that's it
>what if we wrote a faction whose entire ideology and personality was "we are literally fans of the old designs but want to make them bigger?"

it's just that lazy

Simply said: If your pkayer ever uses it near imperials or snitches, he and the group is fucked. The imps have no problem with bombarding some civvies to get a jedi-kill... And if he survives... Congratz the inquisitor wishes to have a word with you. And if this doesnt work either... Well lord vader always LOVES taking things in his own hands

>game of Rebellion
>space battles are resolved with a game of Armada
>combat between starfighter squadrons is in turn resolved by a round of X-Wing
>ground battles are resolved with a game of Legion
>combat between hero units is in turn resolved by a round of Imperial Assault
>hero missions are played out with a mini-campaign of EotE/AoR/FaD

This is exactly what I've been wanting for like two years now. Legion was the last necessary piece.

>edgy teenagers

Their entire leadership gives off school-shooter-vibes, so, yeah, that's exactly what the First Order is supposed to be.

So 833 ft?

It is conviniant marketing wise obviously but I do like that they are basically neo-nazis. All the flash and terminlogy but with even more fanaticism and none of the professionalism

Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

Sienar Specialist — TIE Aggressor 17
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 25

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26

"Omega Ace" — TIE/fo Fighter 20
Predator 3
Ship Total: 23

99 points

instead of 3 Sienar Specialist with one OL I figured having 2 Sienar Specialist with 2 TIE TO aces might work.. thoughts?

The way I had it was each player went on a vision quest about 1/3rd into the campaign so I knew their backstory and personality and could thus play on it during the visions. Included in the vision quest was a Jedi igniting their lightsaber in order to fight off some thugs in a back alley, followed by a woman seeing the fight, telling the local ISB, and that Jedi walking back to their ship only to have it bombarded by a Victory class SD. If you don't want do do that, you could also have some sort of mentor (as I did) tell the character that if they want to win a fight and aren't 100% sure there won't be witnesses, it's better to run than pull out your saber. Remember, Obi Wan was totally accepting of the possibility of his death, which is why he was willing to cut off a guy's arm in a crowded bar. Make it clear to the PC that unless the stakes are as high as the Chosen One's son being killed, you should use other options first.

It certainly feels like a more natural evolution to the universe than "and then a bigger, scarier and more evil threat comes from another galaxy and everyone back home has to team up to fight them".

The Empire and the Galactic Civil War - and by extent the Clone Wars that lead directly to them - were big deals that completely turned the galaxy upside down after a thousand years of stability. It makes sense that it would cause waves for generations to come, be it the Imperial Remnant holdouts of Legends or the neo-Nazi-esque First Order of NuCanon.

Well, remember Lightsabers use the Lightsaber skill, which no EotE class is able to get, so sure, he'd have a Lightsaber, but he'd be pretty shitty with it.

A single guy with a Lightsaber is no match for a bunch of dudes shooting at him, or even a well trained guy with a vibro blade.

Don't forget BLACK (shuttle, TIEs) and SHINY (chrome trooper and other detail elements). Just Vader-ize the whole operation.

I play WEG 1E instead of FFG. I've GM'd the game for a while but until now I've never really bothered with astrogation and hyperspace travel time rules. I feel like it's a good idea to start since travel time allows for training skills, making repairs, and installing upgrades to the ship. And since the Smuggler who owns the ship starts 25k in debt, I want to make sure he's spending money on things he needs and not just things he wants, to provide some tension with the crime boss he's indebted to. Thus, I'd like to instate a sort of cost of living. The PC's stock light freighter has a consumables capacity of two months. My thinking is that the PCs should have to watch their supplies during travels. After a few trips it will be time to reup on consumables.

Only problem is that consumables aren't listed on any equipment charts that I can see. Does 500 credits a month altogether for 7 characters seem like a reasonable cost of living? Should I go higher or lower?

Fuck yeah Mini-Rigs!

Grab the Tramp Freighters sourcebook, it has everything you need for this sort of thing

Now if we could just find a way to play a round in less than a day.

>Unpainted/unassembled miniatures was a mistake

It's almost like you don't actually know anything about wargames or something.

There is a jedi in exile that he could learn the skill off. I don't want to be a total "no you cant" sort of GM. I just want to ensure it doesnt turn the rest of the party into the supporting cast.

Post your preferred RPG system for Star Wars if you would please and maybe a sentence or two why it's your favorite.

>West End D6
>WOTC / Saga Edition
>FFG (which one?)
>Other

Particularlly the other melee fighter in the party might end up feeling outclassed.

We had a month long game in San Antonio where each game affected the others. I imagine it will be even better next time around, and I'd be willing to play a 3 month campaign if they make it.

If you get him an exiled Jedi as trainer, make sure you have AWESOME arcs for every single other player in the group, otherwise it will TOTALLY make them into a supporting cast.

Believe me, I've been in this situation twice before, once with Saga Edition, and once with FFG SW. It sucks.

Watch Rebels, to get some tips on how to do this, like for example having the other melee fighter, who otherwise would be pretty outshined by a Jedi, fill in a sort of leader position, and give him an entire arc where he's the central figure calling all the shots, like a family/clan ordeal, or something in that vein.

It's a pain. Considering 80% of the labor is saved for the player, maybe the cost of these things is a bit too high. Maybe you pay them for the opportunity to paint your stormtroopers how you want. It's a star wars game so I personally couldn't care less if my troopers have a special snowflake stripe on their armor or not.

I'm not ragging on Legion. I'm ragging on people who have made such a market the norm but give little regard to the game mechanics themselves. The game is what matters. That's why I'm here. To beat you.

How or if my units are painted has zero effect on the game result. Too often people only care about "muh doodz" and that shit makes me cringe honestly.

Yes. I get that it's a hobby. "It's a hobby" is the only rebuttal ever given to people who shit on unpainted unassembled games. Its just a hassle when you've got limited time and the game you want to play is sitting there in pieces.

I'd like to start playing now, please.

And if the painting is better than the game mechanics themselves, why fucking bother? That's not a game. That's a toy.

I understand that, but as someone who doesn't care about the game and gets all of my enjoyment from the hobby side, I disagree with you.

I dont think theyd be much front and centre. Not like Kanan. Just an offscreen/between sessions justification for gaining the skill.

That said i agree, arcs for all. Or at least cool shit for all.

D6 is fast and easy for players and GMs and has practically unlimited material to draw from.

What do you do with them though? Look at them? I'm looking at them right now on the computer screen. Play the game dude. Play the game.

build and paint them. Is that hard to comprehend?
I play the game when I finish but that's more of a consequence of building and painting them.

also this is like saying
>What do you even do with a painting after you're done painting it? Look at it? I can just look at paintings on my computer.

You sell it, actually.

You should sell me your painted miniatures at a steep markup if you don't use them.

I agree with you, but there's no point in starting that discussion, in Veeky Forums of all places.

Honestly I'll probably get the core set and play them unpainted, just like I play Imperial Assault.

Some people enjoy painting figures, and they'll keep the game alive by buying more products, so everybody wins.
I do think it's pretty autistic when hobbist go out of their way to reprimend a game for having "inferior quality plastic" or pre-painted minis when the focus of the game is on the mechanics themselves. Many great games have been overlooked by wargamers because of their obsession with the mini-side of the game.

On the other hand, many great games also get overlooked because of the entry complexity of having to assemble and paint the minis. I would love to play Infinity or Warmachine, but I don't have the time to put into painting an army, nor the money to hire someone to paint them for me. Something like RuneWars and Legion can be easily assembled and comes with tons of color-coded bases and icons that make them ready to play right out of the box, just like Dust Warfare used to be.

What if I don't want to sell it because I've grown an attachment to the art that I've created? Just because it doesn't have a practical application doesn't mean people can't enjoy it.

I've considered doing professional mini painting actually, but right now I don't sell the minis I paint because I like to keep them around to remind me of the progress I've made with my painting and conversion skill, and I like to think they make good display pieces. I will probably buy minis specifically to sell after painting when I'm confident enough people will buy them.

Imperial Assault campaign "GM"/skirmish player here, looking forward to Legion with some interest. If the minis are made of good hard plastic and have good detail, I'll deal with assembling and painting them, and I might even look into making terrain. But if the minis are the same material and quality as Imperial Assault, I really don't want to bother.

>Official /swg/ miniatures game painted/unpainted power rankings
1. Playing a game with miniatures you painted yourself to a high standard
2. Playing a game with miniatures you painted yourself to a low standard
3. Playing a game with miniatures someone else painted
4. Playing a game with unpainted miniatures
5. Painting miniatures to a high standard
>POWER GAP
9001. Playing a game with cardboard tokens instead of miniatures
9002. Painting miniatures to a low standard
9003. Admiring your well-painted miniatures that you never play a game with
9004. Looking at your poorly painted miniatures that you never play a game with

10/10 would play in.

Replace Omega Ace with Pure Sabacc with LWF and VI.

>your first order.png
Beautiful

Emo Sith and Ginger Hitler aren't exactly the most stable of people to begin with. Somewhere out on a bumfuck nowhere planet are a design team that hasn't seen sunlight or fun in a long time making goofy shit and even worse names for their products.
They just throw stim packs, spice, inflatable hutt sex toys and hardcore rodian porn over the wall to keep them happy, then a Megacaliber-6 wanders out after a long enough time.

Question re sabres in the FFG rpgs. There are guides to making them in FaD but from what ive read in new lore you need to be force senstive to make one. Does that mean a normal pc wanting a saber would have to outsource the last step of making it?

Not even new lore, even old lore had the only non force sensitve to make a saber be the Rodian from Kotor who stayed on his space station till it blew up right as he finally got it right.

Are there any good rules for capital ship combat in Star Wars d6? I want to run a star destroyer campaign and i had some rules for ffg's rpgs but those sucked...

I feel like old lore was less explicit but either way my question is the same. A pc with a high mechanics skill and a broken hilt is trying to source a crystal but they'll need a force user to attune it right?

The general rules for space combat should be fine. Be sure to use the starship stats from the 2nd edition, as they're the only ones with hull/shield codes listed.

Not sure if you guys answer SW Destiny questions here but I was wondering because I pulled a Luke Skywalker from one of my booster packs today if a viable Hero deck is possible as I'd like to try and make one to implement him in though I'd need more hero cards seeing as my main deck is a villain deck.
Is it worth keeping him until I have enough working cards to make a deck for him or should I just sell him for the $22 he's worth

How can pure sabacc compliment Omega Leader with that speed? Unless i fly Pure Sabacc with the Sienar Specialist in formation.

I've had experience paying FFG and running Saga and I preffer Saga a whole lot. There's so much material out for it, is based on d20 so most folks probably have a rough idea of how things work. When compared to other d20 games, it feels way better with maybe the exception of 5e.

Here is an enemy pitch in star wars for you:

As a rebel you have to take down a moff ruling over a region with an religously iron fist. Forming a death cult, he has stormtroopers under his command to fanatical zealots with no regards to their well being or others. If they must suicide bomb themselves to take out a rebel base they will do it. The moff's reputation for cruelty is well known. Known to put up gruesome displays to dissuade rebel activity. Backup with a retinue of bloodthirsty commanders with a berserker reputation

What weaknesses does he have?

Monologues. Can't resist them.

He draws crazy amounts of aggro- you have 3 ships that they desperately want to chase down, and Omega Ace with Predator of all things is bad. Adding a 4th ship that needs to be dealt with ASAP is the way to go.

>Rotten logistics with fuck all medical support
>Line and support troops (anyone but Stormtroops) think he's a cunt and hate him
>No strategic ability and very limited tactical flexibility

People like that rarely do well past a stand up scrap and shitfight, anything that either sidesteps the bulk of their assaults, lures them into ambushes or even manages to drag it out for long enough to cause unsustainable casualties will probably do ok.

So, how do I know what an appropriate difficulty for an encounter is for a group of players in the FFG system?
Is it really just eyeballing it and adjusting with conditions on the fly?

How many stormtroopers should I be able to throw at a batch of PCs fresh out of character creation and have it be fair? What about big scary monsters?

really depends on how combat heavy the party is and how well equipped they are. Even then, PC's can only take so many hits so keep that in mind. If you have their sheets you should do a quick mock battle by yourself if you're unsure how much they can handle.

I am running Jewel of Yavin and the party is nearly at the race. Only thing is none of the PCs have more than 1 or 2 piloting planetary. The pilot has really high piloting space. Would it be reasonable to let the space pilot use his piloting space skill with some black dice thrown in?

>Would it be reasonable to let the space pilot use his piloting space skill with some black dice thrown in?
sure, why not? I probably wouldn't be as lenient if I wasn't running a module though, sometimes you gotta bend a bit more than usual to keep modules on track.

Yeah it's a big set piece and would be a shame to leave the PC as a copilot although that is the other option.

If a ship isn't statted in AoR, you can just take the one in X-Wing and extrapolate, right? Pic related.

Play time: 8-36 months

"Moderate" Imperials waiting to stab him in the back

It's not worth the playerbase it attracts

I'm on the "I hate painting and am just here for the game" side, but different strokes for different folks, it's fine that some people are into the hobby. I'd prefer a prepainted game but some other people wouldn't and FFG has chosen to cater to them rather than me this time around.

But the average autism level has already skyrocketed and the game's not even out yet.

I didn't need the cancerous 40k/WMH fanbases to pollute the FFG Star Wars fanbase

Here's my take on the U-wing for FFG
I'd advise against extrapolating directly from XWM stats because they're WAY too coarse-grained and things will look very same-y if you do that

U-60D Light Assault Transport

Silhouette: 4
Speed: 4
Handling: -1
Def: 1/1
Armor: 3
HT threshold: 20
SS threshold: 16

Hull Type/Class: Light Transport/U-60D
Manufacturer: Incom
Hyperdrive: Primary Class 3; No Backup
Navicomputer: Yes
Sensor Range: Short
Ship's compliment: One Pilot and One Co-pilot
Encumberence Capacity: 40
Passenger Capacity: Up to 8
Consumables: One Week
Cost/Rarity: 85,000 credits/7
Customization Hardpoints: 4
Weapons:
Twin Foreward Mounted Heavy Laser cannons
(Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1).

Fairly interesting analysis of the first order pizza slice
fractalsponge.net/?p=2568
I laughed

Lot of it is eyeballing it, players in SW are pretty squishy in a sense that they don't usually have a lot of hit points like say D&D or similar level based systems.
The good side is that its pretty easy to lay them out and they'll probably be hurt (base critical %), but its a little harder to kill one outright unless you're packing something brutal like a disruptor rifle or other +% critical weapon.

Essentially for starting level players, a couple of hits with a basic blaster pistol will have them extremely broken and possibly unconscious. So a minion group of say a section's worth of 5 stormies and their NCO will basically wreck the shit out of an average group of 4-5 players, expect to have at least 2 unconscious, maybe one badly hurt and probably a 'win' for the troopers with high casualties (3-4 of them dead). Unlike the movies and cartoons a decent sized minion group of stormtroopers working together will fuck some serious shit up with plenty of dice to throw around when it comes to shooting.
2 troopers, much lower threat with much less in the way of dice, if they connect with their blaster carbines though, it will really hurt.

As players get xp, some more hps, some defensive talents, higher skills, better gear, stim packs, some armour- they can take on more. It is something you do need to get a feel for over time though and make clear (to players) that its not like they can expect to come out unscathed.

LUKE: Rey... you are... the LAST JEDI™, only you can... stop Snoke...

REY: But I can't! The Mandator went back to Jakku and destroyed the female force tree!

LUKE: No, Rey... the force tree never mattered... the real force was the friends you made along the way... now go, and put an end to these STAR WARS™

I would throw my popcorn into the air and cheer.

Finally, Star Wars is inadvertently fun again.

I don't agree on his scaling criticisms yet, since Rian was the one who requested the flat surface for the pizza slice. Scale might be judged by the narrative impact of seeing a Resurgent class dock on one. They shouldn't have even shown it, there won't even be toys of it like the AT-M6.

>150+ crit roll
Fixed that for you

Do what happened to Luke: have his saber (I'm guessing you're using the EotE core lightsaber stats, they're pretty brutal) removed some way or another, forcing him to build a replacement. Basic hand-made sabers from F&D are pretty much melee blaster pistols that ignore body armour, so he won't be outclassing much.

Also, unless you're using F&D (which you should, considering you have a Jedi and a guy who evidently wants to become one) he has to pay XP out the arse to learn the Lightsaber skill.

...

>not "oh my star, it's wars!"
o n e j o b

Luke is worth more than $22.
If you only have 1 copy, then I don't think I've seen a good decklist with him.
eLuke/Rey is pretty solid, but still lacks stuff that Vader/Raider has.
Run Maz's castle as your battlefield. This, combined with Luke's ability will allow you to go through your entire deck extremely fast to get the cards you need, like vibroknives and force stuff.

And once the next set is out, Kanan might be an excellent partner for Luke. In that case you can run eKanan/Luke

Minor question unworthy of its own thread: are there any canon (in old EU or new EU or the films or whatever) humanoid aliens with one eye?

Abyssin are the closest you'll come.

starwars.wikia.com/wiki/Abyssin/Legends

Status = Happening

fantasyflightgames.com/en/news/2017/8/25/the-grand-admiral-arrives/

OH SHIT

I'm excited even tho I don't play Armada, that's a sexy ISD

Or a mutant, like Leela. I mean, hey, Triclops and Trioculus were mutants with extra eyes, so why not a mutant with less eyes?