Infinity General: Big Guy Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where some heavy infantry are heavier than others.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:

Other urls found in this thread:

m.youtube.com/watch?v=7R5A0pg4oN8
critskillpeople.com/2014/09/the-perfect-composition.html/
lead-rising.com/2017/08/aristeia-rules-summary.html?m=1
lead-rising.com/2017/08/aristeia-meet-aristos.html?m=1
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
its.infinitythegame.com/warcors/list
twitter.com/SFWRedditGifs

Nomads are gay.

>Aleph color schemes
Any advice or inspirations? I keep drawing blanks.

>Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where mercenaries get sectorials before Russians.
Alternate thread title.

Should this be concerning to me?

Russians already have their army, it's called vanilla Ariadna.

"The only Nomad TAG worth taking is the Szally"
: "no u"


Apples and oranges. For the same points you'll almost always get more utility spamming orders through camo tokens like Zeroes and Bandits, and spamming impetuous/irregular orders through Morlocks, than you ever will with taking any of the TAGs.

The only way TAGs work is as one of two things- a roadblock to waste 1/2 or 2/3rds of a turn of enemy orders, or as a rambo piece that will be using the majority of orders doing nothing but Move-Shooting, removing a model almost every order.

With the points investment, the Szally is best, given you get twenty five percent more dice with her HMRC than you do with the Lizard/Iguana's HMGs. In a perfect round where you activate it ten times, that's 50 shots as opposed to the 40 you get from the other Nomad heavies, and given this game basically revolves around crits, that is a very significant advantage.

The Repeater point is mostly moot, simply 'cause the Szally pilot is a Killer Hacker. It's only in defense it becomes relevant, and if there's a non-TO enemy hacker able to sneak up on a TAG to expel or overlord you then you've done something very wrong.

When you're reacting things are slightly different- taking a model like a Gecko to obnoxiously sit there and tank damage is all well and good, but Geckos are IMHO extremely underpowered: you're still using a heap of points for something that has a combi-rifle. In a straight match-up with Scarface, who costs a similar amount of points (which we can take, at least for now) they lose out markedly.

>The Repeater point is mostly moot

You clearly don't Nomad. Iggy repeater is great for white noise so you can go MSV hunting or isolating/immobilizing HI link leader through a wall, IMM-1 is pretty handy for shots on normal rolls but the heavy flamethrower is fun here too. Also if youve never expelled an enemy pilot and then flamethrowered them you havent lived.

You're treating Iggy like a normal TAG when the entire point of him is that he isn't a normal TAG. The repeater means you're allowed to hack aggressively with him and expand your network as opposed to running scared from hackers, and the lower price combined with 4 wounds, the repeater, and the fact he gets launched across the board after being damaged mean that unlike most TAGs he's actually worth using in the roadblock role as well as in the rambo role.
Szally may have a KHD, but it can't be used defensively and can't access those sweet HD+ and AHD programs. Plus using such an incredibly valuable platform with BTS0 is a bit risky. If you fuck up then that's 90 points down the drain because some 1 wound bitch carked it.

Mk12 Gecko > combi Gecko any day. Better range and better supp fire. I'd have preferred a loadout with twin boarding shotguns or something instead, never much liked those combis. And Scarface doesn't really function the same, he's a disposable attack unit made to die while Geckos are more defensive in nature.

Yea Scarface is even more disposable than Iggy. Once that frenzy kicks in he is on borrowed time.

>The only way TAGs work is.....
>Pan-O fags speak.jpg

If you ever play Nomads, then you must realize that they:

1. Isn't normal
2. Whole faction made by Puppeteer's clone

So no, your "101 TAG combat for dummies" doesn't work with Nomads.

Geckos are good for coordinated orders, especially with an ML or another Panzerfaust troop. Then you ride them mid-field to be annoying. But they are support, not main heavy hitters.

Ironically that part of the post applies far more to Nomad TAGs than it does to PanO ones. Iggy and especially Gecko make fantastic roadblocks, while PanO TAGs are too expensive and aggressively designed to do well in that role. They're about murdering shit on the active turn in fancy and interesting ways, closest they get to anything roadblocky is mines on Tik and the auxbot on Seraph.

>Blackjack's simply strap his gun all over the suit

Thanks CB, now i can finally play this song in peace.

m.youtube.com/watch?v=7R5A0pg4oN8

The Auxbot on the Seraph is still a goddamn joke.

Go wild.

Infinity isn't WarmaHordes after all.

No, he said gay, not literal rapists like Achilles.

Deus Ex HR scheme.

How many people do you think we'll see running Druze Bayram at the next Interplanetario?
Is it even an ITS-legal sectorial, or just a joke thing for the Outrage missions?

Nah, joke isn't the right term. That implies that it's useless when in fact it offers some nice stuff. Problem is that it also limits the mobility of the Seraph in a rather annoying way that requires you to plan around it.

Exactly one and he will end in the top three.This will make them extremely popular but none will be able to replicate the initial success causing them to fall back into obscurity.

I don't think it's legal for ITS.

Need some clarification for my unidrons.

Do I get this right?
When they lose 1 STR they can either:
- enter the DOGGED state to stay active but are killed off compeltely at the end of my turn or when they lose another STR, can't be healed
- Become unconscious, but have a second unconscious state after that if they lose a second STR, an engineer can heal them up to 1 STR with just one WIP roll

And I guess I can't activate DOGGED while in the fist unconscious state before becoming unconscious 2?

>enter the DOGGED state to stay active but are killed off compeltely at the end of my turn or when they lose another STR, can't be healed
Yup.

>Become unconscious, but have a second unconscious state after that if they lose a second STR, an engineer can heal them up to 1 STR with just one WIP roll
Yup.

>And I guess I can't activate DOGGED while in the fist unconscious state before becoming unconscious 2?
You can activate dogged while shifting from the first unconscious state to the second unconscious state. If someone tries to finish off your unconscious dude but only does 1 damage (or does 2 damage to the model while it's up and about) then you can still enter dogged. It's pretty stronk.

yes, also there's a ruling where if you're on 1 W (healthy) and lose 2 wounds to a DA ARO or whatever, you get to fall into Unconscious-2 and still activate Dogged. It's bullshit, but it's official.

I find that gold works really well for steel Phalanx.

Now that's real fuckin' nito.

Tbh I would prefer bronze for that classic greek imagery.

I would paint bronze, but i find painting gold is easier imo. Bronze is still pretty nice.

Secondary color should be either red or purple.

I think realistic gold is actually harder to get right. People usually use too much yellow.

I can't wait to see that think painted. It already looks fucking great. When Angel gets his hands on it, it is going to be absurd.

How should I mentally categorize all the different options an army has?
I'm a 40kbabby that's used to the clear delineation of HQ, troops, fast attack, heavy support etc. but Infinity is a lot more open-ended where it feels like I can pick pretty much anything and there's no restriction besides SWC and AVA.

As a similar old school 40k guy this is generally how I do it.

>Linemen
Grunts, Order Generators.
>Specialists by type/Button pushers (literally and figuratively)
Hackers, FOs, Operatives, etc.
>ARO Pieces/Independents
Stuff that doesn't need a ton of orders to act, Or stuff that can cover a lot of stuff without orders. Like TR bots/Snipers.
>Heavies/ stuff that eats orders.
Rambos and hard stuff.

Yeah, I was gonna ask the same question. Once I have to go past a starter set, I feel pretty overwhelmed.

I would say there are Two main types:
Reactive
Active

They are further subdivided by:
Cheerleader
Rambos
Objectives Grabbers

So a reactive cheerleader would be you standard line troop with a rifile. Most of the time you are grabbing those for order tokens. You still position them to make sure they are protecting fire lanes. Reactive Rambo are like snipers who you can move into positions to really make a difference with their key weapons. But they are there to limit movement.

Active Cheerleader are things like tracktor muls, that most of the time they are giving your orders,but when the time is right they can be very useful. Active Rambos are self explanatory. They guys like TAGs or Van Zant that do lots of the heavy lifting and take up most of your orders.

Objective Grabbers are everything else. A doctor or engineer would be a Reactive Turn OG because most of the time you are only spending a few orders to get them into place to solve a specific problem like a downed model. Active OG are guys like the unknown ranger that can push buttons and score.

The difference between infinity and other games list building is you can use some units as almost what ever you want. You need all those types to succeed. A Blackjack sniper would still be a pretty effective Active Rambo even though in most cases he would be better as a reactive rambo. So some units do multiple duties, but you need to pick a mix of those duties to be successful.

>rambos
Your attack units. These are the guys you pump orders into to kill dudes. High burst weapons like HMGs and spitfires are the order of the day here. Heavy stuff like HI and TAGs tend to do better than lighter things, but there are exceptions (mostly drop troops and MSV2 platforms). They appreciate having high BS and skills like mimetism that help them win fights.

>board control
Mostly associated with fancy snipers and TR bots, but any defensive thing counts. Good suppressive fire platforms, hackers, mines, that sort of thing. Note that the term 'sniper' is used very loosely most of the time, as missile launchers, rocket launchers, panzerfausts and pretty much any long ranged weapon that lays a template or does a lot of damage in one shot can count.

>button pushers
FO, paramedic, hacker, doctor, engineer, chain of command. Anything with these skills can count, but mostly you want guys who either deploy close to the midfield where objectives are (drop troops and infiltrators) or can get there with little trouble (tough stuff like HI or fast moving dudes). They do your objectives, so it pays to have a few good ones and a few cheap and/or multirole backups as well.

>cheerleaders
Cheap shitters that provide their order to the pool. They can also defend your backline, but mostly they exist to feed the rest of the army orders.

There's more specific stuff like doorkickers, anti-camo, anti-armour, warbands, etc. but I'm lazy and will only explain them if prompted.

>America
>books
What?

That's the joke

While there are no limits outside of SWC and AVA, there are certain things that generally hold true in most situations when it comes to army list generation. If you let us know what faction you intend on playing or that you've bought into, I'm sure a few of us would put forward a few army list suggestions and explain why we like the units and unit combinations we do.

Lowly scum, I have come for you.

>White Noise centered on a TAG

That is fucking DIRTY

In this game there is only a checklist:

1. Do you have guns that engage a multitude of ranges?

2. Do you have 2+ Specialists? (Hackers, Paramedics, Forward Observers, etc.)

3. Do you have an assortment of threats and tricks to keep your opponent guessing and requires a breadth of tools to defeat your whole faction?

4. Do you have all that and 9+ orders?

You got that and you are golden.

So I just discovered the depth of how dirty Holoprojector 2 is. Now I want to get the 4 pack of Janissaries so now my buddies need to worry if I'm running Janissaries or Ayyar & Bazouks.

Did I hear right that ITS season 9 is out on the 1st of September?
What are everyone's hopes for the next season?

This article has it laid down best critskillpeople.com/2014/09/the-perfect-composition.html/

Some info about Aristeia!, namely basic rules broadly explained and character cards shown.
lead-rising.com/2017/08/aristeia-rules-summary.html?m=1
lead-rising.com/2017/08/aristeia-meet-aristos.html?m=1

So when is Beyond Red Veil/Icestorm shipping out? I'm anxiously checking the status from my online retailer.

"You there. Yes, you with the MSV. Fuck you in particular."

Seems decently interesting. Lunah remains best girl as the resident long range glass cannon.

>Big Guy
For you

>best girl
>literally anyone but Wild Bill
I refuse this reality

Best girl is Hexx3r, wait till you try the game and she gave you the match.

Only one of them has fanart and cosplay, thus making her de facto best girl.

>disgusting fleshy brownie
>best girl

>cosplay
???

...

>not running Lunah+Wild Bill+Parvati+Mushashi for maximum raw damage
>not being the strongest

>Parvati
>Not Maximus for the sole purpose of not allowing them to soak all your damage with Maximus

Was being hacked part of your plan?

>Killing the enemy players to let her sprint in the next turn from another area.

Holy shit, that one in the middle looks like a top heavy, overdesigned clusterfuck

>not slapping that pathetic fool's feeble defences down with your glorious strength
Defence is for scrubs who didn't attack hard enough in the first place.

>Ariadnan aesthetic

>top heavy, overdesigned clusterfuck

No shit. It's American.

I wanna bang Carlos' wife

Maybe if I ask nicely he'll let me slip her some dick

kek

>I wanna bang Carlos

Which Carlos?

all of them.

Uhahu solo manga when?

Honestly I would bang him too

Who wouldn't?

I thought we were promised uhahu porn.

So what are the different factions in this game, and how much does it cost to start playing?

So many options, too.
Uhahu X Nakadai - femdom
Uhahu X Domovoi - bestial
Uhahu X Emily - yuri
Uhahu X Beba - gangbang
Uhahu X Jethro - bondage
Uhahu X Knauf - ...vanilla?
Uhahu X Stallion Jack - machine sex

Check the OP
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

Starting cost depends what kind of list you want. Half of one of the two player boxes + half of the respective new Beyond boxes net you something like 50, but aren't that flexible. A starter + enough toys to run some goodish lists is probably around 100, but again, depends what units you want.

I like PanOceania and Combined Army. What's a good place to start with them, and to get other people to try the game?

Both pan-o and combined have relatively new and good looking starters. Get those.

The onyx 300 point box is really good too if you want to start a little bigger, and if you can find the pano half of ice storm that's an efficient one too.

The secret to getting other people into the game is to paint your models well and have gorgeous terrain. The game will sell itself to wargamers who have dealt with GW and PP before.

>Uhahu X Nakadai - femdom

Hah.

By the by, are there any plans to do more stories with these characters?

The most popular miniature games here are 40K (chill, dedicated community), X-Wing (same but smaller), and Malifaux (raging autism).

Where are you? I can probably point you to someone nearby.

Southern Illinois, about an hour and a half from St. Louis.

Lol. St Louis has a huge group.

The local warcor for you is named Chris kornfield. If you come into the city, the warcor is Tim Toolen and there's a big group there. Awesome people for the most part, although some new warmachine refugees.
Look both up on Facebook. Make a dummy account if you don't have one.

Don't go into St. Louis often. Again, it's about an hour and a half away - that's 3 hours of driving, not factoring traffic. And what's a Warcor?

Local hype guy for CB.
I know Chris runs a group in southern Illinois somewhere, probably between the cornfield and where the 7-11 used to be.
Get in contact with him. He's a great guy but not an amazing player, so don't get your panties in a bunch if you stomp him your first time out.

I found about a dozen guys named Chris Kornfeld after a cursory search, and adding warcor did nothing but lead me to some guy in Florida.

Okay, try Tim Toolen. St Louis.

its.infinitythegame.com/warcors/list

Probably not considering half of them are dead. But CB is interested in doing more comics with Kenny Ruiz. He's just super busy with other projects

Thanks!

>“I unleash my weapon systems and saturate the atmosphere with the blazing fire of a heavenly dragon. My enemies explode around me. In my hand, an erupting volcano. In my heart, war. In my mind, one purpose: to destroy the adversaries of Yu Jing. This is what it means to be a Yān Huǒ.”

Do any of you anons know of a store in Tampa FL that hosts infinity days on the regular? I'm trting to get my brother into the hobby as whole to try and help him with depression, but he wasn't fond of the aesthetic of GW games or a few others but when I showed him the Tohaa 300pt box he had a positive response

I'm not sure that Tampa is super big on wargaming. Try that warcor finder from above or the WGC infinity FB group.

Aw. I was hoping to see where Emily and Uhahu go next.

Do anyone know any Infinity playerbases in southeast asia? Especially in Jakarta?

I'm kinda new to this game and wanna give it a go, but the only LGS i know is full of Warhammerfags here, or at best several pockets of warmahordes veterans around West and East Jakarta.

I know they're in Taiwan.

You did check on the official forums? I recall someone asking from that region. Or was it you?

Say what you will about the Wu Ming, at least they don't act like giant dorks.

>Bukkake, the movie

>implying awkward and dorky heavy assault troops aren't the best kind of heavy assault troops