Warhammer 40.000 General /40kg/

Classic Edition

>Death Guard preview
warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Chaos finally got ONE
konor.warhammer40000.com/

>GW FAQs (1.1):
games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-user doing the Emperor's work)
docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

Is a landraider too oppressive at 1000pts?

Got a starting Tau player that I need to face. I don't know his collection completely, but he definitely has tanks and kroot in his collection.

Most needed IG Changes go:

Conscripts can't take orders
Infantry Squads can go up to 30

Seem cool. Got any pics?

Yes. Jesus.

chimera has a reason to exist other than 2 extra models in the trunk

sentinels need a points reduction, or salamanders need a points increase

fair conscript nerf without rendering them pointless

infantry needs a reason to exist

move vets back to troops or possibly fast attack

Conscripts take D6 wounds from commissars for every 10 they fail their morale test by.

Can we get some non stupid/buthurt options?

Chimera with Officer in it can order would be good.

Conscripts can't be ordered, and can'f obsec, if Infantry squads get obsec.

Vets can infiltrate maybe?

Give me some possible special rules for a Crusader special character.

nah, most of stuff is still in boxes. Trying to get the full picture of my dudes before I start converting stuff and putting paint to plastic.

I'd lean towards something similar (But not quite that silly). Have Commisars reduce lost dudes to 1/3 or such rather than it being a flat 1 no matter how many are lost. It takes more of a show/multiple executions to make up for a more intimidating show from the enemy.

What needs to be addressed is the fucking summary execution rule that commies have.

>I want my conscripts to be unmovable and when asked what changes people think IG need a nerf to a unit that takes far more firepower and is kind of breaking the game than it should for its points I'm going to call them stupid/butthurt

So I guess it's true what they say about guardfags.

Best Hellhound and russ setups to compliment a tide of 90 catachans running into close combat with Straken and commissars?

Brigade detachment 2k points

Why not nerf the firepower options of the Cons rather then the meat shield that they are supposed to be?

Correct me if I'm wrong here, but D6 per 10 failure steps is roughly 1/3 of dudes lost on average, no?

Because the fact that they're immovable is the problem. It makes boring, slow games when this edition is all about streamlining and speeding up the game.

The Dunecrawler Onager can take a Neutron Laser and 2 Cognis Heavy Stubbers right? One Cognis Heavy Stubber is attached to the Neutron Laser and one is by itself?

Right now Commisars provide a level of super morale that space marines and sisters of battle wish they had. Commisars shoring up morale is important, yeah but the degree of morale immunity they provide is a fair bit too strong. It either needs to be less potent or less reliable (So it has a roll involved. Like 3+ it works, 1 or 2 they are too freaked out for even that to help)

correct

How are horrors nowadays? Any generally decent ways to run them?

Yes, a flat D6 models executed by the Commissar should suffice alone. The Conscripts are untrained and undisciplined, so a show of greater force is needed to keep them from dropping their weapons and fleeing before the enemy. And being untrained, they are of course unable to follow orders and should receive no benefit from them.

Yeah but it's less rolling instead of adding a lot of extra D6s involved.

no

>3.5 wounds on average
>instead of one
>so you're increasing the rate at which you're increasing the rate you kill a 50 man unit is 2.5 models per turn
Yeah that'll fix it.

Growing worse and worse by the day, why do you ask?

Deny the Thot: Rule 3d6 when rolling to for deny the witch tests.

Yes, but it also involves less maths and at most it's what, 5 D6 per turn? It's also the direction they've been going with stuff like blast and template weapons. You just know you're gonna end up with a guy insisting that one third of 11 should be 4 since it's closer than 3.

Or just taking half the losses in the morale phase.

I've been spending time painting and modelling for my Tzeentch/TS army rather than paying attention to the rule changes and such going on recently, kinda wanted to check for a mini update. Is it really that bad?

Alright ladies and gentlemen, how do we make termies not terrible?

Pretty decent. Assuming you're using them on a non WAAC way they can be a good little tarpit with a ++4 and ablative wounds in the form of blues and brimstone horrors, as well as a bit of extra smiting.

Because Commissar's fucking bolt pistol if more fearful than being butchered by genestealers.

Fuck no.

Well Pinks are still butchered from 7th in general, but got a slight price drop in exchange for doing a flat one damage on their smite (unless it crits) in any squad with less than 10 pink horrors in it.That coupled with Brimstones and Blues receiving a price increase has effectively neutered the Brimstone smite spam tactic... for now.

Undisciplined: If a Conscript unit fails a morale check, it must then take a further morale check.

Terminator Armor should increase toughness by 1 in all honesty.

>oh shit a giant daemon just ate 20 of us
>oh but that dude with the big hat behind us shot a dude, better keep at it boys

>Conscripts roll 2d6 for all morale checks
>Drops to d6 with a commissar nearby

How about this?

>all these xenos wrecking imperials
>only EU has imperium lead

How much timefuckery can the warp cause? I'm trying to write some stuff for a primaris chapter of my dudes but nothing interesting about them can actually happen unless they've had a few centuries to form some rituals and traditions. I was thinking of stranding them on a planet a century or two in the past but can the warp actually do that, or did FFG just make that shit up?

Conscripts imparting a level of morale immunity that would make marines envious is absurd. NL terror trains and daemons making marines flee but nah the conscript is braver cause le blam man xd

>orders have a value you have to beat with 2d6
>each order can only be used once in each turn

There, fixed.

If he's using any vehicles or high T units, yeah probably.

Otherwise, ehhh maybe not? Land Raider firepower isn't very cost-effective against infantry*. so a good player can ignore it for the most part.

Assuming you're using the standard pattern.

Hmm, sounds interesting. I guess I have something to look forward to.

It can, but I can't think of a reason the time between the first primaris marines showed up to the current game time isn't enough for you, they've had a century

That's a step in the right direction.

Conscripts are fine, it's commissars literally making it impossible to lose more then one guy to battleshock that's the problem.

Summary Execution should just be:

>If a unit within this aura suffers losses from battleshock, roll a D6. Reduce the number of models lost by the amount rolled, to a minimum of 1 (to represent the unlucky sod who was made an example of!).

Fuck that first part. Orders failing is part of what made guard so trash before. It's our one mechanic, why would it be able to fail? Just stop Cons from taking orders then. It solves the orders problem. Then you just take 1 marine and take an objective away from them.

>oh now they're only immune to morale, what is supposed to be their great downfall and can only gun down everything with a pulse SOMETIMES.
>also now the entire IG list is shittier just to accommodate this one unit that some people just want to keep rolling over things with

>now they're losing 3.5 models per turn on average
Wow yeah, huge improvement. Makes conscripts totally balanced.

>they've had a century
Have they? Shit. I missed that part.

Their morale is pretty bad though, and their splitting antics don't work there. So they're a bit swingy in terms of losses

Because orders are literally psychic buffs, except better in literally every way?

Fixed consript spam-

>Belly Of The Beast
Everytime a conscript is removed from play, you must eat the model in one go. Failure to do this results in an additional 2D6 conscripts being removed.

>Fuck that first part. Orders failing is part of what made guard so trash before. It's our one mechanic, why would it be able to fail?

The SOB faith powers can fail and it's their single mechanic. They also get a lot less of them than guard get orders.

Nope, they are buffs that other armies get for just having units near other units. So it's just a weaker aura system but fully.

My point exactly.

My chaos terminators agree.

Yeah, they've been in action for 112 years or something like that now.

I'm actually chaos too.
2+5++ isn't exactly as durable as it should be, plus it'd make shit like str8 weapons not wound on a 2+ anymore.
I swear I have to make like 3 extra saves per str8 weapon on average from stuff like that.

>Bla bla conscripts
>Bla bla commissars
>Muh 1 casualty
How about we let the commissars do their thing and make flamers and other meat grinders worth their shit and solve this the old fashioned way?

well shit. Thought it had only been a few decades at most. that makes things easier for 'your dudes' writing I guess. Thanks.

this
it should be
>If a unit within 3" of a commissar fails a morale check, you may try to hold the unit together. Roll a die. On a 2+ the unit only loses a single model due to the morale check, no matter by how much it failed the morale check. On a 1, the unit swarms the commissar. Remove models for the morale check as usual and remove the commissar as a casualty as well.

>These additional 2D6 Conscript casualties also trigger Belly of the Beast for each model removed

>5 conscripts die
>only eat 3
>roll 4d6, get 14
>14 more conscripts removed
>14 more conscripts to eat

You should still do it. Have them come from hundreds of years in the future, where the Imperium was once again being pushed back, and have them be super awestruck at meeting their "extinct" non-Primaris ancestor legends.

Will the new meta be as-unspiky-as-possible-conscripts-inside-lubed-up-condoms, or conscripts-cast-out-of-gummy-bear-material?

I'm looking forward to what tau can do with 100+ timey wimey years

>Riptide-sized Broadsides
>Imperial Titan-sized Stormsurges

captcha: STOP Way out

Upgrade just every fucking crisis suit to commanders
It's all you need now
all of them

Make them Slaanesh and cast FnP on them? Not as reliable, but it's something we can actually have.

They're also way better.

White metal conscripts or toxin chinaman resin

That would work better, yeah.

>super riptide that fires broadsides that split into exploding drones
Eat this guela!

>Troop choice Veterans
>Grinding Advance also affects non-turret weapons if the model has moved no more than 6" at 4W+
>Steel Behemoth also allows moving and shooting Heavy weapons without -1 to hit
>Exterminator Autocannon re-rolls failed to hit rolls
>Tank Commanders can order Get Back in the Fight!

They can limit conscripts to 50 models per army without Chenkov or something, I just wanna play with my tanks.

Mono-Nurlge Daemons are shit. When's Codex.

What rules would you give guard if you made conscripts unusable?

T5 is Gravis armor.

If you kill ten models that's on average 16 dead conscripts in a turn.

A 5-man berserker squad (80 points) is killing 18 conscripts a turn with average rolls. A 9-man squad (so roughly equal points to a 50-man conscript blob) is killing 42 conscripts a turn with average rolls and conscript support.

You need to understand how quickly numbers ramp up in this game.

Next year maybe. Unless we get mixed into Codex Deathguard.

>tfw no Codex: Nurgle

As long as involves mass-produced infantry railguns and standard issue pile-bunkers for all suits I''m happy.

Battle Cannons need buffed yeah. All LR do.

>mfw in the 100+ years of Daemons interfering with all their enemies, the Tau have managed to make massive gains and cheap pot shots
>mfw all their Fire Warriors have been promoted to top ranking officers over the years
>mfw this explains why all the XV8 spam lists have become XV8 Commander spam lists

It all makes sense! The rules reflect the fluff!

Yes the Enclaves need melee weapons
Weeb or not

I do that too, I am Emperor's Children after all.
The extra 5+ FnP equivalent is good but it's better on multiwound units like Possessed or a Helbrute.
I had a sonic helbrute survive 3 turns of volleying back and forth with 4 Kastelans trying to kill each other by getting Delightful Agonies on it.
Is Gravis Armor the Primaris Terminator equivalent? Because that's dumb.
Terminators themselves should have something to represent how much bulkier the armor is supposed to be. 2+5++ was great in 7th as far as saves went for something like infantry, but in this edition it just doesn't seem as reliable.

GW really dropped the ball, they could have made chosen ilennua old mutated not!-primaris equivalents, they could have finally returned the chaos armor, instead they just made fleshmetal armour a piece of wargear... that only applies to that come with it by default.

>A 5-man berserker squad (80 points) is killing 18 conscripts a turn with average rolls
>can't even make their points back on the turn they charge

I actually hate it when people judge units by if they can "make back their points".

Thinking of arming my chaos termies with a lightning claw instead of a power axe. They're themed after dragons, so with combi-flamers and claws they'd look rad as fuck, but I'm still hesitant on the idea. s5 is very versatile but an LC looks amazingly cool and has re-rolls to wound.

Don't like the idea of wounding T5 on 5+ though, makes them look weak.

/hhg/ is dead but they still look pretty sweet
im seriously considering writing a fandex for 40k custodes

>comparing two units in a vacuum where the close combat specialists are in CC without taking one casualty

I really want a full dex of them.

That's what I want, a scaled down Onager fist as wargear option on Enclave suits.

>armies with more commanders than troops
Ingenious!

>Pinks
>butchered
No. They were literally only useful as mana batteries. As they stand, they're shitty versions of their superior 4th edition selves.

The true socialist paradise for tau

I want their solarite power talons for my terminators

>take this orks, tyranids and IG units that aren't conscripts
Yeah, that'll learn those armies/units that aren't broken!

I really wish that pretend leaker claiming the new tau models are enclave crisis with melee weapons ends up actually being legit