Fanatsy Race Ideas

Batfolk? MothMen?

I've been trying to think of a cool place for mothmen, though I'm not sure if they'd be men who are moths or based on the mothman, and if the latter if they should be actual moths even though the mothman isn't really a moth and more like an owl.

How about mothbats?

I have an idea of "flower people" that are just highly modified and evolved insect people. They take the place of the elf/Druid archetype. There insect features are suddle( a simplified insect mouth) or maybe they are plants that evolved a more intelligent and insect humanoid form

Maybe the moth people are priests or monks and live in the mountains

Cactus people that are in hibernation, essentially, until the rains come. Then they burst into a flurry of activity before going dormant again. They need very little to wake up and can go for a while on stored reserves, but often enter into trade partnerships with other races for a steady supply.

No one makes for a better guide through the trackless sands, salt flats, and badlands of the endless desert.

>unironically playing furfags
Non-humans go and stay go

>furshit
On a serious note, any race is ok I guess, if it makes sense in your setting go ahead.... just don't expect everyone to be into batgirls with huge tits and overly sexualized behavior... in short, keep it in your cringe magical realm

How did it even put on the armor? It has exactly one finger on each hand/wing. Also where does the wing attach to? Because the part where it should is covered by those leather straps. Which imply there is a plate on the back, but that is also where the wing seems to be attached.
0/10 shit design, try again

Hi r*ddit

'sup

Not even those anons, but not everyone shares your furry fantasies. I'm not saying that fantasy races like these can't be used, it's the fetish bs that these threads always devolve into that turns most folks off

>it isn't human so it must be furry!
sorry I don't want to play a bog standard human fighter like half the people on this board do, user

I would make an exception for batfolk

Sentient swarms of bees.

Every swarm is a single individual, made up of tens of thousands of workers, drones and a single queen.

What sort of peasant puts on their own armor? Clearly he had Seyton put it on for him.

When I was thinking of it, I was thinking less bat/moth with tits and more anatomically "plausible" race to make a world with more intersting variety. Btw not a sexual thing just think bat monk and magic moth priests are cool

The swarmfolk are known for their hostile relations with the Arachne Confederacy and the two regularly break out into open warfare.

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-Hedonist Dog folk
-A lost civilization Greek/Roman inspired Sasquatch people.
-Dinosauriod men
-crab men of the cove
-exiled homonculi pirates
-humans?
-Hyper religious bat folk
-elves that's resemble the Grays

Why the obsession with Moth People?
They interesting enough to warrant how many threads they span across

Spiderfolks, they often struggle against their nature of solitary predator to fit in society by trying to bury it with culture.
Many don't bother at all though, abandoning all pretence of civilisation they are hardly distinguishable from the non sapient giant spiders.
Others need either a strict discipline, or sometime a passion stronger than their instincts, to remain stable people. They are hardly romantic, but can be great bro to those who know their ways well enough.

Physiology and abilities varies wildly, but obliviously some form of venom and silk production is to be expected. In war they naturally take advantage of their mobility as few obstacles would bother them (water may work though, if they don't have diving bell specialists) making them expert of guerilla tactics. Fighting them in forests or other dense environments is close to suicidal in most case. Their lack of cohesion can be used against them however, and officers have a hard time to keep them in formations so a direct confrontation should be seek if possible. But if disciplined enough, an aerial charge of jumping spiderfolk voltigeurs is a most terrifying experience.
Assassination is also a tools of war that come naturally to them, and they are quite well equipped for it. Their master assassins can kill with a single poison-imbued silk thread or poison water supply and foods under the cover of darkness.

As for their magic traditions, they tend to favour subtle magic to destructive blasts. Divination is highly regarded, as is any magic allowing dissimulation or even manipulation. Magic of the mind is both feared and respected, while the mysterious puppeteers are flirting with necromancy.

Swag people

Four armed guys that are implied to have come from space millions of years ago

I'm working on a race of mountain-living yeti, mainly carnivorous, that populate my setting's not-Findland/Nepal. They take a lot of their way of life from real life Lapplanders, although they're a lot less into colourful clothes.

>-elves that's resemble the Grays
Have you been reading my setting notes?

>suddle
Do you, perhaps, mean subtle? Because I just Google'd suddle and it doesn't make sense in this context. Or was Google wrong?

Does anybody have the Drow version of that pic?

Whoops, my bad

Guess what? 's idea isn't human or furry. Shut up

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What would a homonculus even look like?

Its a homoculus, so whatever the fuck you want!

It's a homunculus, so like a tiny human.

Bat people without wings??

Something with small wide-spaced eyes, large ears and a prominent brow that blends with a flat, wide nose. Mouth has a very slight overbite with a leathery, canine-shaped plates fused with the top lip while covering the bottom lip. Neck contains flat pockets that allow the being to hold excess oxygen when confronted with unfavorable breathing conditions. Aids as a small floating device, too. Four-fingered (long and thin), tall with a thin frame (prominent pelvic and shoulder width, varying by gender), either pale lily white or opaque charcoal depending on environment. No hair. Skin is covered in thick plate-like segments with soft sensitive skin between them. Plates are larger and cover more areas on the back, head, legs arms and segments of hands and feet. Exposed, weaker flesh from the belly down the pelvis to the inner thighs.

>be batfolk rogue
>try to pickpocket
>only have one finger
>immediately detected
>delicate bones easily snapped like twigs by hairless apefolk

But what does it do

It'll clean the house, feed the kids, and mow the lawn

Amphibians? Despite the fish and reptilian traits, these dudes are suposed to be neither.

And here are "greys" with subtle insectoid traits.

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I actually have a race like this in my setting.
The land-dwelling ones like your pic are descendents of the primary species, though, which are basically sea-serpents with two beefy arms.

>d-do I fit in yet?

Rat-elves

Go the "Last Airbender" route and just throw two normal animals into a blender.

Cow turtle people
Shark bumblebee people
Vulture cat people
etc, etc

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>cactus people as guides
I like that they also serve as a weathervane for when passage makes sense. If the Saguaro people aren't moving or are moving slowly, then probably shouldn't even consider crossing the dessert.

Mothmen do exist in Pathfinder series (based off the mothman cryptid) no one knows where they come from some believe they come from something akin to the Far Realm or they come from the distant future and their appearance usually marks that some sort of disaster is happening (if they come from the future it is to ensure events occur). The problem is they live mainly solitary lives only coming together for short periods for unknown reasons whether it's to mate (though one of there forms of reproduction is to curse a humanoid into becoming a mothman by killing them) or share information.

there is the saguaro sentinel from D&D sandstorm they are essentially treants of the desert

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Japan is weird.

I'm using a humanoid rabbit/mole people. They live deep in the earth like Dwarves, and have enhanced vision, hearing, and smell. They have claws that tear through stone like a knife through butter. While they have heightened senses to aid them, they are weakend by blinding light, loud noises, and disgusting smells. They live in subterranean cavern societies where they mine out ore for their trading partners to refine and use.

Which is better?

Playable Ghosts?

Playable Zombies?

>be batfolk rogue
>try to pickpocket
>accidentally rip man in half with the massive musculature you would need to fly like a human sized bat

Source? I've been looking for months.

...

Batmans?

It's also incredibly bland. Moth and insect races are so fucking overdone on Veeky Forums it might as well be someone's magical realm at this point.

Small cicada people.

Live in the tree caopies in small houses but have small atrophied wings, so can hover or feather fall only. All the wings are really good for are for an ear piercing shrill for defense. Spend the winters in hibernation underground.

I think you may have made a race worse than the kender.

I quite like species that act like communal insects.
It's always nice to be a warrior drone that is now masterless after the queen died. Perfect excuse for being a wandering swordsman.

I always wanted to make reverse hive insects.
So basically a hyper freedom democracy where the castes are thrown out the window and they focus on genetically altering themselves to create strong, singular units who go out and convert others to their supperior beleif in their own identity.

Their main enemy is a hivemind technocracy who uses cheap hordes of robots because resources are scarce and having to micromanage an entire horde will even make a super AI lag.
But fuck me if I can find a game with players that wouldn't just drop out at the first second.

i only care about one thing, can i fuck them?

Glad some people like the idea! Of course, China Mievelle did it first in Bas Lag.

Yeah sure, I mean you can technically fuck anything that feels pleasure.
I mean you might think finding the vagina or dick might be hard but then you get so deep that you gotta bring the paint brush and the cow taser.

and once again Veeky Forums shows its lack of creativity, throwing random traits of different creatures together in an attempt to make something "epic" ending in the same abomination that becomes forgotten by the end of the day

Not everything needs to be revolutionary, user. Your expectations have made you bitter.

Hey, I know this trick, you're trying to kick up some shit so people reply to the thread.
It's telling when you claim other people are trying to be quite unquote "epic", despite nobody actually using that word for you to quote. Sort of a giveaway, you know?

A better tack would have been talking about bug people, I say, but to each their own.

There needs to be more scorpion people in general.

Speaking about Bug people, I could use some ideas for a sci-fi setting I have. Basically, Insect people are the only ones who can have built in catalysts for the settings magic, their shells, but it does come with its own quirks. Typical Beetles have a networked mind, not a hive mind, just think it being like people being on Twitter and Facebook a lot of the time. Hornets can become berserkers, cause others to go crazy near them, and can interrupt that magic connection.

What would be a good quirk to put on a Millipede based race, or other insects.

immediately I consider millipedes to have a quantity based magic.
Thousands upon thousands, folds within folds, wheels within wheels.

>Ladies are pure waifu material, kissing, hand holding and loving mothers
>The guys are a barafags wet dream
Yes, more.

The ladies are also larger. And may straight murder a guy if they're not in the mood.

I prefer this kind.

I like a good mix of street shark and mermaid in fantasy races. Where a member of the "fishman" species could be anywhere from an entirely human muscleman with a shark for a head to a muscleman with a tail instead of legs to a seamless muscleman/fish hybrid.
Oh, and I guess there are lady variants too.

>The ladies are also larger. And may straight murder a guy if they're not in the mood.
cute!
CUTE!

I'm afraid of spider, but I would totally play in a setting with these baddies.
10/10

Well shit, now I wanna see art of a qt scorpion lady

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ok

>The Burden
Physically look like a mixture of cows, goats, yaks, and other large hooved grazing animals. Live among herds of the same type of animals, their 'burden' is to protect them from predators and to sell their meat to humans and the like. Strong, a bit simple minded but not actually stupid. The oldest male in the family is expected to know an epic ballad about honor and duty by heart, which they recite during weddings, migration festivals, etc.

>Manosians
Orange to copper skinned beings, a bit taller then humans and stockier. Their skin is spotted around their shoulders and upper chest. Any child with spots around their bellybutton in a concentric pattern is considered cursed and thrown into the sea. They have huge three fingered hands, and have two little feeding tentacles on their face to help in eating. They craft some of the greatest armor in the world, but only really oversized stuff.

>Gulpers
Look a bit like stunted, hunchback salamander people. Green scales, with pale yellow skin whenever they molt in the winter. Swallow things whole to eat them, stomach pouch can expand and nearly indestructible. They can swallow swords and arrows and spit them back out. Tend to value the ability to make money (and acquire food) over martial or magical skill. Farmers are considered extremely sexy and most have multiple wives.

I remember seeing a design for a stone age raptors where they evolved to be tool using (I tried to find the pictures but couldn't). That got me wondering how an evolved raptor thing would look like.

So let's assume their evolutionary history is similar to us. Started of as something similar to Deinonychus, living in forest. Environmental change happens and the forest turn into plain. Their body shapes would change, something similar to a kangaroo's body shape maybe.

I am curious about their vocal capabilities. Lots of bird today have impressive vocal range.

I'm actually afraid of spider too.
Making and playing a spider character has been slightly therapeutic.

But what about the question of why would they evolve that way?
>not omnivorous
>doesnt benefit from cooked food
>body designed to hunt
>a brain thats too big grows slowly and needs a lot of energy

Deinonychus isn't that big.

I guess an herbivore or omnivore of similar size might work but I am not knowledgable enough for that.

...

Who says they can't be omnivorous? All animals are opportunistic scavengers. Intelligence could evolve from cooperation or competition for mates. They signal each other during hunts evolves (using this word loosely) into language and song used in mating displays and social bonding, all of which favours intelligence.

>Deinopidae

I can see that as a Victorian era Spider-Man. Big bushy moustache and huge round goggles, casting a silken net over ne'er-do-wells and pontificating at length about unspoken social contracts while being completely oblivious to things happening around him.

>MothMen
Man-moths?

>Little cactus guy "Oley!"

zergs

djin as portrayed in Clash of the Titans

How the hell you draw that conclusion from cicadas?

I want to fuck that cactus.

Which one?

I have to wonder why fantasy races are always so...simple. its always make slight changes to human physiology or splice in a single animal species to make (species)-men.

why aren't there more complicated fantasy races like multiple-environment-dwelling-bio-sculpting-carrying-the-traits-of-14-different-marine-lifeform-species running around? you can just blame it all on a "giant magical accident but they thrived" deal if the evolutionary path becomes too complicated.

The more weird and complicated the race's concept is, the harder they are to effectively and appealingly convey to your audience/the players.

spbp

Why are them eyes gag balls?

What about some non-ape descendant humans?